The right column shows examples of starting position for each game. The real starting position can look a little different for some game types because it depends either on a random factor (Corner Chess, ...) or on player's own choice (Battleships, ...).
Five in Line Both players place their pieces on the board (one piece each turn) and the one who creates a row of five (or more) pieces first, wins the game. (read all rules)
Line4 Both players place their pieces on the board (one piece each turn) and the one who creates a row of four (or more) pieces first, wins the game. Pieces "drop" to the bottom - it means that you can place a piece at the bottom row or over another piece. (read all rules)
Anti Line4 Both players place their pieces on the board (one piece each turn) and the one who creates a row of four (or more) pieces first, loses the game. Pieces "drop" to the bottom - it means that you can place a piece at the bottom row or over another piece. (read all rules)
Linetris Linetris follows the same rules as Line4. The only difference is that if one player places his/her piece to complete the bottom row, the row disappears and the rest of the boards drops one row down. (read all rules)
Spider Line4 Spider Line4 extends Line4 rules by allowing players to place pieces along all four edges of the board. (read all rules)
Pente Pente extends the Five in Line idea with a possibility to capture opponent's pieces. The player who places five or more pieces in a row or captures 10 opponent's pieces, wins the game. (read all rules)
Keryo Pente Keryo Pente is the standard Pente with one more feature - a player can capture either two (like in Pente) or three opponent's pieces at once and must capture 15 pieces to win. (read all rules)
Small Pente Small Pente is the smaller variant of Pente, played on 13 x 13 board. All rules are identical with the real 19 x 19 Pente. (read all rules)
Small Keryo Pente Small Keryo Pente is the smaller variant of Keryo Pente, played on 13 x 13 board. All rules are identical with the real 19 x 19 Keryo Pente. (read all rules)
Open Pente Open Pente is identical with Small Pente but no restrictions are applied on the first moves. (read all rules)
Open Keryo Pente Open Keryo Pente is identical with Small Keryo Pente but not restrictions are applied on the first moves. (read all rules)
PahTum PahTum is one of the oldest games in the history. Both players place one stone per move and try to create more connected horizontal or vertical lines. (read all rules)
Hasami Shogi This is a popular Japanese game which can be played on a Shogi board. Players try to place five stones in a row or to capture all opponent's pieces. (read all rules)
Connect6 Connect6 is a game created by Professor I-Chen Wu in 2003. The game is similar to five in line but the goal is to place six pieces in a row and each player places two stones per move (except the very first move). (read all rules)
Lines of Action Lines of Action is a strategy board game invented by Claude Soucie. Each player controls 12 pieces and the goal is to create a contiguous body out of them. (read all rules)
Scrambled Eggs This is a variant of Lines of Action created by the original game inventor. Except a different start position of pieces (eggs of two colors in this case) the rules are just the same. (read all rules)
Parachute Lines of Action This is another interesting variant of Lines of Action, created by David Voorhees. The game starts with only a half the stones in "scrambled eggs" position. During the first six moves, each player makes a regular move and then places one opponent's stone on any empty square of the board. After all stones are placed, the game continues with normal Lines of Action rules. (read all rules)
Cheshire Cat Lines of Action This variant of Lines of Action is created by John McCallion who was inspired by Cheshire Cat Chess game because the basic idea is very similar. When a piece is moved, its former square disappears and no piece can move to it (but pieces can be moved over disappeared squares). The second important rule is that if a piece cannot make a normal move, it can be simply removed from the board (which makes a legal move) and its square disappears. (read all rules)