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grenv: I think that the crux of our disagreement is this: when does a test for mate occur? I contend that a move that would--in a given position--suffice to produce mate on any move numbered 21 through 39, would also produce mate on move 40.
I think the move 40 sequence is: (1) black plays a move, (2) one tests for mate, (3) if not mate, an ice age occurs, (4) one tests for frozen king(s). I think your move 40 sequence is: (1) black plays a move, (2) an ice age occurs, (3) one tests for mate or frozen kings.
In your sequence only, it has become simultaneously possible for the white king to be mated and for the black king to be frozen--yet another situation not mentioned in the game description at chessvariants.org
wetware: point 1... Move 40 is defined as being different in the rules... assuming that it should behave the same is plainly wrong.
point 2... Actually my sequence is the same as yours, I just have a different definition of checkmate... my definition is; "if the white king is in check and cannot legally move out of check on his next move, then he is checkmated."
Your definition appears to be: "if the white king is in check and could not legally move out of check next move in an identical situation in a different variant, then he is checkmated"
1) What are the rules in Ice Age Chess concerning mate on move 40? The inventor of the game should be able to tell us (if we know who that is).
2) What should the rules be? Anybody is entitled to their own opinion here.
3) How is the game actually implemented on BrainKing? This can be tested if somebody wants to play an unrated game, as I proposed earlier.
Now, if 1) and 3) turn out to be identical, all that is wrong on BrainKing is that the written rules are not clear on this point.
Only if 1) and 3) are different, 2) comes into play: Do we want the rules to be corrected in accordance with the inventor's idea, or do we like them better as they are?
pedestrian: I agree playing a game would be the simplest way to clarify things. There is no right answer, only opinion. I expect it would take a long time to get a change made anyway. I doubt it is a high priority, particularly as Kleinme can't find a single case where this happened in practice. I can't start a new game at the moment but I'm hoping someone else willl.
grenv: "point 1... Move 40 is defined as being different in the rules... assuming that it should behave the same is plainly wrong."
Plainly (please read for yourself), there is no such definition of moves 20, 40, etc., being inherently "different". But by rule something special does happen after each of those moves (assuming, of course, that the game does not actually end on any of those moves.) I do hope you agree that a game can be ended by a black move 20, 40, etc.
"point 2... Actually my sequence is the same as yours, I just have a different definition of checkmate... my definition is; "if the white king is in check and cannot legally move out of check on his next move, then he is checkmated." "
Checkmate ends a game. There is no "next move". Plainly, the mating move is the last move of a game. So any definition that demands a reference to a "next move" must be doing so in a hypothetical way, as it refers to something counterfactual--it will not occur. In my opinion, it's better to avoid that in a definition if that can reasonably be done.
Your definition appears to be: "if the white king is in check and could not legally move out of check next move in an identical situation in a different variant, then he is checkmated"
Plainly not. My test for mate after Black's move 40 would be the same as the test applied after moves 21 through 39. I think that would be the same evaluation applied in conventional chess.
And please tell me when you perform the test for mate: before the ice age?
from thefreedictionary.com - but all definitions are essentially the same
check·mate (chkmt) tr.v. check·mat·ed, check·mat·ing, check·mates 1. To attack (a chess opponent's king) in such a manner that no escape or defense is possible, thus ending the game.
After move 40 an escape *is* possible if the ice age event would cause the king to avoid capture.
Honestly, you people think this is opinion - it isn't... we are trying to interpret the rules as written. I believe my interpretation is the only possible interpretation.
*Opinion* might be that this rule isn't a good rule and should be rewritten.
grenv: Oh, and one last comment... whether you know it or not, you are taking the possible next move into account when assessing if it's a checkmate.... otherwise it makes no sense. If you don't see that then it's no wonder you don't see my larger point.
You might google parallel lines in non-Euclidian geometry if you want some ideas on how interpretation of definitions should not be swayed by your experience and pre-conceived notions.
grenv: I'd still like to hear your answer to this question: to which position do you apply the test for mate? Is it (my contention) to the position at the end of move 40--before the ice age? Or is it to the position after the ice age adjustments--with White about to make move 41? It's a clear question, I think...and crucial.
If you claim that the ice age adjustments between moves 40 and 41 must be taken into account, note those same ice age adjustments could iinclude a black king's being frozen to death at the same time that white's king is mated. Or you'd be stuck claiming that you only consider the ice age consequences for some purposes that you choose, while ignoring other consequences of that identical event.
wetware: The *test* for mate is after the 40th move.... but the *definition* of mate relies on knowledge of what the king *could* do next move.... therefore checkmating takes precedence in this case - it happens one move before the other event.
Justaminute: ooops! Indeed I made the game private, I didn't think about this. Is there a way to show the game anyway? If not, you have to trust me or try yourself...
(OTOH this is good luck: no one will see how I have bungled the presumably mating move #20)
joshi tm: The funny thing in Pedro's example is that White won because Black lost his king (it was isolated as a result of the ice age). That seems to indicate that the Ice Age happens before mate is registered.
joshi tm: Well, I would personally like Fencer to change the implementation of the game instead. In my opinion, checkmate should take precedence over the effects of an Ice Age. The Black delivered the checkmate with the 20th move, while the Ice Age occurred after the 20th move of the Black (as defined in the rules).
I'm glad to find a forum about chess variants. Please visit my page about chess variants. It contains both interesting historical variants and my own suggestions of "improvements" of chess (at least they are good for training purposes). http://hem.passagen.se/melki9/chessvar.htm
Pegniar: Thank you for the link. A small correction is needed as it is Kevin Hill that invented the Embassy Chess and you have it as K. Hill.
I am curious if you will make a program to play Dark Chess? I mean a program that will let two people play Dark Chess, not a program to play Dark Chess against, though that'd be cool too though to make it fair you'd have to have the board set up elsewhere and tell the machine what it sees as I do not trust the inner workings of the machine to not cheat and be looking at the position. It is this that makes Dark Chess different than other forms of Chess, the players have restricted information and different views of the board. Seeing the other person's view ruins the game. That is why when you view a game in progress here on BrainKing the board is blank for everyone but the players. You'd have to have a secure blank button on the program I want created to cover such looking while an opponent left the room for some reason or even just an accidental viewing that neither player would want to have happen.
I would like to play Dark Chess live against a person in person. It'd take two monitors hooked to one computer. The computer would not have to know anything about playing, just keep track of the pieces and displaying the correct information to each player. If the monitors were placed back to back, you could almost have a game like regular Chess with the feel of playing Battleship and hidden information. A third monitor away from the players could show all three views of the board and let kibitzers follow along with the action. Embellishments to such a program would be different displays a player might want, 2D, 3D, Chess clock, speculative piece placement, and other things that I'm sure people that play the game have thought up, but just the basic game itself would be a great thing to have.
If you're interested in this and are not familiar with Dark Chess, please write me and we can set up a few games to let you see how it is played. There's many of us here that play Dark Chess that would like to be able to play the game at home or in a club, but there's not any available software for it, or the rules are not as they are here as it seems Dark Chess is hard to program just to display the game as compared to having the program play the game. "Lawless" has expressed much interest in someone making this a project. I'm sure we could help you test it out, make suggestions, and find bugs for you.
Sujet: Re: Chess variant page, with programs And Dark Chess program request
Walter Montego: As rabbitoid noted: Brainking already handles the logic. "Lock Screen" works as a blanking tool when the player leaves the keyboard (this has an added overhead of either using own laptops or setting up user accounts (or a uer account) so users can control passwords.
Dual monitors can be used to display both views of the board to spectators - thus they can see it how the players see it!!
DarwinKoala: It is true that we can play Dark Chess using BrainKing, but that is not what I want nor what I am talking about. I have tried to use BrainKing to play Dark Chess live. It is tedious, though it works. Besides having to log into the site and having to use an internet connection to do so, and hopefully the site is up and running when you want to try it, there's plenty of other things that just having the program on my own computer would solve. It'd be lots more user friendly in many ways. And it would not tie up BrainKing resources just for the one game either. Extra monitors will work, but even one extra monitor should be big enough to show all three views of a game in progress. And I can envision a type of overlaying the display with all three views superimposed on each other too.
Since I did miss the obvious thing about this that rabbitoid points out and that is such a program does indeed exist. The very program that BrainKing uses. Perhaps Fencer could let me have a copy of it or a modified version that I could use on my own computer to play Dark Chess at home? I had not thought of this. I will write him and ask in a few days so as to give him some time to respond to it here in the discussion board. It would have to come ready to use as I do not know how to program computers or change program code to do it myself.
Walter Montego: Can you play using two different browsers signed in to two different accounts on one computer to play live? Players would have to manually manage minimizing their window when they finished their turn, but it'd be better than nothing and not too tedious.
Thad: Using just one monitor can be done, but it would be a major hassle just making sure you didn't accidentally show your opponent your view of the game. You might even be able to use the same browser, but I'm thinking probably not with cookies and passwords and all.
I used two separate computers logged into two accounts on It's Your Turn (IYT) about seven years ago to try it. Unfortunately my opponent didn't like Dark Chess and I had no one else to try it with. This game is on IYT as Walter_Montego versus Walter Montego. I had accidentally created the account when I didn't notice the underline was missing and somehow ended up with two accounts. It is the only game I ever used the second account for.
If you don't think it would be a hassle getting up from the monitor after you make your move, making sure to blank the screen, and then have your opponent take over for his turn, and them keep switching back and forth the whole game, I am not sure what you would think is tedious. It'd be a lot easier to use two monitors hooked to one computer. Your idea will work. Give it a try and see how well it goes.
DarwinKoala: Each piece has to touch another piece, but not necessarily an opponent's piece (except black's first and last moves). I needed to read the rules carefully to understand this - I agree it could be expressed a little more clearly.
ughaibu: The obvious answer is that the same position with a different number of checks given beforehand is in fact not the same position, so the repetition rule should not apply. Good question though since it is unclear whether the written rules mean that, and whether the implementation matches that.
nabla: As I recall the repetition rules were never implemented in the code here, you have to ask the admin (Fencer) explicitly to end a game. The reasons were: first, it's very complicated to implement, since repetitions may concern moves that are not consecutive; second because that's how it's done in regular chess tournaments anyway: a player has to inform a referee that a 3rd repetition has occurred. And now you have discovered a third reason: the rule doesn't necessarily make sense for variants :)
rabbitoid: I would be interested to know if this ever occurred in practise though. You can’t get it by perpetual check as the third check occurs after only 1.5 repeats of moves. The other way this usually occurs is in long drawn out endgames where one player is trying to make something of a small advantage. It could happen in these circumstances but I would think it was very unlikely.
nabla: I know. I was pointing out the usual way of arriving at three fold repetition of position is through perpetual check which would result in a win for the checker before three fold repetition of position occurred in three check chess. The other most common way of repeating a position in normal chess is in the endgame where there is limited material and fixed pawn positions. It is quite possible for three fold repetition of position to occur in these circumstances in three check chess but I suspect it is even rarer than normal chess. I was wondering whether anyone had a practical example or was this just a theoretical discussion. A theoretically drawn endgame in normal chess like bishop and king v king is perhaps where it would occur.
Justaminute: Actually currently the most common cause is that two chess bigshots find it in their common interest to have a draw outcome, then go through the motion of having such a repetition early in the game to avoid the wrath of the referees.
position also includes number of checks each player has made.
3x repetition of position would have to take that into account.
therefore the only way this is a draw is 3x repetition of a position that isn't check... and only if there has been no intervening check between positions.
Theoretically - a lot, but that's just like saying you need 9 queens in regular chess to account for all the possible conversions. In practice it's rare to see more than 4 knights bishops or rooks of one colour, but say you need 8 of each, so you can sell more pieces :)
Fwiffo: At a minimum 2 sets of black and 2 sets of white. The combination of piece exchange means you will never have more than 4 knights/bishops/rooks or more than 2 Queens on the board. The addition of promoting pawns does add more to this, which is no more of a pain than with regular chess sets. To cover 90% of promotion cases, 3 sets of white and 3 sets of black should cover it?
(Cacher) Si vous passez votre souris sur l'icone de l'abonnement d'un joueur, une infobulle avec ses principaux détails sera affichée. (pauloaguia) (Montrer toutes les astuces)