Nombre de Usuario: Contraseña:
Registro de un Nuevo Usuario
Moderador: hexkid 
 Go

Discuss about the game of Go or find new opponents.

Beginners:
This TUTORIAL will help you to learn the rules & basics.

More information about Go: senseis library
There is a fellowship dedicated to the game of Go.


Mensajes por página:
Lista de boletines
No tienes autorización para escribir mensajes en este boletín. Para escribir mensajes en este boletín se require un nivel mínimo de membresía de Brain Peón.
Modo: Todo el mundo puede escribir
Buscar entre los mensajes:  

1. Enero 2007, 04:12:41
hexkid 
Asunto: Re: Game question
jurek: Will he do this to all of the other hundreds of games that were improperly scored, too?
If I were him, I'd say no :)
I think that unless he's asked to change a specific game result all the results will be kept as they are now. It's very tough for a computer to determine the correct score in many games; that's why the players need to mark dead stones and let the computer determine the score from there. If the stones are incorrectly marked dead, the score is incorrectly calculated.

Binabik: it shouldn't be possible for this to happen, am I right?
Well ... you accepted the score.
If you had declined the dead stones the game would go on ... your opponent could mark the stones differently on the next move ... or maybe she'd mark them the same and you decline again ... and again ... and again ... and again :)
The end of game needs to be reviewed by Fencer. There have been quite a few threads about that already.

31. Diciembre 2006, 19:20:01
hexkid 
Asunto: Re: Game question
Binabik: Send a message to Fencer and he'll make it right (once he returns from vacation).

30. Noviembre 2006, 21:17:13
hexkid 
Asunto: Re: Problem with dead stones
joshi tm: Yes, he can go directly to the database and set the game finished with a specific winner (if I'm right Black wins by 1.5 points -- that would terminate the tournament and give you 2nd place).

I'm sure he reads this board, but send him a message.

30. Noviembre 2006, 18:01:31
hexkid 
Asunto: Re: Problem with dead stones
joshi tm: Maybe you can *bump* one of these threads of the "Feature Request" board :)

24. Noviembre 2006, 21:43:34
hexkid 
Asunto: Re: automatic komi handicaps for black
emmett: As far as I know, using a komi ("handicaps") is standard, though the values vary.

Sensei's Library has a lot to read about komi among many other Go related articles.

10. Noviembre 2006, 21:55:29
hexkid 
Asunto: Re: Scoring Bug
kaluza: So I see. Sorry Fencer (but it serves as a reminder ).

10. Noviembre 2006, 12:33:19
hexkid 
Asunto: Re: Scoring Bug
kaluza: You're right. The score is wrongly calculated by the server.

I reported it as bug in the Bug tracker.

29. Octubre 2006, 15:43:05
hexkid 
Asunto: Re: win
volant: and a player should pass when every move he/she makes decreases his/her score.

25. Octubre 2006, 20:26:11
hexkid 
Asunto: Re:
gringo: The game seems to have been tweaked (by Fencer?). Even though it shows Black with 7 points and White with 9.5 points, the winner is Black; which is correct.

Black wins by 11.5 points.

18. Octubre 2006, 15:21:32
hexkid 
Asunto: Re:
Chaosu: Try changing the text size in your browser. Open the View / Text Size menu and choose different sizes until, hopefully, it looks right.

8. Octubre 2006, 00:33:27
hexkid 
Asunto: Re: SGF-viewer
fakarten: The SGF viewer/editor I like best is Kiseido's. Unfortunately, unlike MultiGo, it doesn't rotate or mirror the board (at least not my old version 2.6.12).

25. Septiembre 2006, 11:48:17
hexkid 
Asunto: Re: Create SGF files
Fencer: I wrote a script to transform the move list into an SGF file. It needs a few twists, but as I don't use it often, I haven't twisted it. You can see the PHP source or use it to convert any public game to SGF by going to http://hexkid.info/BK/ParseGame.php?g=##### where ##### is the game number.

I've also integrated this functionality into BrainKing itself with the help of a Greasemonkey script, accessible at the user scripting fellowship :)

6. Septiembre 2006, 12:56:51
hexkid 
Asunto: Re:
Salkkuman: Moderating this board doesn't look like a lot of work :)
I'll happily co-mod it with you.

31. Julio 2006, 21:14:11
hexkid 
Asunto: Re:
Modificado por hexkid (31. Julio 2006, 21:15:22)
Groucho: All white stones on the board are alive and should not be marked dead at game end.

The final score for that game (as BrainKing calculates it and if I didn't make a mistake) should be:
Black: 0 (territory) - 68 (prisoners) - 3.5 (komi) = -71.5 points
White: 18 (territory) - 2 (prisoners) = 16 points

27. Julio 2006, 00:09:41
hexkid 
Asunto: Re: Bigger Boards
headius: Go boards can be enlarged from the small size to a larger size :)

My solution works simply by setting the image height and width to 25; to use it you need Firefox and GreaseMonkey; you'll also need the Greasemonkey script and possibly to change the value to something you're confortable with (instead of the 25).

11. Julio 2006, 23:41:18
hexkid 
Asunto: Re: Game Lecture?
onigoroshi: I took the liberty to create an SGF file (which you can download) out of that game of yours.

7. Julio 2006, 00:44:16
hexkid 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
jurek: One of the games posted by Marfitalu could proceed to this position. Black has just (wrongly) marked all White stones dead and will have to play a stone on her next turn ...

Even if Black insist on playing on, at some point in time White advantage due to captured stones will be big enough to accept the wrongly marked dead stones :)

6. Julio 2006, 23:53:16
hexkid 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Salkkuman: The player who (wrongly) marked dead stones is the one who has pass disabled, not the other way around.
Think of it as
player 1: I say these stones are dead
player 2: I don't agree, prove it.
player 1: ok, I play here (and lose 1 point)
player 2: Ah! you're right (but you're now losing by 0.5 points) ... pass
player 1: pass
player 2: mark dead stones correctly
player 1: decline
player 2: (Rats! she didn't fall for it) ... resign

6. Julio 2006, 23:34:05
hexkid 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Modificado por hexkid (6. Julio 2006, 23:37:28)
volant: This problem could be solved, if playing a stone was mandatory after a decline of dead stones. A game could then go like this:
137 ...  pass
138 pass D
139 - h7 (no pass!)
140 pass pass
141 D -
142 h9 pass
143 pass ...

This, at least, avoids repetition of the same position for every dead stone marking phase and gives a chance for both players to mark stones dead.

The referees thing would be nice too ... I volunteer

2. Julio 2006, 21:48:41
hexkid 
Asunto: Re:
volant: Yes ... well, no ...

There is nothing wrong with the picture.
What is wrong is the marked dead stones. After they were marked the way they were marked, the server calculated the score correctly :)

In the game there should be no dead stone marked. All stones on the board are alive.

You should decline the score and maybe tell your opponent to not mark your stones dead.

15. Junio 2006, 21:21:48
hexkid 
Asunto: Re: Komi fixes
headius: I think making komi a user-selectable value would be nice. Instead of getting handicap stones I could play a game with komi set to, for example, -83.5 :)

5. Junio 2006, 20:10:04
hexkid 
Asunto: Re: Marking of dead stones: Problem with opponent's behaviour
Modificado por hexkid (5. Junio 2006, 20:11:02)
Flummoxed: Many people here have had their fist contact with Go a few weeks ago when Fencer introduced the game on BrainKing. As you win even with all stones marked dead, I'd try pointing to your opponent that no stones are dead in that game (even if you have to offer him F6), and then accept the correct score of "White wins". It is my understanding that winning by 30 points is exactly the same thing as winning by 0.5 point as far as the BKR and statistics go.

2. Junio 2006, 23:32:14
hexkid 
Asunto: Re: Komi fixes
Salkkuman: As with so many things in Go, the Sensei's page about Komi is inconclusive

2. Junio 2006, 23:02:44
hexkid 
Asunto: Re: Komi fixes
Modificado por hexkid (2. Junio 2006, 23:05:27)
Salkkuman: Currently on BrainKing, komi is 5.5 for a 19x19 board, 4.5 for a 13x13 board and 3.5 for a 9x9 board.

At the current playing level of most of the people (me included, rating notwithstanding) maybe a komi of 0 (zero) would be nice :)

23. Abril 2006, 19:16:18
hexkid 
Asunto: Sensei's Library
Sensei´s Library is a very nice site (wiki-style) with lots of information for beginners and advanced players.

Have a look at False Eye for an example that looks like it has two eyes, but (as it doesn't) can be killed.

Fecha y hora
Amigos conectados
Foros favoritos
Comunidades
Consejo del día
Copyright © 2002 - 2024 Filip Rachunek, todos los derechos reservados.
Volver a arriba