Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
O čem je toďten plk: Re: Alternate piece set in Logik
You have the ability to use outside CSS files. Why not out side piece sets? You could do this by adding an extra set that points to a folder on a web server or add style info to the board so the existing CSS files can handle it. Style sheets are best for me as the second would make it a lot harder for me to keep my autoplayer working.
TarantinoFan: my autoplayer is available at http://www.mctrivia.com/autoplayer/login.php however a system on brainking itself would be ideal. The code is in java and open source he is welcome to read it and use any code he likes.
Fencer: 1)Yes Ajax is not universally suported but is almost.
2) If you encapsulate the different parts you want to update into there own subroutine then use javascript to update each you can have it put out raw html witch would require few changes to the sight.
3) Overhead of using noscript is very minimal. If they have scripting you put in the ajax code set to run every 30 sec. If not then you are still using the same subroutines to create the page just not adding the extra java script to allow it to reload in the background and using the meta reload instead.
It is a little bit of extra work but the visual improvement of not having to reload the page as well as the bandwidth reduction by not downloading parts not used would vastly improve this site.
Fencer can you look up ajax and use it to update the page. The constant reloads are a pane and you would save a lot of bandwidth only updating the part you need to. A simple noscript tag that saves info in the seesion info would allow you to chose witch method of reloading to use if you want it to work without java
can you put divisions around the tables on the left side like you have on the right? We would like to be able to edit them with CSS file. Also an individual ID for each table row would be nice so I can hide buttons I don't use.
pauloaguia: that formula works well. I use it often on tournaments. I agrea it should be implemented. One of my tournaments has been running since january 1st but I know who wins every section already. and it still has not gone to round 2
Czuch: it will definetly not speed things up since the data is still there just not visible. It could slow thing sown because you are now downloading off two servers but my server is very fast so it should not make much of a difference.
CSS will only change looks not speed(at least not improve).
MadMonkey: the ability to put global time limits on would be good. I don't want any captain to sign me up ever for games with no days off and time limits under 3 days would be nice if I could set that in my settings and captains could not sign me up for that unless I say otherwise for a specific tournament. Say captain can send beg request to me for a 2 day limit tournamewnt and I can press the accept or decline button.
Could you make it possible to make tournament restrictions by percentile instead of hard BKR. Say I wanted to create a tournament for the top10% or bottom 10% or maybe +-10% of me in every game type this would be a different restriction for each game type and not possible to set up currently.
MadMonkey: I second that could we alos have an option that if the team captain creates a game(for the old way and for waiting room) that you are in that it would message you with a link so you can tell the captain you are not available to play. Not all captains ask if you are available in advance.
Fencer: It does not have to be all languages. You can make the table with just the languages suported so far(witch you already have that table made) you can add to it later if you like.
MadMonkey: A way to fix the crashing rating prooblem is to keep track of the bkr when a game is started and calculate gain or loss for each oponent right off the bat using the starting value. That way if your raiting crashes by 1000 do to a bad computer your oponent still only loses 10 though you would still only gain 10.
MadMonkey: that is definetly another option. My proposal gets rid of some peoples fears of the game not beeing about winning by so much but just about winning.
Eriisa: currently it ends as a draw. I sugest that a 2 game, 4 game or 6 game match... ending as a draw should be able to play another 2 game match as tie breaker.
It would be nice if we had an option when creating games that if a game or match was a tie then you would play a tie breaker.
*If playing a odd multiple game match and you tie then you would switch colors then play one more game. *If playing a even multipl game match then you would keep playing 2 game matches until one of you win a match or you offer draw to aponent.
pauloaguia: both those games are on my autopass program. http://www.mctrivia.com/autoplayer/ but I agree it would be nice to see them on the site itself.
Could we get it so when you set a game filter on the main page it stays that way until we change it? I.E. if I set for everyone except SEE MYPROFILE:) because I have 300 games with him I would like to be able to use next game options without his games showing up so when I am done everyone else I can change it to play all games then start playing the rest.
O čem je toďten plk: Re: 3 feature requests I have
BIG BAD WOLF: css allows you to not show things. However you still download them even though they are not shown. So modifying your css file to not show them will not speed anything up at all.
I to want to see a quick play mode something with absolutely minimum output so even on really slow connections it will be fast. Preferably some output that needs to be interpreted by a client side application.
Fencer: I would like a filter on the game page for all games not with this player. would be great for when you have a lot of games with one person and you want to play on all the other games first.
On the page were you submit your move could we have an extra form with a submit button in a division that is normally hidden? That way those of us that would like to see it at the top of the page could just make a css change to get it there?
O čem je toďten plk: Re: Removing tournament hand-brakes
AbigailII: We can only advance if there is no way for any other player to win. If the game has to be calculated on SB there is no way to garante that the player has one except in the small case were both players have the same points and neither of them can be beat by anyone else. But this case only happens if those players games are all finished.
O čem je toďten plk: Re: Removing tournament hand-brakes
Přetvořeny oževatelem mctrivia (26. března 2007, 20:34:38)
nabla: <b>nabla</b>: The absolute simplest way to calculate absolute winner.
x=0; do { maylose=false; y=0; while (y<players && maylose==false) { if x!=y { if player[x].points<player[y].points+player[y].notdone maylose=true; } y++; } x++ } while (x<players && maylose==true) if maylose==false { //player[x-1] is the winner }
It works under the principle that if player x loses all his games and every other player wins all there games and he still beats them then he is definetly the winner.
O čem je toďten plk: Re: Removing tournament hand-brakes
CryingLoser: I don't think changing time frames part way through a tournament is a good idea at all. I do however think that if a player can not possibly go on to the next round it should not hold up the next round from starting.
Would be nice if one of the following two were implemented:
1) Instead of setting 4,8,16..exc players you could set a min and max number of players. If say I set between 4 and 128 players and 6 people sign up the first 4 players would play and the remaining 2 would be removed.
2) Instead of forcing a power of 2 players allow passes to the next round for the odd player out with lowest BKR that has not already received a pass.
TarantinoFan: It goes farther then that. If you are a university student all students from the University could show up as the same IP. Also one player could show up from tones of ips some overlapping if they are moving around or using public access. If you think a player is cheating message fencer.
O čem je toďten plk: Re: Fisher Clock and AutoPass
AbigailII: Ya the problem his autopass and automove have to main advantages.
Player: You do not have to play on games were you are in pass position or in the case of auto move were you have no choice in the mater really helps if you have a lot of games.
Oponent: Oponent does not need for you to come back online to make next move. With auto move this can be a real advantage in games like antichess were you can force a player into move after move of forced moves.
grenv: well my original sugestions do cover the Fisher clock games and the oponent not wanting you to use it.
Fisher clock games must be agread by both people if autopass is allowed.
When creating a game have the option to say auto pass is not allowed and players like me that want autopass can then refuse the game. This is different then current method as if I create a game with autopass enabled my oponent does not need to use autopass if they don't want. Also I am proposing that the default be autopass is allowed but each player can chose when they want to use it. I should be allowed to start a game with autopass on then turn it off for myself near then end of the game if I chose.
WhiteTower: autosave or autopass? I definetly would like to se auto pass available even without both players agreaing to it. I would rather see each user can chose to use it or not and during creating a game they have to agrea if they do not want it allowed.
How about taking a poll on it.
1) I don't like auto pass and I do not want my opponent using it either. 2) I don't want auto pass but I don't care if my opponent uses it or not(excluding fisher games) 3) I like auto pass and I don't care if my opponent uses it or not. 4) I like auto pass but I only want to use it if both players agree.
I am willing to bet most people would chose either 2 or 3.
Přetvořeny oževatelem mctrivia (9. března 2007, 08:32:04)
Fencer: I thought of a fairly fair play speed mesurment.
Speed=(Average Moves)/(Average Time Constraint)
This would thus result in a person that on average plays in half the time he is allowed to a score of 2. And a person that plays at the last moment gets a score of 1. Anyone with a score less then 1 takes advantage of weekends and or vacations to extend the fraime. This is several advantages over other methods.
1) If a player has 0 games there speed will stay the same. 2) A player that has 1000 games and a score of 2 can be expected to play every 3.5 days on a tournament with 7 day restraints and every 1 day on a 2 day game. So you can expect everyone in a tournament to play about the same speed.
Hrqls: here is the problem with average waiting time. There are some players on here that play over 1000 games that are very fast players. You can play a fisher clock game with them and have it done within an hour. But if you have a long time restriction your game goes to the end of there list so they don't play you as often. Such a person would show as a long average time were the oponent is waiting but any time you want to have a quick game they are perfectly capable of doing it.
(do skréše) Dež seš napnoté(á), jak probihá tornaj, do keryhos vlitl(a), možeš ho se svéma spološpilošama okecat rovnó v "Mloveni" o toďteho tornaja. (HelenaTanein) (okázat šecke vechetávke)