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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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<< <   113 114 115 116 117 118 119 120 121 122   > >>
3. 7月 2006, 20:50:23
pauloaguia 
件名: Re:
grenv: It's still dice dependable anyway

3. 7月 2006, 20:48:39
gambler104 
件名: Re:
grenv: White has a small advantage since the get to roll first, but it is small. Most games last 40 or more moves so it helps lessen the effect. But it is still an advantage.

3. 7月 2006, 20:43:17
grenv 
件名: Re:
pauloaguia: I thought white had the first roll (I know they can't actually move a piece until a 6 is rolled, but the first attempt is an obvious advantage)

3. 7月 2006, 20:38:39
pauloaguia 
件名: Re:
grenv: the player who starts first in Ludo is also dependent on the rolls of the dice. According to your own logic, there's "obviously not an advantage" there either ;)

3. 7月 2006, 20:31:50
grenv 
件名: Re:
hexkid: Backgammon is obviously not an advantage since there is a random roll to see who starts anyway.

However Ludo does probably have a slight advantage since it's essentially a race.

3. 7月 2006, 16:42:37
Adaptable Ali 
件名: Re:
hexkid: ok, i wasnt to sure which type of game safarigal was referring to, but i understand now what you mean.

3. 7月 2006, 16:41:13
hexkid 
件名: Re:
WatfordFC: Every game has different percentages :)



Backgammon: 49.66 vs 50.27%
Ludo: 52.06 vs 47.67%
Five in Line: 57.05 vs 42.06%
Horde Chess: 69.60 vs 26.15%
Maharajah Chess: 29.84 vs 61.98%

So, I'd say colour doesn't matter for Backgammon or Ludo, White has a small advantage in Five in Line, and a big advantage in Horde Chess. Black has a big advantage in Maharajah Chess.

3. 7月 2006, 16:31:39
Adaptable Ali 
件名: Re:
hexkid: ah right, ok, thanks for that. Is that for every type of game

3. 7月 2006, 16:28:00
hexkid 
件名: Re:
hexkid (3. 7月 2006, 16:32:51)に変更されました。
WatfordFC: Every game rules page has a little table at the beginning with the percentage of wins for White and Black. For instance, PahTum's percentages are:

white 11354 (54.58 %)
black 6559 (31.53 %)
Draws 2886 (13.87 %)

As you can see, apparently it's better to play with white in this game.

3. 7月 2006, 15:32:29
Adaptable Ali 
件名: Re:
King Reza:

3. 7月 2006, 15:25:24
King Reza 
件名: Re:
 WatfordFC:

3. 7月 2006, 15:22:06
Adaptable Ali 
件名: Re:
King Reza: ah right, i didnt know that, because i dont play those games.

3. 7月 2006, 15:20:36
King Reza 
件名: Re:
WatfordFC:It does affect the outcome if you're playing Maharajah Chess, or Hord Chess.

3. 7月 2006, 15:15:39
Adaptable Ali 
件名: Re:
SafariGal: Also i really didnt think that the colour you are makes any difference to the outcome of the game, but i stand to be corrected on that one.

3. 7月 2006, 15:08:21
SafariGal 
件名: Re:
WatfordFC: exactly, there is a work around

3. 7月 2006, 15:02:55
Adaptable Ali 
件名: Re:
Adaptable Ali (3. 7月 2006, 15:07:52)に変更されました。
SafariGal: If they resign a game and no moves have been made then their BKR wont be effected. If they finish a game and more than 2 moves have been made then they BKR would be effected, so abit of a silly thing to do, if thats what they are doing.

3. 7月 2006, 14:57:14
toedder 
件名: Re:
SafariGal: there may always be mean persons ;)

3. 7月 2006, 14:56:07
nabla 
件名: Re:
Mr. Shumway: This would also be nice !

3. 7月 2006, 14:55:46
SafariGal 
件名: Re:
Mr. Shumway: isnt it possible to cancel a game if you havent made too many moves. If so, isnt it possible someone would keep cancelling until they got to play the color they wanted?

3. 7月 2006, 14:53:47
toedder 
件名: Re:
nabla: That was the reason for my request of randomly chosen colors after a waiting game is accepted - you only have one game, and the amount of black/white would be balanced over the long run.

3. 7月 2006, 09:21:48
nabla 
件名: Re:
volant: I think it is impossible to do now and it would be a nice feature. I see so many times someone posting something like 6 waiting games with each color in some unbalanced game, and some time later there are still 5 black games available but only 1 white game - which mean that the contenders take the white challenges but ignore the black ones.
To get around that, you can offer two-games match, but those are then counted (statistics- and rating-wise) as only one game.

3. 7月 2006, 06:54:03
nobleheart 
件名: Re: Scrabble
mako887:
scrabble = good
upwords = excellent
but I think there are copyright issues...

3. 7月 2006, 05:09:29
Chimera 
件名: Re:
gambler104: my bad, I didn't explain very well. What I was thinking was a way to put a game/s in waiting game in pairs. So when someone came in and accepted the two players would automatically wind up with two games one of each color. 

3. 7月 2006, 04:58:08
gambler104 
件名: Re:
volant: sure. when you set up your games, click the number of games you want and then click the box that says "alternate colors".

3. 7月 2006, 04:46:17
Chimera 
Don't know if this has been asked before
Could it be possible to set up a game/games in waiting games in pairs one each of black starts and one of white starts.

3. 7月 2006, 04:28:11
rod03801 
rod03801 (3. 7月 2006, 04:31:21)に変更されました。
As BBW said, this board needs to get back to Feature Requests!!! Thank you very much!

** Some posts have been removed **

3. 7月 2006, 02:53:13
coan.net 
件名: Re: It seems it only goes up to 125
SafariGal: Wouldn't it be more simple to just go to the Discussion Board List, and expand it to all boards & languages? Then you could see all the public boards that are available on this site.

But lets get this board back to feature requests please.

2. 7月 2006, 23:53:02
mako887 
件名: Scrabble
Any chance of getting a "Scrabble" type game on this site? I think others would be interested in it.

30. 6月 2006, 04:29:52
Orlandu 
Unrated Simulcast turn based tourney....

29. 6月 2006, 21:56:27
Hrqls 
件名: Re: Simulation Tourneys
gambler104: true

but maybe some kind of tournament could be arranged in which a higher ranked player has to win against more opponents to continue than the lower players themselves ?

maybe a higher ranked player has to play against a team of lower ranked players and the higher ranked player has to win at least 66% of the matches to continue to the next round, if the lower ranked team wins more than 33% then they continue ?

29. 6月 2006, 20:59:15
gambler104 
件名: Re: Simulation Tourneys
Daniel Snyder: In a way, you can't play a simulation in turn-based games. The nature of a simulation is that one very good player plays lots of average or good players at once. Theoretically, this gives the lower players a chance since the very good player has less time to spend focusing on each of his moves. But on a turn-based side, this is impossible.

29. 6月 2006, 20:30:44
Orlandu 
件名: Simulation Tourneys
Ever thought of having a tourney of 1 vs 5 or 10 players?

29. 6月 2006, 20:04:19
toedder 
件名: Random color
Since we have random games now, I would like to warm up the idea of random colors for game invitations - so that one can choose wether to set the color manually as it is now, or to let the system set them randomly after the invite was accepted

28. 6月 2006, 21:23:18
Fencer 
件名: Re: Watch list
jurek: Yes, I guess the list of member benefits should be updated. It's much much longer.

28. 6月 2006, 21:19:10
jurek 
件名: Re: Watch list
Fencer: OK, thanks. I didn't see it in the list of member benefits, so I assumed it didn't exist for anyone.

28. 6月 2006, 21:13:29
Fencer 
件名: Re: Watch list
jurek: Paying members have an option to put any page to the context menu, accessible anywhere by a right-click.

28. 6月 2006, 21:12:08
jurek 
件名: Watch list
This may have already been requested, but I would like to see a "Watched" list, where you can add and remove other players' games that you want to keep track of as a spectator.

27. 6月 2006, 13:53:20
Sarah 

yeah I like Yahtzee


27. 6月 2006, 10:09:04
Hrqls 
件名: Re:
Sarah1980: and yahtzee ... fun and easy :)
(maybe with a doubling cube ;))

27. 6月 2006, 02:10:38
Sarah 
yeah like word games

27. 6月 2006, 01:23:40
rod03801 
件名: Re: Move limitations and automatic for removing of tournaments
Ok.. this board is not meant for debating new features! :-D ... Please let's get back to requesting new features.
Feel free to take it to General Chat or Members Only to continue the conversation about "slow" players. Thanks.

27. 6月 2006, 00:24:31
mctrivia 
件名: Re: Move limitations and automatic for removing of tournaments
CryingLoser: But in a tournement with short time limits would get rid of the slow players that you don't care about and give you free points. I know you want to learn but the majority of people are not going to time out. I think the majority of players on here play before the time runs out they just sort there games by how much time is left so a 7 day game will be played last but a 1 day game may get played a lot more often.

26. 6月 2006, 22:45:17
CryingLoser 
件名: Re: Move limitations and automatic for removing of tournaments
CryingLoser (26. 6月 2006, 22:46:05)に変更されました。
grenv: Upps, have overseen that.
SafariGal: Sorry, SafariGal, and i agree 100% with your idea

26. 6月 2006, 22:40:41
grenv 
件名: Re: Move limitations and automatic for removing of tournaments
CryingLoser: I can't take credit for that, it was SafariGal that thought of it, I just seconded it. :)

26. 6月 2006, 22:31:25
CryingLoser 
件名: Re: Move limitations and automatic for removing of tournaments
CryingLoser (26. 6月 2006, 22:42:04)に変更されました。
mctrivia: Wouldn't making a terniment or game with aproprietly short time limits do the exact same thing?

No, it wouldn't. The same idea was some messages before written with title "Simple Solution?", but the idea misses an important point:

When someone creates a tournament in a new game (example: Fabrice in his excellent game "Ambiguous
Chess"), then his main motivation is to discover some strategy of the game, opening theory, etc.
Even if he creates a tournament with only 1 day per move, this doesn't prevent slow players to join in and then lose by time. You may think that then all is OK, they lost and are "punished" and the faster players have the winning point. But the intention of the tournament was to learn something about the strategy of the game and not an easy winning point by timeout!
So, to create a tournament with short time limit is not enough to prevent slow players to do harm against the intention of the tournament.
Therefore, i tried to give this species some name, remember "Specialist" or "Unrestricted Mover", hoping that would make it easier to take measures against this phenomenon.
The suggested names were 0-1-variables, only to make difference between "Specialist" and "Not specialist", but now grenv has suggested a rating, which measures even between the 0-1-extremes "how much specialist" a player is!
I think this includes the solution of the problem, and agree 100% with the suggestion of grenv, as always his idea is convincing!

26. 6月 2006, 07:34:19
mctrivia 
件名: Re: Move limitations and automatic for removing of tournaments
SafariGal: Wouldn't making a terniment or game with aproprietly short time limits do the exact same thing? There is an entire fellowship of people you can play that like to play quick.

26. 6月 2006, 07:20:10
grenv 
件名: Re: Move limitations and automatic for removing of tournaments
SafariGal: Quite right, for instance I'm not moving now because I have no games where it's my move. So that might look slow ;-)

26. 6月 2006, 04:59:35
SafariGal 
件名: Re: Move limitations and automatic for removing of tournaments
grenv: exactly right grenv, the point mctrivia makes on this is irrelevant to the speed rating.

A different rating may be an average of time it takes for a player to actually make a move when it is their turn. This would be more accurate than my first suggestion. If mctrivia modified his post a little, maybe he meant that in a 7 day game your opponent can take all 7 days, you can then move immediately but it is still only one move in 7 days making you look bad.

Something more along the lines of the time taken feature at goldtoken but get an average per move, this way your slow opponents wouldnt affect your speed rating.

So mctrivia, indirectly, thank you very much for pointing out a flaw in my original idea :)

26. 6月 2006, 04:46:21
grenv 
件名: Re: Move limitations and automatic for removing of tournaments
mctrivia: you missed the point of the rating, which would be "how quickly does this player play". Playing once every 7 days in a 7 day game is not the same as playing 10 times a day in the same game.

26. 6月 2006, 03:26:27
mctrivia 
件名: Re: Move limitations and automatic for removing of tournaments
SafariGal: the problem with a rating like that is it does not take into consideration how long they have to make a move. If a player only plays games with 7day + limits because they know they are busy and can only play once a week they should still have a perfect score as long as they always play atleast once a week.

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