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I saw it posted someplace else, but thought it would be good for it to be here too.
It would helpful if where your opponent chose to put their points from the previous move was highlighted. I suppose you can scroll down to the move list but it would be nice to see it right on the board.
Fencer: So Extended Dic Poker is coming too! Great stuff. Rod, i meant indeed the 35 pt bonus of scoring 63 or more points in the upper half. Also, when rolling an extra 5/kind then you can put 100 points in any cell in the lower half.
there's a blue square around last move, i haven't looked with my msn. i love the select all dice, now i can click them all and then unclick the 2 i don't want or reroll all, it'sa lot faster. fencer did a great job.
Fencer: hmm, well without checking, I don't know the answer to that. But we see other "previous turn" highlights that you use in other types of games. But no, I still see nothing. I cleared cache just to be sure that it wouldn't have anything to do with that.
Fencer: Any chance to make it when you click on the dice themselves, it will also check that box. Just makes for a little bigger target then the small boxes.
There has already been a few times I thought I clicked the box, but must have been off just a little and too quickly hit roll before I noticed my mistake.
Being able to click on the dice to also check them would hopefully get rid of a few of those mistakes.
i have the newer version of webtv, it's the msntv2, i can see the opponents last move highlighted in blue, but the # are way too small, rod can probly tell me how to set it so it would be larger, i'm back on my laptop and there is a huge difference in how the game looks.
is anyone else experiencing the dice not changing after a roll? It has happened to me in a number of the Dice Poker (not yet in the Triple) games. I use a WebTv browser so maybe its a WebTv thing? But what a fun game!
talon: it happened to me as well .. but there is also a chance that rerolling the dice will give the same numbers .. chance 1/6 for rerolling 1 die chance about 1/36 for rerolling 2 dice etc.
Pafl: the maximum is to fill all fields with 5 of the same (except the straight ones) .. and if possible 5*6
this means : 5*1 = 5 5*2 = 10 5*3 = 15 5*4 = 20 5*5 = 25 5*6 = 30 bonus = 35 5*6 = 30 5*6 = 30 5*6 =25 (i think this counts as full house as well :)) 1234/2345/3456 = 30 12345/23456 = 40 5*6 = 50 5*6 = 30 ----------- total 375 (if i did the math right (by head))
joshi tm: exactly the same what it does for backgammon game. let's say you have 150 points and there is only one turn left for you and the only empty slot is 6's in the upper portion of the scoring table. Your opponent is going to roll after you and he/she has 140 points so far and the only option is to go for 40 points (big straight). What are the options for you ? You may get 18 points fairly easily or maybe 24 with a good roll, so you score may go up to 168 or 174 ... Opponent, when lucky, can get 40 points and outscore you with 180 points ... without a doubling cube you go for win/lose result but with a doubling cube you may force your opponent to resign and get your win without risking a losing game. If an opponent accepts your doubling cube he/she take a hudge risk of losing 2 points since to get 40 points is problematic ... there many similar situation during the game that may call for a use of a doubling cube ... I hope it explains my thinking ... What do you think now ?
krybulon: Then there should also be possibility for something like Gammons of BG's. Say, a difference of 50 points should be a gammon-type thing? And 100 points for a BG thing?
joshi tm: it's interesting idea and I was thinking about it recently ... however, I think that doubling cube should be enough for Dice Poker, at least to the point that it would pass a test with many games ... putting too many things to calculate the outcome would cripple the fun of the game itself ... and we are suppose to play for fun with a little touch of gentle gambling ... I think that building gammon and backgammon combined with a doubling cube into Poker Dice would call for extensive statistical tools to solve any move ... let's talk to Fencer to implement doubling cube. Thanks for your consideration. Andy.
joshi tm: please explain what is your point ? I believe I am not following now ... I was thinking about doubling cube only for Dice Poker not for Triple variant ...