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28. juni 2004, 22:16:46
Irma45 
Onderwerp: Re: Longest game on record
Renee, I can't believe you are still in a game that long. I dont' even know how it is possible. even if you put it on the longest time between moves. well maybe then. have you asked the other person why it is taking them so lone between moves. I would delete it and start a new one , especially if it is a 3 game match. You will be asenior like me when you finish.....lol

28. juni 2004, 11:47:05
2007 Lady 
Onderwerp: Longest game on record
Just curious ... what is the longest Anti Backgammon game here on record, assuming that stats have been kept. I'm currently playing in a AB game (#58278) that started well over a year ago on 3/25/03! This also is a 3-game match & judging by the length of this one, I'll probably be old & in a rocking chair when I finally see the match won, one way or the other! LOL!
Please advise ... Thanks!
Omega Lady ~ Renee

24. juni 2004, 18:05:44
coan.net 
I would think 16 could be possible with "bad" moves by the other players - since the other player could quickly open up the board and let the quick player start using double 6's all rolls instead of double 5's/3's.

======
My shortest games was 0 moves - other player ran out of time! :-)

24. juni 2004, 16:48:46
Chessmaster1000 
Onderwerp: Least moves - completed game.
Well the asnwer to the theoretical question of what is the shortest game possible in Backgammon can't be answered, since the question is not well defined.
It is not, because we have to say if a "pass" move is considered as a move or not, we have to exclude resignation (of course!) of a player, we must care only for single point games and not include doubling cube(of course again!).

So if we consider the "pass" move as a move for a player, and not take into consideration the resignation and doubling cube options, then the shortest possible game WHICH IS ALSO LOGICAL (meaning it doesn't contain bad moves) must*** be the following 17 moves@@@ game:

*** I say must, because it hasn't been proved.
@@@ A move is defined like the move each played does, and not like a sequence of 2 moves, that of one player and that of the other.

1) 43: 13/9 13/10
55: 13/8 13/8 8/3 8/3
2) 55: 13/8 10/5 8/3 8/3
55: 13/8 13/8 13/8 8/3
3) 66: 24/18 24/18 13/7 13/7
33: 24/21 24/21 8/5 8/5
4) 66: 18/12 18/12 12/6 9/3
66: 21/15 21/15 15/9 15/9
5) 66: 12/6 8/2 8/2 7/1
66: 9/3 9/3 8/2 8/2
6) 66: 7/1 6/off 6/off 6/off
66: 8/2 6/off 6/off 6/off
7) 66: 6/off 6/off 6/off 6/off
66: 6/off 6/off 5/off 5/off
8) 66: 5/off 3/off 3/off 3/off
66: 3/off 3/off 3/off 3/off
9) 66: 2/off 2/off 1/off 1/off

(The above game was given/invented by Kit Woolsey i think.)

Many more 17-move games can be found with the above restrictions(With many bad moves though). I have once read that the shortest game possible with the above restrictions is 16 moves but i haven't seen the game and also many disagree with this claim. I don't know. Does anyone else knows?

24. juni 2004, 11:13:40
bumble 
Onderwerp: Least moves - completed game
One of my games was completed in 14 moves.

24. juni 2004, 09:44:13
Jason 
♫ ok i used the wrong method , same code 9835 though , press shift and 7 to get & then this # then 9835 (&# 9835 without the space) it stays this code untill sent. ♫

24. juni 2004, 05:04:57
DeaD man WalkiN 
Onderwerp: Re:
IMupChucKing, that is a really good question about the record for a completed game with the least amount of moves (turns). My fastest completed game is 16 moves. And that is out of 932 games.

23. juni 2004, 18:08:24
Antje 
i used to have a character map on here, i used to have accessories too, somehow they were all deleted and now i cant make those symbols :(

23. juni 2004, 18:05:57
Antje 
maybe some keyboards are different.. when you figure it out, let me know!

23. juni 2004, 18:04:40
harley 
k
j

Thats exactly what happens on mine, Antje! I thought it was my keyboard playing up!

23. juni 2004, 17:50:45
Antje 
9835 gives me the k
9834 gives me the j
LOL
thanks for the list there BBW, but im too lazy to keep it.

23. juni 2004, 17:50:03
Antje 
kj

23. juni 2004, 17:27:22
coan.net 
Onderwerp: ♥ ♦ ♣ ♠
Aangepast door coan.net (11. juli 2004, 05:09:38)
I keep list (below) of many of the special charaters, then I just copy-paste what I need when I need them! :-)


☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄ ↕‼¶§▬↨↑↓→←∟↔ ▲▼ !"#$%&-./017B Mcoz{É¢ª▒£ ¥₧?áíóúñ Ñ¿⌐¬┤½½¼¡« »░▒▓│┤╡╢╖╕ ╣║╗╜╛└┴├─┼ ╟╚╔╦╬╤╙╪█┌ ┘╪▄▌▐▀αßΓ πΣσµτΦΘΩδ ∞φε∩≡±ⁿ÷ ⌠≈≤≥±⌡÷° ∙·√ⁿ²■ ☺☻♥♦♣• ♫↑",-Xc nÅåÉ╝╥Φ ≤

23. juni 2004, 17:12:40
Jason 
try 9835 , 9834

23. juni 2004, 16:41:51
Antje 
maybe add an 0 first like with other ones

23. juni 2004, 16:41:11
Antje 
i did...

23. juni 2004, 16:38:02
Jason 
♪ you need to use the numbers on the right hand side of the keyboard ♀ ♪ ♫

23. juni 2004, 16:32:50
Antje 
it doesnt work for me :(

23. juni 2004, 12:45:37
bumble 
Music notes: hold down 'alt' and press 13 and/or 14 in the numbers block. ♫♪

23. juni 2004, 12:36:21
Chessmaster1000 
Oh Cariad, i remember this game. I will never forget it :-)
How did you posted the music notes?

As for the pips, i'm obsessed with numbers and statistics so i keep record every possible thing. Like pipcount and number of doubles, effective pipcount and doubles, for me and my opponent. One amazing thing is that in 150+ games i played here so far, i or my opponent had only one time the same dice two consecutive times. So(and for other reasons) the dice of Brainking is not what i could call "random random" but "symmetrically random" meaning it is random, but you don't need a great number of rolls to see that a given dice number (for example 35) has a probability 2/36 to happen(or 1/36 for doubles). I would guess that 1800 rolls are enough to have for all possible 21 rolls, an error from the theoretical probability value of 2/36 (or 1/36 for doubles), 10 times smaller than the same error would occur on 3000 games of my real(live) games. That means the Brainking dice is very normal obeying in the probability laws much more precisely from the real life dice.

23. juni 2004, 10:45:29
cariad 
♪♫♫♫ teenage girlies rule, ok? ♪♫♫♪

23. juni 2004, 05:25:53
coan.net 
It give you the pip count (Well it is labeled "Points") above & below the board.

23. juni 2004, 02:31:27
grenv 
how did you count the pips? Manually looking at the games?

23. juni 2004, 00:59:55
Czuch 
What is the record for a completed game witht he least amount of moves (turns)?

22. juni 2004, 23:43:39
Chessmaster1000 
Onderwerp: Re: Dice, dice, dice......
No. In Backgammon there is skill and luck. One can win games with luck and no skill or with skill and no luck or having both luck and skill.
You say that someone must have luck to outplay another. This is not true. He can do this if he has the ability/knowledge/skill even without much luck.

What i meant was that the quality of moves i played was much better than my opponents, but the luck they had was enough for them to win me. Despite the fact that i was playing the best moves while they played wrong, the dice for them was MUCH better.
As i've said my pipcount number of my first ~60 games was 86% of the pipcount number of my opponents. That was VERY strange. Now after 120+ games, i calculated it again and it is 96% of my opponent. A logical value.

22. juni 2004, 22:04:11
Blackadder Mr K 
Onderwerp: Re: Dice, dice, dice......
Can you please explain one thing to me ?
How can a person say "I hate when i'm outplaying my opponent and the dice decides that he should win!" The dices are part of the game and I don`t think that you are outplaying the opponent without the dices,,,,,

25. mei 2004, 15:20:03
grenv 
lol. I would suggest a game that doesn't involve dice then. Backgammon with no doubling cube has a large component of luck.

25. mei 2004, 14:31:00
Chessmaster1000 
Onderwerp: Dice, dice, dice......
Grrrrrrr... I would suggest that the 66 and 55 must be removed from the possible rolls here:)

I hate when i'm outplaying my opponent and the dice decides that he should win! In my games here i have a dice-number about 0.86 of the opponent until now. This is amazing and one can easily say that Brainking dice hates me!

22. mei 2004, 06:23:55
Antje 
thanks for clarifying the rules :)

21. mei 2004, 21:04:40
grenv 
agreed, i would never knowingly play an illegal move.

21. mei 2004, 20:57:50
alanback 
Onderwerp: Re: Rules
Grenv is precisely correct. This raises the question whether one who knows the rules should play by them, even when ignoring the rules gives him a better outcome.

I have gone both ways on this question, but lately I have decided to make the "really" correct move, rather than the move that is legal only in "brainkinggammon".

21. mei 2004, 19:25:00
grenv 
Onderwerp: Rules
If the larger number is not playable at all, you are allowed to play the smaller.

You are NOT allowed to play ONLY the smaller if you could have moved the larger, or both, some other way.

This rule is NOT supported here, so we are really playing brainkinggammon, rather than backgammon. I understand that it is a bug that was prioritized low, presumably because the owner of the site is not a big proponent of the game?

For the same reason the doubling cube, which is essential to a real game, is not here either.

If backgammon is your main game go to another site.

21. mei 2004, 19:09:52
Antje 
ok, i forgot which board they were talking about using only one dice and this site doesnt support the real rules of backgammon.. (which board was it that Harley said take it here?) i tried all on my list.. anyway, i hope this is going to be answered.. i just learned this game on this game site, so i didnt know any other rules, so all you gammoners who play by the rules, if ive ever used a dice wrongly, hey, i didnt know!! so now i have a ?

i just played a turn where i was booted to the bar, my turn came up and my dice were a 1 and a 6. the larger of the 2, (the 6) was not a playable number, but i was able to get out on the 1, was that legal by the rules of backgammon, or just something allowed here?

19. mei 2004, 21:35:03
Artful Dodger 
I agree, especially when my opponent, who is behind, rolls three doubles in a row, high numbers, and I roll a one and a two.

Stupid Dice

When I roll the three doubles and win a lost game, the dice are so very smart. :)

18. mei 2004, 16:19:41
coan.net 
We talk about how stupid the dice are sometimes.....



Grrr.... stupid dice!

18. mei 2004, 06:53:39
Artful Dodger 
Onderwerp: Hey BBW
What the heck do you people talk about in here. :)

8. mei 2004, 04:48:42
Artful Dodger 
Why don't they sleep when they are playing me? :)

4. mei 2004, 08:40:49
sandra... 
Sshhhh! Don't wake everyone up while they are sleeping!!! lol

16. april 2004, 03:02:33
Artful Dodger 
Onderwerp: boy
this board has been quiet :/

22. maart 2004, 17:41:05
Cole 
:'( ....so sad...

22. maart 2004, 17:33:30
Lythande 
seems puppet is boycotting all games. :(

22. maart 2004, 17:18:46
Cole 
Well...except for 'puppet', who seems to be boycotting all gammon games, I've sent out invites to everyone who's posted here.

22. maart 2004, 17:13:03
Lythande 
Wonder how many game invites you're going to be flooded with. :)

22. maart 2004, 16:38:14
Cole 
Does no one read this board???
I NEED some games to play!
JUNKIE here!
Someone challenge me!!!
I double-dog dare you!!
(pathetic whinning now) P L E A S E !!!

13. maart 2004, 03:19:29
Vikings 
to bad Fencer has to sleep. I'll send him a message and see if he can fix it

13. maart 2004, 03:14:15
Vikings 
Onderwerp: Re:
I'm sure that I sent you an invite a week ago, I just looked at your profile and the invite box wasn't there which means that I already sent it. I wonder if you deleted the message without accepting it

12. maart 2004, 22:29:53
Vikings 
just a reminder that the top 50 invitational starts up later tonight, there is still a feew people who haven't joined, check your message box

18. februari 2004, 00:07:16
Linda J 
Onderwerp: BK Fund Raiser Prize Tournament
Instead of talking about it all day, we're doing something to raise money. We are trying to set up a prize tournament to raise money for BK. The tournament will be backgammon with an entrance fee of $5 with all proceeds going to BK. The prize will be $50 to the winner. Get a chance at $50 and help BK all in one. You will be asked to pay the fee of $5 once we know we have enough interested players. All entrance fees will have to be collected before the tournament can begin.
In order for this to work well we are hoping for at least 100 entrants which would be $500
$450 would go to BK and $50 to the winner. Please only serious entrees please. If you sign up for this tournament we will take it that you will be willing to pay the fee.

You can sign up for this tournament
Here

If you do not play backgammon and would like to donate please send me a pm. Thanks :•)

14. februari 2004, 04:32:00
grenv 
So i suggest auto moves for cubed games where the player has no choice (Stuck on the bar), as well as playing tournaments where the max turn time is 1 day.
In addition often the round winners can be figured out before all the slow games are played.
Finally, you can always play quick games on this site if you want as long as both players want to.

14. februari 2004, 03:44:08
coan.net 
LJ - I would agree that turn-based cubing is pointless (That is if you are looking for quick games) Some people don't mind longer games, and an idea is to put a "warning" on cubed games (once they come here) that games could take longer then normal... or something like that.

Actually a good place to play quicker backgammon "cubed" tournament is www.dailygammon.com - which is turn based, but was a cool unique "computer guessing" which will allow you to make mulitple moves in one turn.

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