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Backgammon and variants.

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4. november 2005, 15:47:56
grenv 
One way to tell would be to see how bunched up the ratings are. If you did some sort of analysis you could actually be quite sure. The more bunched up the more luck.

Crowded Backgammon seems to be less bunched than the others. I haven't the time to analyze too closely though.

4. november 2005, 15:52:14
coan.net 
I think BG Race would have the least amount of "luck" since you can make your own strategy of weather to try to make a "block" to keep your opponenet from advancing, or trying to "race" quickly to the other side, or keep some pieces on the bar to keep your opponenet from advancing too quickly to your home area - just so many more options and strategies to choose from allow you to quickly adapt to good/bad dice rolls.

4. november 2005, 15:55:50
playBunny 
Emne: Re: Luck and ratings
grenv: Lol. That's exactly why I made the poll. I'm interested in seeing how opinions correlate with the ratings and whether they both add anything to Hrqls' enquiry.

4. november 2005, 15:57:51
Hrqls 
Emne: Re: luck vs number of pieces
playBunny: luck on top, strategy at the bottom

  • Hyper Backgammon
  • Backgammon
  • Nackgammon
  • Crowded Backgammon
  • Race Backgammon


although the last 2 might be equal .. not sure about those

4. november 2005, 15:58:08
grenv 
Emne: Re:
BIG BAD WOLF: But if it's obvious which strategy to use (depending on the roll) there is less skill. I found in BG race that for much of the early game I didn't need to think. That isn't true in other forms of the game.

4. november 2005, 15:59:59
Pedro Martínez 
Emne: Re:
grenv: LOL, you need to think A LOT in the Race.

4. november 2005, 16:02:22
grenv 
Emne: Re:
Pedro Martínez: I agree, I only meant the early moves. I got bored quickly. I think it would be better over a real board where you can get to the point more quickly.
I used to play Acey Deucey, which is essentially the same but with a 2-1 bonus :)

5. november 2005, 16:01:26
coan.net 
Emne: ◙ The Gammon Cube ◙ - Hyper 21 [#2]
The first Hyper21 tournament is getting ready to start in a few hours with 32 players signed up - yea!

Since it so popular, I've created the second tournament

http://brainking.com/en/Tournaments?trg=12092&tri=68060&trnst=0

It is a Hyper Backgammon tournament using the cube to 21 points. Since Hyper Backgammon can be a quick game, it is perfect to use the 21 point cube with it. Open to everyone. Set to start around November 20th. Good Luck!

5. november 2005, 20:48:57
playBunny 
Emne: Re: Luck and ratings
Modifisert av playBunny (5. november 2005, 20:54:56)
The following order is that given by Pedro and Hrqls:


Game ........... #1 ........... #20 ....... Average ....... Range ...... Players
Hyper ........ 2188 .......... 2120 ..........1960 ..........160 ........... 536
Back .......... 2431 ..........2210 ..........2002 ..........210 ........... 882
Nack ......... 2011 ...........1881 ..........1696 ..........185 ........... 257
Crowded .... 2081 .......... 1853 ..........1690 ..........163 ........... 202
Race .......... 2026 ..........1911 ..........1688 ..........223 ........... 234

The Range value is that between the average and the #20, on the assumption that the top 20 are unrepresentative. Given the sample size, that's open to debate. (If you fel strongly enough to argue, just post your own version)

It's interesting to note that the average ratings are in the same order, though it's very close with the last three.

What any of this really means though ... ?? ;-)

5. november 2005, 23:29:31
grenv 
Emne: Re: Luck and ratings
playBunny: Total games played makes a difference as well wouldn't it?

Is the average, the average of all players? I'm surprised at how high they are, particularly backgammon.

5. november 2005, 23:51:28
playBunny 
Emne: Re: Luck and ratings
grenv: The figures are from the list of established players. Median would be a better word than average though I doubt the average would be much different. I'm not sure what effect the total number of games would have other than making for a smoother bell curve distribution.

I was also surprised when I saw how high the averages were. Compared to any other site these numbers are silly. At FIBS, for instance, average players are around 1500 and top of the range is 2000. At Vog its 1600 and 2050.

6. november 2005, 19:38:23
playBunny 
Emne: Re: Resignation warning...
Modifisert av playBunny (6. november 2005, 19:38:52)
Fencer:

In this match my opponent was ahead 3 : 2. I was winning the 4th game comfortably and my opponent decided to resign. He didn't see the warning about points loss.

This was our conversation:

To: TC
Date and time: 6. November 2005, 16:16:45
Subject: Re: Your opponent resigned the game (Backgammon)

Thanks. :-)
I don't understand why you resigned though, especially a backgammon with a 2-cube! You could have run to save the gammon. Another three rolls for me to get off and only two needed to save yourself.

You are reading a reply to this message:
You got it, congrats!
___________________
From: TC
Date and time: 6. November 2005, 16:30:56
Subject: Re: Your opponent resigned the game (Backgammon)

I thought with my resign only the game and not the match! This is my failure and may be also bug for such type game matches.
___________________
To: TC
Date and time: 6. November 2005, 16:34:12
Subject: Re: Resignation

You're mostly correct. Resigning itself only pertains to the current game. But you resigned a backgammon when the cube was at 2 and so you gave me 6 points. It was
that which ended the match!

Did you not see the warning message telling you how many points would be lost?
___________________
From: TC
Date and time: 6. November 2005, 16:45:04
Subject: Re: Resignation

No I did not see any message!
___________________


I really don't like winning matches this way. It's even worse than winning through a timeout.

Fencer, please make the change to the warning message. How many people are going to have to lose significant amounts of points and even matches because this trivial change is left undone? I really fail to understand your reluctance. Andersp has made the change in the Swedich version and I am certain that there will have been no players mistaking a bright red warning notice for just another line of black text in a block of lines of black text.

Important stuuff should stand out. It's basic design!

The same principle applies to the match score. I know you won't move it where up it can be seen but perhaps you could see your way to making it blue instead of black?

6. november 2005, 19:48:42
Pedro Martínez 
Emne: Re: Resignation warning...
playBunny: What reluctance? When I switch to Turkish version and click the resign button for example in this game:
http://brainking.com/cz/ShowGame?g=1164441

I see this message:

Uyarı! Eğer bu oyundan çekilirseniz, tavla kurallarına göre rakibiniz 3 kadar puan kazanacaktır.

It's only and only Tayfun's fault that he didn't see this warning.

6. november 2005, 19:57:02
playBunny 
Emne: Re: Resignation warning...
Pedro Martínez: It's happened to numerous people and it's "only their fault". Each time. Time and again.

The point is that it's preventable. Trivially preventable. Good design doesn't encourage people to make mistakes. Good design takes human perception into account. This is generally the case here at BrainKing but here is one instance where it's clearly not the case. You may not have a problem with it but many have and many more will. Ask those who have failed to notice the warning whether they would have made the mistake if the text was in red.

It's preventable.

6. november 2005, 20:03:47
Fencer 
Emne: Re: Resignation warning...
playBunny: I've just made it in red font. But I must also kind of agree with Pedro.

6. november 2005, 20:03:56
Pedro Martínez 
Emne: Re: Resignation warning...
playBunny: I understand your position, my position is though, that people should bear responsibility for what they do and not act as "stupid turkeys" who react only when they see something red. Bold is enough in my opinion. If I click buttons mindlessly, I should connive with the fact that there might be something these buttons cause.

6. november 2005, 20:16:45
playBunny 
Emne: Re: Resignation warning...
Modifisert av playBunny (6. november 2005, 20:17:04)
Fencer: Thanks, that's all it needed. (Though I don't think "Are you crazy??" would be over the top when it's resigning a Backgammon. )

Pedro: I'm glad you're such a superior being, better by far than us "stupid turkeys". Those turkeys include Tayfun, myself and alanback so obviously we're talking about real idiots here.

6. november 2005, 20:23:17
Pedro Martínez 
Emne: Re: Resignation warning...
playBunny: I was originally writing a post about reading the rules first and reading warnings secondly but then I said to myself it was worthless. I can't type in red.

6. november 2005, 20:49:32
WhiteTower 
Emne: Re: Resignation warning...
playBunny & Pedro Martinez: Let's just make sure the "stupid turkeys" reference is just a coincidence with Tayfun's country of origin ;) And who, of all people, points that out? A Greek!!! Anyway :)

6. november 2005, 20:55:04
playBunny 
Emne: Re: Seeing red...
Pedro: [[Sure you can write a message all in red. You just have to know how to use BrainKing properly. And a genius like yourself surely knows everything about BrainKing?]]

6. november 2005, 21:02:34
WhiteTower 
Emne: Re: Seeing red...
playBunny: Stop showing off and chew your carrot :) (or the mods will step in ... ooooh!)

6. november 2005, 21:05:25
playBunny 
Emne: Re: Seeing red...
WhiteTower: (LOLOL)

6. november 2005, 21:37:44
grenv 
Emne: Re: Seeing red...
playBunny: Whether or not there's a warning, it strikes me as a little foolish to expect to be able to resign a single point game and lose a single point before bearing any pieces off.

Anybody who understands the game at all would have tried avouding the gammon (or backgammon) before resigning.

6. november 2005, 21:43:49
WhiteTower 
Emne: Re: Seeing red...
grenv: All the people who lost matches this way were by no means fools per se, but I have to agree with Mr. T's paraphrasing:

"I pity the fool that ain't seen the warnin'!" :)

Making the warning more visible is probably the compromise that will separate the true fools from the simply careless.

6. november 2005, 21:48:04
grenv 
Emne: Re: Seeing red...
WhiteTower: What I mean is, if you haven't avoided the gammon yet, and you think that resigning will lose you a single point, technically you would be cheating by resigning.

It should be very obvious that you will lose 2 points if you haven't borne off yet.

6. november 2005, 21:51:25
WhiteTower 
Emne: Re: Seeing red...
grenv: Then again, some people will not think like that - hence the need for compromise. It would be ideal if we all thought this way, but you know how it is - many people play here just for fun and ignore simple things like that...

6. november 2005, 21:53:43
grenv 
Emne: Re: Seeing red...
WhiteTower: It's a basic part of the game which you cannot ignore under any circumstance.

I don't understand what you mean by "just for fun". The only reason I play here is fun. I wouldn't have fun if I ignored half the rules though.

6. november 2005, 21:57:37
WhiteTower 
Emne: Re: Seeing red...
grenv: Me too. Still... ignorance is NOT bliss in these cases! Let's just accept that basic fun for some people is to move the pieces around, without the cube adding too much complexity. Maybe such people NEED to lose a match or two this way to notice the small print... Or maybe too much time without a cube has softened them ;)

6. november 2005, 22:18:56
skipinnz 
Emne: Re: Seeing red...
WhiteTower: This is so true I resigned a game it seems such a long time ago, but I inadverdently lost the whole match because I didn't read the message. I am a lot wiser now and haven't used the resign opption until after bearing off

6. november 2005, 22:30:17
grenv 
Emne: Re: Seeing red...
skipinnz: If you hadn't borne and pieces off yet, how come you thought you could resign without losing 2 points?

6. november 2005, 22:39:32
skipinnz 
Emne: Re: Seeing red...
grenv: I was prepared to lose 2 points but lost 6 instead, because I didn't see the warning.

6. november 2005, 22:50:55
grenv 
Emne: Re: Seeing red...
Modifisert av grenv (6. november 2005, 22:51:30)
skipinnz: I assume the cube was at 2 points and you were stuck in your opponents home? If so surely you were in danger of being backgammoned. In this case how come you didn't try to avoid the backgammon? Did you think resigning would be a good way to avoid it?

Losing 2 points in this situation is only possible once you start bearing off. This is fundamental to the game.

6. november 2005, 22:53:44
skipinnz 
Emne: Re: Seeing red...
grenv: It was for 1 point at the time but I knew I couldn't win so I resigned but didn't read the fine points so lost the match. But I learn't from my mistake

6. november 2005, 23:11:20
grenv 
Emne: Re: Seeing red...
skipinnz: you can't lose six points if the cube was at one.

6. november 2005, 23:13:32
skipinnz 
Emne: Re: Seeing red...
grenv: Well because I didn't read the warning I don't really know how many points I actually lost but I know I lost the game.

7. november 2005, 04:51:58
playBunny 
Emne: Re: Seeing red...
grenv: "Anybody who understands the game at all would have tried avouding the gammon (or backgammon) before resigning."

Actually, with cubed backgammon being so new and resigning having always been a straightforward "This game (only) is lost", it's reasonable to expect some inappropriate resignations to be made by mistake. Call it foolishness, being a turkey or human nature as you like.

I prefer the latter but with this new red warning, if it ever happens again I'll join you in pointing the finger of accusation. LOL ;-)

7. november 2005, 04:58:38
Pedro Martínez 
Emne: Re: Seeing red...
playBunny: It has actually happened again. Maybe the warning should twinkle or something...

7. november 2005, 05:05:01
playBunny 
Emne: Re: Seeing red...
Pedro: It has? With the red warning and all?! Who did it?? Let's all tell 'em off.

Twinkle? Nice one. Good idea that man!

7. november 2005, 05:11:37
Pedro Martínez 
Emne: Re: Seeing red...
Modifisert av Pedro Martínez (7. november 2005, 05:12:38)
playBunny: Yup, this game:
http://brainking.com/cz/ArchivedGame?g=1164643
Twinkle and change color every half a second. And maybe a boxing glove should pop up from your monitor and slap ya. LOL

7. november 2005, 05:44:09
playBunny 
Emne: Re: Seeing red...
Pedro: Aye. Don't *twinkle* BOP Do *twinkle* BIFF It *twinkle* THUD Again *twinkle* POW!!


In fairness to ZEROZERO: Take a look at your resignation pages in the German
and French versions. It's the same old hidden black message. I see it as simply more proof that this warning needs to be in red for everyone.

[Those links are specific to Pedro. Anyone else who wants to see should click any resign link in one of their own cube games and then change the /en/ (if your language is English) in the address bar to /de/ or /fr/.]

7. november 2005, 15:36:44
grenv 
Emne: Re: Seeing red...
playBunny: I wish someone would do it against me, how do you guys scare your opponents into this kind of mistake?

7. november 2005, 15:43:52
Luke Skywalker 
Emne: Re: Seeing red...
grenv: When you are behind, double to make your opponent think the opposite, then say, "let's get over this quickly to the next game of the match"

7. november 2005, 16:04:51
playBunny 
Emne: Re: Seeing red...
grenv: With the cube I do sometimes double prematurely against someone who I think will drop. But that's a different mistake to the wrongful resignation one. I didn't do a thing, I was just bearing off as normal and hoping to win a gammon. Getting the match by mistake is a useful win but it's no victory.

7. november 2005, 17:05:35
alanback 
Emne: Re: Seeing red...
Luke Skywalker: A drop in response to a double only gives up a single game, regardless of board position.

8. november 2005, 03:47:31
WhiteTower 
Emne: Re: Seeing red...
alanback: More appropriately, gives up half of the offered side of the doubling cube - if this is the first double, then the loss is 1 point, if the cube is offered from 2 to 4, it's 2 points etc.

8. november 2005, 03:49:00
alanback 
Emne: Re: Seeing red...
WhiteTower: I used the term "single game" to distinguish it from a gammon or a backgammon. The value of a single game is equal to the current value of the cube.

11. november 2005, 09:31:38
plaintiger 
Emne: Re: Seeing red...
alanback: i think the term "straight game" would be clearer - since, when you get right down to it, a "single game", a gammon, and a backgammon each constitute a single game of backgammon (or hyper backgammon or whatever).

11. november 2005, 09:55:31
Walter Montego 
Emne: Re: Seeing red...
plaintiger: I just read playBunny's post about the double cube in reply to your questions on the BrainKing discussion board. The last sentence is very important,
Gammons and backgammons are not relevant when a cube offer is declined.
Keep this in mind if you are far enough ahead in the game that you have a good chance to score a gammon. If you offer a double, you opponent will decline and you'll get the one game point. If you just play on, you might score the gammon and get two game points. Playing on has one disadvantage though, your opponent might get lucky and turn the tables on you and had you doubled he would have resigned.

11. november 2005, 10:00:04
plaintiger 
Emne: Re: Seeing red...
Walter Montego: exactly, so exactly. i hope the sentence you mention will be added to the doubling cube rules, along with the suggestion i just made about rewording the first sentence about the doubling cube. i think together those will clear up a lot of the confusion with which those rules are currently leaving people.

i appreciate your tip on strategy as well. i will keep that in mind. :)

11. november 2005, 10:01:57
plaintiger 
here's the suggestion to which i just referred:

i'd also like to suggest that the first sentence about the doubling cube be changed to, "Backgammon (and its variants) is the only game which can be defined as a match that employs a doubling cube."

as it is (saying that the game can be defined as a match with a doubling cube), it could be taken to mean that the doubling cube is somehow used to define the match. i'm a pretty smart guy, but it took me many readings of those rules and the playing of a match just to figure out that that wasn't what that first sentence meant.

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