Chaos: You can set Fisher's clock to e.g. 25/0/25 what means no added time, just 25 days for both players, but it means bigger problems wit time zones.
And for pawns I would rather recommended round robin - more games in one tournament
Chaos: You could create such a maximum by setting the increment field to 0. (Then the Fisher clock reduces to a "normal" chess clock).
IMO, such a move pace is totally out of place in BK - unless players play at the same times, it's very likely to give one player a huge advantage clock wise. (Say you always play between 12AM and 9PM, dedicating 9 hours a day playing BK. I only play 10 minutes a day, from 10PM till 10:10PM (time adjusted to your timezone). You will then have a serious risk of losing our game on time, while I will not. Simply because there will be 14 hours between my move and your first opportunity to move, and only 10 hours between your move and my move. I will gain 4 hours/move on the clock - even if you are a much more dedicated player than I am).
This can be problematic and I timed out using this and i was making multiple moves per day and still timed out even though the game was well in hand. If we can tweak the clock that would be great but we used to have the ability to change the time in mid match to avoid unforseen emergencies. So if i was moving fast then i knew i could not make a move for the next 6 days i would not lose my game. Max time for a game NEVER! Many games can last many months making 2-3 moves per person per day. i think we used to have a 3 day limit with the ability to change it to 7days when an emergency arrived then we would change it back when we got back.
Nothingness: I don't think we ever had the ability to change time pace on BK (and certainly not in tournament games). I like Fisher clocks. I used to play on FICS, and I always use the Fisher clock. Little golem uses a Fisher clock as well. Yet, I never play games with the Fisher clock on BK. Because here on BK, Fisher clock implies no vacation days. And I know that during the year I will go on vacation. And there's no garantee at all a game or match doesn't last half a year. Or that a next round of a tournament doesn't start during, or right before my vacation.
Would BK have time pace of Fisher clock with vacation days, I'd never use the regular clock again.
AbigailII: Have you tried something like 3/2/30? You'd start with three days to play the game, but every time you made a move, you'd add two days to that total. Assuming you made a move every day for a while, you'd build up extra time up to the max of 30 days. Then you could take a long vacation.
Thad: Yes, but I'd lose the game if it's a game from the next round of a tournament that starts 4 days before I return from vacation, wouldn't I? While I can control my own pace to a certain extend, I cannot control the pace of others. Which makes a Fischer clock too dangerous for my liking.
AbigailII: 30/2/30 would give you what you want, but then I'd be stuck in a tournament that could take quite a while. I don't think there's a common ground. The suggestion for more than one tournament with different time settings is probably the best solution.
Thad: Littlegolem has a time pace which I finds the most ideal of all the time paces I've encountered on the various games sites I have played on. Each game you start with 240 hours. After you move, you get 36 hours added to your clock, and if you then exceed 240 hours, the clock is set to 240 hours. You have 20 vacation days a year. If you time out on a game, and you have vacation days left, you get 24 hours added to the clocks on *all* your game, one day is subtracted from your pool of vacation days. You can exceed 240 hours this way, but only until you move. After a move, the time is capped at 240 hours. There are no weekends. No system holidays. No abuse. No buying of more vacation days. Noone is able to drag out a tournament, other than playing long games and moving once every 36 hours. IMO, except for a yearly lump of vacation days (I'd rather see 2 days/month added to the pool, with the pool maxed at 24 days), an ideal pace.
The time limit issue was exclusive to IYT. The main reason for changing time limits was to avoid time out when an emergency arrived. For example there are situations in many games where i would move 5-6 times a day then take as many as 6 days for one move. With most fischer clock settings i will have timed out after going 6 days without moving. To optimize peak performance you cannot restrict time limits on moves. so our time limits would go from 3 days ( standard) to 7 days for emergencies. then we would change it back when the week ended or your leave was over!
Several months ago I invited to a game all the high rated players I could see. To my suprise all gladly accepeted my challenge!. Many of these turned out to be very educational and I believe will make me a better player. Most of these good games lasted over two months. I currenty have a game , played at what I consider a reasonable pace, that has lasted over 5 months. Good game too. I would hate to have such a game in progress only to have one player time out. I realize that a tournament may last for a long time, however I prefer completed games instead of games decided on a time limit or deadline for the game.
Nothingness: I agree with you. I usually make more than 1 move per day, but sometimes it may happen to lose some days or even 1 week. On IYT you can change your time limit, but only out of a tournament: this is one of the reasons that made the League successful. I believe a 3-days limit with vacations on may work: the game would be fast enough and you can avoid problems depending on weekend days or holidays. I think this is a good compromise for the first "gran slam" tournaments.
OK so lets start a new tournament with 3-days limit and normal vaccation. Should it be round-robin/groups or elimination? Which type of game should we start with?
I had lost in a tornament & asked Fencer but got no reply & so am stuck waiting for tournie to finish. I think it should be automatic that if you are out of a tournie you can join another.
SL-Bosse: I would prefer group play. At least I get to play a few games instead of just one. The 3 day limit with vacations seems fair. I am ok with any variant .
I joined the tournament, though I had to guess which link to click b/c my Swedish isn't that good. But since that click all content on the site is shown in Swedis to me!!! Are you trying to get us all into learning your language, Bosse? ;)
You're welcome Bosse, it's thanks to you we've got this tournament in the firts place! It's great to see we've made such a good start straight away Can't wait to get my games started
There are at least 2 players who play rather slow/when there close to the timelimit, as they play 200 and more games simultary. Thats pretty sad as others play fast (several moves a day). This will have an affect on the following games. Perhaps Fischer's clock with a timelimit of 2 months for a game would bee the thing?
ca119: Earlier Abigaill expressed my feelings about the Fisher's clock very well: IMO, such a move pace is totally out of place in BK - unless players play at the same times, it's very likely to give one player a huge advantage clock wise. (Say you always play between 12AM and 9PM, dedicating 9 hours a day playing BK. I only play 10 minutes a day, from 10PM till 10:10PM (time adjusted to your timezone). You will then have a serious risk of losing our game on time, while I will not. Simply because there will be 14 hours between my move and your first opportunity to move, and only 10 hours between your move and my move. I will gain 4 hours/move on the clock - even if you are a much more dedicated player than I am).
We shouldn't have people lose tournament games because of timezones or situations as described above!!!
Chaos: Note that this is only an issue if you play with a Fisher clock setting if there's no (or a small) increment on each move. If you gain 24 hours or more on each move, the risk is much smaller (it still can give one player some advantage as one player may build up "spare time" more rapidly than the other though - but even this is a solved problem).
Hi. I made a tournament Easter Egg which includes Espionage games and so far it's half fill. It is an elimination for 16. 3 days + vacation. I would by glad if somebody sign up please. Thank you
happy hermit: Sorry quiet man, I have too many games running at the moment. But I'd like to challenge you as soon as possible. Please don't forget about this site!!!! If you follow the thread of this board, you will see that the League is born again! I hope to see you in next event......
anyone else working hard to earn all espionage achievements? The 100 undetected pieces,and especially the 100 mines are quite a lot! Usually I don't go for the mines.
Chaos: Yes, I think the espionage achievements are good.
Notably the 'First Line Defence' and ' Rear of Secrets' are excellent, both encouraging a different line up and increased risk. Yes going for them, but won't tell you which games ;)
It will take time to get 100 mines, and like you, never target them (unless desperate ). Even now, I still have to get the 'Successful Sapper.'
Have a count of 7 out of 100 on capturing undetected pieces, so nearly a tenth of the way there!