Board for everybody who is interested in BrainKing itself, its structure, features and future.
If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).
Lista de boletines
No tienes autorización para escribir mensajes en este boletín. Para escribir mensajes en este boletín se require un nivel mínimo de membresía de Brain Caballo.
AbigailII: "With ../0.6/.., if you sleep 7 hours a day, and be online the other 17 hours, you still may lose the game on the clock. It all depends on when your opponent moves - which is outside of your control."
I've been thinking about that for an hour now, and I don't think it's true. Remember that every time you move less than 6 hours after your opponent, you gain time. If you're online for an unlikely 17 hours a day, two things could happen:
1. Your opponent makes moves during the day. If you respond quickly (i.e. in less than 5 hours!) the time you save will more than make up for the time you lose during the night.
2. Your opponent doesn't move until you log off. When you log in the next morning your clock has been ticking for 7 hours, so in this case it's true that you lose 1 hour. But meanwhile, your opponent has lost 11 hours because he didn't move all day. If this goes on for several days, he'll time out long before you do.
In general, if you're able to log on four times a day and there's more than 12 hours between the first and the last log on, I think this reasoning applies. You can't possible lose on time, because you'll either make four moves a day or play faster than your opponent.
Nothingness: I'd never recommend playing a game where the bonus is less than 24 hours. With ../0.6/.. it means you basically have to be online every 6 hours, on average, just to make sure your time-buffer doesn't decrease. With ../0.6/.., if you sleep 7 hours a day, and be online the other 17 hours, you still may lose the game on the clock. It all depends on when your opponent moves - which is outside of your control.
I'd never play a Fisher clock (or any other clock) with a time-to-move of less than 24 hours. (Not that I ever use the Fisher clock on BK. I'd love to use the FC, but on BK, FC implies no vacation days. And since many of my games last months, if not years (due to slow opponents, and playing games like Anti-Backgammon, or 21 point Cloning Backgammon), playing with vacation time isn't really an option for me).
Nothingness: I think the short anwer to your question is 'no'.
You can't have a time setting of 1 day and a bonus of 6 hours, because 'time setting' and 'bonus' are basically the same thing with the fischer clock. Let's look at the way the time is written, for instance 7/1/15: In this case 7 is the number of days you have in your 'savings account' when the game starts; 1 is the number of days that is added every time you make a move; and 15 is the maximum of saved time you can have. You only time out when your 'savings account' is empty, in this case that won't happen the first week no matter how slow you play.
But what you need to care most about is the middle number. If you change it to six hours, it would look like this: 7/0.6/15. That means if your opponnent moves very fast and is always online, you will have to move four times a day to keep up. If he moves at the same pace as you, you will both have to move approximately two times a day. I think that may be close to what you're looking for.
Nothingness: The 1 day is not per move but for the entire game, the clock counts when it is your turn. The 6 hours is the bonus you get for making a move. so using your scenario, you would get 18 hours (3 x 6 hours) if you move 3 times per day, added to your total time. You would have to plan 4 moves per day to be safe.
im a little unsure about how the clock works. am i able to do this with the fischer clock... 1 day per move is the time setting, if i move 3x per day you can gain 6 hours bonus time. so in this situation if i move 6x in the 1st two days i will not have to move for 1 day 12 hours, prior to timing out. 1 +6+6=1day 12 hours. the important part is having to move 3x... if it just calculates a single move pper day the clock will not work.
Nothingness: As furbster says, purchasing Brains is temporarily disabled. New ways of obtaining them will be announced later. Anyway, you can still make prize tournaments and offer memberships instead of Brains.
Nothingness: Buying brains won't affect your membership. I have a feeling tough that the brains have been temporarily disabled, i was going to buy some the other day but i could'nt find it anywhere, seems to have disappeared.
Fencer: Would it be possible to have a new mod take over this board? Our prior mod has stopped the progress of the board, and many seem to want to carry it on
I do not want to NOT speak to all my opponents....but I have a game coming up against someone I have no desire to talk to or listen (read) to. Is there a way to turn of this person so it doesnt affect my other opponents......thanks
rabbitoid: that may be...I finally figured out this is a fisher clock game...I never play them and didnt read the ten mile long header for the tourny. I like loop...so if I lose, no big deal...I just dont like to time out.
h657: Well, not exactly, it must be the same position 3 times in a row, not just the same moves (it is not identical in all cases). Furthermore, BrainKing never ends games in a draw automatically, it must be always requested.
Nothingness: You can make a move and check the box that says "Offer draw with this move" before you click "Move". This way, your offer stands while it's his turn.
You might want to make a comment like "½-½?" too, to make sure he sees your draw offer.
IM in a game of chess that has deadlocked i offerered a draw 3x and it wa snot accepted then he offers me a draw and then makes a moves so this nulifies the draw. if i do not move yet again i will lose how can this be avoided? i dont think he speaks english to communicate the draw.
Pedro Martínez: Interesting. How would a game of Battleboats, for example, end in a draw? There is no situation where a draw can arise in this game. One could use the "Offer a draw" link, but pointless in this game as there is always a winner!
Fencer: Strange. It seems I am having DNS-issues since yesterday I think. Sometimes it's no problem at all, sometimes I get a blank page showing that the domain name brainking.com is for sale :)
Herlock Sholmes: Sometimes people just play for the sake of playing. If you don't like the concept of "X game" matches, don't participate in them! There are enough alternatives that come close enough to what you want.
Universal Eyes: Odd game matches can result in draws as well for most games. Odd game matches only guarantees a winner if a single game cannot end in a draw. Most games on BK can end in a draw.
Herlock Sholmes: "2 out of 3" would be simply a "2 win match", 4 out of 7 would be "4 win match" they are the same just not called the same as to what you are accustomed to. As far as the 10 game match, it shouldn't be confusing, it is simply a "10 GAME match", you either win by wining more than 5 games, lose by losing more than 5 games or tie by winning 5 games, if it were the way you suggested it would have to be called a "most points in x games match"
AbigailII: thanks Abigaill ... I think this current system is a little bit confusing ... lets say 10 games match would make sense if players would earn different scores in every game ... 10 game match would make sense if we added points for each game of Dice Poker for each player ...for example, 190 points for player A and 217 for player B in the first game, 202 for player A and 224 for the second player in the second game, and so on, till the last, 10th game (each time totaling these scores) ... otherwise it doesn't make sense to me ... we should introduce the system 2 out of 3, 3 out of 5, 4 out of 7 and so on ...
Herlock Sholmes: No, a 10 games match lasts 10 games. If you want a match where the first player to reach 6 points wins, you should play a 6 points match (aka 'best of 11').
This may be more of a topic for one of the chess boards, but for any dice chess games, I will ONLY try to take 1 of any of the 2 "matching" pieces (with the exception if it is in danger of taking my king)
Since if all you have left is a pawn & king, well then you have a 50/50 chance of moving the king each time (so attack with king) - If your opponent has 6 different pieces left, then they have a lot less of a chance of moving the pieces they want.
So yea, if I have a chance to take someones last rook, but that rook is not putting my king in danger - I will not take it to help my odds more.