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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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14. Septembre 2005, 00:44:39
WizardII 
Sujet: Re:
Backoff:
How would you fit the boards on device the size of a cell phone?

14. Septembre 2005, 00:13:52
Backoff 
I would like to beable to use this site on my cell phone. I'll be looking for that feature soon!!!

13. Septembre 2005, 22:12:26
WhiteTower 
Sujet: Re: Unsorted list
Fencer: And the simple implementation of a few <option=999>-----------<etc.> additions to the HTML code is scheduled for...?

13. Septembre 2005, 20:35:36
WizardII 
Sujet: RSS Feed of Pending Games
It would be nice to get an RSS Feed of pending games, that way I could see what is pending each time my RSS Reader polls.

13. Septembre 2005, 14:26:37
Fencer 
Sujet: Re: Unsorted list
WhiteTower: Separator is a good idea.

13. Septembre 2005, 14:26:07
AlliumCepa 
Sujet: Re: Unsorted list
Fencer: You know best, man.
Anyway, here is another (annoying) idea: Make two Drop-down lists next to each other:
1st - TypeOfTheGame, and 2nd - GameVariant

PS. Alright, alright - I shut my mouth!

13. Septembre 2005, 14:25:36
WhiteTower 
Sujet: Re: Unsorted list
Fencer: How about the separator idea?

13. Septembre 2005, 14:16:35
Fencer 
Sujet: Re: Unsorted list
AlliumCepa: Works nice in English. Can be a big problem in other languages :-) That's the way I look at everything since I started to extend the multilingual support. What was a trivial change before, can be a more sophisticated problem now.

13. Septembre 2005, 14:15:13
cariad 
Sujet: Re: Unsorted list
AlliumCepa: Good idea.

13. Septembre 2005, 14:13:57
lukulus 
Sujet: Re: Unsorted list
AlliumCepa: It looks nice.

13. Septembre 2005, 14:09:31
AlliumCepa 
Sujet: Re: Unsorted list
WhiteTower: Never mind - it is not THAT important. I can live with the current list. Not big deal. Sorry for asking, it was just an idea. Didn't intend to cause a trouble.

13. Septembre 2005, 14:07:06
WhiteTower 
Sujet: Re: Unsorted list
AlliumCepa: ... Separators in the list would work in that case, if they can be implemented ... Fencer?

13. Septembre 2005, 13:47:37
AlliumCepa 
Sujet: Re: Unsorted list
Fencer:
Yes, I understand that. But how about a list like this:
Chess
Chess, Chinese
Chess, Japanese
Chess, Corner
...
Line4
Line4, Anti
...
Backgammon
Backgammon, Anti
Backgammon, Race
Backgammon, Crowded
...

And so on. You will have it listed by game type AND it will be more readable.

13. Septembre 2005, 13:30:57
Fencer 
Sujet: Re: Unsorted list
AlliumCepa: The games are grouped by their types.

13. Septembre 2005, 13:15:27
AlliumCepa 
Sujet: Unsorted list
When I visit someone's Profile page and I wish to invite the person, there is a text at the bottom:
"Invite XXX to a game of" [Drop-down menu] [Send buton]
It would be much easier to find the type of game I want to play, if the games were listed in alphabetical order. Can it be done?

13. Septembre 2005, 08:46:15
paco 
Sujet: The game of GO
I would very much like to see the game of Go at Brainking. Just now I noticed another post about GO. Add mine to it. :)

13. Septembre 2005, 07:14:43
headius 
Sujet: Re: Go/Weiqi plans?
Salkkuman: I agree, I'd hope those three popular sizes are included. I imagine the hold-up is that writing a Go game implementation is a lot tougher than writing one for chess, since pattern recognition is such a big part of the game. I'd be willing to help, if that's possible :)

12. Septembre 2005, 19:29:11
Spirou 
Sujet: Re:
reza: No need for an option, you could copy the elements of your profile in the "description" box.

12. Septembre 2005, 18:50:39
Expired 
modifié par Expired (12. Septembre 2005, 18:55:21)
I want to ask for an option that allows us to give others the permision to see our personal info such as birthdate, address and e-mail address. Not that we can have the ability to choose whom we want to be able to see them and whom we don't but that if we want ALL to see it or not.

I want others to be able to see my personal info.


12. Septembre 2005, 17:37:54
dameningen 
Sujet: Re: Go/Weiqi plans?
Is it going to be 19x19? For me it is a lot more important than smaller like 9x9 and 13x13. Or all of them. And how you have thought komi the handicap given white?

12. Septembre 2005, 01:41:09
Vikings 
Sujet: Re: Auto Pass Answers
playBunny: you just go ahead, ,we will see where it gets you

12. Septembre 2005, 01:35:42
playBunny 
Sujet: Re: Auto Pass Answers
BIG BAD WOLF: I can find compelling reasons refuting each of those points. Good job I'm not feverish to gnaw that bone.

11. Septembre 2005, 21:29:26
grenv 
Sujet: Re: Leaving a tournament
rod03801: I get that now, my mistake.

11. Septembre 2005, 21:27:27
rod03801 
Sujet: Re: Leaving a tournament
modifié par rod03801 (11. Septembre 2005, 21:28:26)
grenv: It wasn't advertised as being a fast tournament of Espionage. It was a tournament of the game Fast Espionage. (Which is only called "fast" because you get 4 moves per turn, instead of 2.)
22 day time limit is far from fast! lol

11. Septembre 2005, 21:22:28
Fencer 
Sujet: Re: Leaving a tournament
grenv: You cannot.

11. Septembre 2005, 21:21:20
grenv 
Sujet: Leaving a tournament
So, I joined a tournament labeled "Fast Espionage" mistakingly thinking ti would be fast, but actually it has an almost unlimited time limit, and nobody has moved in several days. How can i be removed from this tournament?

I would like to be able to delete all the games or something like that.

11. Septembre 2005, 18:12:48
coan.net 
Sujet: Auto Pass Answers

11. Septembre 2005, 18:08:19
cariad 
Sujet: Re: Automatic pass option for the move
grenv:

11. Septembre 2005, 18:05:02
Expired 
Sujet: Re: Automatic pass option for the move
grenv:

11. Septembre 2005, 18:04:08
grenv 
Sujet: Re: Automatic pass option for the move
Marfitalu: What an original idea!

I'll leave it to someone else to explain this one.

10. Septembre 2005, 13:15:04
inpassant 
Sujet: Re: Capablanca Chess
chessmec: Thanks!

10. Septembre 2005, 12:55:33
votacommunista 
Sujet: Re: Capablanca Chess
naughtypawn: http://brainking.com/game/News - 26.08.

10. Septembre 2005, 12:27:01
inpassant 
Sujet: Capablanca Chess
When will be ready the Capablanca Chess?

9. Septembre 2005, 22:06:40
Orlandu 
Sujet: invite page
I think there should a accept all or decline all button...

9. Septembre 2005, 21:29:53
headius 
Sujet: Mobile BK?
I'd love to be able to play BK on my phone. Currently, though I can load up the main page a log in, the subsequent screen comes up blank. I'd love for this to work, and would certainly help debug and test it.

9. Septembre 2005, 21:10:57
eagle eye 
Sujet: Re: Go/Weiqi plans?
headius: IYT has it, so you can play there for awhile :)

9. Septembre 2005, 20:10:44
dameningen 
Sujet: Re: Go/Weiqi plans?
headius:
I like go also

9. Septembre 2005, 19:44:40
rod03801 
Sujet: Re: Go/Weiqi plans?
headius: Yes, there are plans to add GO. :-)

http://brainking.com/game/Board?bc=1&ngi=391153

9. Septembre 2005, 18:57:37
headius 
Sujet: Go/Weiqi plans?
Are there any plans to add Go/Weiqi to the site? It seems like a major omission given the broad popularity of Go throughout the Asian world (and its growing popularity abroad). Most of the rules are logically simple, though I can appreciate the complexity of pattern recognition required. Brainking does, however, already have working board and piece a la Pente...all that's needed now is the code for Go, which I'm sure could be found in the public domain somewhere.

Are there plans to add Go to the site?

9. Septembre 2005, 18:53:57
headius 
Sujet: Xiangqi pieces
I'm playing a chinese gentleman in a game of Xiangqi, and I know he would prefer using traditional pieces. Unfortunately the current implementation of xiangqi here only has westernized pieces. Perhaps the pieces on wikipedia (GPL-like reuse license) could be added to the system for use on Xiangqi? A good start would be http://en.wikipedia.org/wiki/Xiangqi#Pieces, where can be found some attractive piece images.

9. Septembre 2005, 16:30:11
redsales 
as a side note, I took advantage of perpetual and hated myself for it. couldn't sleep for a week. Forbidding it will absolve me and save my immortal soul.

9. Septembre 2005, 16:28:53
redsales 
Sujet: Jungle
Fencer, given the popularity of xiangqi and shogi and their accompanying rules of being forced to break off perpetual check, I think it's high time the lack of perpetual move rule was applied to jungle. It's actually a great game, but it is too easy to draw games even with severe material imbalances. The only reason it doesn't have it is that it is treated as a kids' game in China and kids usually don't have the wherewithal to get pissy about draws like I am getting now.

9. Septembre 2005, 01:14:30
Thad 
Sujet: Re: Rematch game parameters
Walter Montego: I meant that it's a feature that surely should be added. ;-)

8. Septembre 2005, 23:17:41
Walter Montego 
Sujet: Re: Rematch game parameters
Thad: I hope that you are right, but I have the feeling that it is harder to add than that. I suppose it depends on how it is linked back to the previous game. Maybe you're right and it'll just take a little table look up from the old game that is linked through the names already.

8. Septembre 2005, 21:14:59
Thad 
Sujet: Re: Rematch game parameters
Walter Montego: Yes, this is a no-brainer feature to add.

8. Septembre 2005, 20:17:34
Walter Montego 
Sujet: Rematch game parameters
When I've finished a game and my opponent and I are going to play a rematch I would like the game parameters from the just completed game to appear in the "Invite and create new game" page if I used the link from my message box with my opponent's handle for the invitation instead of having the default settings.

7. Septembre 2005, 19:39:45
Thad 
Sujet: Re: Tournament play
furbster: Yes, that was obviously incorrect. Was I typing too late at night? ;-)

Here is a good example of why additional rounds should be played:
http://brainking.com/game/Tournaments?tri=25594

I hate the idea of having two tournament winners listed. If we are both winners, then we should be listed as co-winners. Which means Fencer would have to create a new category, Tournament Co-Wins, and check each player's tourney wins to see which are actually co-wins. Obviously not worth it.

In the tournament above, why not at least have a third round with just me and the opponent I tied with in the previous round? I can understand how some players would prefer not to play a fourth round, if the third should also be a tie, but as long as the next round is not a repeat of the previous, I see no reason why the round should not continue.

Of course, if you allow both players to advance from this round, I think you must do it in early rounds also for the sake of fairness.

As others have said better than I, we should only use tiebreakers when there is a specific reason, before a deadline or something like that. None of wich we really have here at BrainKing.

Thad

7. Septembre 2005, 14:35:09
grenv 
Sujet: Re: Tournament play
kleineme: I still don't believe that one game is more important than another in a round robin. Tie breaskers are unnecessary unless you really need to find a winner.

7. Septembre 2005, 09:28:50
kleineme 
Sujet: Re: Tournament play
modifié par kleineme (8. Septembre 2005, 09:23:54)
Pioneer54: "it makes sense to give the section or title to the player who has beat the one he tied with"

totally agreed, that's what I suggested in one of my previous posts

"I believe the S-B should remain the standard."

I dare to disagree with this one though, because in larger tournaments the SB does not necessarily honour the one who has beaten the one he tied with. If he has lost against the two runners-up and his adversary has "only" lost against the bottom player, then the SB will be in favour of the one who has lost the direct match.

Of course this is usually not relevant in small tournaments like those played on this site ;)

Addendum: though you can even construct a corresponding six-player-tournament:
R 1 2 3 4 5 6 Pts SB
1 x 0 1 1 1 0 3,0 7,50
2 1 x 0 0 1 1 3,0 7,00
3 0 1 x = = = 2,5 6,25
4 0 1 = x 0 1 2,5 5,75
5 0 0 = 1 x 1 2,5 5,25
6 1 0 = 0 0 x 1,5 4,25

Rather improbable, but still possible...

7. Septembre 2005, 09:21:23
furbster 
Sujet: Re: Tournament play
Thad: one section, and both players didn't play each other? Hmmmmmm!!

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