Discuss about checkers game or find new opponents. No insulting, baiting or flaming other players. Off topic posts are subject to deletion and if it persists the poster faces sanctions. This board is for checkers.
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For more information on that go to www.h4ns.net or check any problem book. Specifically, look for the "in & out" shot to see how you can take advantage of this rule.
But yeah. Checkers without the forced jump isn't checkers. I don't know WHAT you'd call it. Maybe "one-move diagonal chess," as without the forced jump checkers becomes akin to chess in that you can't force your opponent into anything like a shot, but rather if he is threatened he can retreat. Not to say moves can never be forced in chess or in whatever you'd call this guy's version of "checkers," but it's not the distinguishing characteristic of either the way it is in actual checkers.
I wouldn't exaggerate that much, Ed... you can still win 2 kings vs. 1 by the conventional method of forcing the king out of the DC. But winning 2 vs. 3 COULD be eternally postponed since a trade could not be forced.
Or maybe your problem is just that, officially, the rules of checkers include the fact that you have to take a jump... it's in fact the foundational rule of checkers. Or maybe it's just that you don't know how to play "real checkers," as you call it, and get peeved every time your opponent sets up a basic 2 for 1 shot and you have to take it.
Ive played it on a real board since i was a kid.It is a very quick game.YOU can win it.If you are a real checker player.There is none of this playing on for weeks,taking up space on your oponents game sheet.If you have never played it why all the fuss.Not all of us have to have are name at the top of a rating list.
I personally would not like to play in checkers if there was no forced jumping. The only time I do not want to jump is when I made a really bad mistake, because I usually lose two or more pieces. lol
Just me 777: I see... May I ask who is "we"? I can hardly imagine that there is more players who are dreaming about a variant without the forced capture. (Btw, would you like to have "huffing" in your variant? :-))
LOL..Bad..and quit ur smileing.all we are trying to do is get new game of checkers going.let them call it what ever they want.that was just a name someone suggested.with this kind of rule in it,this will end all these prolonged games that are going on here.,as we all no are happening.
Just me 777: 1. If I'm not wrong, there is a forced jump in Canadian Checkers, the rules are similar to International (Polish, French) Checkers, only the board has 144 squares.
2. Even small childern play checkers with sort of forced jump ("huffing").
3. Please stop arguing, it's going silly. :-)
Modifita de PowerPygmie (20. Septembro 2004, 02:22:55)
There is a difference between stating an opinion and throwing false accusations of cheating at games. You lied on your profile, just_me. You do play head games. Good day.
Modifita de PowerPygmie (20. Septembro 2004, 02:06:40)
Not at all. I *do* have a problem with someone mouthing off and tossing accusations at people he doesn't even know and has never played, all without even bothering to think about what he's saying.
Just stating the obvious, just_me. The rules of CHECKERS state that you must take a jump when available. Do you always argue against standard rules of classic games and then accuse people you don't even know of cheating?
Look at my ratings sometime and then see if it makes sense to accuse me of cheating at ANY game. Then get a life.
Besides, just_me, if the players in question are programmers, it wouldn't really be difficult at all to modify their programs to play a version that did not force jumps. If you suspect someone is using a program, I'd say the best thing to do is simply not play them.
A version with no forced jump? That's not checkers. Even as children we played checkers with forced jumps. That's checkers; it's part of the rules. If you don't like it, you play a different game.
No, my problem is that checkers without the jump is literally a non-profound game. All it is is pieces moving around diagonally, with no real threat to them unless you make the absolute dumbest of moves, whereas with the forced jump, you have to worry not only about squeezes and center control but about people getting in shots, including the brooklyn, longer stroke combinations, sacrifices that can force you into a devastated position, and other fascinating play that makes checkers the profound game it is. It's BECAUSE of the limitations placed on the rules of checkers that it's the world's most profound game. In checkers without the forced jump, what deep, complex combinations of moves can you make that ultimately result in such great wins as some of the shots, and what actual threats can you make against the opponent? Without the constant threat of shots and other devastating plays that need the forced jump, I can't picture checkers being a challenging or particularly deep game. This is exactly why most people *think* that chess is more profound than checkers: because they play the version with no forced jump and therefore declare it easier.
LOL! Checkers without the forced jump? That's a kid's game :P It's the version that has no actual strategy. The forced jump, because it is the basis for everything from shots to sacrifices and even lovely pieces of work like the brooklyn, is the very foundation of checkers as a strategic game that takes actual skill. Take that away, and all you have is an easier version of chess... instead of the game Poe once said is, while less complex, more profound, than chess.
By some quirk I am now #10 on the checker ladder and the only top player with a challenge open is Raymond Faircloth. He looks way too good. Congrats to Esperanza who recently took a huge ladder jump by making Purple blue. LOL
Rule #12
A draw is declared when neither player can force a win. When one side appears stronger than the other, and the player with what appears to be the weaker side requests the referee for a count on moves, then, if the referee so decides, the stronger party is required to complete the win, or to show to the satisfaction of the referee at least an "increased" advantage over his opponent within 40 of his own moves, these to be counted from the point at which notice was given by the referee. If he fails to do this, he must relinquish the game as a draw.
I just checked out checkers games.there is 9 different games where is OPEN checkers? That called mind against mind. How about starting that. Leave the computer out it. then we can find out who the checker players really are.How about that Purple?
Its not in Canada Purple. this is 2004 . Rules change i don't know what book you are looking in. But since i was a kid, here you could here. I never heard of it until i come online.
A couple of years back there were people who declined draws in a 1/1 game in opposite double corners. They could drag them on for just spite. You had to write to the site to get the game declared a draw. Then they adjusted their computer so that the machine automatically called 3 consecitive same moves a draw. Now you have to write to have the game go on and both parties have to agree to it. Big pain.
I thougt the rule, that after a position is three time repeated, the game is a draw, is only in chess. At least I can't find it in "Rules of Play and Laws for Standard American Checkers" by ACF. (I mean, I'm glad to hear it!)
Btw, note that we can switch in the settings the colors for checkers, so that we start the game with the black men. :-)
Here specifically is Ray's game I mentioned in a below posting. As you can see the position does repeat 3 times which officially calls it a draw. But his opponent did not request IYT to make it a draw until Ray had already found the win! Should the draw have been allowed or should they have let Ray win at this point? After all, the draw wasn't offered at the point that it should have been asked for.
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