ColonelCrockett: The rules for Pro Five in Line and Swap Five in Line explicitly note that exactly five must be placed in a row. Hasami Shogi may also follow this restriction, but the rules do not refer to such a situation.
BuilderQ: hmmm . . . I was too lazy to look (LOL) . . . I could have sworn that there was a game on BK that required a specific number of tokens be placed in a row, perhaps Hasami Shogi? I'm still too lazy to look, ;)
so its up to player 1 (white) to make sure that he wont create a 4 .... as he can see easily he is being mirrored he can play the game all by himself .. and force his opponent to follow his plans (or stop the mirroring)
white is player 1 .. player 2 is the only one who can use the mirror strategy .. but when doing that until the end he will lose as noone will make 4 .. so player 1 wins
BuilderQ: Thanks for that lol, yeh i didn't really know how to play when i played this one, i think it was my first game or one not long after i started playing it
So, the only way to counter this strategy is to fill up the board with no one winning, which is a win for white? (LOL, I'm sure you know what I'm trying to say)
Would someone be willing to play out a game of anti with me as black, using the mirror image strategy, and show me how you, as white, get out of it? It will make more sense to me if I am actually playing it out. Unrated/Uncounted, if you prefer.
I recently played anti line 4 at another site, and my opponent played using the mirror-image strategy. (I was player 1). I know there MUST be away to get around that, otherwise player 2 would just always win using that strategy.. However, for some reason I spaced it, and had no idea how to counter it, and lost of course. Can someone please remind me how to counter that strategy in anti?
ColonelCrockett: I don't know, I tend to chat occasionally during my games. I don't think anybody uses the discussion boards at IYT. To be honest I'd forgotten they exist.
I haven't been able to find a truly comprehensive resource for connect four information, so I've decided to start work on my own.
http://fourinarow.50webs.com
BuilderQ: I just took a look, at first it looks like a great idea to add a third color, but if it's an option if a person uses the "wild" or not - I would never use it - I mean why would I want to place a piece that my opponenet can use also.
thanks ... a dutch site as well .. located (physically) very close to where i did the last phase of my study (1 door away from my room, down the hall ;))
BuilderQ:
Yes, I think I have a program I wrote to play spider line4 (and the other variant where the pieces come in from the edges until they hit another piece). Anyone who wants it can email me:
msmammel at starpower dot net
Otherwise the 2nd person can just keep placing their piece on top of the 1st, and sooner or later, the 1st player will make 4 in a row on the bottom row.
Spider Volcanic Line4 (Kind of like Gold Tokens Blackhole 4 in a row) - except with spider rules.
Start the game out with 1 square (Randomly picked) which is a "volcano" which is unusable for both oppenets. (Maybe even 2 volcanos - but that might be too much for the current board size)
Spider BONUS Line4 - (Kind of like Gold Token's Hotspot 4 in a row) - Except with spider rules.
There is a bonus square randomly put in the board which can be used by both players to make their match. the "Cross dressing" piece which will wear both players colors. :-)
Yes SLAYER, I learnt how to play Spiderline4, & to get to 2700 pts, by beating you, Master! ;) lol! I learnt the game by wanting to know why I got beat by better players...Also I expanded these games with my own ideas & also looked at other peoples ideas too...its all about learning it then expanding it.
Anyway, what is this 'white is always a forced win' rubbish? If you play me, then my black is near always a forced win too! What Im trying to say is that yes, white has the advantage BUT only if you know how to win with white against a certain black, and conversely the player does NOT know how to play a good black! To me black can just take longer to win thats all, and therefore there is no advantage, unless however, I play the very top players!...but I would say out of a lot of very top players Ive played over ther years, there are ONLY about 3 or maybe 4 players who have 'mastered' the white & can always win every time, but sometimes they dont! lol! ;)
Shouldn't be randomly I think, then u r much too dependent on what piece the server (computer) takes away.....should then be yr opponent who has the abillity to take away 1 piece after eacht fifth move....Then I think that u will get a lot of draws (which are very rare in the normal Spiderline games) because it is then easy to block the threats of yr opponent and try to craete a new one by yourself but after the 5th move that one is blocked too...do draw at the end...Black picks away a piece and will put one down itself...1 piece ahead for five moves but black was already in defense...so it will be a game of blocking till there are no squares left...at least that is what I think of it. You often need a key move to win in a forced way and when that one is taken away and also filled with an oppent piece you can start all over again and likewise for Black 5 moves later.I will have to test it, if it is true what I am saying, but good players will draw I think. But you can create the game and M4tt and I will test it...no problem!
Thanks Nugsson and do you know from whom M4tt learned the game? Yes, me, lol! And I, myself learned it from studying the games from the early tourney winners at IYT from the year 1999 and 2000. I also think (When I play concentrated) I know every forced win for White (Purple) You can only lose with White while making a big mistake. Anyway I know a huge lot of forced wins what makes the game less interesting for me nowadays (some winning sequences already appeared in hundreds of my games and that is getting pretty boring, when u know u r gonna win but it still have to take 6 moves or so...) and are retiring soon (from IYT).
I was white in this game with "John's Connect Four Playground," a "perfect playing connect-4 program" Its "12Kbyte database of all 8 ply positions" did not stop it from making a losing mistake on its second move.
1) d1 - a1
2) f1 - b1??
3) e1 - g1
4) c1*
No human expert would let me win in four moves, regardless of who started. What constitutes perfect play as black is subjective, of course, but that is exactly why humans are better at it.