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Might put a little too much "luck" into the game, but while playing SueQ, she mentioned she first thought that the black squares moved around randomly each move.
That might be interesting. Computer randomly moves the squares to a different space on the board throughout the game.
Yea, if White plays smartly (does not make first move in an area which can't grow into longer strings of pieces), then white should almost always have the advantage.
I would like to see a board setup where white does not have the advantage - as long as they make a smart first move - not blocked it - not next to an edge - in an "open" intersection where he can grow in multiply directions.
A bid system would be cool - That is bid how many points you are willing to "give" your opponent so you can start with white.
Or make it standard - that is black automaticly gets X amount of points handicap to start.
Of course I have not played enough to know how much of an advantage it is.
But very cool game Fencer. Once game which I would not be afraid to say a "bigger board" version would be good. (10x10 maybe) - but we can wait awhile for that.
(or if you want to get real creative - a 3 player version with 3 colors of stones.)