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管理人: Caissus , andreas 
 Other chess variants

Discuss about interesting chess variants that are not implemented on BrainKing yet.


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22. 1月 2005, 17:08:26
Caissus 
件名: Re: Mini Chess etc.
Fencer: For these people chess and his variants surely are the false boardgames..

22. 1月 2005, 17:03:16
Fencer 
件名: Re: Mini Chess etc.
Sumerian, Caissus: Ironically, the Hyper Backgammon (very fast and easy game) happened the third most popular game on BK only a week after its launch. The truth is that MANY people want to play simple and quick games.

22. 1月 2005, 16:57:34
SMIRF Engine 
件名: Re: Mini Chess etc.
to Fencer:
Well, my answer would for sure be not representative. I avoid Blitz, Bullet and 6x6 board games. I wonder why to start a game without being ready to spend an appropriate amount of time. That is beyond of my understanding. But people are different.

22. 1月 2005, 16:56:52
Caissus 
件名: Re: Minichess
Fencer: I am sceptically

22. 1月 2005, 16:53:27
Fencer 
件名: Re: Generated positions for tournaments
Sumerian: All right, I can leave it as it is.
Btw, what about the Mini Chess? Is it worth adding?

22. 1月 2005, 16:45:39
SMIRF Engine 
件名: Re: Generated positions for tournaments
to Fencer:
There is one position for one round valid for all participants.

22. 1月 2005, 16:44:06
Fencer 
件名: Re: Generated positions for tournaments
Sumerian: So what's the result? In a real tournament, one position is generated at the start and then used for all games? Or is it created for each game individually?

22. 1月 2005, 16:41:38
SMIRF Engine 
件名: Re: Generated positions for tournaments
to Fencer:
As far as I have experienced it (like in the Chess Classic Mainz) the positions are common to all participants for a round and will be published with some minutes before the start of the round because the positions in real live have to be set up manually. Normaly positions would be skipped and redrawn if they already would have occurred during that tournament, but the chance for that is very small.

22. 1月 2005, 16:16:38
Fencer 
件名: Generated positions for tournaments
How is it solved in real FRC tournaments, is every game provided a different random position? On BrainKing, all games of the same tournament start with the same position.

22. 1月 2005, 16:08:45
pauloaguia 
件名: MiniChess
How about Mini Chess? The rules are the same as standard chess (though I think I've seen a version where the pawns can't move 2 places at once when on first row) it's just the board that's smaller.
Anyway, should provide some faster games and I'm sure many begginers would be more inclined to play this smaller version.
And from my limited experience it's a good battle ground to train on How-to-avoid-a-stalemate-when-you-have-a-sure-win kind of games :)

22. 1月 2005, 11:06:08
Fencer 
jcarrillovii: Good. Promote away :-)
Btw, the castling bug is fixed.

22. 1月 2005, 09:28:46
jcarrillovii 
件名: Re: Good news. I've just finished the FRC model...
Fencer: Thank You! Thank You! Thank You!!!

I'm glad to see you incorporated my suggestion regarding castling! :-)

I'll anounce this excellent news in our club, and start promoting FRC events in BrainKing immediately!

Thanks again Fencer!

And thanks to Caissus for introducing BraingKing to FRCEC.

Jose Carrillo
FRCEC Moderator
http://frcec.tripod.com/

21. 1月 2005, 19:22:50
Fencer 
Read the Bug Tracker.

21. 1月 2005, 19:06:09
SMIRF Engine 
件名: FRC - Castling eats Rooks

21. 1月 2005, 15:44:23
SMIRF Engine 
件名: Re: line length / Chess960 PGN
SMIRF Engine (21. 1月 2005, 15:48:39)に変更されました。
to Caissus:
No wonder about that, it is correct PGN. The problem is the moment, when castlings could or should happen! P.S.: I have written something on FRC-FEN to cover situations, where the Rook with castling rights is not the outermost one. BrainKing is merely encoding starting positions, so it is not relevant here. But if you want to encode even exotic positions with FEN, you will need a tool like Smirf or the FullChess FEN Editor.

21. 1月 2005, 15:41:43
Caissus 
件名: Re: line length
Sumerian: "Fritz 7" has read our game correctly too!

21. 1月 2005, 14:40:26
Fencer 
件名: Re: line length
Sumerian: I think some other applications can read it too because nobody ever complained about it. But never mind, I've found the bug.

21. 1月 2005, 14:34:21
SMIRF Engine 
件名: Re: line length
to Fencer:
SMIRF can read and use it. But Smirf was built very tolerant towards violations of the PGN specification as long as the input will make any sense. Smirf is e.g. able to read notations written down in German instead of English. But there are some GUIs and tools which are very strict concerning PGN. As I told you SMIRF is already satisfied with the current status quo.

21. 1月 2005, 14:23:28
Fencer 
件名: Re: line length
Sumerian: Ah-ha. A small bug. But it's still readable in the pgn software, right?

21. 1月 2005, 14:19:53
SMIRF Engine 
件名: Re: line length
to Fencer:
in http://brainking.com/game/ArchivedGame?g=603270 I get longer lines up to 92 chars.

21. 1月 2005, 13:52:29
Fencer 
Btw, I've also improved the PGN generator to use line breaks before exceeding 80 characters per line. Can you check it please?

21. 1月 2005, 13:43:06
Fencer 
件名: Re: FRC - temporarily hiding of starting array
Sumerian: It's a common concept of all BK games with a generated position. But, of course, it can be changed globally, so the position would be generated after the invitation is accepted, not before. Or, with less changes to the code, the position wouldn't be shown until the game is started.

21. 1月 2005, 11:41:02
SMIRF Engine 
件名: FRC - temporarily hiding of starting array
to Fencer:
Ok, I have learned that such things are not hard for you - fine! When I look at the way how an individual FRC game is constituting now, I have a suggestion again. Because it is essential to Ches960 / FRC, that the two players will get the information on the current position to play very short before the game is started, it might be a good idea to mask the base line of the starting array until the game is accepted or running. But this is only a cosmetic detail not a must have.

21. 1月 2005, 10:54:10
Fencer 
件名: Re: FRC position numbers
Sumerian: Not hard, time consuming.

21. 1月 2005, 10:49:40
SMIRF Engine 
件名: Re: FRC position numbers
to Fencer:
Thank you very much for enabling FRC here!

Would it be to hard to supply the FRC standard position number as e.g. 870 in the PGN file like
[Event "Casual Game 870"] ?
It would also be very helpful to see this number somewhere when the position will be displayed.

20. 1月 2005, 16:12:15
SMIRF Engine 
件名: Re: FRC position numbers
To Fencer:

I am sure, you will do it right!

20. 1月 2005, 16:09:35
Fencer 
But I prefer to use my position generator instead of keeping a database of all positions. Because it can be used for any similar chess variant, e.g. Corner Chess, Fortress Chess, etc.

20. 1月 2005, 16:05:23
Fencer 
件名: Re: FRC position numbers
Sumerian: Yes, I know.

20. 1月 2005, 16:01:35
SMIRF Engine 
件名: Re: FRC position numbers
to Fencer:
Really good news! Do you know that each FRC position is related to a number from 1 to 960? Shall I send you material about that?

20. 1月 2005, 15:59:17
Fencer 
Good news. I've just finished the FRC model and also updated the PGN generator for all chess variants supported on BK.
Now I only need to write the FRC rules and upload everything to the site.

16. 1月 2005, 18:56:32
Nasmichael 
件名: Re: Caissus' passion
Caissus: Team play encourages discussion and exchange of ideas, which is good for players; stronger players teach, which strengthens and verbalizes knowledge--while eager-to-learn players get new information and insight into the board.

15. 1月 2005, 13:03:38
SMIRF Engine 
件名: FRC / CRC
FRC / CRC, that would be the solutions for the current millennium.

15. 1月 2005, 12:57:18
Expired 
件名: Re: Re:
Pafl: that's not possible to play! lol!
we'll be having all our games finished in 3 moves!

15. 1月 2005, 12:56:05
Expired 
件名: Re: Re:
Caissus: I didn't know fencer had said such a thing. In any case, I still think cylinder dark chess or maybe dark cylinder chess will be a very exciting variant. Just an idea!

15. 1月 2005, 12:02:19
Caissus 
件名: Re:
Caissus (15. 1月 2005, 12:41:06)に変更されました。
reza: Fencer had said that he want no intermixtures...Better some new originals.
My personal favourite is now bughouse/tandem as real team variant!

15. 1月 2005, 11:50:43
Pafl 
件名: Re:
reza: Dark cylinder atomic .... to make it REALLY fast and exciting ! :-D

15. 1月 2005, 11:41:06
Expired 
Hiyya all. I think one very interesting addition to the site can be Darrk Cylinder chess.

I can already see how fast and challenging the games can be.

What do others think?

15. 1月 2005, 10:26:33
andreas 
件名: chaturanga
Nightstorm: Probably it is better to play Shatranj
as Chaturanga rules are not exactly known. Some historicans even doubt at all if chaturanga really existed.

I played several games of Shatranj against ChessV and it is quite interesting. The only problem is that games are usually very long, probably twice as long as in chess.

15. 1月 2005, 09:24:16
Nightstorm 
How about the oldest chess game chaturanga .

11. 1月 2005, 09:27:55
Fencer 
件名: Re: Castling in Fischerandom chess in BrainKing
jcarrillovii: Yes, it is a good idea too. Thanks.

11. 1月 2005, 08:59:24
jcarrillovii 
件名: Re: Castling in Fischerandom chess in BrainKing
Fencer: How about a King move to the square with the Rook you want to castle with? Since the King can't capture a rook of it's own color, this could be the signal a player wants to castle. If its legal for the King to castle with that particular rook, the engine should proceed and castle, otherwise an error message of illegal castling. Just an idea...

11. 1月 2005, 04:18:35
Nasmichael 
件名: Re: Pining
redsales: I am always pining for Alice Chess.

The challenge is a deep one.

Tandem chess is good, as is Hostage Chess. The "Drop Chess" games make for strong initiatives, and the playing field is levelled a bit. Hostage keeps the forces more equal; Tandem Chess forces the opponent who makes mistakes to pay for them in pieces. Hostage Chess keeps all the pieces (possibly) able to be in play. Either would be good--both would be better!

9. 1月 2005, 13:29:01
Caissus 
件名: Bighouse
Caissus (9. 1月 2005, 13:48:07)に変更されました。
Bughouselinks:
>http://www.bughouse.info/

http://www.thebugboard.net/

Live-play is possible at
>http://www.uschesslive.org/dojo/25/v.jsp?p=/home


but you need there four players online at the same time...

9. 1月 2005, 12:50:04
Fencer 
件名: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: Yes, I know. I've found the rules.

9. 1月 2005, 12:45:47
SMIRF Engine 
件名: Re: Still waiting to hear about Fischerandom chess in BrainKing...
SMIRF Engine (9. 1月 2005, 12:46:12)に変更されました。
to Fencer:
but not to forget: it must be possible to enter a king's move from and to his square, because there exist castlings, where the king's position keeps unchanged thought the castling is a king's move.

9. 1月 2005, 12:24:46
Fencer 
件名: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: That's a good idea.

9. 1月 2005, 12:22:40
redsales 
I'm still up for Siamese (bughouse to some, but the name Siamese is far more esthetic and accurate) and tandem testing if need be. I'm surprised no one has pined for Alice Chess lately.

PS 20 euros is still too much for any variant considering the sheer volume of alternatives out there.

9. 1月 2005, 12:17:28
SMIRF Engine 
件名: Re: Still waiting to hear about Fischerandom chess in BrainKing...
to Fencer:
in my Smirf program that problem is solved comparable to the underpromotion option. If there are more than one move possible with the intended step, the user has to select from possible moves.

9. 1月 2005, 11:51:12
Fencer 
件名: Re: Still waiting to hear about Fischerandom chess in BrainKing...
jcarrillovii: There is a problem with castling in this variant. BrainKing chess engine expects that a castling move is indicated by a king moving more than one space left/right. However, in Fisher Random Chess and with certain starting positions, it doesn't have to be true. So, the engine must be improved before the game can be implemented.

8. 1月 2005, 23:25:21
jcarrillovii 
件名: Still waiting to hear about Fischerandom chess in BrainKing...
Hi Fencer:

I know that what you want is to increase the number of paying members, but I believe the best way to do that is to provide the players more choices, and restrict them in the number of games they can play. If they like the interface, and they want to play more they will keep coming and some players will indeed pay.

We at the Fischerandom Chess email Club are willing to promote FRC matches and tournaments in BrainKing, but FRC is still not available.

FRCEC has many members that are paying members in other Chess servers, so I'm sure once my members start using your interface, some will be very interested and will keep coming, and some will become paying members.

Best wishes in the New Year!

Jose Carrillo
FRCEC Moderator
http://frcec.tripod.com/

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