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 Run around the Pond

Discuss about this new multiplayer game or comment current runs. (includes all versions of the game)

Game link..... Ponds
Ratings link..... Regular Pond Ratings -and- Dark Pond Ratings -and- Run in the Rain Ratings
Winners link..... All Winners - (Regular Ponds Only) - (Dark Ponds Only) - (Run in the Rain Only)


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2. Febrero 2005, 08:35:32
Fencer 
Asunto: Re:
BerniceC: I am afraid Sinay doesn't read this board, you should PM her instead :-)

31. Enero 2005, 08:16:49
Fencer 
Asunto: Re: Hmmm
BerniceC: Is it really so difficult to understand that I could have more important things to do than to make a move in a pond?

31. Enero 2005, 08:02:15
Fencer 
Asunto: Re: Hmmm
BerniceC: You should read the rules first, before complaining.

30. Enero 2005, 18:07:25
Fencer 
Everything's correct.

25. Enero 2005, 19:18:05
Fencer 
Doesn't matter.

25. Enero 2005, 19:11:37
Fencer 
Hey, this is a pond which was finished before the fix was applied. Such ponds must be fixed manually in the database, of course.

25. Enero 2005, 15:38:39
Fencer 
Read the rules, paragraph 5).

24. Enero 2005, 19:52:29
Fencer 
Asunto: Re: Ponds ranking
Mely: The formula has been fixed a while ago.

23. Enero 2005, 19:08:47
Fencer 
Asunto: Re:
Bry: The basic idea is to take a pond as a tournament. Your final position is used to determine your "wins" and "loses", compared to final positions of other players.

23. Enero 2005, 17:33:40
Fencer 
The rating system for the pond games is still in a test mode. I'll try to do some experiments next week.
Anyway, no results will be lost and everything will be calculated from the very beginning.

23. Enero 2005, 13:55:15
Fencer 
Asunto: Re: pond for dummies
EdTrice: Just to be exact, you are not a paying member, you won the membership in my prize tournament.

22. Enero 2005, 20:26:42
Fencer 
Asunto: Re: Knights who fall to pawns
Thad: 1) No. 2) No.

22. Enero 2005, 17:32:28
Fencer 
Asunto: Re: Re:
EdTrice: Because you cannot eliminate the human factor. Why don't you play one or two ponds to prove your theory?

22. Enero 2005, 16:18:17
Fencer 
No good.

21. Enero 2005, 19:50:01
Fencer 
No. I didn't want to.

21. Enero 2005, 19:43:31
Fencer 
No, the "discussion" cannot be changed.

21. Enero 2005, 19:40:06
Fencer 
No private conversation is expected in the pond game messages. So it's perfectly okay to make it visible for everyone.

21. Enero 2005, 19:24:13
Fencer 
Yes.

12. Enero 2005, 09:09:26
Fencer 
Asunto: Rules
I like BBW's (Bry's) proposal:

Starting point Value: Choose between 1,000 - 20,000 (Maybe choices like 1,000, 2,500, 5,000, 7,500, 10,000, 12,500, 15,000, 17,500, 20,000)

Bonus Points: Choice between 0 = 500 (maybe choices like 0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500)

So the most "unbalanced" game would be start with 1,000 points, and can get up to 500 bonus points - which is how many games will be towards the end of the game anyway!


There is no need to make it more complicated.

11. Enero 2005, 10:06:07
Fencer 
Asunto: Re: Points and bonuses
Thad: I don;'t follow you. What should be minimum of zero?

11. Enero 2005, 09:48:10
Fencer 
Asunto: Points and bonuses
There was an idea to have an option to set the starting points and the bonus value during the pond definition.
Anyway, it should be assured that no future pond game becomes unbalanced because of badly chosen parameters (e.g. starting with 50 points and bonus 5000). That's why this proposal has been created:

x = starting points (multiple of 40)
x/40 = bonus

The current parameters (20000, 500) follow this rule as well.

11. Enero 2005, 09:30:36
Fencer 
Asunto: Re: Antiponds - new idea
Mely: Sounds interesting :-)

8. Enero 2005, 15:50:58
Fencer 
The main reason was the BKR and history regeneration.

8. Enero 2005, 15:46:01
Fencer 
Heh :-)

8. Enero 2005, 13:24:26
Fencer 
Asunto: Re: I cant remember..
Stevie: Yes but there is nothing to rate until at least one pond is finished.

8. Enero 2005, 11:31:48
Fencer 
Heh :-)

7. Enero 2005, 17:09:45
Fencer 
Asunto: Re: history
Mely: Yes. It is planned.

7. Enero 2005, 13:07:05
Fencer 
Asunto: Re:
Hrqls: That's right.

7. Enero 2005, 13:02:57
Fencer 
Asunto: Re:
Vikings: The red number next to the Main page link informs you about it.

7. Enero 2005, 13:00:13
Fencer 
Asunto: Re: wooaah!
Vikings: Now it's like for Tournaments link, the number shows how many ponds in sign-up status are listed on that page.

6. Enero 2005, 13:10:26
Fencer 
Anyway, it's interesting that even though almost everybody complained about the long runs caused by too many players, there are 6 new ponds with unlimited number of participants :-)

6. Enero 2005, 13:04:31
Fencer 
Who cares? The problem is already fixed.

6. Enero 2005, 13:00:18
Fencer 
Wait. There was a small bug in the generator. I used resultCode1 instead of resultCode3. Funny, eh? :-D

6. Enero 2005, 06:59:55
Fencer 
Asunto: Re:
furbster: Sorry, I forgot. Doing it now :-)

5. Enero 2005, 19:19:43
Fencer 
Asunto: Re: Fencer
Czuch Chuckers: Bad Bishop (and many other Czech players) played this game for several years and I simply trust him that the rules are balanced well.

5. Enero 2005, 13:59:04
Fencer 
Asunto: Re:
furbster: Yes.

5. Enero 2005, 13:37:41
Fencer 
Asunto: Re: Fencer
Stevie: Bad Bishop already explained why it doesn't matter.

4. Enero 2005, 10:45:03
Fencer 
Modificado por Fencer (4. Enero 2005, 11:05:46)
I've resolved the bug with automatic moves. It should be correct in the next round (or the round after the next round).

1. Enero 2005, 09:41:26
Fencer 
Asunto: Re:
Bad Bishop: Yes, it can be added later. Not now.

31. Diciembre 2004, 21:16:46
Fencer 
He will continue with default moves.

30. Diciembre 2004, 08:49:32
Fencer 
Uhm mhm hm.

26. Diciembre 2004, 11:11:34
Fencer 
It's just a visual bug, not a glitch in the game.

23. Diciembre 2004, 13:26:21
Fencer 
Asunto: Re: fencer
Jason: Yes. After I finish some other things.

23. Diciembre 2004, 12:27:03
Fencer 

22. Diciembre 2004, 13:37:27
Fencer 
Asunto: Re: Thanks Fencer
Czuch Chuckers: But it could make problems for people who expect a regular deadline and couldn't make it in time to submit a new move.

22. Diciembre 2004, 06:59:03
Fencer 
Czuch Chuckers: It always waits.

21. Diciembre 2004, 20:04:39
Fencer 
What graphs?

21. Diciembre 2004, 15:05:20
Fencer 
Yes, something like that.

21. Diciembre 2004, 14:22:54
Fencer 
Now you can edit your move before the round is finished. Some more statistics will follow soon.

19. Diciembre 2004, 17:41:54
Fencer 
BBW: Yes, this bug has been brought to my attention by Pedro Martinez several hours ago :-) It's already fixed and the next round should be correct.

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