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 Backgammon

Backgammon and variants.

Backgammon Links


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16. 1月 2007, 11:55:16
skipinnz 
件名: Re: Runners
Fencer: They would be the 2 pieces on the one point. The furtherest from home.

16. 1月 2007, 11:49:31
Fencer 
件名: Runners
Can someone please tell me which checkers refer to "back men (runners)" in the standard Backgammon start position?

16. 1月 2007, 00:08:51
Adaptable Ali 
件名: Re:
Marfitalu: Well he wasnt replying to my in match messages, but he has now

15. 1月 2007, 23:07:04
Adaptable Ali 
Adaptable Ali (15. 1月 2007, 23:11:52)に変更されました。
Please can somebody send pergico a message in portugese, because he isnt ending the game with a draw, we can not go any further.

grasshopper game





15. 1月 2007, 08:33:22
Adaptable Ali 
件名: Re: Draw?
joshi tm: I think we have had 10 passes each

15. 1月 2007, 05:52:58
joshi tm 
件名: Re: Draw?
mybirthdaysoon: This game should end in a draw. Just with four passes in a row, draw.

15. 1月 2007, 02:04:39
alanback 
件名: Re:
mybirthdaysoon: I can't see what kind of game this is.

14. 1月 2007, 23:45:39
Adaptable Ali 
件名: Re:
hexkid:Thre is no other way , is there

14. 1月 2007, 23:40:06
hexkid 
件名: Re:
mybirthdaysoon: LOL

end the game with a draw, perhaps?

14. 1月 2007, 23:38:59
Adaptable Ali 
reference to the link below, we have blocked each other, neither of us can move, so what happens next?

14. 1月 2007, 23:33:19
Adaptable Ali 

14. 1月 2007, 22:29:03
joshi tm 
件名: Grasshopper
What would happen if the score becomes 7-7?

14. 1月 2007, 21:25:00
nabla 
件名: Re: a new backgammon variant
LionsLair: Cool ! I had thought a bit about how to make a backgammon variant where one has more than 30% of chances to hit a direct blot, because it is likely to add strategy and substract race character to the game. I had considered some solutions, but yours seems much better. Again a game that I would definitely like to try.
However, doubles are a problem and I don't like the solution of allowing a limited number of them - it requires to remember the number of times you used it, and 3 is a completely arbitrary number. Maybe playing a double as only two moves, but a triple as four moves ? Or any better idea ?

14. 1月 2007, 21:10:24
coan.net 
件名: Re: Grasshopper
jryden: Well not every game is for everyone.

Just to recap some past suggested variants:

1) A mix between Tabula gammon and Russian Gammon. Basically like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.

2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.

3) Similar to #2, Double choice & triple choice backgammon - more explained in this post: Backgammon (BIG BAD WOLF, 2006-12-20 00:41:30)

Plus other suggestion on the feature request board awhile back:

Plakoto - http://www.bkgm.com/variants/Plakoto.html

Plakoto Express (well not requested, but will include it here) - http://www.bkgm.com/variants/PlakotoExpress.html

Moultezim - http://www.bkgm.com/variants/Moultezim.html

14. 1月 2007, 20:15:20
joshi tm 
件名: Re: Grasshopper
Czuch Czuckers: I think you shouldn't play it as a Gammon Variant. More like Chess.

14. 1月 2007, 20:14:27
Czuch 
件名: Re: Grasshopper
jryden: I agree, this is hardly a backgammon variant, to me anyway.

14. 1月 2007, 20:08:47
jryden 
件名: Grasshopper

Wow.  I have no interest in this game at all.  Sorry Fencer (et.al.)  Other than being played on the same board, this game bears no resemblance to backgammon at all.


I think LionsLair has a great idea for a variant.  (I don't think you should limit doubles though).  This would make for an interesting game.  I think that instead of limiting doubles  you could do something else to benefit your opponent when you choose to play doubles.  (Perhaps your opponent would automatically get a doubles option on the remaining dice).


14. 1月 2007, 16:51:20
grenv 
件名: Re:
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.

14. 1月 2007, 16:51:09
LionsLair 
件名: a new backgammon variant
I have an idea for a new variant I would like to propose be added to Brainking
...it's rather simple actually and I call it "backgammon choice"
the idea is to have a player choose his/her (2) die from a 3 die roll....
... given that more double die will be an option, I found it best to limit the # of doubles a player can use... (3) works best in my opinion, and after a player has used his/her 3 doubles in a game they are forced to use the non double combination... the only exception to this rule would be if all 3 die are identicle... in which case the player passes and losses his/her turn...
I have found this to be an interesting variant that I have tested only here at home, and would like to see it here so I could play it with people that have many different strategies to the game...
...an added note is that I have found that after a player uses his/her 3 doubles and it is in a race situation, that it is alot harder to lose to an opponent that is clearly behind and you get killed by doubles in the ending moves of a game, something I'm sure many players would like to see...
...other than that, the rules are the same for a normal backgammon game...
...and yes, a coubling cube can be used...
...any thoughts? do you think I should submit this to fencer?

as always, happy gaming!

14. 1月 2007, 15:49:13
Adaptable Ali 
Oh My loaf i cant cope lol

14. 1月 2007, 14:59:36
Czuch 
件名: Re:
nabla: Thanks for your support... I haven't thought through the gammon's scenarios yet!

14. 1月 2007, 14:57:53
Czuch 
件名: Re:
nabla: Do they make an over the board gammon game that will electronically count pips based on the weight of the pieces or some other means?


If not, I call it!!!

14. 1月 2007, 14:57:23
joshi tm 
件名: Re:
nabla: And for backgammon +100.

14. 1月 2007, 14:56:20
nabla 
件名: Re:
Czuch Czuckers: And what about gammons ? Replace them by being 50 pips up ? This would sound very arbitrary.

14. 1月 2007, 14:55:06
nabla 
件名: Re:
Czuch Czuckers: By the way, if I use both my dices to break contact, it sounds fair that my opponent would still be allowed to roll one die.

14. 1月 2007, 14:55:02
joshi tm 
件名: Re:
Czuch Czuckers: Wooot, more gammon games coming! Call it Anti-Racegammon.

14. 1月 2007, 14:53:13
nabla 
件名: Re:
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same.
What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile.
The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.

14. 1月 2007, 14:36:31
Czuch 
Anyone online right now that would like to try a couple quick ones of grasshopper?

14. 1月 2007, 14:35:20
Czuch 
件名: Re:
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!

14. 1月 2007, 14:12:24
Andersp 
件名: Re:
Czuch Czuckers: I like your "Chuch backgammon" idea...and i also like that this discussion is on the Backgammonboard and not on BrainKing.com

14. 1月 2007, 13:23:22
nabla 
件名: Re:
nabla (14. 1月 2007, 13:23:42)に変更されました。
Fencer: Apart from the geometrical shape, what is the common point between a die and a doubling cube ?
But I agree that the doubling cube makes less sense since no luck factor is involved.

14. 1月 2007, 13:10:13
Fencer 
件名: Re:
joshi tm: Since there are no dice, there is no doubling cube.

14. 1月 2007, 12:36:42
joshi tm 
件名: Re:
Fencer: Is there a possibility to play Grasshopper with a doubling Cube?

14. 1月 2007, 12:22:42
Fencer 
件名: Re:
Czuch Czuckers: Try Grasshopper (just added), there are no dice to kill you.

14. 1月 2007, 05:33:23
grenv 
件名: Re:
Czuch Czuckers: In my humble opinion, that is a silly game. The odds are part of the game. I suggest using the cube for a more skillful game.

13. 1月 2007, 22:46:41
Czuch 
件名: Re:
BIG BAD WOLF:...about as much as we need a chess game that uses dice! LOL

13. 1月 2007, 22:35:55
Czuch 
Czuch (13. 1月 2007, 23:32:57)に変更されました。
Okay, I am the inventor of an official new backgammon variant.


Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)

13. 1月 2007, 22:29:45
coan.net 
件名: Re:
Czuch Czuckers: Maybe we need a gammon game that does not use dice?

13. 1月 2007, 21:46:13
Czuch 
Is there currently any variants that exclude the race portion of the game? I am so sick of having the dice kill me in a race!!!

Maybe not use doubles during a race or just having the winner declared whomever is in the lead when the game becomes a race??? Does this make any sense?

13. 1月 2007, 14:28:23
Smaus 
件名: Re: Rated games and tourneys
Marfitalu: Tyvm :)

13. 1月 2007, 14:12:30
Smaus 
件名: Rated games and tourneys
hi to you all ;)i'm looking for rated games and tourney's but when i put in a new game its non rated . what am i doing wrong ? ty and gl :)

12. 1月 2007, 21:06:12
Adaptable Ali 
件名: Re: One of my dice is missing!
LeavingSoon: oh my dice, have been frogs and back end of battleships in the past lol

12. 1月 2007, 19:10:49
joshi tm 
件名: Re: One of my dice is missing!
alanback: I had it last at Ludo games showing 3's where they should be 6's. Does it help to remove the cookies and refresh the browser?

It worked here, though.

12. 1月 2007, 19:08:40
Pedro Martínez 
件名: Re: One of my dice is missing!
alanback: I've never had any problems like that...

12. 1月 2007, 18:31:51
alanback 
件名: One of my dice is missing!
Is anyone else having trouble seeing the left hand die? I can only see one die, though I can guess what the other die is by observing which moves are legal.

7. 1月 2007, 15:41:41
Vikings 
件名: Re:
jryden: actually once you join stairs, the games keep popping up,never ending, I can never knock down my game total thus leaving less time to join new tourneys

7. 1月 2007, 15:34:38
jryden 
件名: Re:
Vikings: Perhaps.  I'm not a big fan of stairs.  There is a limited number of games you can play with stairs.

7. 1月 2007, 06:54:19
Vikings 
件名: Re:
jryden: there used to be a lot more of these tourneys, I've noticed a decline in them since the introduction of stairs

7. 1月 2007, 05:49:09
Papa Zoom 
件名: Re:
jryden:  

7. 1月 2007, 05:46:44
jryden 
件名: Re:

Gr☺uch☺: Thanks for the link (I was lazy) ...the tournament has started now.  If anyone else likes this torunament format I have another set to start Feb1.  If it is popular, I'll set one up each month.


The goals of the format are: Multi point cube matches with at least reasonably skilled players with a rating.  Interestingly I've found it very difficult to find these criteria in the tournaments set up by others...thoughts?


j


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