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 Checkers variants (8x8)

Checkers variants (8x8).


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2. Novembro 2006, 04:32:58
Nightstorm 
Temo: Re: Corner Checkers rules
hexkid: In corner checkers you can only move towards your opponents corner. In your case you can only move forwards or jump another piece downwards towards the h1-h2 corner while furbster can only jump forwards and upwards towards the a7-a8 corner.

11. Septembro 2006, 05:46:52
Nightstorm 
Temo: New game
Fencer, any thoughts about adding the game Impasse to the list of checker games here?

26. Februaro 2006, 07:48:23
Nightstorm 
Temo: Re:
plaintiger: The new rules were posted on the boards before they were changed into these combined boards. Maybe he got busy and forgot to change the rules pages.

26. Februaro 2006, 03:56:37
Nightstorm 
Temo: Re:
plaintiger: Fencer changed the rules for czech and all varients with the queen last year.
forcing all possible jumps to be made. He just hasnt went in and changed the rules on the individual games yet.

12. Januaro 2006, 03:50:29
Nightstorm 
Temo: Re:
Matarilevich: Gothic Checkers is not a new game, according to this article it has been around since about 1650. It also goes on to say that Turkish checkers is an early varient of Gothic checkers and that it's possible the early version of Turkish checkers had the same rule as Gothic checkers about the king only being able to move one square. Later changed to the queen with the addition of long range moves.


According to Ralf Gering, Gothic Checkers is actually known as "Altdeutsche Dame" (or in Old German:"Damm-Spel"). He also says: The old books don't say how far the kings are permitted to move. A new book by R. F. Müller which is quite reliable as judged by the other rules it gives (of draughts variants and Salta) says that that the king may only move one square (so you would be correct!). Another book which is even newer claims the same but the author used obviously Müller's book as his source. The strange thing is that Altdeutsche Dame obviously influenced Turkish Draughts (which was invented shortly after the Turks tried to conquer the capital of the Holy Roman Empire of the German Nation, Vienna, in 1683) which has long-ranging kings. Did the Turks invent the long range independently? The France introduced the long-ranging king's move in about 1650 and the new rule rapidly spread to Germany. Perhaps the early variant of Altdeutsche Dame had indeed the short move (as explained by you, i.e. the move of the modern Chess King), but later adopted the long range (i.e. the move of the modern Chess Queen). Another strange thing is that the old game books state that you must choose the move which captures most enemy pieces. This is a rather modern rule usually associated with the long-range. A mixture of "old" and "new" rules (if the short move is correct) would mean that Altdeutsche Dame was invented around 1650, probably in what is now Austria near the Turkish border. It appears that the rules are not completely known from the old sources as a German draughts expert I met 15 years ago claimed that the rules are "RE-constructed.

11. Januaro 2006, 02:42:06
Nightstorm 
Official Rules of Turkish Checkers

Moving: A single man may move one square forward on the column, or sideward on the row..
A king moves any distance on an open line in 4 directions (back, forward, left or right).

Capturing: A single man captures in any of the same 3 directions.
A king captures by jumping to a vacant square beyond an adverse piece, any distance away.
A single man or a king must continue jumping as long as possible.
With choice of captures, the player must take the maximum number of adverse pieces.
Within a multicapture turning 180 degrees between two captures is illegal.
Each captured piece is removed from the board before the captor continues jumping; its removal may therefore open up additional captures previously impossible.

Piece Promotion: A piece reaching the far row of the board gets promoted to a king (=dam in Turkish), and the move terminates.

Object: The object is to capture all your opponent's pieces, or to reduce your opponent to not being able to make any move with the pieces he has remaining on the board.


Czech 8x8 checkers are mainly played in Czech Republic and in Slovac Republic.

The rules are very similar to Spanish checkers, but priority for captures are lightly different : the king must always take first, even if a man can capture more men than it.

The rules

This game is played on a 8x8 board (64 squares), with 8 men for each player.

Double corner is on the right of each player.

Moves of the men

The men can move on each square forward left and forward right if it is empty. When they arrive on the last line, and stop on it, they become kings.

Move of the kings

The kings can move on all the squares which are on the 2 diagonals that cross where they are, if there is no piece between them and the arrival square.

Captures

Captures are compulsory. If you have choice between capturing with a king and capturing with a man, you must capture with the king. When you respect this rule, you can choose the way of capture you want (it is not necessary to capture the most pieces), but you cannot stop capturing if there is any other piece to capture.

Capture by the men

The men can capture forward only, by jumping over 1 opponent piece (man or king), if the piece is near it, and the following square is empty. If they can jump again from the arrival square, they must continue the capture.

Capture by a king

The king can capture a piece if it is on the same diagonal than it, if there are only empty squares between them, and if the following square is empty. You stop where you want on the empty following squares. If a new capture is possible from one of these squares, it must continue the capture.

Who wins, who loses ?

The loser is the one who cannot move any more (no piece or all pieces blocked). The winner is his opponent, of course.

There may be draw if :

- opponents agree for a draw

10. Januaro 2006, 05:34:15
Nightstorm 
The rules were changed to force multiple jumps in all the variants were you can get a queen. Way to many draws were happining when one side got a center diagonal and could just go back and forth without ever needing to jump anything.

16. Marto 2005, 04:19:48
Nightstorm 
Temo: Re: ISCA tournament

15. Marto 2005, 03:53:36
Nightstorm 
Temo: Re: finding ppl
pops635: You can look for games in the waiting room or post your own there for people to take.

13. Januaro 2005, 05:41:41
Nightstorm 
Temo: Re:
He will have to jump with his king.

17. Oktobro 2004, 00:56:24
Nightstorm 
I have tried it on a regular checker board using enough pieces and it seems to play ok.

7. Septembro 2004, 05:10:31
Nightstorm 
Temo: Re: question
It is possible to win in this situation. You need to have one of your kings against one of the sides, and if you can force your opponent towards one of the corners it's possible to position one of your kings so they would have to jump it and land in front of your other king for you to jump for the win. But a draw is easier since this could take a long time to do.

11. Aŭgusto 2004, 05:55:27
Nightstorm 
Yeah it's a hard job but someones got to do it. You really must be bored.

11. Julio 2004, 05:15:31
Nightstorm 
Thats great to hear, will make a big difference in all the games.

10. Julio 2004, 10:31:56
Nightstorm 
Thats not a bad idea BBW. Might be more interesting playing on a 10x10 board or possibly only having two parachute pieces.

8. Aprilo 2004, 07:13:29
Nightstorm 
thats one of the problems with the game. As long as you have the main diagnal the game will always be a draw, nothing you can do about it. The game could use some modification to it.

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