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bouncybouncy: Yes, I guess if you moved quickly, but all it would take is a couple of slow moves to throw the opponent off. I would think a fisher game with a 6 hour limit (no bonus) would achieve the same with no possibility of being screwed.
grenv: Yes, but they know the time limit, if they decide to take slow moves, then it is their problem not mine. So if i set up a load of one hou games, and say a few time out, does that make me a cheat then ???
bouncybouncy: It's certainly not cheating if both players are aware of the time limits and agree to them. Since extremely short time limits are not "normal" on this server, I think it is good practice to call the opponent's attention to them, perhaps in the title of the game. Otherwise, a person could accept a game inadvertently under circumstances where they would have to time out, presumably spoiling the game for both sides. After all, we don't play games primarily to win them, but to enjoy the company and competition.
Whether it's "cheating" to set up games without a warning is a matter of opinion. I think it's unfair if it operates as a trap for the unwary.
alanback: The warning is in the time though isnt it. All the games that are in the "waiting room" clearly state the time limit which that particular game will run, surely it is up to the person to carefully check the time of the game before they accept it.
bouncybouncy: Probably true. Since I generally don't pick up games in the waiting room, I don't have enough experience to know whether the time limits are obvious. I have occasionally carelessly accepted an invitation sent directly to me with short time limits, but so far I have always noticed it in time to delete the game.
alanback: A player p;icked up an hour game of mine from the waiitng room, we played the game then he asked ifi would play another with him, i said yes but only if it wasnt an hour limit, becasue i was going out, so he sent me a day limit. Now, surely its common sense, to check your time limits before you accept, whether the invitation is sent directly to you or is picked up in the waiting room.
bouncybouncy: I didn't say you were cheating. However if one player moves slowly it is the OTHER player who is going to suffer. Or more accurately the player whose turn it is when sleep overcomes him/her will lose. This doesn't seem fair.
Even if I'm playing someone I know is moving every minute I still wouldn't set up 1 hour moves in case we don't finish before something comes up.