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The right column shows examples of starting position for each game. The real starting position can look a little different for some game types because it depends either on a random factor (Corner Chess, ...) or on player's own choice (Battleships, ...).
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Chess (37)
Lines (21)
Backgammon (10)
Ships (3)
Go (3)
Other (27)
Backgammon
The classic and well-known dice and race game. Be the first one who removes all pieces out of the board and win. (read all rules)
Nackgammon
The only difference between Nackgammon and Backgammon is the starting position of the pieces. (read all rules)
Anti Backgammon
It is Backgammon with the opposite object. Be the first one who removes all pieces out of the board and lose! (read all rules)
Backgammon Race
It is Backgammon with all pieces starting on the player's bar. (read all rules)
Crowded Backgammon
A mix of Backgammon and Backgammon Race. The starting position of Backgammon is extended by five extra pieces on the "Race" position. (read all rules)
Hyper Backgammon
A fast version of classic backgammon with only three pieces for each player. (read all rules)
Cloning Backgammon
This backgammon variant was invented by Jos Boudestein and extends the classic backgammon by a special cloning rule - each time a player captures an opponent's piece, one extra piece is added to his own bar. (read all rules)
Grasshopper
Grasshopper is an interesting and original Backgammon variant with no dice, created by Matt Crispin. Unlike classic Backgammon, it is a game of pure skill with no luck factor. The player who moves a wall of two pieces out twice in a row, wins the game. (read all rules)
Plakoto
Plakoto is one of three backgammon games popular in Greece. Each player starts with fifteen checkers on the opponent's one-point and the main difference is that opponent pieces are not hit and moved to the bar, but "pinned" - captured under the attacking piece. (read all rules)
Fevga
Fevga is another one of three backgammon games popular in Greece. Each player starts with fifteen checkers on the one-point and the main difference is that checkers can be moved only to empty points (there is no hitting) and all checkers move in the same direction. (read all rules)
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