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Aganju: It has been a while for me in regular backgammon here at BK, but I think it has to say "backgammon with doubling cube" for gammons and backgammons to count, otherwise it is always 1 point per game.
AlliumCepa: I had no idea who you are, and your post sounded like the whining of a newbie - you wrote: "Whoever runs this site now, can you explain please?". So i assumed you have no idea, and tried to explain it to you: Fencer still owns the site, and he doesn't owe you (or anyone else) an explanation, or a bug-fix.
If you contributed something voluntarily in the past, it was your free decision, and although I appreciate it, _I think_ it doesn't entitle you to whining, or earned you the right to complain.
"Whoever runs this site now, can you explain please?" is not _trying to help_, it is requesting something you think you are entitled to. You can ask that to amazon.com if the gadget you bought doesn't work.
But if you want, feel free to continue to request answers. Fencer is still the right person to complain to. I recommend you use the bug reporting site, or the tournament site, not the backgammon site, as your issues sees unrelated to backgammon. And you can contact Fencer with a personal message, and he typically answers those.
AlliumCepa: Alliumcepa, if you read the posts, nobody specifically runs the site. The server is kept running, Fencer monitors the server, and still owns it. Note that it's free, it comes without any guarantees, and it's use-as-you-find-it. If you don't like it, you get your money back (meaning nothing) and you are free to play somewhere else. Please don't feel entitled to anything else just because you paid nothing to use it and found it on the internet.
Modificado por Clandestine 1 (24. Noviembre 2018, 06:01:27)
Possibly the longest BG tournament ever has finally come to an end. For those of you who were playing or following Lucky 13 (and are still alive), the tournament was completed in 13 years and 3 days.
playBunny Hello pB - nice to see you again. Hope things are going well for you in the South Pacific. You may need to get a new flag, as I believe you island will be flooded in about 13 years! Hope the match is over before you have to leave!
AlliumCepa: Thanks! I had forgotten that I was still in an ancient tournament. Lol. I only logged in on DailyGammon by mistake, yet somehow the timing was perfect - just a few days after you sent the message. Maybe some mistakes are meant to happen. ;o)
Asunto: Re: thanks for not finishing your game jerk
AlliumCepa: 'It takes brains to identify doomed game, dignity to admit their approaching loss, and respect towards opponents' time.' ... Exactly! Well said.
Modificado por Clandestine 1 (20. Mayo 2018, 18:49:52)
happyjuggler0: I think Guiness World records should get a call. 13 plus years for a tournament has to be some kind of record. Who would have thought age and health would be a factor in a backgammon tournament.
happyjuggler0: Anybody stupid enough to set up a tournament with more that 2 day moves deserves what they get. I stupidly signed up foe a tournament which went for 7 years, and as far as I know it is still going, I just resigned all the games. For God's sake, I am 79 years old now, and I probably won;t be around if a tournamnet lasts 10 years.
Clandestine 1: The good news is that if playBunny doesn't know it is his turn, it will be 10 weeks if my math is right before he will timeout in his first game, and then he will time out once per week afterwards.
The bad news is that you would have to wait that long for the tournament to be over, but after 13 years I guess 13 or so weeks won't matter too much.
Modificado por Clandestine 1 (18. Mayo 2018, 17:29:31)
Anyone know Playbunny? If so, it would be great if u could send him a message that the final round of our 13 year old tournament has started. I really don’t want to win this tournament by a timeout.
Dear all we search for good cloning backgammon players who like to join BGBedlam's Fellowship Multigammon and join some of the teams. We are still waiting with joining the open team tournaments: Multigammon Mayhem
Aganju: Thx for the reply. Yes I was almost sure it is like you explained. I just didn't remember to have such a situation before and as cloning BG is somehow special and has a known bug already in the programming (pip count and display issue when too many pieces on one position) - I thought I first ask around. if I had a switch, I would have used it
Modificado por Aganju (11. Noviembre 2016, 20:36:10)
speachless: in standard Backgammon, the rule says if you can move both dice (instead of only one) you MUST do so. Of course, in a situation like this, this would be always be to your advantage (or wouldn't matter).
Assuming that the base BG rules are not changed for Cloning - except as described - this would still be part of the rules, so you MUST hit, sorry. That would be my interpretation of the rules.
Modificado por speachless (11. Noviembre 2016, 20:33:06)
Hi everyone, I think I never had this situation in Cloning Backgammon: so my question is: should I be able to switch the dices, so I can win the game by choosing 3 OR is it a MUST to move with 1, so that I get a cloned one... of course I prefer to win :-)
Asunto: Re: Magical appearance of 15 more pieces !!?
Modificado por speachless (1. Noviembre 2016, 18:16:09)
Clandestine 1: you're right, I was thinking exactly the same years ago after I asked Fencer for a bug fix BUT I wasn't lucky with that... since then i defined my personal new cloning-BG-rule which says, "every piece up to 30 on 1 position will disappear even from the pip count, till the amount goes under 30" - then the disappeared pieces will be magicaly added again - (i know it isn't funny, but Fencer was really clear on that, it would take him too much to go over the programming code, so he was convinced it is a display issue, even if the pip count was affected... I couldn't change Fencers attitude, but maybe you give it a try and see how he reacts
Asunto: Re: Magical appearance of 15 more pieces !!?
speachless: a bug like that can change the game outcome. It really should be fixed. No other game has a bug like that, unless you're using the brainking app, then there's other bugs that can change the outcome of the game....but that's a different topic.
Asunto: Re: Magical appearance of 15 more pieces !!?
Clandestine 1: I was disappointed too by fencers decision, but at the end of the day, i love too much cloning backgammon to prefer him to delete the game.... i just learned to be aware of the bug, so i see when it happens.... but i'm not saying i'm happy with it, i hated this bug a lot, i just accepted that the bug will not be fixed...
Asunto: Re: Magical appearance of 15 more pieces !!?
speachless:that's a huge bug to ignore, especially in cloning gammon. The game should be deleted from this site if it won't be fixed to be played properly.
I agree with Aganju , the pip count should read correctly, even if the graphics fail.
Asunto: Re: Magical appearance of 15 more pieces !!?
Aganju: yes you're right, but it's a known bug which fencer will not correct, i've asked him already years ago... up to 30+ on one position brainking just fails...
Asunto: Re: Magical appearance of 15 more pieces !!?
speachless: well I wouldn't care if they are simply _not displayed_, but the pip count should know about them - that is a significant decision point in making it a run game. Now I can only hope hat my opponent is up for the same surprise in some moves...
Asunto: Re: Magical appearance of 15 more pieces !!?
Aganju: oh yes, a lot of us know this bug..... brainking can't show more as 30 pieces on 1 position, so as soon you reach more as 30 on one position it will detract around 15 pieces.... as soon you bear off your pieces, so that it goes under 30, it will add the missing 15 pieces :-) i had once around 70 pieces on one position, so it happened a lot of times in 1 game.... concerning fencer it's too much work to correct the programming, he just says it's a display problem...
anyway,I am sure people come up with many ideas for backgammon variations. I have always had many idea for these variations. some would be more interesting as far as strategy as others. here is 3 original ideas that would be fun. all thse variations same as backgammon except the new additional rules.
backgammon-frozen tag if a piece is landed on by an opponents piece. it remains were it is,but it is frozen=can't move until one of it's own colour pieces lands on it. if no other pieces are behind this piece that could free it.then it is just frozen for one turn and can't be moved on the next turn.
backgammon-conversion if a piece is landed on by an opponents piece. the opponets piece as usual is sent to the bar. the piece that made the hit is now designated with the letter "C". this gives it the power of conversion. now the next time this "C" piece lands on another opponents piece or one of his own colour.the piece is changed to it's opponents colour. and the "C" designation is lost from the piece.
playBunny: Thanks! I tried to trick BK by typing the double-move into the URL, but it did not execute the move, so it is explicitly checking the intermediate positions for legality. As that situation would be quite rare, maybe even most real-live players have never encountered it and wouldn't know the rule exactly. I guess it was inconvenient, but it will not make me lose the game. I just found it interesting.