Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
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Sinulla ei ole oikeutta kirjoittaa tälle alueelle. Tälle alueelle kirjoittamiseen vaadittu minimi jäsenyystaso on Brain-Ratsu.
I'm not sure if my problem is the same that was listed below, but I just recently used this option for the first time, and here is what happened.
Game is up - I hit "Play Later"
- Goes to next game
- Play next game and hit submit (go to next game)
- goes back to the game that I wanted to play later (this time with no option to choose "play later" again.)
... now I'm not sure if that is how it is suppose to work, but it would be nice it "play later" would move it to the bottom of my list of games. (Since I still have 100+ unplayed games)
Fencer.. we have 121 people in the New Beginnings fellowship, and it's a really long scroll to get down to where our fellowship tourny's are listed, and i'm afraid some ppl are having trouble finding them. Is there some way we can either change where the members are listed (like at the bottom of the page) or that we can have more than one page of members, so that the tourny's are easier to find?
Also, is there a way that tourny winners can be notified when they've won a new tourny? I know that the creator of the tourny is notified when somebody has won the tourny which they created, but the winners don't know that they've won unless the creator announces it or they look on the "winners" page. Just an automated mssg saying that you've won would be a nice idea.
Thanks again for the great work you've put into this site!
Fencer: The new pull-down box for "move and go to" options is terrific. What a great idea. I love being able to pick which game I want to view next, while still having all those other options. Thanks!
Piplio, you got that added when you became a member yesterday. It's not brand new. It IS a great option though! I was suprised by it when I became a member too! :-D
So, come on non-members! Buy a membership so you can have it too!
:-D
I was unaware that it was a paid member only option (but makes since - since non-paid users don't have many games and would not need something like that)
Fencer - Are there other little things that are for paid members only - if so, it might help to list them somewhere (possible on the paid membership page) - you never know which little feature a user will like which might make them pay for a membership! :-)
Something like that probably won't mean much to nonmembers until they try it. Maybe nonmembers should get one day of member privileges per month, just to try it out and see what the differences are. That might create enough incentive for more to join.
Hey Fencer...
I thought of another option that could be added to that drop down menu next to "Move" (the one with main page, next game, stay here, etc...)
How about the option to move to the most recent game an opponent moved on? I'm not sure that makes sense... What I mean is, I like to make moves on the games where my opponent is currently online.. I currently do this by clicking on the drop down menu where u can choose the specific game you want to go to, and scroll down to the bottom of it, because that is where the newest one is.
AND/OR maybe on the page where you can see which of your opponents is online, having an option by their name saying something like, "go to a game against this person where it is my turn" ... worded differently than that though. LOL...
Both of those would be nice. Because the first one wouldn't help much where an opponent IS currently online, but their game against you was moved on some time ago.
I'm not sure I'm making sense... LOL.. does anyone know what the heck I'm talking about?
lol yes i know what you're talking about. I think it would just end up being the reverse order of what it currently is. I'm not entirely sure, but i don't think that would be too hard for Fencer to do.
What I really want are options like this:
-Move and go to next game according to time
-Move and go to next game from this tournament
-Move and go to next game with this opponent
-Move and go to next game of game (eg. chess, checkers, etc - the game that the current game is)
But i'm assuming none of those would be practical until the new server? :-)
I have some questions regarding fellowship tournaments. Not sure if this is the right forum but since it's probably a feature topic, I hope this is fine.
I am a chess team captain. Players range in playing strength from beginners to seasoned vets. In order to build a strong team and be competitive, one probably wants to place strong players on ones team. Here are some questions I have:
*How will the fellowship tournaments work? Will all team members of one team play all members of another or will play be done via board assignments?
*Is there going to be a limit to the number of players allowed per team?
*I am told that Captains can boot off players. I've not figured out how to do this. :)
*Is it possible (and even a good idea) to have teams assigned according to rating? What I'm thinking is that there could be divisions such as U1500 division, U2000 and Open (for all but for 2000 and above. Other ideas are just a U1600 and then an Open section. The idea here is to give players of lower ratings a chance to play against people of like rating.
*I'd suggest that unrated players need a rating before they are allowed to play fellowship games.
*Just some thoughts and questions I have for now. I'd appreciate feedback and would like to get some dialogue going (maybe this has been discussed already and I've missed it??) regarding tournaments and what can be expected. No hurries. Just putting the feelers out. :)
Basically it uses two boards, when you begin a move with a piece on one board the move finishes with the piece on the other board. You can get the idea here: http://www.pathguy.com/chess/AliceChs.htm
Artful Dodger, there was some discussion about this on the fellowship board, but you gave some new ideas there.
I believe the team you are captain of, your players should have 'edit' next to their names. If you click on that I THINK you will have remove from team?
Fencer: I know there is still a bug with new messages not showing up besides Discussion Boards, but is there any way for a number or just a sign ( * or # )to go beside a Fellowship board to show members when a new News message has been posted by Big Boses ??
Oh yeah, thats a great idea. Most fellowships I'm in, I go to the discussion board but rarely visit the main page! :o(
If I knew there was a new news item there I would go and see what it was!
I can't put all the news boards on my favourites list, that is too long as it is!
Yea, I have now found that I have that bug for at least 2 of the discussion boards (That is, the bug that the new message does not show up next to the discussion board)
Fencer - is there some way to reset a users "message count" for the discussion boards - or however they are kept track of.... maybe that would fix the problem.
Just to confirm what BIG BAD WOLF says, I too have the new message notification bug on some of my favourite boards. On some boards, the red number will say 1 even when there are 20 new messages there. On a couple of the boards I am never alerted when new messages are posted (the BrainKing.com board in particular) therefore need to check that board regularly. The GC board tends to be unaccurate in its count of new messages under my ID too. Yet I know there are some people who never experience problems with new message notification number on their favourite boards.
Is there any plans on stopping the clock for games? For the past two days, each time I have had a lot of free time to play games, I kept getting the "server is at it's max" message. Now I have a few days where I have little time to play games, and 188 games that need played! UGH! (Usually I would have them all played in the past 2 days, but with server problems....)
So a message to the other players I'm playing - sorry for the delay in our games - probable be a couple of days until I can sit down and play all my games (unless there are more server problems, and it might be longer... :-( )
It really isn't difficult to get used to distinguishing the pieces, three of which in any case have no chess equivalent. Having acclimatised with Xiang Qi it is then easier to learn the pieces for all the shogi variants as well. After all chess symbols themselves have no real meaning, they are just mnemonic pictures.
I'm not sure what "western pieces" look like, but if using western pieces means both sides would be the same I would be all for that. I'm with Dmitri in that I too find it confusing when the pieces for each player look so different to each other.
there are european simplifications for the original glyphs ...
described in the book 'Xianxi'
( by Budde/Kasperczuk ) for instance
their work is an introduction to the game, but almost
half of the text covers the development from shaturanga
to chess in its branches in 1500 years of history ... ~*~
PS
for those a bit familiar with japanese,
the original pieces are like kanji-signs
while the simplified ones look like hiragana.
I have been asking this for weeks BBW. The worst thing is if you can't get in and timeout, its fine that you can ask for a game to be reistated (must say its too time consuming I have given up even asking) but you don't get your rating points put back on..which is especially cruel with the BKR, as you lose so many points for a loss if you have a high rating, but gain so few for a win.
It would be really nice to get an automated message when a new tourny round starts, also to have that round on the actual game when you go to play it, I keep finding these games appearing on my list and having to refer back to the original tourny page to see what round it is.
Fencer is there any chance you would consider changing the rating system for the gammons over to FIBS? This is the most recognised rating system for these games, and is a much fairer system, it also gives a better indication of player strength than the current. I know it is really frustrating for players to lose such high points for a loss and gain such low ones for a win.
I see little wrong ewith the current format-- whne playing someone rated far below you, of course you are not going to gain much for a win-- if you did gain a lot, then it would not be very hard to gain a high rating.
I do think there are a few glitches with the current rating system, but I do not think it needs to be completely overhauled.
If a player plays soemone who is 400 points lower in rating, he should beat that player 9 out of ten times. So, the amount he gains should be 1/20 of the amount he loses. So, he should gain 3 opints for beating that player but lose 30 points if he loses.
that is close to what happens now at brain King, although I have noticed some oddities.
I think the thing about backgammon is that the luck of the dice means that a weak player can beat a stronger player quite often. This means that playing only players with high ratings would be an advantage. In chess this isn't the case.
I wonder whether any rating systme can be effective for backgammon unless the doubling cube is used? Perhaps the die hard backgammon players can answer that?
I am quite familiar with the ratings system that is used here at Brain King. I'm sure that a better rating system can be devised for A FEW of the games here, but for a SINGLE rating system, the one that we have works quite well for MOST games. Let me explain.
In games with a high degree of luck such as Backgammon, the stronger players will 'float' towards the top ratings in a much slower fashion then in 100% skill-based games like Chess. Also the difference between the rating of a top player and a beginner will be MUCH smaller, simply due to the luck factor. That is because the ratings difference effectively reflects an approximate % of time that a player can be expected to beat another player. For the U.S. Chess ratings system that is used here, if a player is rated 200 points above another, he can expect to win 75% of the time. 400 points difference is 90% and 800 points difference is 99%.
It is NOT an advantage to play a higher rated player OR a lower rated player UNLESS you KNOW that player to be over or under-rated. This can happen when one player plays just 2 or 3 other players ONLY over and over.
Of course you will gain more by beating a higher rated player and less for beating a lower rated player, but that is because it is harder to beat them. I'll give an example. Let's say in Backgammon with the doubling cube, you would normally beat another player 90% of the time. That means that you would gain 3.2 points for winning and lose 28.8 points for losing (if both players have established ratings). But because the doubling cube is NOT used, you are only able to beat them 75% of the time, due to the luck factor. That means that you would gain 8 points for winning but lose 24 points for losing. What that means is that your rating will eventually settle at about 200 points higher than the other player without the cube, whereas it would be 400 higher WITH the cube.
So the fact that there is luck involved just means that there will be more upsets in the tournaments, but does NOT mean that it is an advantage or a disadvantage to play a high or low rated player. It also means that the range of ratings from the top player to the lowest player will be much smaller than in 100% skill-based games.
"I think the thing about backgammon is that the luck of the dice means that a weak player can beat a stronger player quite often."
Backgammon is not a game based on luck. It's a game based on both luck and skill. Pick up any backgammon game book and it's easy to see why there are consistent top rated players in the world and 2- and 3-time world champions. They understand the game on a deeper level.
As for my skill.....I obviously don't know much about the game and at my level, luck has more to do with it perhaps. But just like chess, there is an element of skill and knowledge and once one masters even the basics, your game will improve. If a backgammon players can understand the the elements of probability and odds, the "luck" factor is diminished.
I see. I admit I know veyr little about backgammon, when grenv stated that a weak player can beat a strong player based on the luck of the die I figured that could be a problem.
Dream: when i had some of my games automatically time out due to the bug from changing your days off (details found on brainking.info), i asked Fencer if my ratings would be automatically changed back. He said a record was not kept, but if i remembered them he would manually adjust them. (So if you keep a record somewhere of your ratings - like i have made a screenshot of my AllBKR page - he will restore them for you).
i was wondering about that, i timed out because the site was down, and my rating was never readjusted, and i don't remember what they were. i also think that gammon games should have the fibs rating.
Gary Barnes is correct mathematically, assuming that the ratings are established and accurate. Here there have not been enough games to guarantee that of course.
I think there is a bug in the ratings. every single drawn match I've been involved in has resulted in no change to my rating, up or down. This doesn't make sense. Most recently I drew with a player 200 points lower than me, both established. No change. Fencer or others, what is the expected behaviour here?
On Net-chess.com, exclusively for playing turn-based chess games, making a move is very simple. You click on a piece; click the square to move to; then click on move. All on the same screen, all within one action.
Could that be possible here?
"... but does NOT mean that it is an advantage or a disadvantage to play a high or low rated player. It also means that the range of ratings from the top player to the lowest player will be much smaller than in 100% skill-based games."
Sorry I don't agree with this. The problem with playing lower rated players at backgammon with the USCF rating system is the reward/penalty favours the lower-rated player. You risk around 30 points to gain 2 when his chances of winning are say 40% - it just is not worth the risk. We were in this situation at Gold Token and in the end the top players refused to play the bottom players for this reason.
i agree, i hate refusing invites, but i don't want to play low rated players cause i've lost way more than 30 points when i lose. i guess the best way to go in the gammons here, is just to play ppl with ratings similar to yours, and play the low rated players at the other sites, i never refuse an invite at gt or dg, no matter what their rating is.
I guess Iplay for fun as much as ratings. I track my ratings and try to get them as high as I can. I usually try playing players that roughly within 300 points of my rating either above or below. I know i have been able to build up my rating by playing higher rated players and try to give lower rated players a chance to do the same. If I lose, I lose. That is my attitude in all games I play. I figure I am good enough to regain my rating points if I should lose to someone under me. I just enjoy playing. I feel higher rated players who refuse to play lower rated players are cowardly because they are afraid to lose rating points. Remember that it was higher rated players that accepted games against you when you started out that gave you an opportunity to gain your position. So why not give someone else the same chance.
(piilota) Halutessasi säästä tietoliikennekaistaa, voit vähentää liikennettä rajoittamalla sivulla näkyvän tiedon määrää asetukset-sivulla. Kokeile muuttaa pääsivulla näkyvien pelien määrää ja sivulla näkyvien viestien määrää. (pauloaguia) (näytä kaikki vinkit)