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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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19. Novembre 2011, 17:11:48
sum07 
Sujet: Anti Reversi 10x10
Is there any possibility of putting Anti Reversi 10x10 on this site?

23. Octobre 2011, 18:19:13
likewowman2cool 
Sujet: New Achievement Points
For a possible new category of achievement points, I nominate from plakoto "Your opponent's mother piece is pinned".

Adding this new achievement would help plakoto get more players.

In the same spirit of adding new players to a game, I also nominate for Ataxx and Assimilation the category of "win a game by a shutout", i.e. when your opponent has no pieces on the board.

Thanks in advance for your consideration.

P.S. I suspect other players can find some other reasonable new "achievements" in relatively underplayed games here at BK in order to popularize those games too.

9. Octobre 2011, 18:14:14
rod03801 
Sujet: Re:
rabbitoid: I searched for when the changes happened, on the Backgammon Discussion board.

Original rules : Backgammon (joshi tm, 2006-12-01 14:26:00)

Rule change : Backgammon (joshi tm, 2007-01-04 11:53:47)

HMM. Though it is interesting to add, the tourney started AFTER the post about the proposed change.

Of course by then, I'm sure so many had already signed up.

9. Octobre 2011, 18:07:39
rabbitoid 
You are right, of course. At the time it seemed like a good idea.

9. Octobre 2011, 18:01:03
rod03801 
Sujet: Re:
grenv: The thing to remember though, is when that tournament was created, the rules of Cloning Backgammon were slightly different. I don't remember the details, but there were more than one way to get multiple points in a game of a match. (Besides just doubling)
The rules were changed after that tourney started.

9. Octobre 2011, 17:18:15
grenv 
Sujet: Re:
rabbitoid: Right, so people joined 4 years ago hoping to get rook membership sometime in their life.

I guess 21 point games with 5 day moves should be a clue not to enter.

9. Octobre 2011, 07:33:23
rabbitoid 
Sujet: Re:

9. Octobre 2011, 07:21:49
grenv 
Sujet: Re:
pgt: let's face it, 6 months is way too long for a tournament to last.

9. Octobre 2011, 05:58:16
pgt 
Sujet: Re:
grenv: Three years is a bit low. I am in a tournament which has been running for almost SIX years (started 18th Nov 2005) and the first round is still not complete. There should be some way to progress this tournament, because six years is way too long for a whole tournament, let alone one round.

9. Octobre 2011, 05:55:21
Thad 
Sujet: Re: Why does the software allow this tournament to still be in round 1?
Aganju: I think I'm OK with the words I used, but I do see your point.

In order to implement an online turn-based tournament properly, a site needs to advance rounds when the players who will advance are determined, regardless of whether or not there are 'meaningless' games remaining, especially when those 'meaningless' games can take a significant time to complete. This site doesn't do that.

I wish it did.

9. Octobre 2011, 02:32:35
grenv 
Sujet: Re:
Aganju: First of all, it's the world cup.. but more importantly the matches are over in 90 minutes... here they can take 3 years!

8. Octobre 2011, 16:51:57
Lightbug 
Sujet: Bird's Chess
Would it be possible to get Bird's Chess? It would be nice if there was another alternative to 10x8 Chess. It's the best of the historical designs, and I am very curious to see if it is a playable game despite the unguarded pawn diagonal to the RN on the Queen side.

8. Octobre 2011, 04:32:10
Aganju 
I wouldn't go so far to call the current implementation 'improper'.
Although I can certainly agree that it would be nice to have that feature, it is absolutely normal in real live matches to finsh group play before moving on (think about soccer world championship), and also it is not at all easy to calculate when a group is 'decided'; there are constellations where it would take significant effort. Of course a simple algorithm could probably catch 90+%, and that would do.

8. Octobre 2011, 04:23:25
Thad 
Sujet: Re: Why does the software allow this tournament to still be in round 1?
I would love to see tournament advancement implemented properly here at BrainKing.

7. Octobre 2011, 17:41:22
grenv 
Sujet: Re: Why does the software allow this tournament to still be in round 1?
happyjuggler0: oh yeah, i must have misread that somehow. Correct, this tournament should move on. There is no excuse for staying in round 1.

7. Octobre 2011, 15:55:03
happyjuggler0 
Sujet: Re: Why does the software allow this tournament to still be in round 1?
grenv: In section 14 one player has won all of his games. It is mathematically over.

7. Octobre 2011, 15:06:40
grenv 
Sujet: Re: Why does the software allow this tournament to still be in round 1?
happyjuggler0: you're right in principle of course, but in this case section 14 is undecided.

It certainly would not be difficult to calculate that a section is over prior to all games being played though.

7. Octobre 2011, 03:53:48
happyjuggler0 
Sujet: Why does the software allow this tournament to still be in round 1?
Happy Birthday tenuki!

A minor change in the rules for someone getting a "yellow line" in their tournament section would allow round 2 to continue while at the same time allowing the slower players to continue their games. Do this and everyone is happy....

P.S. I am not involved in the tournament. I accidentally stumbled upon it when checking out the tournaments a certain player was currently playing.

27. Septembre 2011, 19:07:41
plaintiger 
alright, i would like to AGAIN request that auto-pass be enabled for Ludo. Fencer, i know you've said (way too long ago) that this will be addressed in "the next version of brainking," but that doesn't help any of us who are using the *current* version of brainking. a fix talked about and a fix applied are two different things, and i'm getting really tired of waiting for a fix to be applied for this (and i know i'm not the only one). it would be one thing if you said that and then produced the fabled "next version" two weeks later, but this has been going on for a long time now. repeatedly being summoned to game boards on which i am unable to make moves is a very real and persistent annoyance, and daydreaming of a happy (and as far as we subscribers can tell, entirely imaginary) day when i won't have to deal with that anymore really doesn't solve the problem.

thank you.

25. Août 2011, 22:58:05
rod03801 
Sujet: Re: 1.h4 for Atomic Chess
diogenysos: Please discuss it on the other board, though. Thank you

25. Août 2011, 22:08:51
diogenysos 
Sujet: Re: 1.h4 for Atomic Chess
grenv: have to look at it... Nh2...

25. Août 2011, 22:07:47
diogenysos 
Sujet: Re: 1.h4 for Atomic Chess
grenv: yes. correct. but i appreciate it was posted here cause i wouldnt have seen it there...

22. Août 2011, 21:19:42
grenv 
Sujet: Re: 1.h4 for Atomic Chess
rod03801: correct... somewhat confused apparently.

22. Août 2011, 18:45:40
rod03801 
Sujet: Re: 1.h4 for Atomic Chess
grenv: I think possibly you intended this subject to be on a different board?

http://brainking.com/en/Board?bc=6

Thanks!

22. Août 2011, 18:41:19
grenv 
Sujet: Re: 1.h4 for Atomic Chess
diogenysos: Reason I like it is that it differs from the opening in reverse at a critical point.
1.Nf3 e5
2.Ng5 f5
3. h4 c6
4. Nxh7

however since white played 1.h4 this capture is impossible and therefore a new line is needed. I think black erred with Nh2 in this game. . . white can't actually force a win i think if black plays something like b5.

22. Août 2011, 18:14:10
diogenysos 
Sujet: Re: 1.h4 for Atomic Chess
grenv: nice one...

22. Août 2011, 16:55:19
grenv 
Sujet: 1.h4 for Atomic Chess
I think the opening here is worthy of analysis by anyone interested in Atomic Chess
Atomic Chess (grenv vs. Walter Montego)

17. Août 2011, 10:08:10
Thad 
Sujet: Favorite game settings saved
Every time I go to start a new game, I have to change all the settings from the defaults to my preferred settings. This is a major pain. I would like to see a way to save my preferred default settings for time, who goes first, number of games, etc.

11. Août 2011, 20:13:19
Thad 
Sujet: Re: Really lose on time when you lost on time
grenv: Do you think that's a good assumption, grenv? ;-)

11. Août 2011, 13:03:05
grenv 
Sujet: Re: Really lose on time when you lost on time
Thad: I'm assuming there is already a method called timeout(gameID) or something equivalent... simply a case of calling it when the page loads if timeRemaining(gameID) <= 0

I guess I'm assuming the site is coded reasonably well already.

11. Août 2011, 09:35:31
Thad 
Sujet: Re: Really lose on time when you lost on time
grenv: I agree. I thought of that half way thru what I had typed up, but didn't feel like changing it. ;-)

The rest might not be trivial if half of the code for the page is already generated, but it wouldn't be too hard to do if done right.

11. Août 2011, 07:14:45
grenv 
Sujet: Re: Really lose on time when you lost on time
Aganju: No reason it couldn't timeout whenever *anyone* looks at the game... after all, it has to display the '-9' so it's already figured out the time is run out - the rest is trivial.

11. Août 2011, 05:13:16
Aganju 
Sujet: Re: Really lose on time when you lost on time
Thad: Agreed. What you describe it slightly more than what I thought; basically whenever any page display finds a negative time, (instead of displaying it,) it triggers 'end the game'; I meant only when the opponent opens it.
I think the latter is less effort to implement, but the former is nicer of course.

11. Août 2011, 05:05:38
Thad 
Sujet: Re: Really lose on time when you lost on time
Aganju: It seems to me that BrainKing should never display a game as active if time has expired. I would almost certainly guess that the ending time of the game is what's stored in the database, so, in order to show the game page to a user, the time remaining must be calculated every time the game page is shown to the user. BrainKing should detect when the time remaining is negative and should end the game right then and there rather than show games with negative time remaining and allow users to continue to play in them.

11. Août 2011, 04:04:01
Aganju 
Sujet: Really lose on time when you lost on time
Ever had that? I really need to leave, but I have only one hour for my move left in that game, so if I leave, I'll lose. But the opponent does not play either... so I wait and wait... finally, when his clock says -9 minutes, I leave. When I come back, I lost on time - he came, made a move (sitting on -9 minutes!) and won on time. Frustrating.

Now I understand that the timeout demon cannot be run every second (or the CPU would do nothing else), but what about this:
Whenever someone goes to a game page to make his move (and the system knows that he is the user due to move), the remaining time for him is checked, and if it's <= 0, he loses right there.
That would mean that without him opening the game, he could watch the time go to -1, -2, -3 mins, same as now, but he has already lost, the system just did not execute it yet. That would be fairer, and I think easy to do, without producing extra load on the server.

- this is my third idea in so many days; so if I bore you let me know. I thought they are all worthy. -

8. Août 2011, 05:22:46
Aganju 
Sujet: Predefined list of games for tournament signup
I find myself scrolling through 'All-Games' tournaments over and over again, tediously selecting the same 14 games I'd like to play.
It would be great if I could set a filter for that once in my settings, and then in each such tournament, I have a button 'Sign up for all *my* games'.

6. Août 2011, 23:35:30
Aganju 
Sujet: Show 'my remaining time' for games where it's the opponent's move
modifié par Aganju (8. Août 2011, 05:23:34)
Idea: On the main page, where all my games are listed, it would be great to add a (sortable) column 'my remaining time' to the list of games 'Opponent's turn', where my opponent has to move.
Even though I'm not due to move on those (my opponent is), I think it is useful to see how much time I have in each game once he does move.
For example, if the lowest number showing is greater than one day, I know I do not have to use vacation for at least one day, even if my opponent moves right when I log out.

I understand that the feature is not the greatest since sliced bread, but it would probably be quite easy to implement.

1. Août 2011, 04:23:00
Lightbug 
Sujet: 7x7 Tori Shogi
7x7 Tori Shogi would be great also. The 5x5 Minishogi is a lot of fun, so perhaps another smaller version of Shogi would be good.

28. Juillet 2011, 13:43:37
Lightbug 
Sujet: Janggi - Korean Chess
Is there any possibility of putting Janggi on this site?

14. Juillet 2011, 08:20:22
pgt 
Sujet: Re: Tournament software
happyjuggler0: Yeah! Maybe one of the tournaments I joined 4 years ago might make a bit of progress before I pass away (Is there some way to remove the deceased from tournaments? It seems it might be very necessary)

13. Juillet 2011, 12:12:12
diogenysos 
Sujet: Re: Tournament software
happyjuggler0:

yessss...

11. Juillet 2011, 02:48:49
Thad 
Sujet: Re: Tournament software
happyjuggler0: I've asked for that repeatedly.

10. Juillet 2011, 14:49:40
happyjuggler0 
Sujet: Tournament software
Currently the way things are a tournament section doesn't declare a winner until every single game in that section is finished, even if the remaining games don't affect who advances and who doesn't advance.

This sometimes holds up the next round of a tournament, making it drag on much longer than necessary. I'd love to see a feature where once the winner or winners are mathematically certain, then that player (or players) get a yellow line in the tournament table, and once all sections have yellow lines, the next round can continue.

This will allow the remaining games to continue playing with putting outside pressure on them to rush through their moves prematurely, while also not making everyone else wait needlessly for them to finish.

Thanks for you consideration.

7. Juillet 2011, 15:58:06
grenv 
Sujet: Re:
pgt: Just thought of a solution...

Play regular games and use the doubling cube in the chat window... thus keeping track of score outside the game.

Or... go to a different site. Maybe that would work as well. I may try dailygammon for backgammon and stick to dark chess et al here.

7. Juillet 2011, 15:19:34
Fencer 
Sujet: Re:
pgt: Ummmm. Hmmmmm. Ehm ehm. Mmmmm. Nope. Waste of time.

7. Juillet 2011, 13:39:14
pgt 
Backgammon (pgt vs. grenv)

Why should it be necessary to play for another week or more in this game when it could be easily resolved with a proper AUTOPASS feature? Come on Fencer, listen to the customers. Three years ago I promised to become a paying member again when this was implemented. Don't you want the revenue?

28. Juin 2011, 22:58:05
Fwiffo 
Sujet: Tablut
The game would be even better when a rule would be added: repeating the same position 3 times is a loss for white. This has been discussed before on the Tablut board, but I think it's time for an official feature request!

28. Juin 2011, 22:45:53
Mélusine 
Sujet: Re: your comments are brilliant
Black Sunshine: I'm in great shape.

28. Juin 2011, 20:31:01
rod03801 
Sujet: Re:
Tuesday: I know after creating a tourney, you are limited to what you can later edit. Perhaps # of players is one of them. I don't recall.

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