Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: SueQ , coan.net 
 Battleboats

Discuss about battleboats game or find new opponents. (Also Dark Battleboats & Battleboats Plus!)

Battleboats Ratings

Battleboats Plus Ratings

Dark Battleboats Ratings


Messages par page:
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Pion.
Mode: Tout le monde peut poster
Recherche dans les messages:  

<< <   1 2 3 4 5   > >>
30. Août 2006, 18:11:19
azeria 
Sujet: Re: when a battleboats game is done
BIG BAD WOLF:
I think that at the end of the game, you should find out where the other player's boats were. Maybe it's just me, but I'm curious like that. what does everyone else think?

16. Août 2006, 15:36:43
coan.net 
Sujet: Re: when a battleboats game is done
azeria: The only way is to ask your opponenet - sometimes they will tell you.

16. Août 2006, 06:29:51
azeria 
Sujet: when a battleboats game is done
Is there any way of knowing where the opponent's final ships were when a game is done. I'm a curious person and would like to know.
Thanks :-)

10. Juillet 2006, 21:28:35
Hrqls 
Sujet: Re:
Pedro Martínez: and maybe even a fourth one

9. Juillet 2006, 14:49:20
Pedro Martínez 
Sujet: Re:
BIG BAD WOLF: I have no idea + we're both on each other's enemy lists so I can't/won't ask him.

9. Juillet 2006, 03:39:44
coan.net 
Sujet: Re:
Pedro Martínez: Does he use the "random" place boat option? Just wondering if it is "broke" or something - possible giving the same "random" option for different people.

8. Juillet 2006, 16:09:42
Pedro Martínez 
Check out the Czech board, it happened to him again, for the third time in the same tourney! Unbelievable indeed...

6. Juillet 2006, 21:46:41
furbster 
freaky

6. Juillet 2006, 00:46:17
Czuch 
Sujet: Re:
Hrqls: That really is quite strange!

5. Juillet 2006, 13:11:08
Hrqls 
Sujet: Re:
ashley: ah thanks :)

its quite amazing indeed :)

3. Juillet 2006, 15:26:07
ashley 
hrqls: It says: I understand, that sometimes I have the same setup as my opponent. But TWICE in half a day? And in a single tournament. Unbelievable...

3. Juillet 2006, 14:47:40
Hrqls 
i just read this czech post ... well i couldnt read it .. but i looked at the links

its funny that in both games both players have the exact same setup ...

could someone please translate londo's post to english ? :)

1. Juillet 2006, 06:10:48
TJ 
Sujet: Dark battleboats barrage
Sound like a fun variant!

13. Juin 2006, 12:32:06
The Dagda Mor 
Sujet: Re: Proposed variant: Dark Battleboats Barrage
Czuch Chuckers: Yes, that's definitely a way that this variant would be different than the others. But, then, variants are supposed to have differences, eh? ;-)

For some players, it might even be a preferred difference. While it does give up a bit of competitive advantage (say), it also changes the "feel" of the game. Speaking as someone who does lose now and again, there's always the "oh! I was so close! I wish I could go another couple of turns" feeling at the end of a game...

--The Dagda Mor

13. Juin 2006, 04:07:46
Czuch 
Sujet: Re: Proposed variant: Dark Battleboats Barrage
The Dagda Mor: The one down side that I can see.... in a normal game, if I beat you, you would no longer have an opportunity to know where any of my ships are that you haven't found yet. In this new variant, it would allow the loser to still be able to see how i place my ships! This is not a huge drawback, but it would have an effect.

13. Juin 2006, 02:40:01
Czuch 
Sujet: Re: Proposed variant: Dark Battleboats Barrage
The Dagda Mor: Sweet!

13. Juin 2006, 02:11:21
The Dagda Mor 
Sujet: Proposed variant: Dark Battleboats Barrage
The game of "battleboats" has an interesting feature that sets it apart from the majority of other games on this site:

While it is a turn-based game, the strategy of how to play your turns depends very little on what your opponents do on their turns.

I think that this feature is worth exploring in an additional Battleboats variant which I propose being named "Dark Battleboats Barrage".

In this variant, play would be as in normal Dark Battleboats, however neither player would have to wait for the other player before continuing on to their next turns.

As soon as both boards are set up, each player can take as many turns in a row as they like. The winner will be the player who sinks her or his opponent's ships in the least number of turns. (If they take the same number of turns, then the game will be a draw. As such, neither white nor black should have any statistical advantage.)

Any thoughts?

--The Dagda Mor

14. Mai 2006, 19:47:56
Jason 
Sujet: has anyone ever done this
before , only two shots and sunk the number two boat ?
http://brainking.com/en/ShowGame?g=1627889

9. Mai 2006, 20:35:33
toedder 
I just set up a battle boats plus live tournament starting at 9 pm in half an hour!

17. Avril 2006, 20:07:29
02i 
i agree that there should be 1 or more other variations of battleboats on this site and it would rock even more than it does. yuppee

30. Mars 2006, 21:17:29
Harassed 
Sujet: Re: deletion prevention
Nothingness:
1) play tournaments
2) play stairs
3) play pawns
4) play fair players, who don't do that
5) appeal or join the group of players who want to change the rules to consider setting the board in such games as first move, so after showing the board or first shot the deletion is disabled

26. Mars 2006, 21:56:01
Nothingness 
Sujet: deletion prevention
is there anyway to prevent your opp from deleting the game after you get a hit on the first move?

25. Mars 2006, 15:54:15
Czuch 
This was agreat game! could it get any closer?

http://brainking.com/en/ArchivedGame?g=1492805

13. Mars 2006, 21:53:41
coan.net 
Sujet: BIG Battleboat Tournament
This could be the biggest Battleboat Plus tournament on this site ever!

http://brainking.com/en/Tournaments?trg=14142&tri=88832&trnst=0&trp=1

Already 88 players signed up, and will start once 128 sign up.

Single elimination. (Which means you will only get 1 game with someone at a time - so no need to worry about getting a lot of games)

Plus on top to that, there is a PRIZE with this tournament!

Open to everyone - Pawns, Knights, or Rooks or higher!

SIGN UP NOW NOW NOW

... and good luck to all.

3. Mars 2006, 03:41:28
Eriisa 
Sujet: Lets try something different
Battle Bridges elimination
Random Battleboat games,
1 day moves. NO days off. 16 people needed~

23. Janvier 2006, 03:15:08
ScarletRose 
Sujet: Not even 5 hours left before take off!! whoo hoo.. hurry on in!
For anyone who enjoys a face paced tourney.. Please.. I wish to offer it to those who will play continuously.. not just one turn a day ..

°°·.,,.·°¤`'¤¸`°´`°«*Scarlets Springtime Follies*»¸.¤°´`°'¤¸¤´¤°·.,,.·°°

8. Janvier 2006, 05:35:56
redsales 
Sujet: Re: why me?
ColonelCrockett: sometimes there are language barriers.

7. Janvier 2006, 16:33:19
ColonelCrockett 
Sujet: Re: why me?
mctrivia: it wasn't rhetorical. why would these people send invites with no messages?

7. Janvier 2006, 16:13:42
mctrivia 
Sujet: Re: why me?
ColonelCrockett: Well I haven't played dark battle boats. Just new the answer to your question. I guess it was a rehitorical question.

7. Janvier 2006, 16:11:56
ColonelCrockett 
Sujet: Re: why me?
mctrivia: I knew that. I've challenged top players at other games . . . and I explain in the invitation that I'm challenging them for that reason. To send an invitation with no message is a little odd (if not rude).

7. Janvier 2006, 16:04:49
mctrivia 
Sujet: Re: why me?
ColonelCrockett: Because you are the secound highest rated player and people like to play the top 10

7. Janvier 2006, 16:01:55
ColonelCrockett 
Sujet: why me?
why am all of the sudden getting invites from complete strangers to dark battleboats? They aren't saying much either to explain . . .

7. Janvier 2006, 13:48:20
furbster 
would be cool to have a few more battleboats varients, i agree

7. Janvier 2006, 05:09:51
Nightstorm 
Sphere battleboats, You could have the back of the 5 shot boat on a3 b3 while the front 3 parts of the boat are on h3 i3 and j3, or the two shot boat could have one part on on f10 and the other part on f1. Make it so there is no edge to the board, it just loops around to the other side.

29. Décembre 2005, 17:17:56
ColonelCrockett 
Sujet: Re: BattleBoats Plus equalizer
mctrivia: we should suggest such a variant to Fencer and then we would be able to test this theory. I think it will give black an advantage but I'm not that good at this game (rofl). We'll just have to see . . . btw, I play mostly matches to avoid the "luck" of the game and let skill come into play.

29. Décembre 2005, 17:07:15
mctrivia 
Sujet: Re: BattleBoats Plus equalizer
ColonelCrockett: White has a better chance because they get an exter turn since black is not allowed to shoot once all are gone. If you wanted to equal it out completely farely make it so that the number of shots each player has does not change until the round is up. So for example if I am white and I shoot down your last 2 ships you still get 2 shots. You would get a lot more ties with this way. A good way to make fare without changing the rules is to always play 2 game matches.

29. Décembre 2005, 16:59:12
ColonelCrockett 
Sujet: Re: BattleBoats Plus equalizer
jurek: since these games have alot to do with luck you cannot conclusively say that one side has any significant advantage. (no matter what the numbers say). However, making a variant that works this way isn't a bad idea at all. Just don't change existing rules based upon mild observations. Just a thought, but, won't your idea of giving Black three extra shots give him the advantage?

29. Décembre 2005, 00:54:08
jurek 
Sujet: BattleBoats Plus equalizer
I've noticed that white has a 3-2 win advantage over black in all of the games so far for BB+. As a possibility to make things a little more fair for black, I propose the following:

On turn 1, white gets 1 shot, black gets 2 shots
On turn 2, white gets 3 shots, black gets 4 shots
On turns 3 and after, both sides get 5 shots.

Perhaps this could be another variant, or it could just supplant the existing rules for BB+ (I see the former as being the most likely)

17. Décembre 2005, 22:34:52
mctrivia 
Sujet: Tootsie Role Battleboat Plus Tournament
Do you love chocolate? If you do you should join us in Chocolate Lovers United all you have to do is send me a request to join. All chocolate lovers accepted and there's a battlboat tournament where you can win a box of tootsie rolls.

17. Décembre 2005, 18:52:34
ColonelCrockett 
Sujet: Re: Battleboats new strategy needed.
mctrivia: all very interesting thoughts!

17. Décembre 2005, 18:51:39
mctrivia 
Sujet: Re: Battleboats new strategy needed.
ColonelCrockett: Depends on boat type

17. Décembre 2005, 18:49:42
ColonelCrockett 
Sujet: Re: Battleboats new strategy needed.
mctrivia: aren't the engines in the middle?

17. Décembre 2005, 18:48:28
mctrivia 
Sujet: Re: Battleboats new strategy needed.
ColonelCrockett: That could work. Or if the back most piece was hit(were the engines are)

17. Décembre 2005, 18:46:29
ColonelCrockett 
Sujet: Re: Battleboats new strategy needed.
mctrivia: I think it would be interesting if the could turn if they were hit once (but then when they were hit twice they were immobile).

17. Décembre 2005, 18:34:37
mctrivia 
Sujet: Re: Battleboats new strategy needed.
ColonelCrockett: No hit ships can't move. The reasoning is that there engines are broken.

17. Décembre 2005, 18:02:44
ColonelCrockett 
Sujet: Re: Battleboats new strategy needed.
mctrivia: I could see where these options would add a new element of strategy . . . you could in theory box in a ship and then try to hit it so that it couldn't get away. What happens to a ship that is hit? does the hit square move with it or is it then stationary?

17. Décembre 2005, 14:01:18
Hrqls 
Sujet: Re: Battleboats new strategy needed.
mctrivia: i like the move option :)

17. Décembre 2005, 01:39:23
mctrivia 
Sujet: Battleboats cheat
Or how about the age old child cheat trick. You are allowed to move all your boats at the begining of your turn to any space that has not been shot. Would force people to keep there serch patern looking random

17. Décembre 2005, 01:36:56
mctrivia 
Sujet: Battleboats new strategy needed.
BIG BAD WOLF: How is this for unique? Battle Boats Plus with a few new rules. Each boat can move forward or backwards 1 space on each turn or they can shoot. Once a boat had been hit it is no longer allowed to move as it has been damaged. 3 Only the 2 long boat is allowed to turn. When it does its back end stays in place and the front end moves to another square.

Your aponent of course would know that you moved a ship as though you could have shot say 5 shots you only shot 4.

12. Décembre 2005, 04:54:52
coan.net 
Sujet: Re: Multi-player Battleboats Idea
mctrivia: Yea - but that is already available on another turn-based game site - trying to figure out a unique way to have BrainKing to have its own version.

<< <   1 2 3 4 5   > >>
Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2025 Filip Rachunek, tous droits réservés
Retour en haut