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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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30. Janvier 2006, 23:22:33
pitchman2 
Sujet: Re: board and piece colours
I find it difficult to see the black pieces against the squares. Is there any chance in the future of making it easier to deal with this problem as I believe I am not alone in having this particular problem.
The other idea I suggest is using proper checkers men, say in Red and White, instead of chess pawns and chess kings.
I hope this idea is worth considering for the future :)

30. Janvier 2006, 16:52:10
WhiteTower 
Sujet: Re: Québec
Fencer: Oops, I had even translated it in Greek - egg on my face!

30. Janvier 2006, 08:20:59
Fencer 
Sujet: Re: Québec
WhiteTower: Northern Ireland

30. Janvier 2006, 08:15:56
WhiteTower 
Sujet: Re: Québec
emmett: If Quebec has its own flag (which, I believe, it does) then it's just another option for Fencer to add, exactly like England, Scotland and Wales for Great Britain - BTW why is there no Northern Ireland??? :)

30. Janvier 2006, 05:10:56
MidnightMcMedic 
Sujet: Longest Game
Does anyone know how to check and see what the longest running game is?

29. Janvier 2006, 20:53:12
goodbyebking 
Sujet: Re: Québec
Marfitalu: I live on the border between Quebec and Ontario. I have lived in Quebec several times in my life. Of course, as many Quebecers would like to separate their culture from the rest of Canada's, they would like some distinction as a nationality on BK. It couldn't hurt. Yet they are still Canadians. Continuing to separate countries on BK could be interesting, but more work for Fencer.

29. Janvier 2006, 20:06:46
goodbyebking 
The clarification of fellowship game types via a dropdown list is a valid suggestion. For example, I play chess variants. Subsequently, I had to go through every fellowship and not only look at the game lists associated with them, but I had to go into each fellowship and look at how many players there were on each team. A lot of fellowships state that they play all sorts of games, but often there is no one actually playing those games on a fellowship team. Even though I am on several teams, we have never played another fellowship anyway. Up until now, stairs seem to be the most active way to compete... but I would like to partake in more team efforts.

29. Janvier 2006, 18:29:12
playBunny 
Sujet: More on Fellowships
As Emmett suggested, some fellowships are little more than yet another chat forum. And that's a splendid use for some of them. It would be nice if there was a Chat Only option in the Game type: dropdown list so that such fellowships could be found.

29. Janvier 2006, 18:20:21
rod03801 
Sujet: Team vs. Team
Yes! I agree so much that having the ability for 1 team to challenge another team would be a boon to the whole fellowship concept!
The current "team tournaments" aren't started very often, and when they are, are large and take a long time to complete. With Team vs. Team, they could be created whenever any 2 teams feel like it.
Also, in partnership with this, it would be cool to be able to create multiple teams within fellowships, and be able to have a Team Vs. Team between those teams..

29. Janvier 2006, 18:18:49
goodbyebking 
Fencer, in case you missed them, my recent fellowship feature idea concerning increasing the roles of team captain was posted on Jan 26, 19:35:58. It was followed by a couple of more posts elucidating this idea.

29. Janvier 2006, 18:10:07
playBunny 
Sujet: Re: Because it's sort of a fundamental requirement!!
Fencer: Lol. I know it's a No. (And, even so, you do much better than other sites as regards sorting; I'm just envisioning the ideal of everything sortable/everything searchable/everything optional).

I'm still curious what you have against sorted lists, though. Is it a programming issue or a big drag on the server?

29. Janvier 2006, 18:07:54
Czuch 
Sujet: Re: fellowship sort
emmett: I agree, it is a pain scrolling through the pages of fellowships to find one you want.

Maybe even something as simple as a key word search feature to help navigate the fellowship list?

I also agree that the fellowships have a huge untapped potential....

29. Janvier 2006, 18:02:50
goodbyebking 
Sujet: Re: fellowship sort
modifié par goodbyebking (29. Janvier 2006, 18:22:32)
Fencer: The reason for the sort request is that there are now a lot of fellowships. Sometimes I have considered a fellowship, but trying to find it later has been an unnessasary hassle. I have been playing long enough to know which long-term players that I respect, so I would like to be able to look at fellowships alphabetically by Big Boss so I can more easily consider the fellowship boards... But I was only asking... it's okay if you don't want to add a sort feature, Fencer. I wish you would have responded to my earlier queries a few days ago about my inter-fellowship matches idea, which involves increasing the role of fellowship team captains. The idea of Fellowships is great, but largely underdeveloped and therefore provides little more than yet another chat forum.

29. Janvier 2006, 18:02:31
Fencer 
Sujet: Re: Because it's sort of a fundamental requirement!!
playBunny: No.

29. Janvier 2006, 17:49:26
playBunny 
Sujet: Re: Because it's sort of a fundamental requirement!!
Fencer: Why? What is it that you have against lists being sorted except by that most human of values - the BrainKing database Id?

All lists everywhere should be sortable!

29. Janvier 2006, 17:37:17
Fencer 
Sujet: Re: fellowship sort
emmett: Why?

29. Janvier 2006, 17:28:39
goodbyebking 
Sujet: fellowship sort
Can we have a way to alphabetically sort fellowships by Fellowship Name or by Big Boss?

29. Janvier 2006, 15:38:20
rod03801 
Sujet: Re: Fencer
Vikings: Yeah, that too, but I think also being able to set the BKR parameters for the ponds would be cool too!

29. Janvier 2006, 15:32:18
Vikings 
Sujet: Re: Fencer
Czuch Chuckers: now if we can make them invitational only, we'd be set

29. Janvier 2006, 15:29:18
Czuch 
:)

29. Janvier 2006, 15:10:06
Fencer 
Sujet: Re: Fencer
Czuch Chuckers: Yes.

29. Janvier 2006, 15:07:05
Czuch 
Sujet: Fencer
Will we be able to make intra (among fellowship members only) fellowship ponds soon?

29. Janvier 2006, 03:55:08
Walter Montego 
Sujet: Re: Embassy Chess
Pythagoras: This variant seems as good as Gothic Chess if not better, and it is nice and quiet in the flame department.

29. Janvier 2006, 03:43:49
goodbyebking 
Sujet: fellowship sort
modifié par goodbyebking (29. Janvier 2006, 03:45:02)
Can we have a way to alphabetically sort fellowships by Fellowship Name or by Big Boss?

29. Janvier 2006, 02:05:33
Eriisa 



just a little!

29. Janvier 2006, 02:03:57
Expired 
Sujet: Re:
Pythagoras: I didn't!

29. Janvier 2006, 01:42:59
Chicago Bulls 
I don't really thing that was the case....Ed Trice Vs (Fencer and others) was the problem.....
Too bad....
Peace comes when war destroys everything! In our case peace came before war destroys anything....
But i liked those flaming days....

29. Janvier 2006, 01:34:55
alanback 
Sujet: Gothic chess
Wasn't there a problem with gothic chess? Copyright issue maybe?

29. Janvier 2006, 01:33:06
Chicago Bulls 
No need to apologize at all.....You can accuse whoever you want actually. And me of course.... And while with others there will probably some fights be generated, with me things are different I'm never insulted or feel offended....!
But since you said that you weren't refering to anyone in particular things are even simplier....

And to make it ON topic i vote to bring Gothic Chess here. Seems an interesting variant!
    Ouch, ouch, ouch!

29. Janvier 2006, 01:26:16
alanback 
Sujet: Re:
Pythagoras: My deepest apologies for the confusion. I was not referring to anyone in particular!

29. Janvier 2006, 01:14:22
Chicago Bulls 
Well i thought you were refering to me since I proposed the variant and you said someone HERE, so with here i thought you mean in this discussion board the one that participates in the conversation....

29. Janvier 2006, 01:07:38
alanback 
Sujet: How interesting
A few minutes after I posted a message containing a generic reference to computer programs, one of my chess opponents berated me for accusing him of using computer help . . . sounds like a guilty conscience working overtime!

29. Janvier 2006, 01:00:49
alanback 
Sujet: Re: Domino Backgammon

29. Janvier 2006, 00:52:29
grenv 
Sujet: Re:
alanback: I'm not convinced, after all there are other games (all the chess variations) where this should also hold true but doesn't seem to.

29. Janvier 2006, 00:49:44
alanback 
Sujet: Re:
Marfitalu: No, I never have. I wouldn't mind trying it. However, I predict that someone here would have a computer program that would play perfectly every time, would shoot to the top of the ratings and stay there.

28. Janvier 2006, 22:29:03
alanback 
Sujet: Re:
Marfitalu: Actually it sounds boring, as there should be one and only one correct way to play, with one player (probably the first) always winning.

28. Janvier 2006, 12:34:50
Chicago Bulls 
Speaking about Backgammon variants:
One of the most interesting for me(except Backgammon and Fevga) is Domino-Backgammon or whatever they call it.
What is this? A VERY interesting Backgammon variant where thinking carefully is necessary while it is very fun too....!

How is played: Instead of a dice you have 36 dominoes. Each domino has the numbers of every possible combination of 2 dice, that is 11,12,13,...65,66.
At the start of the game a dice is being used to determine the player who will play first.

But then we forget dice and use a domino to determine our move. The first player picks one domino of his choise(not random) for example 45(a better variant in my opinion is the one that doesn't allow a double choice at the beginning of the game) and plays 45 but he should have in his mind that the other player could pick whatever he wants! The dominoes that has been used can't be used again for that player, until we run out of dominoes(that means we played all our 36). Then the game continues with again having a new set of 36 dominoes from 11,12....to....66.

28. Janvier 2006, 01:55:21
playBunny 
Sujet: Re: Proposed changes in hypergammon rules
alanback: LOL.

28. Janvier 2006, 01:51:44
alanback 
Sujet: Re: Proposed changes in hypergammon rules
playBunny: A worthy suggestion, I'll take it under advisement. Fax me a waiver of any copyright claim.

28. Janvier 2006, 01:42:02
playBunny 
Sujet: Re: Proposed changes in hypergammon rules
alanback: "Hybridgammon" sounds too generic (and also looks like a misspelling of Hi-bridge-gammon, which is a totally different and tremendously interesting game, if only I could remember the rules). How about "Nackback" and have the gammon bit assumed?

28. Janvier 2006, 01:36:30
alanback 
Sujet: Re: Proposed changes in hypergammon rules
Fencer: I agree, since it would be a very different game.

While I'm in a creative mood, I thought of another variant that I call hybridgammon. The game would be played in sets of two matches with the players taking opposite colors; assuming the colors are black and white, then white always sets up in the backgammon position, while black sets up in the nackgammon position. Thus in each set each player will start one game in the nack position and one in the back position. Black always rolls first.

Another way to approach it would be to play, say, 7 point matches, with the players alternating starting positions. Again, black (nack) would roll first.

The player who starts in the backgammon setup would have a slight advantage in each game, so it's necessary to do something to balance the advantage.

28. Janvier 2006, 01:20:13
mctrivia 
Sujet: Re: Move number on game messages
playBunny: yep

28. Janvier 2006, 01:18:39
playBunny 
Sujet: Re: Move number on game messages
mctrivia: Cool.

So "thirded" then.

28. Janvier 2006, 01:16:38
mctrivia 
Sujet: Re: game messages
playBunny: Don't get me wrong I think it is a great idea. Just a sugestion until the feature is added

28. Janvier 2006, 01:14:29
playBunny 
Sujet: Re: game messages
mctrivia: "you can always type it in yourself"

That's entirely the point of the request. You can't always type it yourself. It's too easy to forget. I started doing that but making it a habit was just not working. LOL. I have trouble enough remembering to decide whether to double before I hit the Roll Dice link.

28. Janvier 2006, 01:10:29
mctrivia 
Sujet: Re: game messages
rabbitoid: you can always type it in yourself or cut and paste the address and use the html link code to make a link.

27. Janvier 2006, 23:39:38
playBunny 
Sujet: Re: Move number on game messages
rabbitoid: That's been asked before and again I'll second it. It's surely an easy addition (eh, Fencer? ) and would be very useful.

27. Janvier 2006, 23:22:38
rabbitoid 
Sujet: game messages
could the messages have the move number, or even better a link to the position?
when I comment something like "now THAT was a stupid move of mine", (happens all the time) it's nice to know what it refers to

27. Janvier 2006, 22:47:48
Fencer 
Sujet: Re: Proposed changes in hypergammon rules
alanback: It would be much easier to create another variant with these rules.

27. Janvier 2006, 22:45:44
alanback 
Sujet: Proposed changes in hypergammon rules
I would like to see two changes that I think would make hypergammon more enjoyable.

1. Doubles are the same as any other roll, the player can use the number on each die only once.

2. Players may not form blocks, i.e., may not have two checkers on the same point.

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