LionsLair: Cool ! I had thought a bit about how to make a backgammon variant where one has more than 30% of chances to hit a direct blot, because it is likely to add strategy and substract race character to the game. I had considered some solutions, but yours seems much better. Again a game that I would definitely like to try. However, doubles are a problem and I don't like the solution of allowing a limited number of them - it requires to remember the number of times you used it, and 3 is a completely arbitrary number. Maybe playing a double as only two moves, but a triple as four moves ? Or any better idea ?
1) A mix between Tabula gammon and Russian Gammon. Basically like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.
2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.
Wow. I have no interest in this game at all. Sorry Fencer (et.al.) Other than being played on the same board, this game bears no resemblance to backgammon at all.
I think LionsLair has a great idea for a variant. (I don't think you should limit doubles though). This would make for an interesting game. I think that instead of limiting doubles you could do something else to benefit your opponent when you choose to play doubles. (Perhaps your opponent would automatically get a doubles option on the remaining dice).
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.
I have an idea for a new variant I would like to propose be added to Brainking ...it's rather simple actually and I call it "backgammon choice" the idea is to have a player choose his/her (2) die from a 3 die roll.... ... given that more double die will be an option, I found it best to limit the # of doubles a player can use... (3) works best in my opinion, and after a player has used his/her 3 doubles in a game they are forced to use the non double combination... the only exception to this rule would be if all 3 die are identicle... in which case the player passes and losses his/her turn... I have found this to be an interesting variant that I have tested only here at home, and would like to see it here so I could play it with people that have many different strategies to the game... ...an added note is that I have found that after a player uses his/her 3 doubles and it is in a race situation, that it is alot harder to lose to an opponent that is clearly behind and you get killed by doubles in the ending moves of a game, something I'm sure many players would like to see... ...other than that, the rules are the same for a normal backgammon game... ...and yes, a coubling cube can be used... ...any thoughts? do you think I should submit this to fencer?
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same. What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile. The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!
Fencer: Apart from the geometrical shape, what is the common point between a die and a doubling cube ? But I agree that the doubling cube makes less sense since no luck factor is involved.
Okay, I am the inventor of an official new backgammon variant.
Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)
Is there currently any variants that exclude the race portion of the game? I am so sick of having the dice kill me in a race!!!
Maybe not use doubles during a race or just having the winner declared whomever is in the lead when the game becomes a race??? Does this make any sense?
Is anyone else having trouble seeing the left hand die? I can only see one die, though I can guess what the other die is by observing which moves are legal.
jryden: actually once you join stairs, the games keep popping up,never ending, I can never knock down my game total thus leaving less time to join new tourneys
Gr☺uch☺: Thanks for the link (I was lazy) ...the tournament has started now. If anyone else likes this torunament format I have another set to start Feb1. If it is popular, I'll set one up each month.
The goals of the format are: Multi point cube matches with at least reasonably skilled players with a rating. Interestingly I've found it very difficult to find these criteria in the tournaments set up by others...thoughts?