plaintiger: The new rules were posted on the boards before they were changed into these combined boards. Maybe he got busy and forgot to change the rules pages.
plaintiger: Fencer changed the rules for czech and all varients with the queen last year.
forcing all possible jumps to be made. He just hasnt went in and changed the rules on the individual games yet.
Andre Faria: well if that's the case, then it's the rules for Czech checkers that haven't been updated, because it's the rules for Czech checkers that don't describe the way one-way checkers works.
i don't know if the rules for Czech checkers describe the way Czech checkers works because i've never played that game. but what's wrong in the rules for one-way checkers is the statement that "the other rules are the same as for Czech Checkers." they're not.
plaintiger: Those were the older ruls, I think. When the czech checkers rules changed, all othr variants changed as well... Maybe rules of one way checkers haven´t been updated...
1. the rules for One-Way Checkers say that, except for the starting position and the fact that all pawns move in the same direction and both players see the board from the same side, the rules are the same as those for Czech Checkers.
2. the rules for Czech Checkers say, "a queen does not have to land directly behind the captured piece, it can choose (when jumping) any other empty square in the line but does not have to jump over two or more pieces at once."
3. in a game of One-Way Checkers i'm playing (game #1421492), i'm finding my Queens obligated to jump every piece they can.
is this a bug in the game or in the documentation?
Matarilevich: Gothic Checkers is not a new game, according to this article it has been around since about 1650. It also goes on to say that Turkish checkers is an early varient of Gothic checkers and that it's possible the early version of Turkish checkers had the same rule as Gothic checkers about the king only being able to move one square. Later changed to the queen with the addition of long range moves.
According to Ralf Gering, Gothic Checkers is actually known as "Altdeutsche Dame" (or in Old German:"Damm-Spel"). He also says: The old books don't say how far the kings are permitted to move. A new book by R. F. Müller which is quite reliable as judged by the other rules it gives (of draughts variants and Salta) says that that the king may only move one square (so you would be correct!). Another book which is even newer claims the same but the author used obviously Müller's book as his source. The strange thing is that Altdeutsche Dame obviously influenced Turkish Draughts (which was invented shortly after the Turks tried to conquer the capital of the Holy Roman Empire of the German Nation, Vienna, in 1683) which has long-ranging kings. Did the Turks invent the long range independently? The France introduced the long-ranging king's move in about 1650 and the new rule rapidly spread to Germany. Perhaps the early variant of Altdeutsche Dame had indeed the short move (as explained by you, i.e. the move of the modern Chess King), but later adopted the long range (i.e. the move of the modern Chess Queen). Another strange thing is that the old game books state that you must choose the move which captures most enemy pieces. This is a rather modern rule usually associated with the long-range. A mixture of "old" and "new" rules (if the short move is correct) would mean that Altdeutsche Dame was invented around 1650, probably in what is now Austria near the Turkish border. It appears that the rules are not completely known from the old sources as a German draughts expert I met 15 years ago claimed that the rules are "RE-constructed.
Ferjo: Before of BrainKing, i just played to Spanish Checkers. I didn´t know the Portuguese checkers.
I think all rules about checkers and variants must be explained in a better way in BrainKing now and in the future too because it can be complicated with all possible variants (Portuguese, Spanish, Italian, American, Czech, Turkish, Gothic,...)
Nightstorm:
"Czech 8x8 checkers are mainly played in Czech Republic and in Slovac Republic.
The rules are very similar to Spanish checkers, but priority for captures are lightly different : the king must always take first, even if a man can capture more men than it."
Depending of what you conside similarity, if you say its the variant more similar to the Spanish one (BTW Spanish Checkers years ago change their rules to be equal to Portuguese ones, but the international name remains Spanish... go figures)
here at BK, ok I agree. But in fact theres a lot of diferences between the 2 variants. I'm going to try to name all:
- The Board is a mirror
- Draws are automatic in same special situations. It means you have a number of limited moves to try to win the game after a special situation. If not the game is declared a draw. Doesn't need the agreement of both players.
- You jump always the maximum of pieces
- Jump Quality rule in the same number of pieces.
Last Note: The flying Kings are called Queens! :-)
Moving: A single man may move one square forward on the column, or sideward on the row..
A king moves any distance on an open line in 4 directions (back, forward, left or right).
Capturing: A single man captures in any of the same 3 directions.
A king captures by jumping to a vacant square beyond an adverse piece, any distance away.
A single man or a king must continue jumping as long as possible.
With choice of captures, the player must take the maximum number of adverse pieces.
Within a multicapture turning 180 degrees between two captures is illegal.
Each captured piece is removed from the board before the captor continues jumping; its removal may therefore open up additional captures previously impossible.
Piece Promotion: A piece reaching the far row of the board gets promoted to a king (=dam in Turkish), and the move terminates.
Object: The object is to capture all your opponent's pieces, or to reduce your opponent to not being able to make any move with the pieces he has remaining on the board.
Czech 8x8 checkers are mainly played in Czech Republic and in Slovac Republic.
The rules are very similar to Spanish checkers, but priority for captures are lightly different : the king must always take first, even if a man can capture more men than it.
The rules
This game is played on a 8x8 board (64 squares), with 8 men for each player.
Double corner is on the right of each player.
Moves of the men
The men can move on each square forward left and forward right if it is empty. When they arrive on the last line, and stop on it, they become kings.
Move of the kings
The kings can move on all the squares which are on the 2 diagonals that cross where they are, if there is no piece between them and the arrival square.
Captures
Captures are compulsory. If you have choice between capturing with a king and capturing with a man, you must capture with the king. When you respect this rule, you can choose the way of capture you want (it is not necessary to capture the most pieces), but you cannot stop capturing if there is any other piece to capture.
Capture by the men
The men can capture forward only, by jumping over 1 opponent piece (man or king), if the piece is near it, and the following square is empty. If they can jump again from the arrival square, they must continue the capture.
Capture by a king
The king can capture a piece if it is on the same diagonal than it, if there are only empty squares between them, and if the following square is empty. You stop where you want on the empty following squares. If a new capture is possible from one of these squares, it must continue the capture.
Who wins, who loses ?
The loser is the one who cannot move any more (no piece or all pieces blocked). The winner is his opponent, of course.
Matarilevich:
"With choice of captures, the player must take the maximum number of adverse pieces."
This is not correct here! Its correct on the official game.
"With choice of captures, the player must take the jump with the Queen."
That is the correct sentence for the all BK checkers variants that has Queens in it, including Turkish.
Nightstorm I believe the rules were changed because the rules were wrong here not because of the draws, that was a consequence of the rules being wrong. With the change of the rules the Czeck Checkers you play here has the same rules of the official game.
Unfortunately or fortunately, depending of the perspective its not the case of the Turkish variant. I'm quite satisfy with the actual rules, but I can also play with the official ones too!
By the way I vote for the Italian version too! And of course Portuguese the most ancient Checkers variation in the world, that remains unexchange. Please... :-D
The rules were changed to force multiple jumps in all the variants were you can get a queen. Way to many draws were happining when one side got a center diagonal and could just go back and forth without ever needing to jump anything.
Maximum captures are compulsory. That means that if you can capture 2 pieces with a piece (man or king), and 3 with another one, you must choose the 3 pieces capture.
And i would like to know if this sentence is a correct or incorrect rule and if is used or not in BrainKing :
"With choice of captures, the player must take the maximum number of adverse pieces."
In accordance of the rules of BrainKing I think this rule is incorrect but it seems in Turkish Checkers could be correct. Could someone remember a game with this situation and say us the true of this business?
BerniceC: Thanks Bernice. I want to propose including this sentence in the rules of Turkish Checkers :
"Within a multicapture turning 180 degrees between two captures is illegal."
Hi!
Are they an oficial rules of this game?
Can you give me a link about this?
I have posted some messages about turkish checkers in the board of checkers
http://brainking.com/es/Board?bc=9 ,maybe you can say me your opinion. Thanks.
Assunto: A checker variant that should be added here
Another good idea that might be considered is CHESKERS, which is a checker variant that combines some elements of chess. Here is a brief description of the rules:
A standard checker set is used, and the rear row of men (on each side) is replaced by (from left to right, in each player's view) a chess Bishop, a checker King, a checker King, and a "Camel" (represented by a chess Knight) which moves three spaces horizontally or vertically, followed by one space at a right angle, for example from e1 to f4. Opposing Bishops are at corners of the board's longest diagonal.
Jumping is compulsory, as in checkers, but capturing (by displacement, as in chess) with the Bishop or Camel is optional. Given a choice of jumping or making a capture, one must by made. Men reaching the last rank can promote to King, Bishop, or Camel. The object of the game is to capture the opponent's Kings
bumble: I didn't think it said that in the rules, but I found it now, right at the bottom of the basic checkers rules, not where I'd expect it to be, but never mind, I found it now -_-;
If the player has more possibilities to capture opponent's pieces, he/she can select any of them. However, when a queen (in variants with long jumps) can make a jump, the player cannot select a pawn to jump with.
Why can't I jump from e3 to c5, the two possible jumps are both single jumps only, so it should allow either, is this a bug or am I misunderstanding the rules?
MicrobicPine: ISCA is a new association, membership is free (talk to George Miller),and the plan is that the ISCA will have on a regularly basis a TY here on BK. ISCA also organizes their own world champion ship.
www.wcdf.net/index.php
About the ISCA tournament, can anyone join it, or you have to be a ISCA member? Another question, is ISCA an official association or just another tournaments organizer, same as InfinityHosting, for example?
Greetings, ppl....
the International Suicide Checkers Association has its first tournement here at BK, organized by the current world champion Mr. george Miller.
For those that don't know suicide checkers is the same as anti checkers.
Check it out! There will be money prizes ..
(esconder) Apetece-lhe um jogo rápido que termine garantidamente em 2 horas? Crie um novo jogo segundo as suas preferências e marque o controlo de tempo para 0 dias/1 hora, Bonus 0 dias/0 dias e Limite para 0 dias/1 hora. (TeamBundy) (mostrar todas as dicas)