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2. Kesäkuu 2006, 20:00:00
gambler104 
Otsikko: Re: ambigous stats
Harassed: When I have played the game, most mates have come by errors. When I actually had to mate in one game, it was rather difficult even though I had a nice piece advantage.

3. Kesäkuu 2006, 01:06:10
mangue 

3. Kesäkuu 2006, 02:18:30
plaintiger 
Otsikko: question
...which i'll ask here rather than bug nabla with every niggling thing that comes through my head:

the rules for ambiguous say there's no check or checkmate, but if the goal is to capture the opponent's king, and my opponent's queen is staring down and open file at my king, i consider myself to be in check. so: is ambiguous like regular chess in that i (and so my opponent) is/am obligated to protect my king when possible?

in other words, if i have this above-described situation, and i click a square between my opponent's Queen and my king, and any of several pieces could move there including my king, whose moving there would leave him in "check", can my opponent move my king to that square and then take him on his next move, thus winning the game? or is he obligated to move some other piece to that square, thus protecting my king?

thank you.

3. Kesäkuu 2006, 03:11:50
WhisperzQ 
Otsikko: Re: question
plaintiger: I understand that your opponent can move whichever piece they chose so long as it is a valid chess move for that piece (checks not taken into account) ... so if your King could move there they could move your King and then they would click on the square on which your King resides and you would need to select one of their pieces to move to take your King, in this case the queen would suffice.

3. Kesäkuu 2006, 05:09:19
plaintiger 
Otsikko: Re: question
WhisperzQ: okay. thank you very much.

3. Kesäkuu 2006, 06:03:20
plaintiger 
well, i have a definite answer now, got from experience. one's opponent can definitely move one's king into check and then merrily gobble it up.

3. Kesäkuu 2006, 10:21:59
Harassed 
Otsikko: Re:
mangue: Very nice! Even though in classical chess sacrifice with mate in 4 isn't that unusual, it's because players are familiar with checkmating schemes, but to find such in this new game must be something very pleasant.

3. Kesäkuu 2006, 11:15:46
nabla 
Otsikko: Re: question
plaintiger: Questions about rules do not bug me ! Although you already got the answer, I would add that in any chess variant saying "no check or checkmate, the goal is to take the king", it must be understood as "you are allowed to leave your king open to capture, though you will lose the game if you do so".
Actually, you can still talk about "check" (threat to capture the king in the next move) and "checkmate" (unstoppable "check"), but taking these concepts out of the game rules make them much simpler to state.

3. Kesäkuu 2006, 11:18:07
nabla 
Otsikko: Re: question
WhisperzQ: This is 99.9% correct. The only difference is that Fencer did it (rightly) so that when more than one piece can take the king, selecting the king's square as destination wins the game outright, the opponent does not have to choose who will eat his king.

3. Kesäkuu 2006, 11:21:00
Chicago Bulls 
Otsikko: Re:
mangue: .
.
.
my most beautifoul sacrifice :

Oh holly crap! Many thanks for this!!!!
Although i haven't yet started to investigate the game but with this sacrifice, my brain has built many patterns so it help me a lot....
Now i should observe many more games to help my brain understand what is going on. Please if you have any new brilliancy post it.... And not only you....

3. Kesäkuu 2006, 11:22:42
nabla 
Otsikko: Re:
Harassed: Actually it was a nice "king capture in 4", which is analogous to a mate in 3. However, I didn't see it coming at all, probably disregarding the possibility that White would not choose the capture on d5 to be made by the black queen.

3. Kesäkuu 2006, 13:50:09
WhisperzQ 
Otsikko: Re:
nabla: Okay, I give in, why can't black now click on d5 so that the knight is taken (presumably by the queen which in turn gets taken) ... but then there is no mate (or Kingtaking) is there?

3. Kesäkuu 2006, 13:54:27
Beren the 32nd 
Otsikko: Re:
WhisperzQ: I think that white will choose the Knight to take the Knight on d5 and then give 'check' with the Bishop. Surprisingly, the King cannot avoid capture now!

3. Kesäkuu 2006, 15:28:16
Chicago Bulls 
Otsikko: Re:
Beren the 32nd: .
.
.
Exactly! Amazing huh....?

4. Kesäkuu 2006, 01:14:31
WhisperzQ 
Otsikko: Re:
Beren the 32nd: Oh I see now ... yes amazing ...

15. Kesäkuu 2006, 12:25:55
tbart 
Otsikko: Re: ambigous stats
an idea to balance maharajah: take away 2 black rooks.
an idea to balance horde:give black 2 free moves. I feel that whites advantage is not as big as the stats say it is. a good black player will try to keep the posistion closed and put up a battle.

24. Kesäkuu 2006, 07:45:51
Walter Montego 
Otsikko: Re:Maharajah Chess modification
tbart: Perhaps the Maharajah could be replaced with Chu Shogi's Lion? It can only move one or two squares, but its capturing power is pretty strong. It'd be a real challenge to trap a Lion instead of the methodical way the Maharajah can be tracked down by anyone that knows what they're doing with the Chess set pieces. Hmm, maybe it'd be too strong? It'd be worth a try anyways.

24. Kesäkuu 2006, 11:43:04
dameningen 
That piece is the same which I have heard called elephant in african chess. It is said to be better than queen, but I am not sure if it is really better than Maharajah. Maharajah can go all the same squares, unless it is blocked. Maybe mix of these pieces would be better. Maybe we could call it Elephant Mounted Maharajah,

4. Heinäkuu 2006, 16:23:02
Hellion 
Otsikko: Atomic Chess
In Atomic Chess, if both players are reduced to their kings is the game declared a draw, or can there be a winner?

I'm asking as the king is not allowed to take pieces as it will blow itself up.

4. Heinäkuu 2006, 16:24:59
grenv 
Otsikko: Re: Atomic Chess
sewzay: It should be a draw, but I think the players would have to agree, i don't think it's automatic.

4. Heinäkuu 2006, 16:32:04
grenv 
I played ambiguous chess a few times, and I have to say i think introducing check would make it a better game. Either way it's pretty silly.

4. Heinäkuu 2006, 16:58:38
King Reza 
Otsikko: Re:
grenv: Knight Relay Chess is the game!

4. Heinäkuu 2006, 17:03:28
dameningen 
Otsikko: Re:
grenv: I do not see the point neither why check and mate do not exist.

4. Heinäkuu 2006, 17:08:23
nabla 
Otsikko: Re:
grenv: That is something that could be said about Atomic Chess by someone playing his first game, giving an orthodox check, and seeing his opponent answering by ignoring the check and blowing his king up !
Did you mean that one should disallow to choose a move leaving the opponent in check, or only redefine "checks" so as to avoid that a player can lose his king in one move (that is, making those moves illegal instead of losing) ?

4. Heinäkuu 2006, 17:31:54
grenv 
Otsikko: Re:
nabla: I didn't really understand your question, but what I meant was that moves leaving the king in check should be illegal.

Atomic chess should be the same, except that "check" should mean any situation where I can blow up the king.

e.g.
1.Nf3 f6
2.Ne5+

or
1.Nf3 a6
2.Ne5x

4. Heinäkuu 2006, 17:35:55
Chicago Bulls 
Otsikko: Re:
nabla: In the first case the game would be inferior i think, while in the second it's pointless since it's just a delay of the loss....

4. Heinäkuu 2006, 17:44:39
nabla 
Otsikko: Re:
grenv: If my question wasn't, your answer was very clear :-)
Making moves that leave the king in check illegal is indeed an alternative formulation in my personal ruleset ( http://www.pion.ch/echecs/variante.php?jeu=ambigus&rubrique=regles&changer_langue=E ) . Basically it doesn't change the game at all (except for the stalemate, but I like the fact that stalemate is a win), has the advantage to cut off silly mistakes, to make the game more chess-like, but the disadvantages to make the rules more difficult to understand, three times as long and more difficult to implement.
The last reason is enough to make any programer prefer the simple no-check no-mate formulation, and even if I supported your proposition, I am sure that Fencer would not. He didn't implement checks in either Atomic Chess or Extinction Chess, and rightly so imho.

4. Heinäkuu 2006, 17:45:00
Chicago Bulls 
Otsikko: Re:
Muokannut Chicago Bulls (4. Heinäkuu 2006, 17:51:27)
grenv: So you say that in Atomic Chess 8.exd5 should not be allowed for white or even worse 8...Qxd2 with win, should not be allowed for black?

1. Nf3 f6 2. Nd4 Nh6 3. f3 c6 4. e3 d5 5. Nb5 cxb5 6. Bb5 Nc6 7. e4 Ng4 8.exd5 Qxd2 0-1

But that would just be another variation of Atomic Chess different than that we have here.....

4. Heinäkuu 2006, 17:47:36
nabla 
Otsikko: Re:
Chicago Bulls: In your example, grenv would probably like 8.exd5 to be rejected by the system as illegal.

4. Heinäkuu 2006, 17:49:36
nabla 
Otsikko: Re:
Chicago Bulls: I fully agree that my first suggested option would make the game less interesting because defence would superseed attack.

4. Heinäkuu 2006, 19:57:56
grenv 
Otsikko: Re:
Chicago Bulls: It's not different at all, in fact why would anyone consider exd5???, it loses the game immediately. Why allow stupid mistakes?

5. Heinäkuu 2006, 18:37:42
Chicago Bulls 
Otsikko: Ambiguous Chess- Brainking games until now, opening probabilities.
Muokannut Chicago Bulls (5. Heinäkuu 2006, 18:39:41)
For example:
After 1.e4
1...e5 Win%=44 means that black has a score of 44% against white when he plays 1...e5




Starting move
Move  Games Win%
1.e4       634       47
1.d4       245       56
1.c4       144       58
1.f4        131       56


After 1.e4
Move   Games Win%
1...e5     255      44
1...c5     140      61
1...d5      85       65
1...e6      64       60


After 1.d4
Move   Games Win%
1...d5      123      36
1...f5         34      66
1...e6        31      54
1...c5       17       47



After 1.e4 e5
Move   Games Win%
2.c4         50      66
2.d4        43       55
2.Qh5     30       60
2.c3        30       46



After 1.e4 c5
Move   Games Win%
2.Bb5     22        54
2.c4        21       40
2.d4       15        43
2.c3       12        25


After 1.e4 d5
Move   Games Win%
2.exd5     42        32
2.e5        14         64

After 1.e4 e6
Move   Games Win%
2.d4          34         36
2.c3            7         42



After 1.d4 d5
Move   Games Win%
2.c4         59         79
2.f4          11        45
2.e4           9        61


After 1.d4 f5
Move   Games Win%
2.c4         16        31
2.Bg5        6        41




5. Heinäkuu 2006, 20:48:18
nabla 
Otsikko: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Chicago Bulls: That is very nice, good job ! But the numbers make me suspect that you counted unfinished games as draws, because at the moment I write this message the counters show only 726 finished games.

6. Heinäkuu 2006, 00:26:10
Chicago Bulls 
Otsikko: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
nabla: .
.
.
Yes unfortunately i didn't know that when i downloaded all the Ambiguous Chess games those currently played was included too....But after a clearance and a re-generation we have these:

For example:
After 1.e4
1...e5 Win%=44 means that black has a score of 44% against white when he plays 1...e5

Starting move
Move Games Win%
1.e4      321      45
1.d4      114     61
1.f4         70     53
1.c4        66     64

After 1.e4
Move Games Win%
1...e5    125      42
1...c5     74       66
1...d5     49      71
1...e6     36      62


After 1.d4
Move Games Win%
1...d5     61      31
1...e6    17       55
1...f5     13       61
1...c5      9       50

After 1.e4 e5
Move Games Win%
2.c4       24       70
2.d4      23        63
2.Qh5   17        58
2.c3      13        38



After 1.e4 c5
Move Games Win%
2.Bb5     15       60
2.c4        10      40
2.d4         6       33
2.b3         6       16
2.c3         6         8

After 1.e4 d5
Move Games Win%
2.exd5    25       24
2.e5         8        75

After 1.e4 e6
Move Games Win%
2.d4      22        36
2.c3       5         40



After 1.d4 d5
Move Games Win%
2.c4      30       93
2.f4        6        50
2.e4       5        60
2.g3       5        40

After 1.d4 f5
Move Games Win%
2.c4        6        33
2.Bg5      2        50


After 1.d4 e6
Move Games Win%
2.e4         7        42
2.Nc3      3        50
2.g3         3        33

6. Heinäkuu 2006, 14:30:59
Chicago Bulls 
Muokannut Chicago Bulls (6. Heinäkuu 2006, 14:31:33)
Note that these statistics should not confuse us about what is better to play or not. I mean that after 1.d4 d5 for example, when we see 2.c4 with a win=93% while with 2.f4 with a win=50%, we should not been deceived and believe that 2.c4 is much better or even better! This may not be the case! In order to know for sure a backsolving procedure should be done.... But i don't have right now time for this. Later....

7. Heinäkuu 2006, 11:13:25
nabla 
Otsikko: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Chicago Bulls: Thank you for this work !
What is backsolving ? How would it tell which moves are better ?

7. Heinäkuu 2006, 11:43:53
dameningen 
Otsikko: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Muokannut dameningen (7. Heinäkuu 2006, 11:44:17)
nabla: Myabe something like BKR averange of players who used this move and their performance BKR. If you look these too you could at least tell something.

7. Heinäkuu 2006, 13:37:24
Chicago Bulls 
Otsikko: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Muokannut Chicago Bulls (7. Heinäkuu 2006, 13:42:28)
nabla:
It's simple:
Take for example the line after After 1.d4 d5:
2.c4 games played = 30, Percentage wins = 93%
2.f4 games played = 6, Percentage wins = 50%

It is not clear at all that 2.c4 is the better move here. You will say but why? It has won for white in the 93% of the games! A huge difference over 2.f4 that wins on only 50%. But this may be completely deceiving.

Consider for example that after 2.c4 and for simplicity's sake, that there are 2 responses to this:
2...X1 that has been played 26 times with a devastating score of 95% in favour of white and 2...X2 that has been played 4 times with a bad score for white of 25%.
2...X1 was the move all people played some time ago, until the new move 2...X2 discovered and been played with a good success for black.
That means we possibly have a refutation to 2.c4 since 2...X2 brings good results for black! Although statistics say 2.c4 has a good %, since many games were played with the bad response for black 2...X1.

The bad thing is the refutation may be deep in the openings-data tree or there may be another refutation to the 2...X2 move later in the tree so 2.c4 is good after all! To solve all these a complete examination of the whole opening-tree should be done starting from the leaves of the tree and going up all the time until we end to the starting opening moves. In that way going backwards(that's the meaning of backsolving) we find the best value(+-,-+, ++-, --+,etc) of each node.....

7. Heinäkuu 2006, 15:20:10
nabla 
Otsikko: Re: Ambiguous Chess- Brainking games until now, opening probabilities.
Chicago Bulls: OK I understand, I suppose that this has be done for chess openings database, but I had never seen it before. Now, it seems clear that it requires a great number of high-level games, and I don't think that we have either of these in Ambiguous Chess yet.

11. Heinäkuu 2006, 17:55:07
Anencephal 
For statistics lovers:

Top 10 ambiguous players

All


11. Heinäkuu 2006, 21:56:23
Chicago Bulls 
And where exactly are the top 10 Ambiguous players in that page? LOL!

12. Heinäkuu 2006, 05:20:09
Anencephal 
Otsikko: Re:
Chicago Bulls: Sorry, it's generated by a filter to just include the games of 10 current top rated(provisional or stablished) ambigous chess players on this site.
just 159 games and 51 are nabla's games

12. Heinäkuu 2006, 13:30:27
Chicago Bulls 
Muokannut Chicago Bulls (12. Heinäkuu 2006, 13:31:20)
Oh OK. And one note: The pieces from the site http://h1.ripway.com/sanjaab/bitmaps/ do not appear at all, so in the page you provided for Ambiguous Chess statistics i can't see a board with pieces. I suggest you to put the pieces from the following site(do not click it as nothing will happen):
http://www.marochess.de/php/chesspieces/

And you can choose the desired piece to include in your code for the board position with the following way:
After http://www.marochess.de/php/chesspieces/
put CPn.gif
With:
C = W or B for white or black color piece
P = Q or K or R or B or N or P for Queen or King or Rook or Bishop or Knight or Pawn.
n = a number from 1 to 8 for each piece set that matches your size of the board. Of course if you use 1 for example for black rook then you will have to use n=1 for all other pieces too.....
n=1 is a good choice by the way.....

For example http://www.marochess.de/php/chesspieces/WQ1.gif produces the image of the white Queen from set 1.

12. Heinäkuu 2006, 21:18:20
Anencephal 
Otsikko: Re:
Chicago Bulls:The program(Scid) has nice graphics for itself. I was lazy so didn't upload them or didn't modify the produced file to do your suggested trick. It's the normal start position.

chess database programs does a fine enough job with ambiguous chess

13. Heinäkuu 2006, 14:41:16
BlueJ 
Otsikko: Bug in ambigious chess
I already let Fencer to know this bug. But FYI also.

When opponent piece is about to be promoted, I can select pawn, I can select the piece that it will be promoted to. But then I can not finish my move. J

13. Heinäkuu 2006, 18:08:38
Horseman 
Otsikko: What about this variant?

14. Heinäkuu 2006, 17:26:22
Fencer 
Otsikko: Re: Bug in ambigious chess
BlueJ: A move must be finished by marking a square for your own piece.

23. Elokuu 2006, 18:42:38
Bwild 
Otsikko: Fast Legan Tourny

27. Elokuu 2006, 16:40:47
goodfoods 
Otsikko: Atomic Chess teams
where are all of the Atomic Chess teams from fellowships we need more competion

3. Syyskuu 2006, 16:54:10
goodfoods 
Otsikko: Re: Atomic Chess teams
Marfitalu: i have but that's the problem, there are not enough teams out there the Wombats have disappeared and there are only 4 other teams

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