Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
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Modificado por pauloaguia (22. Enero 2007, 15:20:31)
I'd never thought I'd be requesting for one of these. But the fact is, that I would find another "move and goto..." option very usefull.
I usually have my games sorted by time of last move, descending. This is usefull to play games against online opponents, because once they play the games is shown right back at me. However, with the ammount of games from the team tournaments I have right now, I'd also like to play the games with the least time left, mixing the game pool a bit every now and then.
As a matter of fact, the way it is now, there's a lot of "move and goto..." options that you can switch between, even in consecutive game plays, but there are some that you can have only one of. Basically, most of the options under "Sort next game by" in Settings, can't be switched between them only using the "Move and goto..." combobox in the game page. So, options like "Move and goto game most recently played", "... played longer ago", ... with least time left", "...with most time left", "...with least movements", etc. would be helpful for somebody, I think. Especially for those people that have the corresponding sorting option available in the Settings. By the way, if all these options would be turned into "Move and Goto..." options, the option to "sort next game by" in Settings, could probably disappear.
Also, I support mctrivia's suggestion for a differently organized "Move and goto..." form option set. As long as it includes the "sorted by most/least recently played" option ;)
Can I get the dice to show up on top of the board rather than the bottom please? Also, maybe make them a little bigger. The dice seem rather small to an old man like myself that cant see very well LOL
I would really like a "make move and don't check option" so when I am playing games I can check a box in the board then just click on the move I want to make and it would play it then go to the next game no verifying that it was the move I wan't then when I get to a game I want to verify I can just unclick the box and it would work exactly as it is now. Preferably the box would be somewere on the game page in a place you would not accidentally hit say at the botom of the move list.
Carl: If you use firefox hexkids greasemonkey skript can remove the flags and even the side bar but it makes no difference in the speed the page loads at. Internet Explorer I find loads the page a lot quicker then IE when not using extremely slow wi-fi signals. It would be nice if there was something like a text only version were the board shows up as letters and nothing extra comes up. As a start it could be pretty easy to implement if the person wants text only print out the board using the same table but replace the images with say X and O for ludo or for chess P,R,N,K,B,Q. Also allowing the move history and side bars options that can be removed.
Would it be possible have the option of removing flags and pictures from the game pages?As they are the last things to load i thought it might speed things up a little.
Not sure it's the right forum, but why won't all the old (ie time to signup is out a long time ago) disappear from the "Tournaments"-page? I have almost 2 pages of to old to join-tournys.
Im sure this has been discussed before... I would like the "games waiting" page to be more user friendly, please. With sooooo many waiting games, at least some sort of search option would be nice?
"Snoopy": Yes i know, i read the thread, but i was jsut saying that the invites that u have declined this week were probably peopel wo never read your profile to see that u dont want anymore invites.
furbster: it would be a welcome feature to me ive lost count of the amount of times in the last week ive rejected game invites and its on my profile in big BIG print to i can only assume ppl dont bother to read them or its not in there language so they dont understand it
WellyWales: Thats what both BBW and I have posted to tell you already! You should use the stairs link listed on your main page, then use the show my stairs only option, that is the best way to view your stairs since it also allows you to see which ones you can make a challenge in!
AbigailII: what i see here is people talking and not playing wich is the true motif brainking exist :) what i propose to fencer instead is that all people that do not make moves for 30 days straight will have all ( i mean alll) their games forfeited .. i have over 2200 games on and 0 (zero) moves to make and tons of games vs players they haven't moved from over a month and i am sure they never will ...and let say nightstorm (who hasn't moved from december 6 )has still 21 days of vacation ...
Modificado por AbigailII (19. Enero 2007, 09:49:47)
danheg: That would only be a problem if you're a pawn and January is the first month you play. Otherwise, January is like any other month: if you want to take a three week vacation, you use your 15 (or 21 if your games don't have weekends off) vacation days you've accumulated the months before. In the system I propose, vacation days don't expire.
You can also look at it this way: if you take vacation days, you don't have to wait till December 31 before you get them back. You get them (or some of them) back at the end of the month.
AbigailII: I was looking at your vacation time suggestion and wanted to mention that sometimes people might want to take a week or two in january or people might have to take 2 long trips about a month or 2 apart and need the extra time right there and then.
BIG BAD WOLF: thanks bbw i didnt know that either , now i can join a few more stairs and keep track of them ,easier than going through the fellowships .
Jason: go to your profile page. right where you have your name and membership level there should be a section where you can see what stairs you are in.
Modificado por WellyWales (18. Enero 2007, 21:18:42)
pauloaguia: This can happen when you get 'No free players to invite were found.' then you forget to go back or can't remmember the stairs it was in unless you go through the lot.......I have just found 8 games to play out of 57 stairs after reading this post
I remembered, for the first time this month, to check my Stairs. I just found out that I could start a new game in 5 of them. Thinking about it, I figured that may be the reason why some stairs show so little activity - people just forget they're participating in them.
To go with the rest of the page look, can there be a red number showing us how many stairs we can start new games in?
Gordon Shumway: I would like an setting so that no one can even invite me to a game. I decline just about 100% of the invites to me because usually I only play tournament games (except for a few new games - which I post in the waiting room).
So if I had an option to say "no game invites", when someone gets ready to invite me to a game, they would not be able to.
AbigailII: Ludo (with both players having autopass and automove turned on, it would be possible that the system finishes the game from start)
I never did understand the popularity of this game! It must be that many people enjoy game playing only as a way to pass their time, without any benefit from using their brains?
Modificado por AbigailII (18. Enero 2007, 14:38:50)
Autopass: an option for a player; if this option is turned on (perhaps it can be made configurable per game type, or even per game) the system will play a "Pass" for the player if the player cannot make a move. This may require the system to roll the dice before the player visits the game. Useful for all gammon variants (including Grasshopper) and Ludo.
Automove: similar to autopass, except that the system will move for the player if the player has only one possible move. Handy for chess (specially Anti-Chess and Dice Chess), checkers and variants, Ludo (with both players having autopass and automove turned on, it would be possible that the system finishes the game from start), gammon variants, etc.
A change in the vacation system: instead of giving all the players a years worth of vacation days on January 1, give all the players a small number of vacation days each month (say 1 day/month for pawns, 2 days/month for knights and bishops, 3 days/month for rooks, 4 days/month for black rooks). Vacation days accumulate (so you can save your days you earned in January and February and spend them in March) up to a certain maximum (say the current yearly limits). New players could start with half or a quarter of their maximum. This avoids having a pile of games in the beginning of the year that take a long time to timeout because everyone got a new allotment of vacation days.
Introduce the Glicko rating system. The current rating system considers only the number of finished games as a measurement for how realiable ones rating, and not how long ago those games were finished. Currently, someone who has finished 100 games, 99 five years ago and one 5 months ago is considered to have a much more reliable rating than someone who has finished 24 games, all in the past 7 days. The Glicko system takes activity into account - beside the rating, it tracks a rating accuracy, which increases the more games have been finished, but slowly decreases over time. The rating accuracy can be used to determine whether a rating is established or not (this is what FICS does). The system and its algorithms are in the public domain.
When calculating ratings and determining ratings, a match is currently considered a single game. You can finish 120 rated games, and still have an established rating if all you did was play 5 game matches. Also, winning a match 4-3 gives the same rating change as winning a match 7-0. Not only do matches get underrated in ratings, they also make the white/black win tables on the rules pages far less useful. Consider for instance an imaginary game where white wins 100% of the time, but all the games have been played as 2 game matches. Then the table would show 0% white wins, 0% black wins and 100% draws, given the impression of it being a very balanced game. I think that for certain statistics, an N-game match should be treated as N individual games.
A new time control option: no vacation days before move N (with N settable). This would allow people to have games were they can take vacation days, but avoid having games that no (or a few) moves been played waiting for a time out. This should speed up some tournaments without preventing players to take vacation days at all.
On the page where you commit your move (with the 'move' button), make it configurable for the player to have the move button (and nothing but the move button) right above or below the board. Even with the current "Show move buttons directly below game boards" settings there are the game name, player names, draw offer checkbox, and two text areas before the button, needing one to scroll down a full window heigth. Moving the important thing to the top halves the number of steps you need to take.
With the growing number of games, we probably need some more groups. For instance I would like to see the 'lines' group split into four different groups: Line4 (Line4, Anti-Line4, Linetris, Spider Linetris, Spider Line4) Line5/6 (Five in Line, Pro Five in Line, Swap Five in Line, Connect6), Pente (Pente, Small Pente, Open Pente, Keryo Pente, Small Keryo Pente, Open Keryo Pente) and Other Lines (PahTum, Hasami Shogi, Scrambled Eggs, Lines of Action - although the latter two have nothing to do with creating lines and should perhaps not even be in the lines group; all they have to do with lines is the movement of pieces, but then Amazons could also have been put in the lines category). The Froglet games could become their own category, and perhaps Ataxx and Assimilation as well. Chess is also a large category and could benefit from further dividing.
In Dice Chess, instead of showing the number of pips, show the piece that needs to be moved. The number of pips have nothing to do with the game. And while you would have pips if you were to play this game face-to-face, it's only because dice with pips are common and dice with chess pieces rare. But on BK, we're playing with web browsers and instead of showing an image of 5 pips, an image of a queen could be shown. No need to have to memorize the pips to piece mapping. The dice could be made a configurable option; we can already pick what style of chess/go/checkers, etc pieces we want, adding a "Dice Chess die faces" doesn't seem to much of a stretch.
To speed up game start, in the Boat games, both player should be able to configure their navy simultaneously. From a game perspective, there's no need that the second player has to wait configuring their navy until the first player is done. This is true for other games that need players to set up their boards as well.
An option to automatically reject all invitations. Or otherwise, have the possibility of invitations listed at the bottom of the main page so they can be ignored without being intrusive.
Asunto: Games with no time control (this morning's info)
how about the following proposal:
- only in case of a game with no time control - in case one opponent has been absent for more than 1 month (vacation excluded) - permit the opponent to delete the game by himself at any move, with no BKR / stat change.
(ocultar) ¿Quieres jugar más partidas pero no terminas de decidir que tipo de juego empezar? Entra en un torneo con partidas aleatorias. (pauloaguia) (mostrar todos los consejos)