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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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11. Toukokuu 2004, 06:12:13
Walter Montego 
Otsikko: Debate Board
Where is the Debate Board. I am wanting to read the posts in a debate forum and can't find it. Is it a fellowship, or am I looking in the wrong place?

11. Toukokuu 2004, 06:14:01
coan.net 
Debate club is a fellowship - can be found here where you can request a membership: HERE

Plus there is also a fellowship called Unvensored Debate, which can be found: H E R E

11. Toukokuu 2004, 06:14:42
Stevie 
It is a fellowship walter, run by linda j

11. Toukokuu 2004, 06:50:21
Walter Montego 
Otsikko: Re: Debate Board
Yes, the link took me there. Thank you. Apparently I have an open invitation to join it. I'm not sure if I want to join the fellowships. I don't see much need for them, nor do I understand their purpose. The regular discussion boards work well enough. True, the things discussed or debated are limited to the Discussion Board's topic, but that also makes them easy to find and they're usually on subject. Do the fellowship discussion boards work like this board, or is there a difference besides only members of the fellowship being able to read them?

11. Toukokuu 2004, 06:54:47
Artful Dodger 
Otsikko: They work the same way Walter
And while you might not need them, (want really) others do. Although it's more like a discussion board really. Not much in the way of real debating takes place on either board. The uncensored touches on politics too much and the debate board typically stays away from politics. And for good reason. You can try it, and if it's not for you just quit. No big deal.

11. Toukokuu 2004, 07:01:19
coan.net 
Otsikko: Re: Debate Board
Fellowships - For the most part, they are a group of people with a similar interest. Take for example my Backgammon fellowship, called The Gammon Cube. What you would find there if you joined was a group of other people that is also interested in (back)gammon games. I host montly tournaments just for the fellowship members. Also included is a discussion board that can only be accessed by members of the fellowship. Also if you wanted, you could join a team. Teams don't do much right now, but some day the teams will be able to have challenge matches with other fellowship teams.

A fellowship like the debate club, and some others are mostly there just for the discussion board only. (I think the debate club had a fun backgammon tournament you can join, but it is mostly just for the private discussion board.)

ALSO, you can leave at any time. So feel free to check some fellowships out. If you find you don't like them, you can leave at any time.

11. Toukokuu 2004, 14:01:05
Czuch 
Otsikko: Re: Debate Board
One other thing that does make the fellowship boards different from the public boards is that since they are private, the strict guidlines which govern the public boards are often slackened somewhat, allowing for a more colorful or creative posting and overall discussion.

12. Toukokuu 2004, 13:32:20
Rogue Lion 
Otsikko: Moves per Day
I suggest a column in the player profile page next to bkr that shows the number of moves per day per game of that type. This could be factored, for instance, over the previous three months. When making a new game, or tournament, the creator could specify a range the same way as bkr. This would help resolve the conflict between players who have every right to move slow and those who must sit around and wait.

12. Toukokuu 2004, 14:03:35
Backoff 
Kinda makes sense. I personally move as many times as possible in games like backgammon or checkers, but because of the amount of time involved in chess or corner chess, I may only make 15 or 20 moves in these games per day.

14. Toukokuu 2004, 19:01:52
ughaibu 
When viewing a members profile would it be possible to see their waiting games? Also it would be nice to have a total waiting games figure on my main page, please.

14. Toukokuu 2004, 19:11:18
Fencer 
Sure. But the total waiting games figure is still displayed next to the Waiting Games link.

14. Toukokuu 2004, 19:13:03
ughaibu 
1) Thanks
2) I meant my own waiting games.

14. Toukokuu 2004, 19:14:17
Fencer 
Aha. Scroll down to the bottom of Main Page, you will see your own waiting games :-)

14. Toukokuu 2004, 19:16:10
ughaibu 
I know but I have to count them to see how many they are (I think) could I have a figure such as exists with my active games?

14. Toukokuu 2004, 19:20:09
Fencer 
Where should such figure be displayed?

14. Toukokuu 2004, 19:21:20
ughaibu 
At the top of the waiting games box, similar to the figure above the active games box.

14. Toukokuu 2004, 19:26:08
Fencer 
Okay, no problem.

14. Toukokuu 2004, 19:26:58
ughaibu 
Thanks.

14. Toukokuu 2004, 21:15:38
ughaibu 
Sorry Sir, one more thing. After accepting a game from the waiting room I'd like to be returned to the waiting room rather than my main page.

15. Toukokuu 2004, 04:20:58
Cole 
......and I'd like a Pony, Fencer....seeing as how you are in such a giveing mood .. :ř)

15. Toukokuu 2004, 06:17:50
StarOfDarkness 
Otsikko: I'll go for one too
I want a Pinto just like Tonto's horse!!!

15. Toukokuu 2004, 14:30:48
Czuch 
Otsikko: Re:
I like that idea too Ug... Stay in the games waiting after accepting an open invitation...

19. Toukokuu 2004, 07:48:35
Caissus 
Otsikko: Vacation Days
Some time before we have discussed that people sometimes are playing their games although they have vacation days. Now I have seen this issue at another chessserver.

If a player wants to make a move during his vacation days a message appears:
"You are in vacation at the moment,and if you make a move the vacation is finished automatically".

But if the vacation days are finished the time runs again for all the games of the player.
So it could be prevented,that people take their vacation days only to extend the time for some of their games.

19. Toukokuu 2004, 08:51:20
coan.net 
Otsikko: Vacation Days
Sometimes if I know I can't make many moves in one day, but still would like to come here and make a few moves for about 10 minutes before I have to leave - I would hate to not be able to.

Either way, a vacation day would be used. It would just be a bonus for the people who want games played faster if games can be played while on vacation.

19. Toukokuu 2004, 09:51:39
Caissus 
Otsikko: Re: Vacation Days
But this is not the sense of a vacation day! The sense of a vacation day is if you are completely! not at the server for one or more days!

If you have no time to play you have two good possibilities:
you can play fewer games or games with more time per day.
But to use vacation days and even so to play again (without running time) is abuse!

19. Toukokuu 2004, 09:53:48
ughaibu 
Otsikko: Caissus
The vacation days get used up so it's not a major problem, is it?

19. Toukokuu 2004, 15:45:03
coan.net 
So Caissus - you would rather no games be played, then some games be played?

I know for myself, i come to this game site to have fun. And if I know after I get off work, I'll be going hot-air ballooning or something, I'll put myself on a vacation day. I will still try to log on while at work, or possible after ballooning - that way i can still enjoy a few games.

A vacation day is a vacation day. it is meant to be used any way you want. And if you want to spend part of your "vacation" on the computer playing games, well it is your vacation do what you like. :-)

19. Toukokuu 2004, 15:53:18
lovelysharon 
not everyone who plays during vacation days are out to mess with things...

19. Toukokuu 2004, 15:59:25
grenv 
Otsikko: Vacations
Personally I think 6 weeks is too much. How many people actually have 6 weeks where they can't get to a computer?

One request: When setting up a tournament I'd like to be able to set a limit on current games. For instance: Only players with fewer than 50 unfinished games, or something like that.
:-)

19. Toukokuu 2004, 16:03:05
Backoff 
yea we have that, just let pawns and knights play. I personlly just got under 200 games and that's very low for me. After I get most of my chess games completed I'll go back up to 300 of so becuase games like spider line 4 or backgammon I'll get online with someone and complete the whole game in under an hour. Heck in one tournament the other day, half the games where completed in less than 2 hours after it started.

19. Toukokuu 2004, 16:10:02
grenv 
i am constantly in tournaments where everyone but one finishes in a few days and the one takes 3 weeks per move and we never finish. I don't know of a way to prevent this from happening. Even setting the limit to 2 days seems to be circumvented by vacations.
Perhaps a tournament option to not allow vacations would work? ugh.

Perhaps when I retire I will have time to play 300. It would seem that there is diminishing returns after 100 or so, wouldn't you always have a move to make with 100 games going? I have never exceeded about 50 so I don't really know, but even at that level I was rarely left waiting to make a move.

19. Toukokuu 2004, 16:13:36
Rogue Lion 
Otsikko: Re:
I suggested showing a persons "average moves per day per game" on their profile page next to BKR. When creating a game, or tournament, a range could be specified in the same way as BKR.

19. Toukokuu 2004, 16:24:32
coan.net 
Tournament that would only let a person with (lets say 50 or less games) in is not really a solution - since I know players who have 200+ games, and play very very fast. I know some who have 10 games, and play very very slow.

Suggestion:

I would like to see tournaments where you can choose it to be a "SPEEDY" tournament - that is no vacations, and no weekend days are allowed. That way, 2 days means 2 days.

19. Toukokuu 2004, 16:24:36
Backoff 
average moves per day per game is a good idea.

Grenv, I'm only 24, quite far from being retired, but I still make 200-300 moves a day.

19. Toukokuu 2004, 16:46:14
Rogue Lion 
yes, that is the correct way to determine average moves per day per game (per game type). This could be factored, for instance, over a 3 month period to reflect a players current habits.

19. Toukokuu 2004, 16:55:45
Backoff 
or how about the people with paid memberships just don't worry about it because you can play as many games as you want to so it dosn't matter long long it takes someone to move.

19. Toukokuu 2004, 17:02:09
Rogue Lion 
I only like a few games at once and prefer them to move along at a reasonable pace. It is hard for me to play chess one move per week as I forget everything I was thinking and/or planning. I put 7 days per move to protect against unforseen events, not because I only want to make one move a week. I think I am by no means alone in this. We do not all share your ability to thrash 200 players simultaneously. :-)

19. Toukokuu 2004, 17:11:18
Backoff 
LMAO, I get trashed more than I do the thrashing :O Most games I play to be playing them, because I like them, not because I'm good at them. There's only two games I take my time in and that's chess and corner chess, I try to only have 40 or 50 chess games going at once, everything else I'll play as many as possible. Example, Line 4. It only takes about 30 seconds to 1 min MAX to study the board and make a move, where as in chess, I spend at least 5 mins on each game.

19. Toukokuu 2004, 17:16:12
Summertop 
I wonder how a "Game Timeout" would work...hmmm
If there is no winner when the game "Times Out" then BK decides the winner. Whoever spent the most time waiting to move, loses.

19. Toukokuu 2004, 17:17:29
Jason 
maple. some people have to work ...so only move when they can ...i for one dont want a percentage of time against my moves ...i move when i want as much as i want . what a pointless idea...

19. Toukokuu 2004, 17:18:45
Rogue Lion 
LOL@Backoff, only 40-50 chess games!? Me thinks you need a blindfold too! :-)

Jason: No one wants to take that away from you. We just want a way to get what many of us want as well, and that's a way to avoid being forced to wait for days for each move. Our frustration is the same as yours would be if you were forced to move quicker than you wanted.

19. Toukokuu 2004, 17:20:45
grenv 
Otsikko: Re:
300 moves per day. Assume 30 seconds thinking time (Which is quick in my book). That is still 2.5 hours / day, which seems excessive.

I agree with tracking "How long do I take to move".

Also I absolutely don't see the point in playing so many games. It seems to me that a game is enjoyable when you can follow the flow of the game as it's happening rather than waiting weeks to play a move. Even if I could play 300 moves, I'd want to play 10 moves in 30 games, not 1 move in 300.

Just my 2c :)

19. Toukokuu 2004, 17:26:59
Backoff 
I work 12 hours days and spend my free time at work playing on here so it's no biggy for me play for 2.5 to 3 hours a day on here. I know everyone is different but the point I'm trying to make is that this is a turned based site. If you want really fast games, plat OTB at yahoo or MSN.

19. Toukokuu 2004, 17:29:33
grenv 
You can play however you want,

All i requested was a way to define a tournament that would guarantee a quick finish. Those that don't want to play quickly won't enter those particular tournaments. Just as I don't enter tournaments with 10 day moves.

19. Toukokuu 2004, 17:31:34
Rogue Lion 
Otsikko: re: OTB
but what we want is something in between... everyone could have their cake and eat it too, but as it is I must eat my cake no quicker than the slowest person at the table! (OTB gives me indigestion.)

19. Toukokuu 2004, 17:46:44
WhisperzQ 
Otsikko: Another Time Maybe ?
Agreed Backoff ... I actually find it daunting when my opponent moves straight away, particularly in 1 day games (one reason why I no longer play them). I tend to play for maybe an hour about the same time each day, if I am early one day, opponent moves and late the next then I have a time out ... now I was hardly tardy.

So I would suggest that a person's time period be two times the stated time frame ... let's go through an example. A two day game ... A moves, B immediately moves (even though they actually have 2 days to make the move) ... now A still has 4 days to make their next move (the two days B could have taken and the two days following that for A to make their move). Vacation days get added, irrespective of whether either party moves during that time (this should answer Caissus' valid problem that he might get timed out on a game that he was expecting to be extended (because the oopponent was on vacation)and wasn't (because they moved). Now I can hear many voices crying "oh no" games will take even longer, but the reality is that they won't, what was a two day game can become a one day game (two days for A to move again), four two and so forth. What it does do is set some certainty for the likes of me as to absolutely when I must move in a game irrespective of an opponents' speed of moving. And, of course, the same principle could be appled to games which might run in hours rather than days.

19. Toukokuu 2004, 17:49:26
Niki 
sorry, but I don't understand why "now A still has 4 days to make their move (the two days B could have taken and the two days following that for A to make their move)."
Why does A then get B's days ?

19. Toukokuu 2004, 18:01:22
WhisperzQ 
Otsikko: Re: Another Time Maybe ?
That is the point! "A" could have expected to need to make their next move in 4 days time (maximum) if "B" had taken their 2 days to make their move and then there would be another 2 days after that for "A" to respond. Presently, if I play a two day game, make my move NOW then I have to wait up to 2 days before I know the time and date by which I MUST make my next move ... it could be a minimum of 2 days but could also be up to 4 days. This proposal takes away that uncertainty.

19. Toukokuu 2004, 18:04:17
Niki 
hmm, I see, sorry for needing the further explanation, thankyou.

19. Toukokuu 2004, 18:48:00
grenv 
aargh. Please don't apply that logic. I would suggest a time limit for the whole game instead of each turn.
So for example you could have 30 days each for the game. If you take 4 days for your first move you have 26 left etc.

Whisperz. Now I know why I have been successful against you lately. Better watch out, I'll be moving super quick against you from now on!

:)

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