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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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12. Diciembre 2005, 02:47:47
mctrivia 
Asunto: Re: Schmexagons? No problem..
playBunny: very true I forgot about that.

12. Diciembre 2005, 02:46:39
playBunny 
Asunto: Re: Schmexagons? No problem..
mctrivia: If absolute positioning is used within an html "div" to align gifs with transparency then a whole lot of irregularity is possible.

12. Diciembre 2005, 02:25:33
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
grenv: split the hexagons like this

Would make it reletively easy to implement and low picture combinations.

12. Diciembre 2005, 02:23:33
grenv 
Asunto: Re: a simple but fun strategy game would be fun
pgt: Shmexagon

12. Diciembre 2005, 02:19:26
pgt 
Asunto: Re: a simple but fun strategy game would be fun
grenv: HexAgon :-)

12. Diciembre 2005, 02:17:27
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
grenv: I have seen CGI applications that will generate images on the fly. This could be used to make up the board. Another option is break each box down into smaller parts so you are on a rectangular board with only a few pieces being part of each players.

12. Diciembre 2005, 02:14:55
grenv 
Asunto: Re: a simple but fun strategy game would be fun
WhiteTower: In the end it's just a system of accepting mouse clicks on certain images. The hard part is not the image map itself, but the fact that every possible board layout would need to be implemented, instead of every combination for a particular square. For this reason I think we need a board that can be drawn by joining parts.

Perhaps turning the board slightly to align the hexigons, and then making the "active" part of each square in the middle? Or something like that.

12. Diciembre 2005, 02:11:14
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
WhiteTower: yes I understod. just thinking back to the original idea more then 2 player games. And then limiting to must be playable in a rectangualr grid.

Even risk could be played on a rectangular grid if you drew up a similar map with lines connecting points instead of actual country boarders.

12. Diciembre 2005, 02:08:38
WhiteTower 
Asunto: Re: a simple but fun strategy game would be fun
mctrivia: Not that Slay or any similar games though... which was my whole point about :)

12. Diciembre 2005, 02:07:02
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
WhiteTower: I can understand the rectangular structure it makes things a lot easier. But card games could easily be done in a rectangulare structure.

12. Diciembre 2005, 02:05:27
WhiteTower 
Asunto: Re: a simple but fun strategy game would be fun
grenv: In any case, and if you haven't noticed already, no non-rectangular game boards have been implemented - Alquerque and co. are the most complicated cases, which are still shaped within a rectangular structure, albeit with non-coordinated directionality.

12. Diciembre 2005, 02:04:47
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
grenv: ya my spelling may be bad but you can usually sound it out.

12. Diciembre 2005, 02:02:28
grenv 
Asunto: Re: a simple but fun strategy game would be fun
mctrivia: you mean coordinate mapping. I was about to say the same thing :)

12. Diciembre 2005, 01:56:10
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
WhiteTower: HTML doesn't have to be rectangular if you make one large picture and use cowardenent maping.

12. Diciembre 2005, 01:47:42
WhiteTower 
Asunto: Re: a simple but fun strategy game would be fun
nobleheart: Tried it. Thing is, Fencer hates anything that doesn't fit in nice, HTML-friendly rectangles, I think :)

12. Diciembre 2005, 01:39:37
grenv 
Asunto: Re: a simple but fun strategy game would be fun
nobleheart: I've played slay many times. Very good game, a lot of strategy, but simple to learn.

While you're at it try dino-football. Very addictive. :)

12. Diciembre 2005, 01:27:23
nobleheart 
Asunto: Re: a simple but fun strategy game would be fun
WhiteTower: no its not like either..better..nice structure to game but simple graphics..its a safe dwld ..try it..tell me wht u think.
--------
as for mctrivia's post...stock ticker...now that brings back memories..used to play that as a kid.

12. Diciembre 2005, 01:21:49
mctrivia 
Asunto: Re: a simple but fun strategy game would be fun
WhiteTower: Risk is a cool game. ANy one ever play stock ticker?

12. Diciembre 2005, 01:20:51
WhiteTower 
Asunto: Re: a simple but fun strategy game would be fun
nobleheart: Looks like a glorified version of Risk to me! With a bit of Monopoly thrown in :)

12. Diciembre 2005, 01:19:11
furbster 
Canasta is a good game, i played it the other day on another site.

12. Diciembre 2005, 01:16:48
nobleheart 
Asunto: a simple but fun strategy game would be fun
I found this one,it is good:
http://www.spto.demon.co.uk/slay.html
what ye all think?

12. Diciembre 2005, 01:16:34
Skittles 
Asunto: Re: Definitely dominoes!
WhiteTower: That definitely sounds interesting!!

12. Diciembre 2005, 01:15:34
WhiteTower 
Asunto: Re: Definitely dominoes!
mctrivia: Very simply - instead of just 2 people shooting at each other's ships, more (maybe up to 5?) people shoot at each other's ships! Each turn consists of sub-turns shooting at a specific opponent's board - whoever's ships are all sunk, gets booted until one player remains alive, and wins!

12. Diciembre 2005, 01:12:14
mctrivia 
Asunto: Re: Definitely dominoes!
WhiteTower: curious to how that would work?

12. Diciembre 2005, 01:11:35
WhiteTower 
Asunto: Definitely dominoes!
As well as adding multiplayer support to Battleboats.

12. Diciembre 2005, 01:09:29
Skittles 
Asunto: Re: a poll for all
mctrivia: I'd love to see dominoe's here, havnt played canasta much but I know its a great game!

12. Diciembre 2005, 01:04:41
mctrivia 
Asunto: Re: a poll for all
nobleheart: Kenasta(not sure if I spelt it write), Hearts, and dominoes would be cool.

12. Diciembre 2005, 01:02:34
nobleheart 
Asunto: a poll for all
I love this site,it is not a complaint.but I sure would love to see more games in which you can play again more than one opponent in a game.
but I guess step one before our fearless leader even considers this is to see if it would be appreciated if he went to the trouble.I know this site must keep him busy.
so ok..please speak up,who else likes multi opponent games?
if so,any suggestions?

11. Diciembre 2005, 20:46:50
Fencer 
Asunto: Re: Small Espionage
Marfitalu: Oh yes, sure.

11. Diciembre 2005, 20:21:44
Fencer 
Asunto: Re: Greek backgammon - update?
Marfitalu: What board?

11. Diciembre 2005, 19:38:50
WhiteTower 
Asunto: Greek backgammon - update?
... Fencer?

11. Diciembre 2005, 19:38:33
WhiteTower 
Asunto: Wrap-around variants
Any other existing games applicable for this variation? :)

11. Diciembre 2005, 14:51:25
furbster 
i think Rod's idea of sphere line 4 would be cool :o)

11. Diciembre 2005, 10:09:50
diogenysos 
Asunto: Re: Froglet-Variant... (again and again...)
playBunny: (Er, can we have Sphere Backgammon, please? []
[] )

seems soon we all have to implement a new thinking-dimension into our playing...

11. Diciembre 2005, 10:07:55
diogenysos 
Asunto: Re: Froglet-Variant... (again and again...)
Fencer: (Well, actually I started to implement it just after the post of diogenes, otherwise I would postpone it to January, at least. [] ) -


11. Diciembre 2005, 04:56:27
mctrivia 
Asunto: Re: Refresh in chat rooms
playBunny: I am in embeded software. But would have no clue how to write a program to do that.

11. Diciembre 2005, 04:53:58
playBunny 
Asunto: Re: Refresh in chat rooms
mctrivia: Are you in software by any chance? The best thing for this would be a custom front-end. It could be done in DHtml in a day or two (or three or four, lol), I'd reckon. UIt would watch the front page for you and then open the message board in a new window. It could watch all the boards, not just one and would only refresh when you close the board's window.

11. Diciembre 2005, 04:44:26
mctrivia 
Asunto: Audible Notice
Would be cool if the first time a new event shows up you had the option to play a short audio clip to get your attention. This would be good if you are playing and doing something else while waiting for your oponent to make a move or waiting for a reply in a message board.

11. Diciembre 2005, 04:35:37
mctrivia 
Asunto: Re: Refresh in chat rooms
playBunny: Well I don't see a problem with hitting the refresh button each time I finish reading all the messages. It is just a little bit of a pain to have to either keep hiting refresh myself or to go to the main page and wait.

11. Diciembre 2005, 04:23:01
playBunny 
Asunto: Re: Refresh in chat rooms
mctrivia: It seems that I'd have to be pressing that link for each new message. That reduces the utility somewhat. The time to read one message is likely to be less than the refresh interval (unless it's one of the ones that certain [cough] people write ), so perhaps it should only be switched off if there are, say 3 or more new messages at once. Trouble with that is that if it refreshes while you're away you lose the "New". Hmmm.

11. Diciembre 2005, 04:08:56
mctrivia 
Asunto: Re: Refresh in chat rooms
playBunny: It should work like this:

When you log on to a message board and there is a new message refresh is turned off. If no new messages it will be in whatever state you left it in.(or just on by default). It should stop autorefreshing as soon as there is a new message so you can read in peace and start again when you press the link.

11. Diciembre 2005, 04:03:21
playBunny 
Asunto: Re: Refresh in chat rooms
mctrivia: And presumably it would reset if you press the link again or log out, or perhaps after a given period away from the board?

11. Diciembre 2005, 03:35:20
mctrivia 
Asunto: Re: Refresh in chat rooms
playBunny: yes but when you first join this should be off so you can read all the previus posts. This is good if people are posting a lot to a board.

11. Diciembre 2005, 03:31:53
playBunny 
Asunto: Re: Refresh in chat rooms
mctrivia: So you'd keep a browser open with the board's page in it and it would refresh every X minutes like the main page?

11. Diciembre 2005, 03:21:02
mctrivia 
Asunto: IRC
Not sure if this is possible but instead of the refreshing of the message boards create your own irc server and anything posted on the message board would also be posted on the IRC chat room of the same name and anything posted on the IRC chat room would also be posted on the message board. If you did this you could also have an IRC boat in the chat rooms that would send them a private message with the last 20 messages if they asked for it.

11. Diciembre 2005, 03:06:21
takodori 
Asunto: Re: Stats of Westernized or traditional pieces
Walter Montego:
>Why not just ask Fencer how many people have chosen which ones they want to play with?

Well, if it is a simple matter like making a simple SQL query to run and is
accepatable to Fencer, I will ask him personally.

11. Diciembre 2005, 00:03:49
mctrivia 
Asunto: Refresh in chat rooms
Would be nice if there was a little check box or link at the top of the page to make a chat room start refreshing when you are done reading everything.

10. Diciembre 2005, 20:13:51
mctrivia 
Asunto: Re: All things sphere and beyond
playBunny: that would sure make thing interesting

10. Diciembre 2005, 20:12:25
playBunny 
Asunto: Re: All things sphere and beyond
mctrivia: Wormhole Battleboats when you put part of a boat somewhere and the rest goes down a wormhole and reappears anywhere else on the high seas.

10. Diciembre 2005, 20:10:22
mctrivia 
Asunto: Sudoku
Can you put in a Sudoku Chalenge? Not a 2 player game but they can be chalenging. And it could be a timed chalenge keep track of who solves them in the least amount of time or so. Or just something to do while you wait for your oponents to make a move.

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