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 Chinese Chess

Xiangqi - Chinese Chess

Knights and Rooks may join the Xiangqi Fellowship which has additional boards for discussion and resources (links to other sites).
Pawns may not join the fellowships, but links from the Xiangqi resources board are have been copied to a Resources message.
Create a New game of Xiangqi,  Established ratings,   Provisional ratings,  The Rules of Xiangqi.
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12. Oktobro 2011, 13:45:40
Aganju 
Temo: A bug?
Modifita de Aganju (12. Oktobro 2011, 13:45:57)
I think this is a bug:
Chinese Chess (Aganju vs. furbster)
I'm new to this game, but the rules explicitely say the knight cannot jump over other pieces, and show an example. But it just did!

Can someone who knows the game please look at that? And help me understand or confirm a bug?

12. Oktobro 2011, 13:47:13
Pedro Martínez 
Temo: Re: A bug?
Aganju: There would have to be a piece at F9 to prevent the Knight from taking the Rook.

12. Oktobro 2011, 13:49:51
Aganju 
Temo: Re: A bug?
Pedro Martínez:
Does that mean:
A piece horizontally or vertically touching the knight prevents it moving that way, but a piece diagonally touching the knight does not matter?

If so, it did not become clear to me from the rules :-/

Thanks!

12. Oktobro 2011, 14:00:51
Pedro Martínez 
Temo: Re: A bug?
Aganju: Imagine the Knight taking an “L” path during the course of its movement, and taking the longer part of the “L” path first. When the first space it would move over is occupied, its movement in that direction is blocked.

1. Decembro 2011, 07:48:21
MengTzu 
Temo: Re: A bug?
Aganju:

The game rules on this website explains it correctly, but perhaps it can put more emphasis on the sequence of movement, since that is critical in understanding how the piece can be blocked.

The knight (a.k.a. horse, the more precise meaning of the Chinese word representing the piece) must first move orthogonally (i.e. vertically or horizontally) and then diagonally, in such a way that the destination is always two files or two ranks away from the starting point. The sequence of movement is critical, as stated above: it must first move orthogonally. So think of the horse as making two stops in one move - first to an orthogonal point, then to a diagonal point further away. If the first stop - the orthogonal point - is occupied by a piece of either side, then the horse can go no further in that direction.

I'm sure other posters' explanations have already clarified the matter for you, but I thought I'd give a more detailed explanation for anyone who is still having trouble with this rule.

1. Decembro 2011, 12:58:44
Aganju 
Temo: Re: A bug?
MengTzu: thanks, I appreciate your explanation.
I think its especially people like me (that come from western chess) that fall for the easy assumption that the horse is just a knight, but it isn't - it is just similar, but different.
That game is finished by now, and I've grown to enjoy Chinese Chess!

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