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When I accept a game and type a nice message for my opponent, the message is gone when the game starts. Re-typing the message is the solution, but it seems to me there is a better solution....
What about adding the possibility of byo-yomi periods in the time settings?
When I play against a player with 1000 running games, he or she mostly moves the last hour before time-out. So I have to wait 7 days for each move to be done. "Well, set the time limit on 2 days", but sometimes I want to think longer about a difficult move.
When you add the possibility of byo-yomi periods the players can time-out a fixed amount of times. F.i. when two players use one day per move and they use 5 byo-yomi periods, each player can time-out 5 times a game. When they time-out a new period of one day starts.
This system is used in the game of go.
Is it a good idea to give move numbers in the game chat? When someone says: "Your last move was good" you know after a month still which move he means... Especially for teaching games it would be a fine feature:)
People told me bridge is an interesting game. The luck factor is not very high, a even when you have all the luck, you cannot beat a prof. But here in the Netherlands the game isn't allowed under the age of 50 ;)
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