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Same goes for the backgammon tournament. We already know the teams that have won, let's go on to the next round, since the remaining matches have no bearing on the result.
one player still hasnt made a single move in it yet, (in any game) ,obviously going to leave moves till last minute each time. before you ask, yes, they have been on site, and are now too
Now tell me this will not ruin the fun of the tourny
Modifita de coan.net (3. Septembro 2004, 21:28:11)
It is a 2 way tie.
First, the team with the most points is the winner.
If there is a tie between point, then it moves to which has the most game wins.
It's probable not "yellowed" yet for the winners because Fencer not programed it to determin the winners yet - but that is just my guess since this is something new.
The other 2 sections still have games (even though we already know 2 teams from section 1, 2 teams from section 2, and 1 team from section 3 will move on.)
Modifita de rod03801 (3. Septembro 2004, 21:23:14)
I am curious about the First Team Tournament.
Section 2 appears to be a 4 way tie. Will all 4 teams move on to round 2? (Nothing has been "yellowed" like in regular tournaments, to indicate the winner of the section) Or is there another method to decide ties? (Like S-B in regular tournaments)
One things that was changed (from BK1.0 to BK2.0) was the ability to add multiply game types to a fellowship tournament, but you would have to have a team for that gamy type to add it.
Of corse if I BIG BOSS wanted to get around that, they could add a team, create a tournament, then remove the team and let the tournament go on. (Up to the 4th Backgammon tournament in my Battleboat fellowship!) :-)
lol...I just checked in my fellowship and it only let me add Spider Line4 (which is the only team). So apparantly it still is only tournaments with corresponding teams... :-)
Fencer, I might be doing something wrong, but I just created a tourney for the Quick Players' Club fellowship, and I wasn't given the option to add the 3 new games. Is this a bug?
There are various reasons why there are 10000+ pawns and just 400 paid members. Mine is that I simply lack the free time to devote to all those nice features of a paid member. And I'm not even joking about it - the features ARE very compelling, but I'd need a few more than 24 hours in the day as well! I'll just stroll along on my free ride and its unavoidable limitations... Keep up the good work!
BIG BAD WOLF, the procedure is much simpler than that:
- Take the maximum number of players per section as designated by the tournament creator
- Take one away
- Multiply by the number of time each pair will play
- Voila, the absolute maximum number of slots needed!
Surely that maximum number of players per section is stored somewhere, the max slots needed is just (that number-1)x2, nothing computationally intensive! And this can be done before kicking players starts. If they simply do not have this necessary number of slots, EVEN if they might eventually need less, they are kicked! This way, we can be sure that people can continue playing to their maximum 20 slots all the time, not reserve extra slots that will NEVER be needed by a tournament...
But it is up to the tournament creator to pick either 5-max-per-section or up to 8-max-per-section.
By defualt, it is 8-max per section, so if the section is full of 8 people, 7 games will start for each player, but it still will only check if 5 are free.
I guess my point is why make it more dificult to program then just pick a middle ground like "5".
Plus Fencer has his point. If unhappy about how it is programmed, they they can always upgrade! :-)
.... because it is easier to tell the computer to "Check for 5 free game slots" then to say:
Figure out sections, then see how many games will be created, then check to see if free spaces is availabel, then once players are kicked out figure out new section, then see how many games will be created, then start tournament.
<What I cannot understand is WHY restrict to 5/10 when NO MORE THAN 4/8 are needed in a 5-max-per-section tourney! Even if players are removed, surely NO section will exceed 5 players, right? If you tell me that there CAN be sections with >5 players in a 5-max-per-section, then we have a problem understanding what MAXIMUM means :)
It can actually work in your favor also. Since it is hard coded to only look for 5 free game slots (10 free game slots for 2-game tournaments), you could end up with as many as 7 games (or 14 games) started and will let you play over your 20 game limit!
I have a mathematics degree as well :-)
The answer is simple - since some players can be removed from a tournament during creating the sections, it is not possible to determine how many slots you will really need BEFORE the sections are generated. That's why there is the 5/10 slots rule. The second reason is to give pawns another reason why to upgrade to a higher level where this limit is no more applied.
Shortly - you are playing here for free, so you must accept all pros and cons. I see no reason why I should add more advantages to non-paying members.
In a tournament, we have a maximum number of players per group, say MAXP. We also have a number of games to be played between any two players in the group, say NUMG. Each player in the group will play all the others - the number of opponents is therefore (MAXP - 1). Multiplying this number by NUMG, we get the total number of slots needed at the most for a tournament. Of course, if a group's number of player is less than MAXP, then they will actually need less.
If anyone offers a satisfactory explanation WHY in a 5-per-group 2-game tournament one needs 10 and not 8 slots as proved above, I will have to tear up my mathematics degree, as such explanation is bound to have any number of fatal flaws...
BBW answered you well, as usual, but it looks to me like you wanted to know how to start a tournament.....
You have to upgrade your membership to do that, as pawns cannot create their own tournaments. Also, you can only play in one tournament of any game type at one time as a pawn too.
because it was the "last day to sign up" - it is now started.
*shameless plug*
But if anyone else is looking for a prize tournament, check out This BattleBoat Plus Prize tournament - already almost 50 players signed up! It will be good. (And if you don't need a prize, sign up anyway to have more players in the tournament and then give the prize away if you win!) :-)
I'm sure it was a mistake - since by default when you create a new tournament, "All Games" is the choice. (I can't tell you how many of my "Fast Start" tournament I had first made as "all games" by accident)
BUT NOW (As of BK2.0) when you create a new tournament, it does not take you back to what you just created - but takes you back to the main tournament page, so it is easy to not see the mistake until it is too late and people have started to sign up.
And the only way to fix the mistake is to remove the whole tournament, and create a new tournament.
Quick question about that tourney listed there Universal. You folks are giving a 6 month prize to EVERY SINGLE winner of every game u have listed? You have 51 game types listed. so you are giving 51, 6 month Knight memberships away? That is $809 Canadian dollars. Did you mean to include every single game in that tourney u have listed?
1) Visit the Waiting Games area and pick out some games.
2) Go to New Game to put your own game in the waiting room for someone else to pick up.
3) Go to the Tournaments Area - Find a tournament which looks interesting. Inside there, it will list all the game types. (If just one type, it will just list the one game.) You will have to click on THAT game name to open up where you actually "sign up" for a tournament.
Plus other ways to get games is to invite players from their profile, or accept game invites from other players.
I'm a new member at this site and I still haven't figured out how to play a game here. Can someone please tell me how to start a tournament game or better yet how does it work? Thanks!
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