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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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21. juli 2005, 22:57:34
AbigailII 
Onderwerp: Re: Fischer-clock minutes bonus
Aangepast door AbigailII (21. juli 2005, 22:57:54)
playBunny: You can't check time outs with each move. You want the time out to happen approximately when it happens (and 10 minutes after is close enough when you have a few days per move). But if you check the time out when someone moves, games that are being played by people never returning to the site would never time out.

21. juli 2005, 23:48:22
WhiteTower 
Onderwerp: Re: Who's Fischer?
AbigailII: Please do not assume that all jobs require that you work all the time - mine doesn't. Secondly, for security purposes, most firewalls block any and all non-HTTP-related connections, regardless where they are initiated, therefore that point is moot as well.

22. juli 2005, 00:15:41
grenv 
Onderwerp: Re: Fischer-clock minutes bonus
AbigailII: I believe checking every 10 minutes AND when a player moves would suffice.

22. juli 2005, 00:22:41
playBunny 
Onderwerp: Re: Fischer-clock minutes bonus
AbigailII: I don't remember saying that the per-move checking was a replacement for the periodic checking. The need for the periodic checks is obvious. ;-p

22. juli 2005, 20:34:48
nobleheart 
Onderwerp: Re: fencer I have an idea!!! commnet:A 40 move game could last 5 years.
AbigailII: I think multi player games & many 2 player games that by their nature have many moves could/should be encouraging to move along a little faster by:
1-eliminating the possiblity of a game time of more than 10 days.
2-eliminating the possiblity of a game bonus time to longer than 10 hours per move.
3-allowing really fast games but the time out penalty could be loss of turn instead of loss of game(optional)

22. juli 2005, 20:39:07
nobleheart 
Onderwerp: Re: Chouette.
playBunny: ty 4 the link looks intersting will ck it out.

22. juli 2005, 20:40:47
coan.net 
Onderwerp: Re: fencer I have an idea!!! commnet:A 40 move game could last 5 years.
nobleheart: Instead of trying to get everyone else on the site to play within the time limits that you like, why not leave all the time limit options available and each person can join what most fits their needs.

22. juli 2005, 20:45:37
nobleheart 
Onderwerp: Re: fencer I have an idea!!! commnet:A 40 move game could last 5 years.
BIG BAD WOLF: of course its all optional

22. juli 2005, 20:48:35
nobleheart 
Onderwerp: re game times
maybe this could help
you could specify in your preferences a range re how fast you like to play.
if some one invites you,the could get an automatic message saying "whatsisname likes to play with a gamretime of from X to Y.would you like to alter your invite?"

22. juli 2005, 20:51:48
nobleheart 
I dont beleive in being anxious about playing fast.
after all ,we are here for fun & recreation.
but I also see no reason for games to last longer than a hollywood marriage.

22. juli 2005, 20:52:15
Pedro Martínez 
Onderwerp: Re: re game times
nobleheart: What about this? Invite him, and if he declines, send him a PM and ask him what time limit would suit him...isn't that easier?

22. juli 2005, 21:24:34
nobleheart 
Onderwerp: Re: re game times
Pedro Martínez: what would be the point of waiting for unesseccary messages to be answered.the player could answer it once in his profile.auto messages could cover the rest.
example:
I play scrabble elsewhere.were you specify what dictionary you prefer,in your profile.
if an invitation is sent,it will prompt you with"this player prefers the sowpods dictionary,would you like to sent you invite anyway or auto alter it?"

22. juli 2005, 21:29:59
nobleheart 
note as per my example:
it preserves free choic.
but provides info that helps expedite the situation.

22. juli 2005, 21:30:57
Pedro Martínez 
Onderwerp: Re: re game times
nobleheart: It just looks on me like too much work for Fencer with almost the same result as the present situation.

22. juli 2005, 21:46:43
nobleheart 
yes changes=work undeniably.
fencer has always had a great site & a good nature.
I hope he has helpers

22. juli 2005, 21:49:50
Expired 
Since I have recently noticed that there's teh limit of 65535 charecters on sending messages, I suggest that a counter be added to the site so that when we type, or copy-paste from other places, we can understand how much space we have left. I just lost almost half of one of my messages because I wasn't aware of the limit.

22. juli 2005, 21:54:48
nobleheart 
no need is there? mods will truncate anything lenghty rant wont they?

22. juli 2005, 21:57:32
playBunny 
Onderwerp: Re: 64K limit
reza: Hell of a loss too :-( unless it was a cut and paste job from other sources.

Advice for after the horse has bolted:
I've got into a habit of composing long messages in Notepad or some other editor and only copying them to the BrainKing page when I'm done. This is mainly because the message box size is too small, sometimes it's because I might work on a message in two separate stages. But it also means that I tend not to lose any messages.

22. juli 2005, 22:35:23
Orlandu 
Onderwerp: Tournament Final Round Change...
Just finished a tournament...
Safe Havens backgammon tourney No. 2...
Round 2 had 3 players... 2 players tied with 3 points a piece...
I believe that the should go to round 3 and have the best of 3 games as the tourney shows... but it ends here...
I think tourneys should have just one winner...
than more than 2 in the case of a tourney in which a 4 way first place...

Daniel Snyder

23. juli 2005, 01:38:37
ScarletRose 
If your posts are going to be that large.. wouldn't a link to a web site be more respectful.. and if they are from your written words.. then perhaps creating a website to link to would be fashionable..

23. juli 2005, 02:11:01
nobleheart 
I agree ScarletRose
if it is data froma webpage,a link is sufficient.that way it is optional for anyone to view it or not.
I would feel a little embarassed posted a huge message.

you all know that you can ever pinpoint a paragraph on a webpage-in a link,right?

23. juli 2005, 02:15:28
coan.net 
I believe it is his own posted words - in a discussion in the Debate Club - Religion fellowship board. If I remember correctly, reza has to pay for each minute he is online so I would guess he types most of his post off-line, then pastes it when he is on-line.

My suggestion would be if you know your post is going to be large, just make 2-3 smaller post that way you will not run into that situation again.

23. juli 2005, 08:39:22
Expired 
Thanks for all the advice!

23. juli 2005, 23:26:49
nobleheart 
Onderwerp: Re:
BIG BAD WOLF: ah yes... I have unlimited time online.but I do know people who because of cost,have limited online time.
there are many ways to work offline if you are creating a .txt OR .doc OR .html file.
then you can upload or cut/paste them when you are online.

24. juli 2005, 01:26:24
playBunny 
Onderwerp: Invitation schemas
6 x {Backgammon, no unrated, 2200+, 1 day per move, fixed holidays, alternate colours, normal game, "Nice fast game :-)"}

Save as "playBunny's Backgammon Feast"

Recall when I've digested the previous lot.

24. juli 2005, 09:33:38
Spirou 
Onderwerp: Re:
Aangepast door Spirou (24. juli 2005, 09:35:04)
BIG BAD WOLF: If someone like Reza pays for each minute online, wouldn't be a good suggestion to have the option "Display the position in the email inviting to perform the move"? So he may think his next move before connecting to BK.

24. juli 2005, 09:41:21
Pedro Martínez 
Onderwerp: Re:
Spirou: The problem is that if you want to access e-mail, you usually have to get on-line first.:)

24. juli 2005, 09:43:31
Spirou 
Onderwerp: Re:
Pedro Martínez: Correct! Though you could then disconnect and meditate on the position ;-)

24. juli 2005, 09:46:01
Pedro Martínez 
Onderwerp: Re:
Spirou: That would cost reza more than continual access, I think. I used to have such type of connection also, once you're on-line, use your time as much as possible. Every dial-up costs you a lot of money...:)

24. juli 2005, 09:48:43
Spirou 
Onderwerp: Re:
Pedro Martínez: I didn't knew. I give up :-))).

24. juli 2005, 12:32:32
WhiteTower 
Onderwerp: Re:
Spirou: Maybe you didn't understood (sic) it either?

24. juli 2005, 12:35:11
Spirou 
Onderwerp: Re:
WhiteTower: Possible. But I don't understand what I could understood :-P

24. juli 2005, 18:43:34
Purple 
Onderwerp: One Only?
I posted a link to a checker tournament on Checkers DB and it went up fine. I tried to post the exact same link on Tournaments DB and it came back "invalid request." Are we only allowed to post an advertisement in one place?

24. juli 2005, 19:03:55
Fencer 
Onderwerp: Re: One Only?
Purple: Obviously it wasn't the exact same link.

24. juli 2005, 19:06:49
Purple 
Onderwerp: Re: One Only?
Fencer: It wuz it wuz! LOL. Will try again.

25. juli 2005, 12:51:24
mook53lhd 
Onderwerp: webtv
i`m tired of seeing you printing tips with the addendum .does not work for webtv .get it to work mook53lhd

25. juli 2005, 17:36:49
ScarletRose 
Onderwerp: Re: webtv
mook53lhd: Tip for mook53lhd.. Get a computer. Throw out the webtv.. LOL

25. juli 2005, 18:46:30
playBunny 
Onderwerp: Ratings graph
Aangepast door playBunny (25. juli 2005, 22:43:07)
It would be interesting to see a graph showing the distribution curve of all players' ratings for a given game. The player's own position could be shown. Perhaps, too, anyone in their Friends List.

25. juli 2005, 21:45:50
nobleheart 
Onderwerp: Re: Ratings graph
playBunny:
they have one for each game for each player at :
www.littlegolem.net
-
here:
http://us.bugcafe.net/language/en/
you can download a .pdf file of all your past games
-
these are nice features,but they require work.

25. juli 2005, 22:12:34
playBunny 
Onderwerp: Re: Ratings graph
nobleheart: Er, these sites do graphs of the BrainKing backgammon and hypergammon ratings, and record my games for me???? ;-)

25. juli 2005, 22:24:16
coan.net 
Onderwerp: Re: Ratings graph
nobleheart: Yes, paid members also have access to ratings graphs very similar to LittleGolem - where you can look at the history of one game to see yours or someone elses history.

26. juli 2005, 08:33:27
Hrqls 
Onderwerp: Re: Ratings graph
i think playbunny means a graph of the distribution of bkrs over all players with a rating on a specific game type

like the backgammon rating in a graph

that way you can easily see how far ahead the top players are from the rest of the group (bkr-wise)

so it would just be a visualisation of the rating list of each game type

26. juli 2005, 16:47:15
Summertop 
Onderwerp: Politics vs. General Chat
Too often the General Chat board is inundated with politics. Quite often political discussions turn into heated arguments. I know you (Fencer) are trying to limit the number of general message boards, but could we PLEASE have a "General Politics" board? I can't be the only one that is getting tired of people arguing politics (in the General Chat).

26. juli 2005, 17:08:14
Pedro Martínez 
Onderwerp: Re: Politics vs. General Chat
Summertop: So it should be a Not-so-General Chat with no Politics...

26. juli 2005, 17:21:23
Summertop 
Onderwerp: Re: Politics vs. General Chat
Pedro Martínez, well...Just like there are specialized boards for Feature Requests, Tounaments, Fellowships, Poetry, Music, Sories, Jokes, etc. Because Political Discussions are so common (and tend to get heated), I think they deserve their own board.

26. juli 2005, 17:27:33
Purple 
Onderwerp: Re: Politics vs. General Chat
Summertop: I would like to see a DB like that but pity the poor moderator. LOL.

26. juli 2005, 17:30:52
Summertop 
Onderwerp: Re: Politics vs. General Chat
Purple, no kidding. I think they would only have to make sure there is no foul language and the topics are political. Of course any blatant personal attacks would have to be deleted. But a certain amount of leeway would have to be given.

26. juli 2005, 17:34:07
ScarletRose 
Onderwerp: Re: Politics vs. General Chat
Summertop: do you know how many mods would have to be on that board?? LOL

and some debates.. well.. how would one determine if it were debate or flaming.. I think the reason they don't have that board.. is due to the constant stress it would create.. at least in a public board.. haha

26. juli 2005, 17:46:06
Andre Faria 
Maybe not. Discussions ate the Debate Club board are always very civilized, even with so different points of views...

26. juli 2005, 17:49:30
NOT a floosie 
There are fellowships on this site where politics can be discussed without having them on General Chat. I, for one, would object to having a Politics on a public board.

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