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Backgammon and variants.

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19. 10月 2005, 04:47:09
playBunny 
frolind: Lol. Don't despair. Here's an opportunity to explain to a poor dumbo like me how one thing being a subset of another means that they are not significantly different, how the extra that the superset contains doesn't matter, doesn't serve to distinguish the two sets.

19. 10月 2005, 04:29:21
frolind 
Looks like the subset thing might have gone over your head. Oh well.

19. 10月 2005, 04:20:31
playBunny 
件名: Re: The same or not the same....
redsales: Aye, castling opened up new and interesting areas of game space to be explored... but did it cause a difference in the kind of thinking that was required?

Have a look a Doubling Strategy in Backgammon and see if that bears any resemblance to the thinking involved in chequer play! ;-)

(I'm cheating slightly here. That kind of stuff is obligatory for professionals and world champions but you can get quite far with the cube without having to learn all that. It's very useful to understand the concepts involved though, even if you don't get as far as playing with the equations during a match)

19. 10月 2005, 04:09:10
redsales 
件名: Re: The same or not the same....
playBunny: castling significantly changed the method of attacking the king in the middle vs. the flank. Also, the lack of a 2-square escape move for the king resulted in more of a disadvantage for black. That's more akin to the cube. en passant, you're right, it's not much at all.

19. 10月 2005, 00:06:31
playBunny 
件名: Re: Post-Crawford doubling
alanback: Aye, it's worked for me in this match.

19. 10月 2005, 00:01:04
alanback 
件名: Post-Crawford doubling
alanback (19. 10月 2005, 03:32:16)に変更されました。
Never mind, I was confused.

18. 10月 2005, 16:59:44
nabla 
件名: Re: The same or not the same....
I am a bit late on this, but many thanks to Fencer for the addition of the game cube ! Now I will start also playing some backgammon here.
playBunny: I agree with you. Although doubling rarely happens more than two or three times in a game, knowing how to handle the game cube probably amounts to almost 50% of the backgammon skill. In many situations it is not too hard to find the best move out of a roll by simple comparison, although you don't even know if you have 25% or 75% of chances to win. I find assessing one's chances to win much harder.

18. 10月 2005, 16:01:09
alanback 
件名: When not to double
Don't double early in the game unless you have an overwhelming advantage.

A bad double:

http://brainking.com/en/ShowGame?g=1118690&i=4

Why not double early?

When you double, you surrender ownership of the doubling cube to your opponent. When you double, then only your opponent can double later. The ability to double is an important strategic advantage. You should not give up that advantage without a clear reason to do so. In money play, you should not double unless the odds are 2-1 in your favor. In match play, the doubling point varies depending upon the match score.

18. 10月 2005, 13:47:31
playBunny 
件名: Re: The same or not the same....
playBunny (18. 10月 2005, 16:04:07)に変更されました。
redsales: I'll be happy enough with the ladders too but I can't agree with likening the cube to minor additions to the moves in chess.

There might be similarities in the rationale behind their origins but after that the comparison breaks down. The cube requires additional skills. Gaining true expertise with the cube is more of a challenge that attaining the same level in chequer play, I would suggest. The en passant and castling rules hardly stretch the chess mind in a new direction.

frolind, alanback: Saying that cubeless backgammon is a subset of cubeful backgammon is the same as saying that hurdles is a subset of sprinting. It may be true but nobody thinks of them as being comparable. The are treated as separate events.

18. 10月 2005, 12:41:22
redsales 
playing gammon without the cube is chronologically similar to playing chess without en passant or castling; both were introduced to liven up the game, whether for gambling purposes or not. So to further alanback's analogy, separate ratings to me would be like castling/en passantless chess vs. chess: sometimes a significant difference in game play, but in the end it's still chess. I'll be happy just to wait for ladders.

18. 10月 2005, 05:32:03
alanback 
件名: Separate ratings
As frolind says, cubeless backgammon is just a subset of the rules of backgammon. There are many situations in backgammon where the cube is not in play. Having separate ratings for cubeful and cubeless backgammon would be like having separate ratings for chess and for chess endgames.

18. 10月 2005, 05:09:03
playBunny 
Czuch Chuckers: I'd like to see separate rating scales too; it would be another challenge and it would mean that the ratings are "cleaner" in as much as some people will play only with the cube while some others will play only without and being in the same rating pool makes then incomparable.

Fencer will at some stage be introducing Ladders to BrainKing. It'll be possible to have separate Ladders for chequer play and cube play.

18. 10月 2005, 05:03:18
frolind 
件名: Re:
Czuch Chuckers: The strategies for the cubeless games are a subset of the strategies for match play with cube.

18. 10月 2005, 04:58:59
Czuch 
I dont like the idea of not having seperate ratings for gammon games with and without the cube.... it seems like they are 2 very different games, with vewry different strategies.

18. 10月 2005, 04:24:22
playBunny 
件名: Re: Question a about series
grenv: Yeah, it's like a drug! You can't beat the feeling of being 4-1 down in a 5-pointer and winning gammon with a 2-cube. Better than sex, Ecstacy, crack..

(Okay, I exaggerate. It can't beat a nice cup of tea)

18. 10月 2005, 04:20:01
grenv 
件名: Re: Question a about series
Walter Montego: Once you use the cube you won't want to go back I'm betting.

18. 10月 2005, 04:17:31
Walter Montego 
件名: Re: Question a about series
playBunny: I'd rather be able to set the game up how I want it played and let the site take care of all the details. I remember the bad blood from people forgetting or missing their gentleman's agreement about the dice usage not too long ago. It is true that I could play selected people that would honor it, but if I want to have an open tournament without the double cube and still have gammons count I wouldn't be able to stop someone from ignoring it and playing it their advantage when the time was right.

18. 10月 2005, 03:59:42
playBunny 
件名: Re: Question a about series
playBunny (18. 10月 2005, 04:00:09)に変更されました。
Walter: You could always agree with your opponent that neither will double.

The Backgammon rating formula values a match as 4 x Sqrt (Match length). This is then apportioned according to the probabilities of each player winning (which is calculated from the rating difference).

18. 10月 2005, 03:54:29
Walter Montego 
件名: Re: match length and ratings
alanback: Do these other sites have a sliding scale to take into account these things you write about?

18. 10月 2005, 03:52:58
Walter Montego 
件名: Question a about series
Is it possible to set up a series of games that counts gammons and backgammons but does not use the double cube?
That's how I remember playing the game. First one to five game points is a pretty good game.

Since I'm just trying out the double cube, I might like playing that way better after I've played it a few times. I'll have to see. In the meantime, it'd still be cool to play a series without the double cube and still count gammons and backgammons instead of the games always being valued at one point. A skunk should count extra, and that is what getting a gammon is all about. I definitely do not like the proposal of not counting the gammons in games that use the cube that haven't yet been doubled. If that comes to pass it should be an option for the game creator.

18. 10月 2005, 03:44:43
alanback 
件名: match length and ratings
On all backgammon sites with ratings, the length of the match affects the number of points awarded for wins and losses. On the one hand, a longer match between two players of equal strength is worth more points than a shorter match between the same two players. On the other hand, a longer match between players of unequal strength may be worth more points if the weaker player wins, but fewer points if the stronger player wins. This is because the stronger player's chances of winning increase as the match length increases.

18. 10月 2005, 03:41:25
Walter Montego 
件名: These longer matches of Backgammon, double cube or no
I'm thinking that the longer matches make the rating award more fair because it allows the luck a chance to even out and let the higher rated player supposedly better playing skills to make the points closer to the odds of their winning a series of games.

I've never played with this double cube, but when I did Backgammon we always counted gammons and backgammons though we didn't bet on the game. We'd usually just play first one to five game points. I'll have to get me a Backgammon set one of these days and see if I can get a game going. We usually play cards, so I doubt if it comes to pass. Least ways I still have BrainKing to play it on.

18. 10月 2005, 01:04:11
alanback 
件名: Re: Cub e tournaments
frolind: That should be the default selection.

18. 10月 2005, 00:56:07
frolind 
件名: Re: Cub e tournaments
Perhaps the final match type settings could have one more option, which could be the default selected choice: "Same as for normal rounds".

17. 10月 2005, 23:05:29
coan.net 
件名: Re: Cub e tournaments
grenv: I have already been doing that in the cube tournament I create - but would be nice if by some way if it is a tournament with a cube, the default ending with 2 players will be the same since I'm sure I will forget to change the option in both places sooner or later.

17. 10月 2005, 23:02:55
playBunny 
件名: Re: Cube tournaments
grenv: At the top you specify the Match type as N points with cube. Down towards the bottom, below the time controls, you specify the Final likewise.
(It makes more sense to me that the match types go together.)

17. 10月 2005, 23:02:54
grenv 
件名: Re: Cub e tournaments
frolind: I see... scroll down you moron.

17. 10月 2005, 23:01:19
frolind 
件名: Re: Cub e tournaments
frolind (17. 10月 2005, 23:04:06)に変更されました。
grenv: There are two places where you choose the match type when creating a tournament. You must choose match with cube on both of them.

17. 10月 2005, 22:59:43
grenv 
件名: Re: Cub e tournaments
frolind: Ok, it's not clear. How do you choose a tournament where all games in the tournament are cube matches?

17. 10月 2005, 22:57:28
frolind 
件名: Re: Cub e tournaments
grenv: That's already an option when creating the tournament.

17. 10月 2005, 22:55:25
grenv 
件名: Cub e tournaments
For a backgammon tournament with the cube, I would suggest changing the way the tournament finishes. It should finish with a single cube match (perhaps longer) rather than a series of games, or worse yet a series of cube matches.

17. 10月 2005, 22:54:32
playBunny 
件名: Re: Brain Busters
playBunny (17. 10月 2005, 22:57:54)に変更されました。
frolind: Those are great. For those who like life to be easy, here they are (minus Question 4 which couldn't be found):

[Q_1]   [Q_2]   [Q_3]   [Q_5]   [Q_6]   [Q_7]   [Q_8]   [Q_9]   [Q_10]   [Q_11]   [Q_12]   [Q_13]   [Q_14]   [Q_15]   [Q_16]   [Q_17]   [Q_18]   [Q_19]   [Q_20]   [Q_21]   [Q_22]   [Q_23]   [Q_24]   [Q_25]   [Q_26]   [Q_27]   [Q_28]   [Q_29]   [Q_30]   [Q_31]   [Q_32]   [Q_33]   [Q_34]   [Q_35]   [Q_36]   [Q_37]   [Q_38]   [Q_39]   [Q_40]   [Q_41]   [Q_42]   [Q_43]   [Q_44]   [Q_45]   [Q_46]   [Q_47]   [Q_48]

17. 10月 2005, 22:16:41
frolind 
件名: More quiz: Brain Busters
Most articles on gammonvillage are for paid subscribers, but the Brain Busters are free.
Here are the current Brain Busters. Type "brain busters" in the search field there (and click go) to find older Brain Busters.

17. 10月 2005, 22:04:46
playBunny 
件名: Backgammon Quiz - Using the Cube
playBunny (17. 10月 2005, 22:08:35)に変更されました。
Hope this is fun....

It's a set of questions posed on the Usenet newgroup rec.games.backgammon and viewable via Google Newsgroups. As such it uses text format, so the board setups are a bit awkward to read, especially as chequer movement is the "wrong" way and the home tables are on the left.

People discuss their answers but the final answer is uisually in terms of a GbnuBg rollout. For those not familiar with that it will probably look like so much gobbledegook. Don't worry too much about that; the discussions should be interesting.

Questions 1, 2 and 3
Question 4
Question 5
Question 6
Question 7
Question 8
Question 9
Question 10
Questions 11 and 12
Question 13
Question 14
Question 15
Question 16
Question 17
Question 18

17. 10月 2005, 20:25:25
coan.net 
件名: Re:
Czuch Chuckers: I believe right now a 21 point cube games counts the same as a 1 point cube game.

Now don't quote me on this, but I believe it will be something Fencer will look at changing some time down the road, but it is not high on his priority list. Again, do not quote me on this since I'm not 100% sure.

17. 10月 2005, 20:23:38
coan.net 
Hyper Backgammon is a pretty quick game, so a 21 point cube match is Perfect for this game:

Hyper 21 - Starts November 5th

= = = = = =

Plus since some do not know how to play with the cube, some practice tournaments have been set up where NO BKR Ratings will be effected - great way to jump right in and learn.

  • Oct 20 - 5 Point Cube Backgammon #1
  • Oct 30 - 5 Point Cube Backgammon #2

  • 17. 10月 2005, 20:23:22
    Czuch 
    How does the BKR work with these cube games? For example, if you win a 21 point match, is that worth one win as far as BKR goes?

    17. 10月 2005, 03:59:54
    frolind 

    16. 10月 2005, 21:28:12
    frolind 
    件名: Re: Doubling cube
    Fencer: Thanks! Now I can stop swearing at myself for forgetting to double, just to realize that I didn't have cube access. :)

    16. 10月 2005, 20:44:19
    Fencer 
    件名: Doubling cube
    All right, I've fixed the doubling cube position. It is shown on the possessor's side which is the player who accepted the double offer.

    16. 10月 2005, 19:07:14
    Vikings 
    件名: Re:
    Czuch Chuckers: yes

    16. 10月 2005, 18:28:12
    Czuch 
    Sorry I am sure this was already discussed somewhere in the past 400 posts, but are games played with the double cube considered for BKR the same as with all other backgammon games?

    16. 10月 2005, 17:18:46
    coan.net 
    件名: no BKR 5 point cube
    For those of you who don't know how to play with the backgammon cube yet, I created a backgammon 5 point cube tournament where no BKR ratings will be taken - so a great way to jump in and play with the cube.

    http://brainking.com/en/Tournaments?trg=11751

    16. 10月 2005, 15:27:51
    playBunny 
    件名: Re: Backgammon Feature Requests
    Fencer: Ah, beg your pardon. That one came to me as I was waking up this morning so it's untested. Naughty me made an assumption. I'll delete the list just posted as there's nothing else new on it.

    16. 10月 2005, 15:08:20
    Fencer 
    件名: Re: Backgammon Feature Requests
    playBunny: The 16) was always working. Or is there some problem with backgmmon matches?

    16. 10月 2005, 12:28:52
    Fencer 
    件名: Doubling cube

    16. 10月 2005, 05:51:30
    rod03801 
    I understand, grenv. I think it is a good idea. I just can see the humor in it too.

    16. 10月 2005, 05:45:47
    grenv 
    件名: Re:
    rod03801: Not only read them, but count the occurences of each. I recently played a 10 wins match and it isn't at all useful. Might as well hunt around for the score, which is buried somewhere on the page.

    16. 10月 2005, 05:29:19
    rod03801 
    LOL.. oh no, you have to read the names???!!!!

    I get what you're saying..I'm all for anything making things as simple to understand as possible.. It is kinda funny though..

    Don't mind me..

    16. 10月 2005, 05:22:07
    Vikings 
    件名: Re: Backgammon Feature Requests
    SueQ: I think for example one person highlighted in yellow and the other person highlighted in red no matter who wins or loses

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