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MadMonkey: Did Fencer actually say that he is totally against auto-pass / auto-move?
If a player uses auto-move (if the server allows it), it need not concern the other players or the webmaster (at least if the server does not force the players of a game to agree on both using or not using that option, as it is currently (and I can only wonder why it is so)).
A player may not easily recognize the game situation after some automoves in a row. But that is the player's own business; he may switch automove off. And the server could, preferably, support a better solution: display the game after the last move made explicitely, together with a replay button to go through the following moves.
Another point is what happens if the opponent has sent a message together with a move, and the reply-move is done by the server. Possible solutions: don't automove in this case, or notify the opponent that the move was done automatically and the player has not yet seen the message.
Thom27: If I may put in an opinion: In reversi the situation is different from backgammon. There it is indeed an autopass, since the move involves the intervening dice throw.
In reversi, however, the situation resembles more that of checkers, where a piece jumps several pieces in a row. If, after player1's move player2 has no playable fields, player1 must place another piece (or pass, if he can't, in which case the game is ended here). It should be treated as a multi-move, not as an autopass.
That's the way it is implemented, for example, on Goldtoken. I don't know about other sites.
(Cacher) Si vous voulez en savoir plus à propos de certains jeux, vous pouvez consulter la section Liens et voir si vous trouvez quelques liens interressants. (pauloaguia) (Montrer toutes les astuces)