Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: Hrqls , coan.net , rod03801 
 BrainKing.com

Board for everybody who is interested in BrainKing itself, its structure, features and future.

If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).

World Of Chess And Variants (videos from BrainKing): YouTube
Chess blog: LookIntoChess.com


Messages par page:
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Cavalier.
Mode: Tout le monde peut poster
Recherche dans les messages:  

<< <   92 93 94 95 96 97 98 99 100 101   > >>
14. Octobre 2011, 13:47:40
Aganju 
:-) and I caught it. Easy with the amount of time I spent here...

14. Octobre 2011, 13:40:17
Fencer 
Sujet: Re:
Aganju: Since I made a quick restart, it was probably down for about 15 seconds.

14. Octobre 2011, 13:38:29
Aganju 
Was brainking down minutes ago? I got the message 'server could not be found' for a while, and it was not my network.

14. Octobre 2011, 11:58:11
Fencer 
Sujet: Re:
MadMonkey: Let's try it now.

14. Octobre 2011, 11:19:04
MadMonkey 
Fencer, a few weeks ago a few of us spoke about the 'Move and goto....' options

I think you said the ones we asked for were the easy ones to do, any idea when they will get done please

12. Octobre 2011, 15:46:45
Gabriel Almeida 
Sujet: Re: I propose the following...
gogul: And I'm portuguese, so... I simply don't use "payment" at all!

12. Octobre 2011, 09:40:37
gogul 
Sujet: Re: I propose the following...
ketchuplover: Which infrastructure should we use to that? I still don't use online payment :)

9. Octobre 2011, 19:05:33
Vikings 
Sujet: Re: I propose the following...
ketchuplover: bad Idea, much of the income comes from the advertizement reaching a large number of players, like pawns, so there would actually be an income drop even if there were to be a %25 increase inpaid membership

9. Octobre 2011, 16:13:33
Aganju 
Sujet: Re: I propose the following...
modifié par Aganju (9. Octobre 2011, 16:14:33)
ketchuplover: I think you'd lose 95% of players immediately, and another 99% of potential new players - if I come to a website the first time, and they want money to start with, I just close the page. I don't pay money for things on the web, as there is always somewhere you can get it for free. I think most others would do so.

And having so few players suddenly results in the same people playing everwhere, which is boring, so more people leave. RIP.

Just my take of it.

9. Octobre 2011, 14:39:24
ketchuplover 
Sujet: I propose the following...
Divide membership income by number of active members. Lower membership cost to $0.25/yr above that figure. Drop free membership. Thoughts?

9. Octobre 2011, 05:37:03
ScarletRose 
Sujet: Re:

xarmanhs:  If you are wanting quick games you either have to play against someone you have prearranged that type of fast play up with.. or you can visit sites such as Pogo.. I would hope though that someone would be able to play the faster game set here so you can get to know this site.. I am not currently in a position at this time to play.. since I am visiting my family and am on just briefly..


Also.. some peeps will start numerous games to feel as they are playing fast..


8. Octobre 2011, 02:36:25
rod03801 
Sujet: Re:
xarmanhs: Your best bet would be to find someone who would agree to play a game to completion with you.

There is also the Fischer Clock timer, but that still isn't quite what you are looking for, I think.

Being a turn based site, it is really the "norm" to play hours/days per move, though.

8. Octobre 2011, 02:23:03
xarmanhs 
i am sorry for buggin you but i am new and i would like to know if there is a way to play quicker any game i want. without waiting hours per move or something like that,,

3. Octobre 2011, 13:13:00
Gabriel Almeida 
Sujet: Re: Paying Membership Special Offer?
furbster: Ok, ok... I'l accept your offer... thank you! :D

3. Octobre 2011, 12:50:34
furbster 
Sujet: Re: Paying Membership Special Offer?
Gabriel Almeida: aha i can donate it to somebody who isn't :p

3. Octobre 2011, 12:48:22
Gabriel Almeida 
Sujet: Re: Paying Membership Special Offer?
furbster: Hummm... you're a Black Rook... wanna be member for "2 eternitys"? :D

3. Octobre 2011, 12:08:33
furbster 
Sujet: Re: Paying Membership Special Offer?
fukuhara: Yeah the bulb codes haven't been used for a while, i still need to catch two of them! :o)

26. Septembre 2011, 07:12:20
fukuhara 
Sujet: Paying Membership Special Offer?

When will be the  next such campaign take place? I look forward to Easter Egg campaign or Christmas campaign.


26. Septembre 2011, 00:21:20
Roberto Silva 
Sujet: Re: Calendar
happyjuggler0: Good suggestion, except in point 3 you need to check when your opponent made his last move, as that's when your clock starts ticking

25. Septembre 2011, 20:11:12
happyjuggler0 
Sujet: Re: Calendar
rod03801: If you have a game with time remaining in the red (i.e. less than an hour left), I suggest the following:

1) Open up the game.

2) Check the time limit per move. Let's say that in this case it is 2 days.

3) Check when your last move was made. This should be under your name on the board and say something like "Last move: 25. September 2011, 10:59:24".

4) Add the time per move to that time listed under step 3. In this case, add 48 hours.

5) If the time under step 4 is in the future, you haven't used vacation time in that game.

6) If the game you just checked has for example 15 minutes left, and you have another game that has a time left per move that is less than 75 minutes, you should check that game too under steps 1-5. The reason is that it may already have gone into vacation time and had 1 hour added to time left to move.

All of the above should also take into account weekend time. Fischer clocks make things even more complicated if they add extra hours for each move made. Good luck in that case....

25. Septembre 2011, 05:02:37
rod03801 
Sujet: Re: Calendar
Aganju: I BELIEVE I used to be able to look at the old calendar, and see that a vacation day had been used. Of course that is a bit more complicated now that we have vacation hours. (Which I think is an awesome change, and very clever!)

25. Septembre 2011, 04:47:08
Aganju 
Sujet: Re: Calendar
rod03801: I did not get your point at first; now I did.
I don't think there is any such log right now.

25. Septembre 2011, 04:35:02
rod03801 
Sujet: Re: Calendar
Aganju: Like I said, I don't "keep track" of what it was before.

25. Septembre 2011, 03:53:45
Aganju 
Sujet: Re: Calendar
modifié par Aganju (25. Septembre 2011, 03:54:22)
rod03801: Go under My Profile on the left, in the center grey block is a line:
'Vacation days left: 31 days 8 hours - using the automatic vacation' or so.

25. Septembre 2011, 01:59:24
rod03801 
Sujet: Calendar
I understand the calendar was taken away, since all vacation is automatic now. However, is there any way to see when some vacation has been used? (I don't really keep track of my "vacation time balance")

Not a big deal.. But I had a game down to 1 hour, so I was curious if I had ended up using vacation time at all today. Just curious if there's any other way now for me to know. (besides keeping track of my time balance)

24. Septembre 2011, 16:19:25
Mort 
modifié par Mort (24. Septembre 2011, 16:20:50)
Is the bug with Quicktime and the sound while playing poker here (firefox used, it use to be fixed quickly!!) going to be fixed?

Or are we all supposed to go here now??

23. Septembre 2011, 14:49:46
Aganju 
Sujet: move and go to
while this topic is discussed:
I think basically all of them are only useful for a while, and then another one is better. I'm finding myself switching between them very often; so what I would really like is the setting:
'go to next game of this type, if none found go to game of similar type, if none found go to next game.'
that way I could go through my 150 moves without ever changing the setting, getting the games presented in a useful sequence, grouped by game type and game (first all Backgammon games, then all Nackgammon, etc.)

I understand that this is a bit more complex, but I could imagine that such a setting would be nice for a lot of people?

22. Septembre 2011, 05:39:29
Aganju 
Sujet: Re: Move and go to
rod03801: I tried to use it recently, and would consider it useful.
But I can live without it.

22. Septembre 2011, 00:55:34
rod03801 
Sujet: Re: Move and go to
MadMonkey: I used to use that one once in a while (go to game with most moves). It was nice for playing games that were LIKELY to be near the end. (To help lower number of games I had going)
I haven't used it in a long time though. I had actually forgotten about it.

21. Septembre 2011, 21:13:50
MadMonkey 
Sujet: Re: Move and go to
Aganju & rod03801: Thanks for letting Fencer (and me) know, i could not test them as i don't have any running

Fencer: I would think it was one of the least used anyway

21. Septembre 2011, 20:59:31
Fencer 
Sujet: Re: Move and go to
MadMonkey: Go to game with most moves will be removed for performance issue reasons. Everything else can be done.

21. Septembre 2011, 20:08:06
rod03801 
Sujet: Re: Move and go to
Fencer: Next Fischer Clock works great too. I use it all the time.

21. Septembre 2011, 20:06:55
Aganju 
Sujet: Re: Move and go to
MadMonkey, Fencer: 'next gam with no vacation' works fine, I used that a lot the last weels.

21. Septembre 2011, 16:25:06
MadMonkey 
Sujet: Re: Move and go to
modifié par MadMonkey (21. Septembre 2011, 21:15:11)
Fencer: OK, from the games i have, i have tried to test all of them, but there are some i could not (Games with no Vacation, Fischers Clock etc..)

These ones here, just pick the next game on your list, rather than what they should do

Goto Team match
Goto Message Box
Goto Discussion Board
Goto tournament
Goto Game with most moves - Getting removed
Goto list of online opponents

Hope that is all, but i imagine somebody will find something else weird lol

edit: no Vacation & Fischers Clock confirmed working

21. Septembre 2011, 15:55:38
MadMonkey 
Sujet: Re: Move and go to
Fencer: thats all i tried, as its the one i use most ...now i have put the shopping away, i will give them all a test lol

21. Septembre 2011, 15:47:57
Pedro Martínez 
Sujet: Re: Move and go to

21. Septembre 2011, 15:37:51
Fencer 
Sujet: Re: Move and go to
MadMonkey: Ah, that be easy. Anything else?

21. Septembre 2011, 15:05:01
MadMonkey 
Sujet: Re: Move and go to
Fencer: Yes, it used to go to any game, Team Challenge Match OR Team Tournament Match

21. Septembre 2011, 12:30:57
Fencer 
Sujet: Re: Move and go to
MadMonkey: What should it do, exactly? Just go to the first game that belongs to a team match?

21. Septembre 2011, 11:34:34
MadMonkey 
Sujet: Re: Move and go to
Fencer: OK, looks like a (Bug)

If you are playing any normal game (single player Tournament or otherwise), and you say got next Team Match, it just picks the next game in line.
If you are in a Team Match game, and you say got next Team Match, it seems to pick the next one, UNTIL you try to do it again, it just jump out back to Main Page.

That is VERY much as the same in Messages when you Delete & goto next, it only does it once then jumps out back to Main Message page Hope that info helps track the problem down

BRB (goto go shopping lol)

21. Septembre 2011, 11:27:51
MadMonkey 
Sujet: Re: Move and go to
Fencer: I tried it twice, and it just went to a game...will check what sort of game/Tournament, BUT it was nto a Team one...will go and check

21. Septembre 2011, 11:19:06
Fencer 
Sujet: Re: Move and go to
MadMonkey: That works, doesn't it? It selects a next team match game. Not always from the same team match, though.

21. Septembre 2011, 10:51:54
MadMonkey 
Sujet: Re: Move and go to
Fencer: Next Team Match game

21. Septembre 2011, 09:34:39
Fencer 
Sujet: Move and go to
Move and go to next game with online/offline/friend opponent should be working again. Hopefully.

17. Septembre 2011, 09:24:02
Fwiffo 
Sujet: Re: What's on your mind?
I would have preferred the black box message to appear BEFORE I clicked "submit move" though. Now it feels I'm laughed at instead of warned.

16. Septembre 2011, 11:06:14
MadMonkey 
Sujet: Re: What's on your mind?
wetware: lol....see, we need a Like button here...i think the same some days

16. Septembre 2011, 03:16:30
wetware 
Sujet: Re: What's on your mind?
Fwiffo:  I need a feature like that: a message box that pops up and asks "What are you thinking?"

16. Septembre 2011, 02:04:40
rod03801 
Sujet: Re: What's on your mind?
Fwiffo: Sounds like some sort of adware? No? Maybe time for a scan? The computer discussion board has some recommendations at the top of the board.

Regardless, no, it doesn't sound like something you should purposefully be seeing.

15. Septembre 2011, 23:50:26
Fwiffo 
Sujet: What's on your mind?
When I captured a pawn with a rook a black box popped up asking me "What's on your mind?". Do others have similar experiences?

15. Septembre 2011, 09:33:05
Thad 
Sujet: Re: Limit players to one game against me at a time
Fencer: Thanks for the info. Good to know I'm not losing it and remembering something that never was! I hope the feature returns soon.

<< <   92 93 94 95 96 97 98 99 100 101   > >>
Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2024 Filip Rachunek, tous droits réservés
Retour en haut