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Fencer: still 40 or more chess variants? I hope some other game variants show up before those 40, especially original variants.
Chess is starting to take over.
But at this rate, the 100 game barrier will be broken sometime early next year. Then my dream of being rated in all of them will finally be impossible, and I'll stop worrying about that
Temo: Re: it is possible to lose about 100 points in game
Doerdich: That's only in the first 25 games and it's a false impression given by the calculation of interim provisional ratings.
The established rating after the 25th game is effectively the sum of the 25 opponent's ratings plus 8 for each win and -8 for each loss. These 8s are the result of averaging the +/- 400 over 25 games.
Rather than wait until the 25th match has finished, the calculation keeps up a moving average. This can produce big swings from game to game but the gains and losses aren't "real" because the rating, within the first 25 matches, is not real either.
@matarilevich yes, you are right, K can have a greater value. But usually it is 10 or 15. But compared with the BKR: Here it is possible to lose about 100 points in game, too much I think.
Doerdich:
The formula Fide for variation of rating is:
NR = OR + (SG - SW) * K
NR is New Rating
OR is Old Rating
SG is Score Gotten
SW is Score Waited
K is a Constant
K can have three values :
K=25 when the player hasn´t finished 20 games
K=15 when the player has finished 20 games and his rating is lower than 2400
K=10 when the rating of player is upper than 2400
Score Waited is calculated with a list of percentage, but you can calculate approximately in this way :
SW ~= 0.5 + [(RP - RO) \ 800]
RP = Rating Player
RO = Rating Opponent
The highest value of [RP - RO] is 350 and the lowest is -350. If the different is higher than 350 or lower than -350 then we have [RP - RO] = (+-)350
All this means that the highest variation can be:
Rating Player = 2000
Rating Opponent = 1500
Different above to 350
Score Waited ~= 0.5 + [(2000 - 1500) / 800] =
= 0.5 + [500 / 800] =
= 0.5 + [350 / 800] =
= 0.5 + [0.4375] =
= 0.9375
If the player rated 2000 loses the game then
New Rating = 2000 + ( 0 - 0.9375 ) * K =
= 2000 - 0.9375 * K
With K=10 => New Rating is 2000 - 9.375 = 1990.625
With K=15 => New Rating is 2000 - 14.0625 =
1985.9375
With K=25 => New Rating is 2000 - 23.4375 = 1976.5625
The highest variation is (+-)23.4375 for players with rating lower than 2400 and no more of 20 games and for strong players is only (+-)9.375
Hi, I developed a New Chess Variant, I want to suggest (I call it "Capture-Chess"): There are the same pieces and the same board like in normal chess, but additionaly it is allowed to capture own pieces. If someone captures his own king, he cannot be checkmated. But then he has to checkmate the other in a maximum of 50 moves (this is of course variable, but I took 50 in analogy to the draw-rule of 50 moves), otherwise he is lost. If someone has already captured his own king, the opponent may not capture his own king.
To 2): Could you also consider my idea? I also found some interestng others in the internet. Of course it is not necessary to realise them immediately but I just want to show them to you.
To 3)Fide Rating is more "fair" in my view. Here, no strong players will play vs. weaker rated players, because they simply lose to much points. Some low rated players even don't play so bad because they are maybe new to this site.
Well, Fencer, I read that, but it doesn't give much information. Seems that there is a problem with the creator or something like that?!
What about question 2. and 3. ? ^^
New questions:
1. Why has Gothic Chess been removed?
2. Will there be new chess variations in the future? I developed one by myself...
3. I think the BKR calculation should be more like e.g. FIDE-ratings. Here you can lose to much points in one game I think. In FIDE_Rating, the maximum you can win in one game are 12.5 points, the maximum you can lose of course are also 12.5 points.
Hrqls: old BKR = 1859, new BKR = 1895 (+36)
alanback: old BKR = 2001, new BKR = 1980 (-21)
I have 390 counted games in Nackgammon -- still getting adjustments as high as 21 points
Obviously it is the method for establishing an initial rating that is the most absurd in backgammon. It probably is fine for games of pure skill, but makes no sense at all in backgammon where the worst player can beat the best player by pure luck. Even in a game of skill, it could be distortive if a highly rated player happened to lose for some reason other than being outplayed, e.g. by timing out. But in backgammon, distortion is almost guaranteed in a signficant percentage of cases.
I don´t know much about how works ratings here but it´s not very similiar to the system of the federation international of chess (Fide) based on the method of the mathematician Arpad Elo.
I think the rating initial (provisional but initial) in brainking is established after of the fist game finished using the rules of the system of US chess federation [http://www.sizes.com/sports/chess_ratings.htm]
This system works in this way
rating initial = rating opponent + {400(win), 0(draw), -400(lose)}
However Fide system is different :
rating initial = rating opponent + {12.5(win), 0(draw), -677(lose)}
The variation of rating in the second and next games works different too.
This system applied here favours to the players win his first game. If you win the first game against an opponent of 1900 then you will have 2300 as an initial rating and you can keep this rating playing against weak players
Yep, it can't be a discussion about your priorities on this site....Only wishes (not suggestions because that would mean automatically a discussion about your priorities) for things should be done.......
A question: In this tournament there is a prize of 5 months membership. How the creator managed to offer a prize that is not 6 or 12 months? I mean what is the price for 5 months he paid.........?
All right, all opinions are noted and considered. There is no point to continue in a discussion about my priorities, it would only lead to a new argument.
What i see, with all these discussions about BKR, i think you should rethink your priorities about new features and spend the most time in:
1)Improving the BKR-system of Backgammon and of other games......
2)Fixing the bug in Backgammon.....
This is my humble opinion and it's up to you of cource to decide, but by doing this you will satisfy a nice number of members......
Fencer: With the greatest respect, and judging from the excellent input from so many wise backgammon players who have made contributions to this discussion, it would be a HUGE pity if Maxxina was indeed right. Such a flawed rating system for backgammon is not likely to endear the backgammon population to this rating system.
Somebody recently spoke of "contempt" for backgammon players, and I can only agree. There has been a huge delay in implementing the long-promised "pro-backgammon", and no action at all on the bug (play both dice if possible, and if impossible, play the higher die) which has been acknowledged for well over two years, and which has been the subject of numerous acrimonious discussions for a long time. This latest lack of acknowledgement of the deficiencies of the rating system for backgammon is almost the last straw.
I hear all the accolades and statements about "how busy Fencer is" and "what a great site" and I concur - but you are running a business, and running a business means KEEPING THE CUSTOMERS HAPPY.
Now I am one of those customers, and I joined BK as a paying member in the hope that my support would help to get some of the deficiencies corrected. I have waited patiently for that to happen for about two years, and there has been no action. I have been perfectly content to support BK and your business in the belief that there would be some action in addressing the deficiencies in the implementation of my favourite game, but I am rapidly losing confidence that anything will actually change.
My feeling at the moment is that unless I can see some concrete evidence of some REAL progress towards implementing some of these much-promised enhancements to the backgammon experience. I will not be renewing my subscription when it falls due. I imagine there will be many more backgammon
players who feel the same as I do. I trust that you will have sufficient non-backgammon players to keep the business viable.
Have you done messing with the bkrs once and for all now ? everytime you play with them, i get further down the scale . to me it looks like all games i have played and won a few points from have now taken points away lol.
It just seems everytime i get to a position that im happy with you play with bkrs and i lose 60+ positions
Temo: Repost from backgammon re: multiple point tournament matches
It doesn't seem to be possible to create a tournament of multiple-point matches. That is, one in which each player would play the other a 3-point match, for example. Am I missing something?
playBunny: The 100 points was what A and B agreed the game was worth ... if they had agreed 200 points then the 3 results would have been:
A wins - A goes to 2050, B goes to 1450.
Draw - A goes to 1950, B goes to 1550.
B wins - A goes to 1850, B goes to 1650.
The purpose is to make it worthwhile for the better rated player to actually play the game. I have games now (particularly in Tank Battle) where I will either stay the same (if I win) or go down if I draw or lose. Hardly an incentive to play as there will always be a game or two you will draw or make a silly mistake and draw. As you say, possibly not sufficiently independant to be a rating system.
AbigailII: I understand what you are saying about being unratable without a draw or loss (likewise someone who only ever losses is also unratable) ... no doubt it is to do with trying to divide by zero. But it is not that they exceed the rating system, it is that they are outside it! Maybe they should not be even given a provisional BKR until they do have a contrary result or have reached the stage where they have completed 25 games and can get an established rating. I know of only one or two players here who are so exceptional in their particular game types that their would warrant such a high rating from scratch.
So here is another suggestion ... A player's rating may never be more than say 10% higher than the highest player they have beaten or equal with the highest player they have drawn with. This would encourage them to play the higher rated players and they would not be able to obtain unmerited BKR levels by playing moderate players.
I'm not sure what function the 100 has in the following. It doesn't seem to affect the resulting ratings.
They agree the game is worth 100 points
If A wins - A gets 100 (+25 now 2025) B gets 0 (-25 now 1475).
If a draw - A gets 50 (-25 now 1975) B gets 50 (+25 now 1525).
If A loses - A gets 0 (-75 now 1925) B gets 100 (+75 now 1575).
But that aside, it's an interesting idea.
I'd start, though, by saying that it's not a rating system. The purpose of ratings is to be able to compare players (as accurately as the model will allow). The model should be self-consistent, ie. there should be no player input required or allowed.
By having players agree to varying amount that they "put up on offer", (or bet? lol) - is to have a currency system where the "rating" is more like a purse or wallet. That's actually an attractive idea which could work in parallel with real ratings. At TrueMoneygames you can play Backgammon for money. But they also have the concept of play money for those who like safe betting. I was watching a player the other day who had amassed an amazing $1,000,000 of this play money. (Given that games are $100 that's quite an achievement - very aggressive doubling seems to have been the key. He won 3200 in a single game because of this. But, lol, I digress..) The point is that risking a chosen amount of your points is fun but cannot be part of a rating system.
I agree with you that a smaller K factor for tournaments could help encourage higher rated players to join. I haven't given much it study in Chess because I'm a Backgammon man. I do believe that the best way to encourage Backgammon players to risk their rating in an open-to-all tournament is to use the proper formula, one which is fair to all players.
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