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22. Octubre 2004, 06:08:46
bwildman 
n=no
y=yes
yb=your banned!! LOL:)

22. Octubre 2004, 06:06:34
coan.net 
If you left of the " . " on the No., it could have been shorter! :-)

22. Octubre 2004, 06:05:52
bwildman 
N

22. Octubre 2004, 06:03:52
Fencer 
One day I'll find even shorter answer :-)

22. Octubre 2004, 06:01:47
bwildman 
LOL:)

22. Octubre 2004, 06:00:03
Fencer 
No.

22. Octubre 2004, 05:55:17
coan.net 
good point IMCK - there is probable no perfect way either way since it is currently flawed. If I had to pick between the "2" systems, I would pick the one with the flaw you pointed out since you know about that before you start the game.

But lets think about this a little more - maybe there would be a beter "middle ground". Possible calculate ratings with ratings when the game started, but with current game counts?

22. Octubre 2004, 05:46:17
bwildman 
good point upchuck! give the man a cigar!! ;-)

22. Octubre 2004, 05:39:23
Czuch 
One problem I see is that BKR is calculated in part based on how many games have been played. If I start a game with you which lasts a year, and you finish 50 other games during that time, it wouldnt be fair anymore for my bkr to be calculated like you have played only one game.

22. Octubre 2004, 05:33:59
Czuch 
Lets say it is the first game of that type for both players when the game begins. You calculate what the bkr would be if the game ended as their only completed games, then be added/subtracted from whatever their BkR really is at the end of the game.

22. Octubre 2004, 05:29:48
coan.net 
When a game start, P1 is player #1 rating. P2 is players #2's ratings.

After a month or whatever, the game ends. At that time I think the calculation of rating change should use the P1 & P2 value which was from the start of the game (not current).

So using the old P1 & old P2 ratings - a change for each player is calculated.

Then that change that was calculated should adjust the current rating.

22. Octubre 2004, 05:26:22
bwildman 
thats where I see the confusion,Kevin...both players ratings would have to remain the same through the duration of that particuar game...if yo have 100 plus games...how could anyone keep up?

22. Octubre 2004, 05:23:36
coan.net 
Kevin - what I think should happen - have the ratings change be calculated using the ratings that the game started with. So for example, lets say player 1 gained 10 point, player 2 loses 10 points.

I then think those changes in points should then be applied to the current ratings.

bwildman - I'm bring it up now to see what others think, and if it is a good idea and Fencer agrees - it might be something to look at before he does a the major recalculations. I believe most rating systems are currently based on over the table, live games. This being an on-line site, I believe how ratings are calculated should be adjusted for this time of games.

22. Octubre 2004, 05:22:46
Kevin 
So p1.new and p2.old should be used to calculate p1's new rating, and p2.new and p1.old should be used to calculate p2's new rating?

22. Octubre 2004, 05:20:38
Czuch 
Your rating should change based on what your opponents rating was at the begining of your game. Then be added (or subtracted) from what your rating currently is....

22. Octubre 2004, 05:19:12
Kevin 
Modificado por Kevin (22. Octubre 2004, 05:19:27)
It would definitely not affect the graphs or history in any way. It would just change the way new ratings are calculated (very likely changing many ratings...)

22. Octubre 2004, 05:18:01
bwildman 
so now Fencer just spent all this time,updateing and designing this graph....and you want to change it?

22. Octubre 2004, 05:15:31
Kevin 
Modificado por Kevin (22. Octubre 2004, 05:15:57)
So BBW, just to clarify: Are you suggesting that the rating INCREASE (or decrease) should be calculated based on the ratings at the beginning?

Like for example: Before the game, player 1 has a rating of 2000, and at the end of the game it's dropped to 1000. If, based on the 2000 rating their rating should increase say to 2004, should their new rating after the game be 1004?

22. Octubre 2004, 05:10:23
Czuch 
You could always not play with people without ratings or with established ratings only. Or play faster games. Besides, the bkr is over rated, and often misleading anyway, and it doesnt really matter, since the object is to have fun, isnt it?

I vote make it what ever it is when the game starts.

22. Octubre 2004, 04:56:05
coan.net 
Asunto: Ratings calculation
Just to bring back up the conversation about what ratings is best to calculate the rating (the rating when the game first started, or ended)

As an example, I just got a rating in Anti-Froglet of 1337 - that is with 6 wins, no loses! Why so low? because by the time the games ended, the other players ratings were all under 800.

I played those games with good rated players (well unrated - probable around the default 1300 mark), but because of how the system is set up - my rating was calculated with their very low ratings.

Anyway, I was taking a vote:

Do you think ratings should be calculated with the rating that the game started with.

Or do you think it should stay how it is now, calculated with the rating that is there when the game ended.

So far I believe I read 3 people who liked the idea of it being calculated with the starting rating value.

22. Octubre 2004, 03:01:13
rod03801 

22. Octubre 2004, 02:55:34
Czuch 
Thanks. That makes sense...
I thought it was 20 games for an established rating?

22. Octubre 2004, 02:47:56
Jason 
they are counted as played games on your total of games ,but not counted to get to the 25 for established rating .

22. Octubre 2004, 02:45:10
Czuch 
Do unrated games count towards your game total when getting an established bkr?

22. Octubre 2004, 00:28:24
Stevie 
nope. which is why i suggested it on feature requests board and seemed like ignored

22. Octubre 2004, 00:27:06
Fiona 
Asunto: Re: Im getting really hacked off
is there any way you can tell on someones profile if they have auto-vacation enabled?

22. Octubre 2004, 00:21:02
Stevie 
Asunto: Im getting really hacked off
with this new silly auto vcacation feature elongating games due to the inconsiderate gits who are abusing the sodding thing

for god sake, move for so we can actually enjoy the fricking games

21. Octubre 2004, 23:54:20
Stevie 
what pants? ;oÞ

BTW Bwild, looks like you not gonna get your answer from LJ tonight LOL

21. Octubre 2004, 23:50:59
Tulip 
heheeee!!..neat!

21. Octubre 2004, 23:49:22
Stevie 
Asunto: or
how many lips are best?


1.fourlips
2.threelips
3.Tulips

L
MAO

21. Octubre 2004, 23:49:08
Stardust 
4

21. Octubre 2004, 23:47:31
Tulip 
like?
do you like yer pets..
1..yes
2..no
3..well cooked
4..other
;o)

21. Octubre 2004, 23:42:58
Stardust 
Yes,let's have a poll...

21. Octubre 2004, 23:31:26
Stevie 
Asunto: Fun polls are fun...;o))
I would like to see a vote on that LMAO

21. Octubre 2004, 22:32:19
Tulip 
Fun polls are fun...;o))

21. Octubre 2004, 22:11:40
coan.net 
Polls - I would love to see the Polls option used a lot more, even if it was for "fun" polls.

For example if Fencer could somehow put a user in charge of the Polls, i would take that job - try to put up a new "fun" poll a week, and also put up site polls when needed.

21. Octubre 2004, 22:05:56
pauloaguia 
On a (maybe not so) unrelated subject:

What's the point of the polls link on the menu? Those poll results are there ever since I became a member (and I can only imagine how much more time before that). Maybe it should be hidden when there are no active polls (meaning one month after the last poll has closed, so people can still see the results for a while)?

21. Octubre 2004, 22:03:50
pauloaguia 
I agree (I didn't 2 hours ago, but now that foul play has come to the table, I changed my mind). I also understand some other sites are changing their mind on this matter...

So, Fencer, how are the new ratings gonna be recalculated? We could be discussing this all night (or day) but you're still the only one who has the knife and the cheese in the hand (hope that doesn't get lost in translation)...

21. Octubre 2004, 21:58:38
Stardust 
I agree bwild. Also I agree that ratings be calculated by the rating when the game starts.

21. Octubre 2004, 21:56:30
bwildman 
maybe I'm wrong,wont be the first time....did you return the prize money you took for your Summerday account,LongJohn?...if so...I apologize,and wont bring it up again.

21. Octubre 2004, 21:54:21
bwildman 
cheating people is childish.

21. Octubre 2004, 21:51:32
LongJohn 
let it go bwild
bringing that up is very childish

21. Octubre 2004, 21:50:47
bwildman 
yes tedious...its terrible to drag up old memories of cheating good hearted members into paying for multi nic memberships...

21. Octubre 2004, 21:49:52
LongJohn 
I agree BBW 100%
You should know what you are getting into at the start of the game and it should be set then

Wouldnt the programming possibly be easier for that too? Set up a table that is created at the start of the game

21. Octubre 2004, 21:48:47
coan.net 
it's hard to foget the past sometimes. When you do crappy things to others, don't always expect everyone to forgive and forget. :-(

BUT - lets get back to the idea:

Should ratings be calculated by the rating when the game starts, or the game is over?

My vote: With the rating when the game started.

21. Octubre 2004, 21:48:18
harley 
Sure, I'm not debating the point. I'm just asking that its phrased nicely so as to avoid arguments.

21. Octubre 2004, 21:46:27
LongJohn 
he has a point the Harls.
Fact is, some members jump on every post a few other members make and it is becoming very tedious indeed

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