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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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23. Avril 2005, 14:51:17
Chessmaster1000 
modifié par Chessmaster1000 (23. Avril 2005, 14:56:04)
Become a Knight or Rook and the truth will be revealed...........
∗141∗ is something like a man behind the bars of a jail......

23. Avril 2005, 14:49:10
Fencer 
Sujet: Re: 2 in 1
pauloaguia: 1) It's a face behind prison bars.
2) Sure, later.

23. Avril 2005, 14:41:51
ClayNashvilleTN 
Sujet: Re: "WORLD CHAMPION"
pauloaguia: That means everyone that wanted to know who they were, would have to look at every single profile on BK to find out?

That could be very time consuming.

23. Avril 2005, 14:22:32
pauloaguia 
Sujet: 2 in 1
1. Can someone tell me what type of smile a (141) is? I already saw it in two messages and in both of them it could either an insult or a joke or I'm being teased to look for a smile that just doesn't exist - I don't know. And I'd like to.

2. Can the smile list be updated automatically whenever new smiles are added? I can live with not seeing the smiles in realtime, but if people keep sending them to me in messages, I sure would like to know what they're talking about

23. Avril 2005, 14:12:54
pauloaguia 
Sujet: Re: "WORLD CHAMPION"
ClayNashvilleTn: You can already see if the player is ranked first in the game type by looking nextto his/her name. By the BKR there's always the ranking position.

23. Avril 2005, 11:19:57
Bry 
Sujet: Re: Re:
wayney: yes, I set them all up to be white. Apparently I've been told that the roll of the die determines who goes first so it doesnt matter what colour we play.

23. Avril 2005, 10:11:39
rod03801 
Sujet: Re: game ID
Vikings: The game ID # is right in the URL of the pond.
For example, in this pond:
http://brainking.com/game/Pond?g=159

It is pond #159.

23. Avril 2005, 05:03:39
Vikings 
Sujet: Re: game ID
Daniel Snyder: yes it would be nice to see them, I have a game that needs to be fixed, but it would be nice to send him the numbeer instead of the name

23. Avril 2005, 05:02:13
Vikings 
yes

23. Avril 2005, 05:00:35
wayney 
Sujet: Re:
Vikings: thanks
does that mean the black and white games would appear in a different group?

23. Avril 2005, 04:55:51
Orlandu 
Sujet: Re: game ID
Vikings: Ponds do have ID numbers... but are hidden... Maybe fencer could put the pond number to the left of the running and finished games list....

23. Avril 2005, 04:50:00
Vikings 
modifié par Vikings (23. Avril 2005, 04:51:54)
It is because he set them up for you to only choose black, or all the white games have been accepted

23. Avril 2005, 04:01:10
wayney 
Sujet: Waiting Games
I just noticed when I went to accept one of Bry's games in the waiting room that because the games are grouped together, I cannot choose either Black or White if he has both options in multiple games.
Is there a way around this?

23. Avril 2005, 02:25:40
OptimistMB 
Sujet: Re: "WORLD CHAMPION"
ClayNashvilleTn: Would there be provisional champions as well? I only ask because I'm currently the number one provisional champ in hyper backgammon

23. Avril 2005, 01:44:25
Vikings 
Sujet: game ID
Could Pond games be given game id numbers

22. Avril 2005, 23:27:21
ClayNashvilleTN 
Sujet: "WORLD CHAMPION"
Suggested feature: Pick the top BKR in each game type and declare them,"BrainKing's World Champion" Give then a special icon beside their name so everyone will know who they are at all times and there for receive the honor and recognition that they so rightly deserve?

22. Avril 2005, 22:28:29
AbigailII 
Sujet: Re: Conditional Moves
EdTrice: Yeah, and it would even be better if you can make a "permanent conditional": do an automatic pass if I can't play in backgammon, or when I lose the initial roll.

22. Avril 2005, 21:38:40
grenv 
Sujet: Re: Conditional Moves
EdTrice: I've also seen where you suggest a line and if the opponent agrees you fast forward the whole line.

22. Avril 2005, 19:46:14
coan.net 
Sujet: Re: Conditional Moves
EdTrice: That would be a good addition. For me, it's nothing I would ever use in Chess - but for many of the line games, I can see the winning game moves many moves before the end - and can usually map out what the opponent will do, and my move in advance.

22. Avril 2005, 19:10:30
Grim Reaper 
Sujet: Conditional Moves
This might be very difficult to implement, but it might be cool to have. In postal chess, there are so-called "conditional moves" that you can send. Essentially "if you go here, I go here" is sent with the move.

Maybe after you make a move, before you hit SEND, you can hit CONDITION. In so doing, you are allowed to make one move for the other side of the board, then hit a button, REPLY. At that point, it is your turn again, and you can make a move, then you hit SEND.

Your original move is sent, with no indication there is a conditional move attached. If your opponent makes the move you had specified with the condition, then your move is made instantly and automatically, and it is your opponent's turn to move again.

Just a thought.

22. Avril 2005, 15:52:00
Nothingness 
Sujet: exactly grenv...
i notice players log in when they are on auto vaction. you should be locked out from making any moves. If you do move your auto vacation should be suspended. Some people stall in tourneys so that they can see strategy. such as in 5line or espionage. you wait till those games are over then you can see tendencies and setups. By slowing the game down you can get a huge advantage.

22. Avril 2005, 04:11:18
plaintiger 
Sujet: further elaboration of the polls idea
modifié par plaintiger (22. Avril 2005, 04:14:11)
someone on the Feature Discussions board asked me to elaborate on how my idea for polls in the fellowships and discussion boards might work, and this is what came of that:

i'm thinking polls would appear on a separate page that was a sort of subpage of a fellowship's main page or its discussion board pages. in each fellowship there would be a link to the polls section, which would take the user to another page dedicated to polls and on which any polls that have been created for the fellowship appear. people would go there to vote in the polls and to create them or close them (provided they have sufficient privileges, of course).

polls could be a help to the big boss in choosing directions in which to take Her fellowship. finding out what the members want in there and stuff.

as regards privileges for the creation, editing, and closing of polls, my thought was that it would be for the big boss of the fellowship or the moderator of the discussion board to decide whether everyone could create, edit, and close polls, or only managers and the big boss/mod, or just the big boss/mod.

and i'm thinking that voting in the polls would work like it does in yahoo groups (and most other places that feature polls) in that you see the current poll results only after you've voted on that poll yourself.

a given poll might also be editable and closeable only by its creator...but then that raises the question of what happens if someone who created a poll leaves BK without closing the poll. we'd need a way for Those Left Behind to rid themselves of the thing if they wanted to...

21. Avril 2005, 20:50:21
grenv 
Sujet: Re: too much time for vacations
So if the game has a 3 day limit and you went on vacation after 2 days, when you come back there is still only one day left. This is how autovac should work.

Also autovac shouldn't be allowed if the player has logged in that day in my opinion, that invalidates the reason (emergency etc). If you're playing too many games timeouts are a fact of life.

21. Avril 2005, 20:17:33
OptimistMB 
Sujet: Re: too much time for vacations
BIG BAD WOLF: So autovacation would be useless for folks like me who play a massive number of games (currently in 60 but could imagine myself in many more than that). The first 30 games would get a one day free pass but the rest would crash and burn and if I'm out for two days I lose them all.

21. Avril 2005, 17:29:53
Summertop 
Sujet: Re: too much time for vacations
BIG BAD WOLF, Thanks.
I would like to hear Fencer's opinion/plans but there are times when he is just too busy to respond to small things like this. I don't like limiting it to a hard coded value. I really like it being based on the "Time per move". If there is only one day per move, using 4 auto vacation days is too many, if there is thirty days per move, go ahead and use all thirty vacation days. In essence, you could sacrifice vacation days to double the time per move...

21. Avril 2005, 17:23:40
coan.net 
Sujet: Re: too much time for vacations
Summertop: No, Fencer changed it awhile back so it does not act like a "vacation" day where an extra day is added to all games.

It is now a "no-timeout" day - and that will only add 24 hours to games that time out during that day. (so if you have 2 games ready to time out, one at 11:40pm, and the other at 1:05am the next day - it will take 2 so-called vacation days to make sure these do not time out.)

I believe Fencer likes the idea of only being able to use 4 or so auto-vacation days at a time, but just not put into place yet.

21. Avril 2005, 17:23:09
Hrqls 
Sujet: Re: too much time for vacations
Summertop: i dont see the problem of a total maximum of 30 days to be added ... thats just 6 weeks .. in total .. and the opponent probably doesnt want to use all of them at once (except in december) as he wont have anything left for the rest of the year

i only used 4 so far .. and i really needed them as i was in austria snowboarding .. it would have been bad if i only could have used 2 in my 2 day games

21. Avril 2005, 17:09:35
Summertop 
Sujet: Re: too much time for vacations
It is my understanding that When an auto vacation day is used, it essentialy extends the timeout date by 24 hours (1 day). If I have one game that uses an auto vacation day, does this effectivly add another day to ALL of my games?

I would like to see a max of consecutive auto vacation days be limited to the original "Time per move". For example, it the game was set up with 3 days per move, then the most consecutive auto vacation days used would be 3. After which you would lose on a time-out.

I understand that vacation days are there to be used, but is it really fair to ues them all against an opponent?

21. Avril 2005, 06:00:04
frolind 
Sujet: Timing out in matches
When someone times out in a game in a match, would it be an idea to let them time out from the entire match, and not just the current game?

21. Avril 2005, 03:42:14
Vikings 
three weeks on a 5 day time limit could be on move 3 without using any vacation, remember to add 2 days per week for weekends. thus a 5 day move can be a 7 day move

21. Avril 2005, 03:05:15
danoschek 
Sujet: Re: too much time for vacations
Nothingness: I second - games with more than
7 days per move reflection time need no weekend ... ~*~

21. Avril 2005, 03:03:13
danoschek 
Sujet: Re: deletion again
Nothingness: would be an option ... and about time ~*~

21. Avril 2005, 01:00:38
Nothingness 
Sujet: too much time for vacations
modifié par Nothingness (21. Avril 2005, 01:02:31)
some players with rook status can just essentially wait out a person forever with unlimited vaction time. im in a game where my opponent hasnt moved in over a week. on a 5 day limit per move. i suggest that you can only use auto vaction 1 time in a particlur game. or you must use up 7 days automatically. its this make 1 move wait 5 days then auto vacition 1 move then wait 5 days thatn auto vacation.ive been playing my opponent for about 3 weeks and still only on move 3.

20. Avril 2005, 16:16:24
Summertop 
Sujet: Blocked Users
The Friends list has a way to add a description to each friend (which is lost if you remove them from the friends list). This feature needs to be on the "Blocked users" list also.

20. Avril 2005, 14:41:41
Nothingness 
Sujet: deletion again
It would be first move done by humans, to be more specific.

20. Avril 2005, 13:03:53
Liquid 
Sujet: Re: more graphs
Fencer:

20. Avril 2005, 12:00:52
Fencer 
Sujet: Re: more graphs
Hrqls: Impossible. It's already overloaded.

20. Avril 2005, 11:07:08
Hrqls 
Sujet: Re: more graphs
Fencer: ok :) dont overload the database ;)

20. Avril 2005, 10:04:30
Fencer 
Sujet: Re: more graphs
Hrqls: The history of average BKR and win/loss ratio must be generated first.

20. Avril 2005, 09:57:12
Hrqls 
Sujet: more graphs
i love graphs! :)

would it be possible to add graphs about the average bkr (11 established games or more) and for the win/loss ratio (over 100 games) ?

20. Avril 2005, 06:24:20
rod03801 
Yes, the captain chooses who plays.

20. Avril 2005, 05:26:08
Grim Reaper 
you can choose who plays? suppose you want seeds 2,5,7, and 9?

20. Avril 2005, 04:27:29
frolind 
Sujet: Re: Feature?
EdTrice: The captain choose the required number of players from the the team when signing up for a tournament. The rest of the players are still members of the team, but are "sitting out".

20. Avril 2005, 04:05:38
Grim Reaper 
Sujet: Feature?
Would it be possible to temporarily have members of your fellowship teams "sit out" for a tournament? Like, perhaps, field your top 4 players and have the others "take a rest"? :)

20. Avril 2005, 01:13:08
danoschek 
Sujet: Re: deletion..idea
Nothingness: nice idea, but not perfect ...
i.e. in some line games the 1st move is done automatically ... ~*~

20. Avril 2005, 01:11:01
Nothingness 
Sujet: deletion..idea
simpy once the first move is made...game cannot be deleted.

19. Avril 2005, 22:52:40
Luke Skywalker 
Sujet: game lists
In game lists, e.g. in the profile the list of finished games, show the BKR of the players

19. Avril 2005, 21:08:18
danoschek 
Sujet: reminder
modifié par danoschek (19. Avril 2005, 21:08:55)
overdue stipulations to deletable games and
'clear plus setup randomly' button for battleboats
~*~

19. Avril 2005, 15:19:45
Mr B 
Sujet: Re: Deleting game from
Fencer: Thank you.

19. Avril 2005, 13:29:36
OptimistMB 
Sujet: Past Game's "Who's Online" Notification
modifié par OptimistMB (19. Avril 2005, 13:30:50)
Each of us has a page where we see who we've played and the outcome of each game. Looking down that list is a good reminder of games that were challenging and partners who were interesting to talk to. It would be nice if this page had the little "who's online" green dots next to the names so we could see who might be immediately available for a game or two on a slow day.

(edit: forgot a subject title)

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