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Toezichthouder: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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11. augustus 2005, 00:25:48
nobleheart 
but some things are better slow[wink].
ok seriously,I would wish more than anything else to see games were you could play with more than one opponent here.
I would wish to hear if anyone else would be interested?

11. augustus 2005, 00:23:14
nobleheart 
3/5th of a mile a sec

11. augustus 2005, 00:22:04
pauloaguia 
Onderwerp: Re:
nobleheart: Damn, you were faster

11. augustus 2005, 00:21:45
pauloaguia 
Onderwerp: Re: Chinese Chess
But now that I think about it the more people ask about it, the more likely it will happen. I'd like to see it too ;)

11. augustus 2005, 00:20:22
nobleheart 
so its mentioned again poo to u...lol

11. augustus 2005, 00:20:18
pauloaguia 
Onderwerp: Re: Chinese Chess
playBunny: pawns have the hability to search DB's (at least they did until 1 month ago...)

11. augustus 2005, 00:13:40
playBunny 
Onderwerp: Re: Chinese Chess
Fencer: Lol. If you gave Pawns the ability to search this discussion board, nobleheart could have typed chinese into that there Search box and found that the first mention of Chinese Chess was back in March 2003.

11. augustus 2005, 00:03:16
nobleheart 
Onderwerp: stuff
hey fencer,as far as any thoughts about futue possible game additions.have you ever considered chiness chess(xiangqi)?
a great strategy game,anyone else here know of it?

10. augustus 2005, 19:02:50
Fencer 
Onderwerp: Re: Chapablanca-Chess; 10x10 Chess Variants
chessmec: Grand Chess.

10. augustus 2005, 18:17:25
playBunny 
Onderwerp: Re: Page links in multi-page lists
Maxxina: I'm not sure what you mean, but if you mean to use a larger font then it would affect all the characters on the page and other web pages too, from other sites. That's a big downside. Furthermore, I have a smaller monitor as well, so the text would be too big for that one, lol.

10. augustus 2005, 18:06:35
votacommunista 
Onderwerp: Chapablanca-Chess; 10x10 Chess Variants
One question: How difficult would it be to add Chapablanca-Chess? The rules are the same of Gothic Chess, except of the starting position.

And another question: Is a 10x10 Chess variant planned to install here in the future?

10. augustus 2005, 18:05:07
Maxxina 
Playbunny - why dont get your character just little bigger ?

10. augustus 2005, 18:01:46
playBunny 
Onderwerp: Itsy bitsy request.
Could there be an extra &nbsp; between the first/prev and next/last links, please.
On a large monitor these links are pretty tiny and I keep finding myself clicking the wrong one if I don't slow right down and home in on the little chevron.
<< < becomes <<  <

or perhaps use images instead, or make them a wee bit wider, or ... but the extra space would be enough. ;-)

10. augustus 2005, 16:09:09
lukulus 
Onderwerp: Re:
nobleheart: arent in paintball marked loosers?

10. augustus 2005, 08:49:38
Pbarb2 
Onderwerp: Re:
nobleheart: Roflol..

10. augustus 2005, 00:53:53
nobleheart 
we could all be armed with paintball guns & we could mark the winners that way.

10. augustus 2005, 00:28:25
Walter Montego 
Onderwerp: Re: Prebidding in Ponds
Fencer: Hi Fencer, a few of us are wondering if you're checking into it.

9. augustus 2005, 19:22:42
playBunny 
Onderwerp: Re: Multi-game matches - Previous games list
Fencer: Ah, I wasn't clear enough then. Could there be bright yellow for a win by one player and a different colour for a win by the other?

9. augustus 2005, 19:14:32
Fencer 
Onderwerp: Re: Multi-game matches - Previous games list
playBunny: The bright yellow marks the winner.

9. augustus 2005, 19:03:29
playBunny 
Onderwerp: Multi-game matches - Previous games list
Rather than bright yellow for both players, could there be a separate colours?

9. augustus 2005, 02:16:04
Walter Montego 
Onderwerp: Making bids for later rounds of "Run Around the Pond" in advance
Aangepast door Walter Montego (9. augustus 2005, 02:18:21)
Fencer: Can the Ponds game be made so that a player may bid later rounds in advance? This could help someone with having to be away from the site and being stuck with the auto bid set up as it is now. I was thinking a week's worth of moves at most or four rounds. grenv seems to like having every round available. In either case the later round bids would be changable by the player if he wanted to change them or made it back to the site in time. A few have posted about it on the Ponds board if you'd like to see other imput on it. It certainly seems like a good idea and should be fair for all. The auto bid feature could be left in place too.

8. augustus 2005, 18:48:23
Pbarb2 
Onderwerp: Re:
grenv: I believe him. LOL

8. augustus 2005, 15:38:03
grenv 
Onderwerp: Re:
wekke: lol.

8. augustus 2005, 12:31:02
wekke 
Onderwerp: Re:
Pedro Martínez: That's what I meant indeed...Non English speaking you know...LOL

8. augustus 2005, 06:39:12
Pedro Martínez 
Onderwerp: Re:
grenv: I think wekke meant threaded boards...:)

8. augustus 2005, 06:30:34
grenv 
what is a threatened DB? Seems a little sinister to me.

7. augustus 2005, 15:43:34
wekke 
Onderwerp: Re: Automatic Invitation
Fencer: Okay, this makes my question needless.

7. augustus 2005, 15:42:35
Fencer 
Onderwerp: Re: Automatic Invitation
wekke: If you create a tournament through your fellowship page, only the fellowship members can participate. It won't be even displayed on the Tournaments page.

7. augustus 2005, 15:41:41
Fencer 
Onderwerp: Re: Automatic Invitation
wekke: What DBs do you want to threaten?
Eek, I know what you mean. Not in the development at the moment.

7. augustus 2005, 15:41:40
wekke 
Onderwerp: Re: Automatic Invitation
Fencer: But does it work if it's a private tournament? Or are fellowship tourneys always excluded for non fellowship members?

7. augustus 2005, 15:40:30
wekke 
Onderwerp: Re: Automatic Invitation
Fencer: Good idea...And threatened db's? Any chance for that?

7. augustus 2005, 15:38:47
Fencer 
Onderwerp: Re: Automatic Invitation
wekke: You can use the "Stuur een bericht naar alle leden van het genootschap" link on your fellowship page and post the tournament URL to the message.

7. augustus 2005, 15:34:57
wekke 
Onderwerp: Automatic Invitation
It would be nice if I could send a tourney invitation to my whole fellowship...For private tournaments that is...Any possibility this might happen in the neir future? And threadened discussion boards.

5. augustus 2005, 19:26:19
miuek 
Onderwerp: Game type on tournaments page
Hi,

it would be nice to see on page with tournaments (after clicking on Tournaments link on left menu) game type too. I know it is possible to filter game type but if I'm interested in seeing / playing more tournaments of different game types, I must choose many times game type to filter tournaments.

Thanks :-)

5. augustus 2005, 09:02:38
Bernice 
Aangepast door Bernice (5. augustus 2005, 09:03:41)
I would like to be able to cheer on members who have entered my ponds...
clicking on "discussion" only shows me what has been said....I would like to talk to the members in my ponds...expecially when it is a prize pond as is this one :(

http://brainking.com/en/Pond?g=256

**OOPS expecially should be especially hehehe

5. augustus 2005, 04:11:43
Pedro Martínez 
Onderwerp: Re: Message when tournies are over.
rod03801: Just a small correction: There are no pond tournaments. The messages we receive when a pond is finished correspond to the PMs sent by the system after a game is over.

5. augustus 2005, 03:16:48
rod03801 
Onderwerp: Message when tournies are over.
Fencer, would it be possible to send out messages to everyone entered in a tournament, when the tournament ends? (Like with the ponds)
Once I am done in a tournament, I tend to forget about the tournament, and never find out who ended up winning it. I love that feature with the ponds.

5. augustus 2005, 03:03:59
nobleheart 
Onderwerp: Re:
Grim Reaper: yes ,I assumed that would be a turn procedure,as in most word games.

4. augustus 2005, 16:58:58
BuilderQ 
Onderwerp: Another go at Amazon pieces...

4. augustus 2005, 16:55:58
AbigailII 
Onderwerp: Re:
grenv: Checking words for their existance in a dictionary is trivial. Just stuff the dictionary words in a structure that's optimized for finding exact matches - of which there are many: a database, a DBM file, or something simple as a Perl hash, Python dictionary or AWK associative array. You just want to avoid re-reading the entire dictionary from disk for each lookup.

4. augustus 2005, 16:51:43
grenv 
Onderwerp: Re:
Grim Reaper: ai is a south american sloth, my favorite 2 letter word, along with aa (a hawaiian word for lava that slipped into the language somehow).
I think once the dictionary is in place it wouldn't take that long to parse. I wouldn't like to create it though. Of course you'd have to have a version in different languages with different letters etc etc.

4. augustus 2005, 10:58:38
AbigailII 
Onderwerp: Amazon board layout
I would settle to use the checkers pieces - but preferably in a different colour than black or white, as those are the colours of the players.

4. augustus 2005, 10:13:56
miuek 
Onderwerp: Amazon board layout
I have recreated pictures, IMHO they looks now much better :-)

Link is same as before - http://miuek1.freelinuxhost.com/amazons.html

You can see difference between current and suggested board layout.

Hope it wasn't waste of time to create it :-)

4. augustus 2005, 09:19:37
Luke Skywalker 
Onderwerp: fischer clock games
I'd suggest to mark fischer clock games differently on the main page. Currently there is no visible difference to other no-day-off games.

I suggest using a different colour dot and also showing the bonus time. Currently this is only visible within the game.

4. augustus 2005, 08:46:02
ScarletRose 
why not a stone that takes the arrow and the stone and places them together.. Like Hey!! an arrow head.. kewl!

Black Arrowhead

or.. you could use something like this.. where it appears round.. but is shown best as more 3 dimensinal.. it even has an arrow theme to it..

Silver Rims

now.. you have satisfied both the stone and the arrow.. :)

4. augustus 2005, 08:33:42
votacommunista 
Onderwerp: Re:
miuek: my "stone" was painted on the fly in a few seconds in photoshop. just to make draft.
of course other colour patterns and so on can be used and other way of shadowing/lightning. No problem.

4. augustus 2005, 08:22:04
miuek 
ScarletRose:

I agree with you. I want just to mention that simple picture (maybe one provided by chessmec at http://mec.tuwien.ac.at/private/mnemetz/brainking/redstone.png ) should be used. I like his picture but I think circle could by filled with other - not red - color.

BTW you can make better picture to have regular curve, but it'll have large size. I made smallest picture and then resize them - I think if you start creating every picture separatelly, they should look much better :-)

4. augustus 2005, 08:00:13
ScarletRose 
Onderwerp: okay you peeps with the stones..
let me just say.. WOW.. so kewl for you to all put in your hard work findin them.. but, I think what fencer means when he says he doesn't care for the circular ones is how they get all pixelated when they are blown up.. so the line in the circle is not really a precise one.. it gets all uneven and it looks icky.. to say it nicely..

4. augustus 2005, 06:17:39
Grim Reaper 
Onderwerp: Re:
nobleheart: my word game idea should be relatively easy to code.

Maybe not. There are words such as "ai" and "rotl" that really do mean something in the English language (and they are not acronyms either.) You would have to parse an entire dictionary every time a player sets down a letter.

4. augustus 2005, 06:03:38
nobleheart 
my word game idea should be relatively easy to code.

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