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And that's why I forfeited my games in that tournament.
I would rather not have a time limit, but I've found that a good number of players need it to prod them into moving. When something comes up and you can't make it to the computer, I can understand. But some people have the "wait until the last minute every move" strategy and it's very annoying to play this type of player. It might be within the rules of play, but it's certainly not in the spirit of the game.
Instead of a fixed time limit for each move, I'd like an average time limit per move. That way I could play a lot one day, and then skip a few days and not worry about it. The average could be figured by the time after my opponent enters his move until I enter mine. That'd be my average. His would be based on the time after I enter my move until he moves. Seems like it'd work. A 15 move per month game would be the same as a move per day. There could be a buffer time at the start of the game so a timeout wouldn't happen in the first couple of moves, and then it'd be enforced. It might take a wide spread of averages to get the feel of which times I'd like to play, but after awhile I'd know. Both systems could still be offered, and it might even be possible to combine them for a hybred of the two.