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If both you and your opponent agree to restore the game, have the person (who did not time out) send a message to Fencer with the game number asking for it to be restored & Fencer will usually do that.
I see now what you are saying..
I tried what you said. I also noticed that when I entered back in with my password, that on any backgammon games I viewed as a guest, I could still see my opponent's next roll.. and ONLY on those games I had viewed as a guest.. interesting..
I, too, thought that the roll was decided when the player clicked on the game... but maybe I just assumed that, because that is the way IYT does it, I believe..
I don't know...that's what i was asking..why can't I see it if i just click on the game after I send it.. but if I log back in on the guest mode I see what the other player has for dice next turn...It's not a big deal really....I was just asking why it's hidden on my game after I send it..I don't see anything but the dice i just used
i've noticed that since the new site arrangment the dice are being rolled by the opponet player at the end of their turn...but yet i can't see them and what they got unless i log out and enter in the guest mode looking at the players list and my own profile page of games....what's up with that...why the can see it one way.. but not the other...almost like somebodys trying to hide something ...i would prefer the old way and roll my own poison but that's just me...i was just wondering why it's hidden unless i go through all the extra clicking to see what they got for dice next move
or sometimes it's just the fall of the dice that rules how long a game of it lasts ..ie..my game with Molly..game# 19907...her moves and my bad luck were a killer combination in that game
It can be over as quickly as 40 or 50 moves (or even sooner) if one player is far better than the other. It really only lasts hundreds of moves with fairly evenly matched opponents.
Wow Kevin, your are quick with the diagnostic figures! You kinda shocked me w/them ... i.e., so this game CAN go on ... & on ... & on ... & on ...
Yikes!!
[:^)
So tell me, do AB games play out like this as a rule or is this game just an anomaly? I've never played Anti Backgammon before**this is my 1st effort at one**hence the reason why I'm asking.
Thanks for your time Kevin & just in case you were wondering, I did message Fencer & advised him of this game.
To BuilderQ: I stand corrected ... thanks!
NOTE: Even though game #58278 may be a long one, it shouldn't be construed as being a 'bad thing' for my opponent & I. DesertStarr & I are having fun w/it!
Well with 635 moves completed in about 15 months - that's a move about every 17 hours (more than one a day). With evenly matched opponents, this game can take literally years and several hundreds of moves to complete.
Renee, I can't believe you are still in a game that long. I dont' even know how it is possible. even if you put it on the longest time between moves. well maybe then. have you asked the other person why it is taking them so lone between moves. I would delete it and start a new one , especially if it is a 3 game match. You will be asenior like me when you finish.....lol
Just curious ... what is the longest Anti Backgammon game here on record, assuming that stats have been kept. I'm currently playing in a AB game (#58278) that started well over a year ago on 3/25/03! This also is a 3-game match & judging by the length of this one, I'll probably be old & in a rocking chair when I finally see the match won, one way or the other! LOL!
Please advise ... Thanks!
Omega Lady ~ Renee
I would think 16 could be possible with "bad" moves by the other players - since the other player could quickly open up the board and let the quick player start using double 6's all rolls instead of double 5's/3's.
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My shortest games was 0 moves - other player ran out of time! :-)
Well the asnwer to the theoretical question of what is the shortest game possible in Backgammon can't be answered, since the question is not well defined.
It is not, because we have to say if a "pass" move is considered as a move or not, we have to exclude resignation (of course!) of a player, we must care only for single point games and not include doubling cube(of course again!).
So if we consider the "pass" move as a move for a player, and not take into consideration the resignation and doubling cube options, then the shortest possible game WHICH IS ALSO LOGICAL (meaning it doesn't contain bad moves) must*** be the following 17 moves@@@ game:
*** I say must, because it hasn't been proved.
@@@ A move is defined like the move each played does, and not like a sequence of 2 moves, that of one player and that of the other.
(The above game was given/invented by Kit Woolsey i think.)
Many more 17-move games can be found with the above restrictions(With many bad moves though). I have once read that the shortest game possible with the above restrictions is 16 moves but i haven't seen the game and also many disagree with this claim. I don't know. Does anyone else knows?
♫ ok i used the wrong method , same code 9835 though , press shift and 7 to get & then this # then 9835 ( 9835 without the space) it stays this code untill sent. ♫
IMupChucKing, that is a really good question about the record for a completed game with the least amount of moves (turns). My fastest completed game is 16 moves. And that is out of 932 games.
Oh Cariad, i remember this game. I will never forget it :-)
How did you posted the music notes?
As for the pips, i'm obsessed with numbers and statistics so i keep record every possible thing. Like pipcount and number of doubles, effective pipcount and doubles, for me and my opponent. One amazing thing is that in 150+ games i played here so far, i or my opponent had only one time the same dice two consecutive times. So(and for other reasons) the dice of Brainking is not what i could call "random random" but "symmetrically random" meaning it is random, but you don't need a great number of rolls to see that a given dice number (for example 35) has a probability 2/36 to happen(or 1/36 for doubles). I would guess that 1800 rolls are enough to have for all possible 21 rolls, an error from the theoretical probability value of 2/36 (or 1/36 for doubles), 10 times smaller than the same error would occur on 3000 games of my real(live) games. That means the Brainking dice is very normal obeying in the probability laws much more precisely from the real life dice.
No. In Backgammon there is skill and luck. One can win games with luck and no skill or with skill and no luck or having both luck and skill.
You say that someone must have luck to outplay another. This is not true. He can do this if he has the ability/knowledge/skill even without much luck.
What i meant was that the quality of moves i played was much better than my opponents, but the luck they had was enough for them to win me. Despite the fact that i was playing the best moves while they played wrong, the dice for them was MUCH better.
As i've said my pipcount number of my first ~60 games was 86% of the pipcount number of my opponents. That was VERY strange. Now after 120+ games, i calculated it again and it is 96% of my opponent. A logical value.
Can you please explain one thing to me ?
How can a person say "I hate when i'm outplaying my opponent and the dice decides that he should win!" The dices are part of the game and I don`t think that you are outplaying the opponent without the dices,,,,,
Grrrrrrr... I would suggest that the 66 and 55 must be removed from the possible rolls here:)
I hate when i'm outplaying my opponent and the dice decides that he should win! In my games here i have a dice-number about 0.86 of the opponent until now. This is amazing and one can easily say that Brainking dice hates me!
Grenv is precisely correct. This raises the question whether one who knows the rules should play by them, even when ignoring the rules gives him a better outcome.
I have gone both ways on this question, but lately I have decided to make the "really" correct move, rather than the move that is legal only in "brainkinggammon".
If the larger number is not playable at all, you are allowed to play the smaller.
You are NOT allowed to play ONLY the smaller if you could have moved the larger, or both, some other way.
This rule is NOT supported here, so we are really playing brainkinggammon, rather than backgammon. I understand that it is a bug that was prioritized low, presumably because the owner of the site is not a big proponent of the game?
For the same reason the doubling cube, which is essential to a real game, is not here either.
If backgammon is your main game go to another site.
ok, i forgot which board they were talking about using only one dice and this site doesnt support the real rules of backgammon.. (which board was it that Harley said take it here?) i tried all on my list.. anyway, i hope this is going to be answered.. i just learned this game on this game site, so i didnt know any other rules, so all you gammoners who play by the rules, if ive ever used a dice wrongly, hey, i didnt know!! so now i have a ?
i just played a turn where i was booted to the bar, my turn came up and my dice were a 1 and a 6. the larger of the 2, (the 6) was not a playable number, but i was able to get out on the 1, was that legal by the rules of backgammon, or just something allowed here?