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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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30. Toukokuu 2006, 17:21:10
Orlandu 
Otsikko: Go Games
Muokannut Orlandu (30. Toukokuu 2006, 17:21:57)
When a Player Passes and then chooses what pieces to make dead stone and the other player rejects the dead stones.... This could go on for ever... They should have a way after 2 rejections to determine who the winner is... Some players will not accept the dead stone, so there is a stalemate... There should be a better rule statement for Go...

30. Toukokuu 2006, 17:06:47
wetware 
Otsikko: Compromise Chess
I should probably have posted this here, rather than on the "Chess variants (8x8)" board.

I'd like to see Compromise Chess added. It seems to me to be a close cousin (or maybe just an older aunt or uncle) of Ambiguous Chess.

Rules summary: player to move proffers 2 candidate moves (except in cases of forced or "only" moves--which are directly made); the other player decides which of the 2 candidate moves is actually played. (That's why it's a compromise: both players help determine what's actually played.)

Where things get really interesting: captures, checks, and responses to them.

30. Toukokuu 2006, 16:45:12
Summertop 
Otsikko: Re: Smiley Menu
Fencer, see, that's why we all like you...

30. Toukokuu 2006, 14:26:41
Fencer 
Otsikko: Re: Smiley Menu
pauloaguia: It will be changed tomorrow.

30. Toukokuu 2006, 12:40:12
pauloaguia 
Otsikko: Re: Smiley Menu
pauloaguia: But no matter what

30. Toukokuu 2006, 12:38:26
pauloaguia 
Otsikko: Re: Smiley Menu
Marfitalu: Paying members can use them in their messages for pawns. Pawns just won't see the smiles, that's all. But pawns have ways to know what smile you're using. It's just that some members are new and just don't know where to get that type of information (especially since the help system is still in the making ) and some missunderstandings may arise.

The way I see it, everybody should be able to see whatever formating you put in the messages. After all, sometimes the format is part of the message.
Pawns just wouldn't have access to the special editors that make writing those messages so mush easier, weather it's the smile popup or the RTE editor or whatever else that comes along in the future.

But that's just my opinion and I've already expressed it many times in the past before.

30. Toukokuu 2006, 12:08:50
pauloaguia 
Otsikko: Re: Smiley Menu
nabla: I've been saying the same thing ever since they came out

30. Toukokuu 2006, 10:04:07
nabla 
Otsikko: Re: Smiley Menu
Summertop: I also second that. If pawns would see how funny the smileys were they would know what they are missing.

30. Toukokuu 2006, 08:26:42
Baked Alaskan 
Otsikko: Re: Smiley Menu
BIG BAD WOLF:


I concur

30. Toukokuu 2006, 07:13:59
Fencer 
Otsikko: Re: Smiley Menu
BIG BAD WOLF: Mmmm hmmmmmm.

30. Toukokuu 2006, 03:33:50
coan.net 
Otsikko: Re: Smiley Menu
Summertop: I would also like the smiley's to be similar to how the HTML font size stuff works.

That is pawns can see the smiley's and such, but if they type the *###*, it will not work.

That way paying members don't have to be carefull on what to send to each person depending if they are a pawn or not.

30. Toukokuu 2006, 02:58:21
Expired 
Otsikko: Re: Smiley Menu
Summertop: I second the idea. In many of my games after a number of moves, my oppoents ask : "What are these numbers?"

And I have to give them a link!

30. Toukokuu 2006, 02:53:06
Summertop 
Otsikko: Re: Smiley Menu
Fencer: Looks good. Apparently they are only for paying members. Could the "display" of them be made available for non-paying members? I have games with pawns that just see "weird" numbers.

29. Toukokuu 2006, 19:26:58
Fencer 
Otsikko: Re: Smiley Menu
redfrog: Still tuning the bloody JavaScript.

29. Toukokuu 2006, 19:19:10
redfrog 
Otsikko: Smiley Menu
fencer: Thanks for the updates.... much quicker load....

29. Toukokuu 2006, 15:33:26
joshi tm 
How about Bunker and Hostage Chess and Dutch checkers?

28. Toukokuu 2006, 04:25:38
Eriisa 
Otsikko: Re: Immediate move option
mctrivia: and no do-overs!!!!!

28. Toukokuu 2006, 04:16:42
mctrivia 
Otsikko: Re: Immediate move option
buda_30: That is fine. Just pointing out it has some downfalls that people need to think about if it does get installed.

28. Toukokuu 2006, 02:54:07
gogul 
If you watch a game it would be nice if the perspective woudnt change when a player moves.

28. Toukokuu 2006, 02:18:52
buda_30 
Otsikko: Re: Immediate move option
mctrivia: I would like it to be an option.. not something for everyone by default.

27. Toukokuu 2006, 21:02:11
mctrivia 
Otsikko: Re: Immediate move option
buda_30: If you did that you would not be able to take it back if you relised that was not what you wanted. Also would not work for some games like froglet.

27. Toukokuu 2006, 20:45:51
buda_30 
Otsikko: Immediate move option
Instead of having to wait for the entire board to load again to press the "Move" button, why not have a immediate move option in settings where the piece is both moved and registered, avoiding having to press "Move"?

27. Toukokuu 2006, 01:16:48
grant 
Otsikko: Re: while we are being lazy
redfrog: personally i love the idea

26. Toukokuu 2006, 19:55:13
redfrog 
Otsikko: while we are being lazy
how bout an "accept all current challenges" button?

26. Toukokuu 2006, 03:25:57
Skittles 
Otsikko: Re: two am lazy request
mctrivia: Yup that works too!!

26. Toukokuu 2006, 03:15:26
mctrivia 
Otsikko: Re: two am lazy request
grant: Put your other messages in the notepad.

26. Toukokuu 2006, 03:14:55
mctrivia 
Otsikko: Re: two am lazy request
Skittles: or even faster holing ctrl and pressing v will past the message you copied on any windows computer.

26. Toukokuu 2006, 03:14:35
grant 
Otsikko: Re: two am lazy request
Skittles: true true but it'll only work for one message. i'm feeling very lazy

26. Toukokuu 2006, 03:11:17
Skittles 
Otsikko: Re: two am lazy request
grant: If your using a computer you can always copy and paste your good luck message, then all ya have to do is right click your mouse and paste the message each time.

26. Toukokuu 2006, 03:02:25
grant 
Otsikko: two am lazy request
wouldnt it be great we had a set of default messages we could pop into the message box at the start and end of the game. i know i sound lazy but typing hi gl, gl2u2 etc is easy enough but when you have two or three tourns starting at the same time it can get a bit repetative maybe repeating it thirty times in a row, i do it obviously (mostly) because i want to and its polite too, but is there an easier way?

well thats my 2c worth

25. Toukokuu 2006, 22:24:15
Expired 
Otsikko: Re: new board game
Marfitalu: Possibly!

25. Toukokuu 2006, 22:16:25
Expired 
Otsikko: Re: new board game
Pythagoras: It's a new game!

25. Toukokuu 2006, 22:10:24
Chicago Bulls 
Otsikko: Re: new board game
Bopop: .
.
.
??????????????
Why you put so many spaces???????

25. Toukokuu 2006, 22:08:18
Bopop 
Otsikko: new board game
I have thought that it be fine put on this site games


































































I have thought that it would be fine put on this
site games like mill (nine men's morris) and Bashnya (a stack game that is played with the pieces of checkers). Moreover,there would be others intersting variants of checkers,like frisian,international,brazilian,italian, spanish, russian,canadian...Bopop






-

24. Toukokuu 2006, 17:01:28
joshi tm 
Otsikko: Percentual Scores
Wouldn´t it be a good idea to have another ranking list? One that states 0-100. At 100 you are the best and at 86, 86% of the rated players has a lower rating. I would like to see something like this cause I´m ranked a whoppy Forty-Seven at Legan Chess, but that's last place!

23. Toukokuu 2006, 02:54:57
Skyking 
I have checked past games with them but couldn't remember the messages

23. Toukokuu 2006, 02:48:08
rod03801 
Otsikko: Re: Name Changes
Skyking: Another tip: go to their profile. Click on "Finished Games". Click on "Show games with me only". Sometimes that can remind you of who a person is.
Also, if you are someone who doesn't delete their PM's often, search for the name in your Inbox, and see if they have sent you messages in the past, and that can help remind ya too!

23. Toukokuu 2006, 02:41:34
Skyking 
Otsikko: Re: Name Changes
rod03801: I have some in there I'm afraid to ask them who are ya LOL.Thanks..I didn't know about the Description feature

23. Toukokuu 2006, 02:35:58
rod03801 
Otsikko: Re: Name Changes
Skyking: It would be great if there were a "name history" in people's profiles.
There IS something you can do if they are on your "Friends" list, however. Use the "add a description" feature. If you put whatever name you know them best as, it will always be there with their name on your Friends list. Not the best solution, but it's something! :-)

23. Toukokuu 2006, 02:25:21
Skyking 
Otsikko: Name Changes
I notice that alot of my friends have changed ther names at BK. Is it possible to have a place that tells who these players were?

23. Toukokuu 2006, 00:26:43
buda_30 
Otsikko: Re: Stats on # games played/ing in Game Rules page
Pedro Martínez: Thanks! just saw it at Statistics/Running Games

23. Toukokuu 2006, 00:23:18
Pedro Martínez 
Otsikko: Re: Stats on # games played/ing in Game Rules page

23. Toukokuu 2006, 00:21:06
buda_30 
Otsikko: Stats on # games played/ing in Game Rules page
Get a bird's eye view on the most popular games on the server.

23. Toukokuu 2006, 00:18:34
buda_30 
Otsikko: Waiting Games personalized filter
It might be cool if I can filter the Waiting Games list only to games I'm willing to play instead of often scrolling through 3 screens and find nothing.

23. Toukokuu 2006, 00:17:06
buda_30 
Otsikko: Re: Yinsh: a fascinating abstract game
jurek: I didn't consider that.. that might be a concern.

22. Toukokuu 2006, 08:24:31
jurek 
Otsikko: Re: Yinsh: a fascinating abstract game
buda_30: Any of the Gipf project games would be a great addition I think, but I'm not sure if they're available to play (a la copyright concerns). Can anyone shed any light on these particular games?

22. Toukokuu 2006, 03:24:55
rod03801 
Back to Feature Requests, Please!

22. Toukokuu 2006, 01:43:46
SafariGal 
Otsikko: Re:
grenv: I have always steered away from that type ofthing (including yahoo toolbar) for 3 main reasons

1. It takes up browser viewable space

2. I always thought that there may be some kind of spyware or adaware involved in it

3. I thought it decreased the performance of my PC

If anyone has any relevant information to address any of my concerns I would welcome it

22. Toukokuu 2006, 01:37:49
grenv 
Otsikko: Re:
Czuch Chuckers: Google toolbar is evil.

22. Toukokuu 2006, 00:06:59
buda_30 
Otsikko: Yinsh: a fascinating abstract game
This would be an interesting addition here. It's similar to reversi with a twist:

http://www.gipf.com/yinsh/index.html

http://en.wikipedia.org/wiki/Yinsh

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