Sam has closed his piano and gone to bed ... now we can talk about the real stuff of life ... love, liberty and games such as Janus, Capablanca Random, Embassy Chess & the odd mention of other 10x8 variants is welcome too
For posting: - invitations to games (you can also use the New Game menu or for particular games: Janus; Capablanca Random; or Embassy) - information about upcoming tournaments - disussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position ... speculation on who has an advantage or the benefits of potential moves is not permitted while that particular game is in progress) - links to interesting related sites (non-promotional)
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WhiteTower: One way in linear and the other is exponential. From what I've seen of the advance of computers, I'm siding with exponential growth. That's how it's been since the sixties.
Aangepast door Chicago Bulls (8. november 2005, 17:29:56)
Walter Montego: Reinhard was correct!
(Well almost, if he didn't assume that 400 were the years that we developed our Chess opening knowledge. He should say ~100 instead). But correct on what? On his statement that we have to wait around 960·400 years for having the same opening knowledge for all FRC position as we now have for Chess. Because this opening knowledge didn't come from computers but from humans mainly. Of course now that computers play at the same level or above from the very best humans we can learn from their games too. But "can" and "should" is different from "it will" and i mean we CAN learn from their games, so the years that the opening knowledge for all 960 FRC positions will not be 100·960, but less lower, but is any chance that this WILL happen? NO! There are not so much interested people on this to made it possible. So we have to wait for the natural evolution of this which will take the time Reinhard said.
But all these are not important.......
What is important is your wrong statement regarding FRC only:
When the gigs become teras and when understanding how to program these types of games becomes better and more efficiently improved, these games will be just as well mastered as regular Chess is nowadays.
Since now computers have the same strength or more of the top humans at handling Chess positions and since there are no opening books for FRC, the strength of computers at FRC IS the same or above (actually is above because FRC requires more tactics) from the top humans! So computers have already mastered FRC!
About Gothic Chess or CRC i think if there is an inceasing interest in these games, then in 2-3 years AND because these games are highly tactical, computers will be better than humans.......
(Consider this simple example: Gothic Vortex is based on Crafty(An open source engine that is looking with the hubble telescope the very top engines) mainly. And is already a very tough opponent. Consider what will happen if Gothic Chess engines will be based to Fruit or Shredder that are top Chess engines.)
ColonelCrockett: Sorry for butting in, but if Pythagoras (formerly known as ChessMaster1000) who has defeated Gothic Vortex and other engines in the recent past, says that it will happen, I'm pretty sure he wasn't shooting his own foot ;) But myself, I keep my reservations about this - so it's up to Pythagoras to answer you obviously!
Pythagoras: Why do say Reinhard is correct and then agree with me and say computers are playing better or will be playing better than humans? The computers will have all the plans inside them for their own use. Whether or not humans are able to use what computers will learn about FRC is besides the point. The computer will have what it knows to play, and it doesn't have to show anybody what it knows. A computer can run 24 hours a day studying each of the 960 positions and just keep getting more and more prepared for the next upcoming tournament. Someone could have more than one computer to speed the process along too. I agree with you that there's no way humans will be able to have all that knowledge written out like all the books are written on regular Chess. Fischer Random Chess is something that tournaments between humans should use. It'd be very hard for a human to prepare for all 960 openings aside from using general plans, like developing pieces and not leaving things for the taking. The players would be winging it from the start.
Walter Montego: A computer can run 24 hours a day studying each of the 960 positions and just keep getting more and more prepared for the next upcoming tournament.
There is something behind that that is very tricky!
Even if we suppose that we let a computer run and play against another computer FRC games, for even 15 years or 50 and then build an opening repertoire from that games, WE SHOULD NOT IN ANY WAY, CONCLUDE THAT THIS OPENING WE HAVE BUILT, IS A DECENT ONE TO PLAY FRC CHESS!
I had to use bold-capitals in that statement because it's a well known fact. The reason that our book that is based on 50 years or 1.000.000.000 games, is not suitable for a strong FRC opening book? Because it is based on the knowledge of the 2 computers they play and any weaknesses these 2 have will be included in the book! Even if we had 10 different computers with 10 different styles (personalities) for 50 years to play, then again we do nothing at all! Zero! Even if we include book learning (there is such an option now for the record) in the computers.
Again because the positional (mainly) weaknesses would be a major factor for being our opening book bad.
And these weaknesses will be exposed if we allow after 50 years the computer to play against a human GM at FRC........
So to build a good FRC book we need to play by both humans AND computers for a very long time AND successive learning by both of them during the process. This last one is very important........
For example such questions occur very often to Backgammon, where the top playing programs have obtained their enormous strength by playing millions of games against itself. Strangely enough this approach works for Backgammon while at Chess fails miserably......
The procedure is simple:
Program a Backgammon engine with some simple rules of knowledge. This engine would be a complete moron at Backgammon. Let it play 10.000 games against itself. Let it learn from its mistakes and then import the knowledge into a new engine. Let this engine play another 10.000 games and repeat the procedure. After many learning stages and about 60.000 games you will have a very strong Backgammon bot. This doesn't work at Chess!
And i say it is odd to reach their enormous strength by playing games against itself because this procedure would seeminly lead as i said to playing engine that would have many weaknesses in some areas. But it doesn't! Actually it does in some technical plays of Backgammon bots, but it's not so significant to prevent them plat at top level. But at Chess it fails completely!
WhiteTower: Is it that important? :) It is not so important, yet i should have defined what the dot means. Dots or commas are both wrong if we want to follow international standards! Instead just the number as it is or using a single space for each 3 digits from the right is the correct way.......But i write from 4 years old numbers in this way and i guess Walter does the same, so it's not easy to forget it......
ColonelCrockett: It is planned to build in a kind of initial randomizer. Actually in the starting stage suggested shown optimal moves are not fixed and often exchanged. So stopping the engine manually could also produce a kind of move distribution. But after the first opponent's moves SMIRF is mostly within a new game line. Playing CRC or Chess960/FRC will generate different games simply by selecting randomly a mostly different starting array.
ColonelCrockett: Why would it make a difference if it made a different move or not? If it always made the same opening move as White it could be that it thinks that is the best move. If it makes different moves on occasion, then I would like to know why it would.
Walter Montego: if the machine made the same opening move every game without an opening library to draw from then the problem is with the game . . . not the program. I was simply asking to satiate my curiosity.
SMIRF Engine: I don't know about the current version of SMIRF, but I remember it starting the games differently when playing it in Janus Chess. And defending differently too. That doesn't prove anything though. What move it selects could be very dependent on how long it searches to make the move, even the very first move of the game. This being so, it could make a different move if he sets it to think 1 hour before moving as compared to one minute or one day. And then there's upgrades. And what happens when the machine view two or more moves as equally best moves for it. It has to pick one of them. Perhaps it has a random factor if its not memorizing its played games. Remember that to his program the start of the game is the same as 20 moves later, it just wings every move.
Walter Montego: The current published version of SMIRF is beta 1.33. Actually a new version is about to be completed supporting then 4 languages Eng/Ger/Fra/Swe. You are right, actually at games with fixed starting arrays like traditional chess, you could vary played openings by stopping the engine's thinking suddenly by hand. I myself use to test the engine by playing CRC, there will be always new situations. Of course the opening behaviour is seriously influenced by the playing version, because mostly the evaluation function or something else will have been slightly changed (and improved as I hope).
SMIRF Engine: Won't it be eventually implemented, after a few thousand games, and only for reasons of avoiding clearly "losing" opening moves? Unless ALL opening moves have no clear losing potential whatsoever :)
Onderwerp: Games for the Encyclopedia of Chess Variants
Hi variants players,
I am writing this for David Pritchard, who is close to finishing the second edition of his famous book "The Encyclopedia of Chess Variants". He is always looking for good sample games, and when I offered him to make this call on Brainking, he found it was an excellent idea. There are many variants played here and the turn-based type of play makes for better games than blitz.
The present message is a call for "best games" by the top BK players - I have no precise idea about what "top" means, but probably it should be thought as something like having been in the top 5 BKR in the variant played. Best games can be won, but also drawn or lost games. If you are interested that one of your games shows in the Encyclopedia of Chess Variants, just submit to me your one or two best games in each variant. All I need is the game id (or the link to the game, which looks like http://brainking.com/en/ArchivedGame?g=123456), given either in a PM to me or on that board.
The time delay for this is about one month. After that, David (and me!) will still be interested in seeing your best games, but he will not be able to include them in the book any more.
You can see he has 325 wins, 25 draws, 1 loss (in 8x8 chess) never lost in a chess variant game. He has beaten all of the top players, repeatedly, and often with spectacular sacrifices.
Some of his stuff is published on Chessville.com, like:
He is a superb annotator with good writing skills, as you can see.
I am also a National Tournament Director for the Gothic Chess Federation, and
have access to about 5000 games or more. Just let me know how I can help.
Onderwerp: Re: Games for the Encyclopedia of Chess Variants
ChessCarpenter: Thank you for the links, I will give them to David, and you are right that Ed Trice is a very good candidate to show nice games of his, I should PM him.
BTW, in case anybody was unsure about it, Gothic Chess is eligible for appearance in the ECV although it is patented.
The Knights were jumping around for awhile. Then he offered a Bishop on move 21. I didn't take the Bishop on move 21 and opted for the troublesome Pawn. Then the pins started happening, along with threats real or imagined. I never did move the one Bishop and when he took it later in the game I didn't do much about it as the Bishop wasn't needed after that. It had guarded a lot of threats most of the game without ever having been moved. Towards the end he gave up his Janus to stay in the game. I did the same some moves later as he had one last checkmate to get me with if I didn't.
Looking back through the moves and trying to remember why I moved as I did, doesn't seem the same as when I was actually playing the game. If the game is of interest to you or your freind, I can go back through it with more time and perhaps see or remember what was going on.
I know there were threats in that game that made some of the moves look strange at the time they were played. Also, we aren't the strongest Janus Chess players, so it's pretty easy to miss an apparent good move when something complicated and speculative might work. :)
I am including 3 Janus chess games here for your review.
Two are against a very strong FIDE Master from Germany,
a hard fought win, and a draw when down by about 4-5 pawns!
The other game is one where I announced a mate in 27 after
having sacrificed an Archbishop (Janus) + pawn for only a knight.
The resulting ending is 2 Rooks + 3 unconnected pawns vs.
Janus + 6 pawns, two pairs of which are connected on the extreme flanks.
The 2 Rooks win this technical ending, very worthy of print.
"Mely" is a German Fide Master, also a very strong
Janus Chess player. Here is a win against him. If you are
interested, I can annotate portions of this game.
Gothic Chess is the game I invented, and I pour a great deal of energy
into each and every game. I play out almost every move to the ending
before making any single move on BrainKing.
I do this many times over, so I get an excellent insight into that which will come.
Here are some amazing games:
Black spends 3 days thinking about taking my queen, then declines with 16...h6
to reinforce his king. I continue to let the queen hang, then place a knight in front of
a pawn with 17. Nj5!! after which he takes the queen. After 17...Nxd1 18. Nxg6,
I have only a pawn for the queen, against a player rated 2065.
The subsequent win is so complex, it would take a few pages to annotate properly,
but if there was ever a single Gothic Chess game that should be published, it
should be this one.
This opening is known as "Trice's Gambit" (1. c4 f5 2. Nc3 Axc4) and always
produces exciting games. In fact, there has been more than one thematic tournament
on BrainKing using this opening.
Onderwerp: Re: Games for the Encyclopedia of Chess Variants
Thank you all for those games. For the moment I had time to look to Walter's and ChessCarpenter's games only, and they certainly are entertaining (but I must confess that in Walter's game I have been a bit puzzled by redsales' declined bishop sacrifice :-) )
Onderwerp: Re: Games for the Encyclopedia of Chess Variants
Aangepast door andreas (25. november 2005, 20:55:14)
nabla: Hopefully Pritchard will not miss Capablanca Random Chess. As an example game I can suggest the following interesting miniature:
Caissus - andreas
1-Decima = Based on a really interesting concept! The bad thing is that it has a rather slow gameplay. I assume that games would be long until the interesting indeed target is accomplished.....
2-CRC = Based on the innovative idea of Ficsher, now for 10x8 boards including the Bishop+Knight and Rook+Knight pieces. JACV** but this time this is interesting really, as the gameplay is very good.....
3-Odins Rune Chess = Not very easy rules to follow. Yet when they are completely understood the game is very good......
4-Opulent Chess = Man, too tactical and complicated in its gameplay(blame the 10x10 board), to be something to worth mention. JACV!
5-Chess with Batteries = It has the interesting idea of the batterie and it's quite interesting, but i think it's just another regular Chess variant(JACV).
6-Eurasian Chess = A very difficult game to play properly due to the big branching factor and many kind of moves possible. Since there are many Pawns the quick and interesting play of Chinese Chess is not possible.....
7-TenCubed Chess = Not any innovative idea and way too complicated to play! I'm not speaking for the rules but about the gameplay......
8-Countdown = A game with too many rules to remember and it needs 10 players to be played, although this is not mandatory and fewer are possible, yet i don't know if 2 players game would be interesting. It is based on luck and although it is based on an interesting idea is not something intriguing in my opinion.......
Onderwerp: The 2005 Gothic Chess Computer World Championship
Here are some of the games from the first 6 rounds of the Gothic Chess Computer World Championship. New versions of Vortex and SMIRF are dominating, and they are 1-1 against each other so far!
Onderwerp: Re: The 2005 Gothic Chess Computer World Championship
ChessCarpenter: I predict a win for white in the next Vortex - Smirf game. It appears that Reinhardt has been hard at work making Smirf play better, they're all looking pretty good (except for poor Zillions) but ChessV is nice.
There have been some questions on that, so I will repeat here, what I have written in Ed Trice's GothicChess forum:
Nobody has expected, that GothicChess Online would provide a perfect system environment. Well, there already have been some experiences with interrupts. And even when now the extrem bug related to e.p.-captures was new in its extension, so all have been aware of the necessity, to occasionally reconstruct chess games from their beginning. Insofar Ed Trice as organizer is not to be burden with that.
But it could not be, that attempts to reconstruct broken chess games (as far as possible) will end in personal attacks. I am neither able to guarantee an exact reestablishment of the timings, nor to exclude mistakes during the reentering of a chess game, especially if the other side is not disposing on own game notations. Such mistakes could be quickly corrected by starting another attempt to reconstruct the chess game. But it will make no sense to decline a new effort of reconstruction but instead to vituperate ones opponent or to pressurize him by any other mean.
Now there different allegations are to be read. Things I imagined to be cleared for long actually are excavated again. Too bad. Also one is trying to constrain me by a threatening banishment to tolerate such effrontery. One time I bite the bullet, however a second time is really too much in this event. SMIRF has been prepared for long for this tournament, today this program is stable and effective. Thus a surrender of any further partcipation is bitter. But regrettably I cannot dwell on such an attempted extortion. I rather terminate my engagement for GothicChess.
In the case that I really am the bad boy, as which I have been pictured in different postings, all should be sincerely happy on my retirement from this tournament. Whether now all SMIRF results would be canceled or the outstanding chess games would be judged as been lost is left to the organizer Ed Trice. If you favor the opinions of given teammates SMIRF anyway would not have had any chance for any more scored point. It does also not matter here, how I would valuate this.
I had considered to propose the suggestion to have another person continue playing SMIRF instead of me. But after the last e-mails I received I do not see any tangible sense even in that variant.
Aangepast door inpassant (30. december 2005, 22:27:42)
I am interested in buying a Capablanca Random Chess (or a Gothic Chess). Do you know where can I buy one? I know that the author of Gothic Chess sells them, but I live in Spain and the delivery is too expensive. Do you know a web, place, etc., closer? Thanks and Happy New Year!
(verberg) Wanneer u geïnteresseerd bent in de voortgang van een toernooi dat u speelt, dan kunt u dit bespreken met uw tegenstanders op het forum van het toernooi. (HelenaTanein) (laat alle tips zien)