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geeeeesh....some people get touchy dont they....I personally ignored the post further down of WM's for 2 reasons...1st - it didnt warrant a reply and 2nd - Fencer stepped in HAHAHAHAHAHA
I think he may have been addressing LJ and his listing further down, which kinda sparked the convo again. ;) I can't see anything in your or my post which should be considered 'complaining'... just suggesting so that others can have less to complain about. ;)
Were you addressing this to me? I didn't list anyone's name, nor have I had a bad attitude about the time limits. I will not stop talking about them just because you've grown bored or have lost patience with those of us discussing something that can greatly influence one's enjoyment of a game. Especially on a turn based site. One that has lots of different players and their approaches to the time limits and other things about them. I think the subject is quite pertinent to any discussion of tournaments and the running of them. If you're right about the next generation of BrainKing, it sure can't hurt to talk about it before it's implemented incase Fencer might get some ideas from us and our posts.
Will you please get off the "time to move" topic. This has been done to death and that is where it should stay. If you don't like the time limit don't set it or only play where it has been set to your liking. To start to list people who may use as much of the time as they like is being dictatorial and an abuse of their rights. You are the ones in the wrong (remember ... you chose to play by those time limits) just as they did so go away and get a life. If you want OTB then play somewhere else or wait till BK2 where I think Fencer intends to impliment more time options. You are the ones who need to change your attitude so stop showing disrespect to other legitimate BKers.
Argomento: Lythande's average percent of time-limit perspective idea
Hey, that's an interesting idea! I like it. You're right, the different length time limits makes one play some games faster even if you have the same time remaining in them. Your idea would allow an average to be made, and yet it would allow for emergencies if you made the cut to enter the tournament as it wouldn't be the norm.
Yes, keeping track and adding it to one's profile would make for lots of programming. Hmm, oh well. We're paying members, time to hit the suggestion box, eh? Improving our experience will certainly help the bottom line eventually and it will increase word of mouth and sales too. The more options a tournament director has should make for better tournaments. I think after awhile that certain combinations would shake out and the better ways to hold them for various time limits would prevail.
Argomento: Re: Big Bad Wolf's DailyGammon time system. mrloupcity's sadness
<Walter: "It'd be nice if there was a speed rating or moves per day average for each player. Then a player or tournament director could also set a range if they desired,..."
This isn't a bad idea, but I'd rather see it formed from an average percent of time-limit perspective. Yes, I know that sounds confusing, I'll be taking individual questions later in my tent. Meanwhile let me see if I can somewhat explain.
If a person is playing in many different games and tournaments with many different time limits (and doesn't always have time to live on the computer), it's only natural they will play the shorter times quicker, and more often. So if a player plays his five-day tournaments within three days, his 15-day games within 10 days, etc, he's using roughly 60% of his time limits. So if you set up a tournament with a seven-day limit, and you want people to move within 2 or 3 days, you only allow people who take an average of 20% (or less) of their time limit. That way you have that 'buffer' of time that folks go on about so that 'if anything happens' people will still have 7 days to make the move, but most will be taking it earlier.
The only problem is, all this is a lot of coding and data-storage that I don't know if Fencer can or wants to deal with. ;>
we all know that LJ is a stirrer and loves to get people going, but instead of just getting one person going (me) he is annoying us all in general, and unfortunately there isnt a rule against that FROLLY.
as for changing the starting rules to suit yourself.. that is a childish thing to do...
but then i guess children are children FROLLY
Speaking for Princess (who you had in bold type) I happen to know she has her priorities and moves her games in order of IMPORTANCE to her. This is her choice and within the rules. BTW people are lined up to play her so your "warning" is not likely to have any effect.
mrloupcity - I'm not sure if you took looking at other idea for the clock as being unhappy with the current rules and wanting to change everything, but I believe it is always good to look at new and better things. (If no one ever did this - there would be 1 game site with nothing new - boring!)
he must like winding people up .
things like that shouldnt be allowed to happen , the creator should have these options removed (a ban on creating tournaments)
I disagree. True, the object of a game is to win, but the reason to play a game is to have fun. Games have two main parts. The rules that they're played by and the conditions under which they are played. How the moves or plays in a game are made fall under the first part. When they are made falls under both. The time to make a move falls under the latter in most cases. Talking about changing the time to make a move in no way changes the game you're playing, it just changes the playing conditions. In light of this, I don't see what punches to roll with, nor do I see what rules it is that anybody here has said that they are changing. We were talking about different timing systems and limits, not changing game rules. Obviously making radical changes in the time of a game would make the game play so different that would almost seem like another game. Compare Chess on this site to 5 Minute Chess.
Argomento: Big Bad Wolf's DailyGammon time system. mrloupcity's sadness
That's sounds like a good one. Easy to understand and work with too. My average idea would take awhile to get the feel for. The grace period and the total time are easy to adjust and see. I suppose in a side game the players could agree to put more time on the clock, or take it off too. I hadn't given it much thought since the timing system here is like the one IYT uses. I imagine there's probably lots of ways that have been tried or thought up. I'm all for giving the players in side games, or the tournament director in tournaments more options.
As for your sadness mrloupcity, I think it comes from misinterpretted intentions. Some people see the time limits as a restriction and others see them as an opportunity. Other time limit systems can change the balance and make for more or less problems depending on the individuals involved. It'd be nice if there was a speed rating or moves per day average for each player. Then a player or tournament director could also set a range if they desired, simular to the rating range to allow a particular speed of player enter a tournament. Instead of just fast tournaments, one could also set up a slower paced one too.
Argomento: This is getting way out of hand and sad
just cause some people don't feel like living on their puter. And taking their turnes as they please some of you want to change the rules. And to go back they may not be taking their time of the tourney would not have been changed right before it was closed. So everyone hang in there cause life is way to short to cry over spilled milk or long playing games. TYVM for ur time. Back to my corner I go.
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In tournament play (chess) we did have a time limit to complete so many moves in so much time. That way, you could spend more time on more difficult positions, less on the easier ones. Either way, the BBW suggestion or Walter's, it does seem to encourage more rapid play. For me, I don't join many tourneys that are over 5 days per move. I like the fast ones. I'd join more if the time setup was like one of these suggestions below. I've no opinion on which is better tho. Have to think on it.
There has been many different ideas of different time limits on games, and what I believe is one of the best is what DailyGammon.com uses.
Quick overview of how they work:
Each games has a grace period. (Example - 24 hours) So for each move, you have 24 hours before any things starts to happen with the timer.
Each game also has a Total Time (Example: 100 hours). After the grace is over, the total time starts to go down. Once the total time is at 0, you time out and lose.
Some games also have a +TOTAL time. (Example +2 hours). Any time you play your turn while still in the grace time, you get +2 hours added to total time.
=====
There are some other minor details, but that is the basic of that sort of time limit.
Instead of a fixed time limit for each move, I'd like an average time limit per move. That way I could play a lot one day, and then skip a few days and not worry about it. The average could be figured by the time after my opponent enters his move until I enter mine. That'd be my average. His would be based on the time after I enter my move until he moves. Seems like it'd work. A 15 move per month game would be the same as a move per day. There could be a buffer time at the start of the game so a timeout wouldn't happen in the first couple of moves, and then it'd be enforced. It might take a wide spread of averages to get the feel of which times I'd like to play, but after awhile I'd know. Both systems could still be offered, and it might even be possible to combine them for a hybred of the two.
Argomento: I don't think it should be allowed to post the names of players with whom
you have a disagreement. Tournament directors set up the time limits. People have limited vacation days to use as they wish. It's none of our business to tell others how often they move.
If you want fast games, join BBW's tournaments. They start fast, the people move fast, and his tourneys attract like-minded people. Plus, BBW is always posting new tourneys. If you join a 30 day move limit tourney, you can't complain about how little people move. On with the games.
FYI I do not mind the slowness of play in these tourneys at all. I simply made an observation and let the general public know for future reference. These games are not affecting me at all however I have seen others complaining about slow play lately so I thought I would just bring it to peoples attention.
Would you mind deleting your last post? I'll delete this one right afterwards. Or perhaps you can just leave the first two sentences with the reference to the bed and the peskiness in it and get rid of the rest? That'll be good for me and I'll delete this post. Why he takes his vacations is his business . It also shows that you're spending time scrutinizing his profile, account, and tournaments. You're not ever going to join one of his, are you? So why care what he does, or ask publicly? The tone of your query doesn't sound like simple curiosity to me and since he has enabled anyone to write to him (or atleast he took me off his enemy list, did he take you off?) you could just write him a personal message and get the facts without me and the rest of us having to watch it get going again.
bad luck LongJohn...as the saying goes ....you made your bed...lie in it. (in regards to your tourneys)
But I must agree with you the waiting is a pesky thing :)
But may I enquire (without getting into a slanging match) why it has been that your holidays have extended from mid february up until (at the moment) June????
you did say it was because of the kid, but it is way past and nearly out of napkins hahahahaha...why do you have such long holidays LOL :) :) and out of curiosity...how the hell do you do that....have months of extended holidays hehehehe...please explain
Argomento: Re: Slow Players holding up My tournaments
And that's why I forfeited my games in that tournament.
I would rather not have a time limit, but I've found that a good number of players need it to prod them into moving. When something comes up and you can't make it to the computer, I can understand. But some people have the "wait until the last minute every move" strategy and it's very annoying to play this type of player. It might be within the rules of play, but it's certainly not in the spirit of the game.
Instead of a fixed time limit for each move, I'd like an average time limit per move. That way I could play a lot one day, and then skip a few days and not worry about it. The average could be figured by the time after my opponent enters his move until I enter mine. That'd be my average. His would be based on the time after I enter my move until he moves. Seems like it'd work. A 15 move per month game would be the same as a move per day. There could be a buffer time at the start of the game so a timeout wouldn't happen in the first couple of moves, and then it'd be enforced. It might take a wide spread of averages to get the feel of which times I'd like to play, but after awhile I'd know. Both systems could still be offered, and it might even be possible to combine them for a hybred of the two.
Argomento: Re: Slow Players holding up My tournaments
well u r the 1 that changed the days. So maybe these players r upset over u changing things without tell any1 or letting them have a chance to remove themself from long playing tourneys. So like people tell me " just deal with it now ". Well back to my corner hehehe
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