Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Assunto: Re: heY fencer!!! - I have a really great unique idea for a word game for those who like word games...
Modificado por nobleheart (7. Dezembro 2006, 21:41:45)
plaintiger: tiger that game idea IS NOT scrabble,too bad u did not read or comprehend well. one letter at a time place anywere...turn based...the strategy idea to make words but avoid helping your opponent...turn based..you get the drift yet?
NOT scrabble,because as as most know,hasbro has the copyrights & freaksout at even "scrabble clones" by other names.
Would also be nice if when randomly "booted" from a fellowship you didn't have to keep playing games for a team (or teams) that you really don't want to be involved with anymore since they didn't feel you were worth having there - talk about purgatory
pauloaguia: It's much more likely to be a programming prioritization issue. Mathematical calculations are not much of a strain on the server, it's what computers are designed to do.
Tripod Tom: You can always aggree with your opponent on the outcome and one of you resigns the game or aggree on a draw, if that's the case. I suppose having the computer automatically check these situations would be computationally hard to do on every turn, and a big strain on the server (just think of how many moves are played each day by hundreds of players).
But I have a request for this and other situations - what if one of the players could call uppon such an algorithm manually? Take chess, for instance - it has precise rules about draws. Over a number of moves without capture anything, or repeating 3 times the same position. This puts a strain on the server if checked for every game, but if there was an option to call such algorithms at player's request, it would allow to quickly and automatically solve those games that now require a lot of explaining to do for beginner opponents or sometimes an administrator's intervention when you end up with a stubborn opponent that doesn't want to finish a lost or drawn game...
I've been playing a few games of Pah Tum lately. As a recent game was nearing the end (there were no more scoring possibilities, just about 7 or 8 spots left to be filled)and it seemed light a big waste of time. Neither player had any more possible combinations of earning any more points. It was mathematically impossible. But as per the rules of the game, play continues until all spaces on the board are filled. What are the chances of getting the computer to automatically end the game when there's no longer a chance of any more points being scored? Therefore, when the game is technically, it will also become physically and officially over.
"Snoopy": I agree as well. Perhaps we could call it fellowship purgatory . Before we can exit the fellowship we sit in a waiting status until the games finish. (Could be like the retirement on Stairs.)
Daniel Snyder: the only way to have a high rating in ponds is to play quite a few and finish high in most of them. I am not saying your request is a bad one, I would like to see settings on the ratings also but it's not easy getting some of the ponds to start as it is
I think they should have a rating setting for ponds... At a game of 2300+ ratings... There are always somebody way lower on getting in the game to try and get in the deadline before someone sees this... People have earned those high ratings for a reason...
Fencer: I like Thad's idea. Are you suggesting that it's already a "work in progress" and a feature that we will have (just as soon as it is programed)one day?
Why hasn't the game filter been placed on waiting games? Also, it should be set up so we can filter by family too. I mainly play pente and espionage. When I play my pente games, I don't care whether it's open pente or whatever variant. When I play espionage, same thing, any variant is fine. We need to be able to filter our games by family.
It is possible to sign up for all games of one tournament at once, this is nice but not useful for me because I'm playing less than 50% of all game types. It would be a great improvement if there would be an option to sign up for all games "one likes", this could be a list of games defined by the user
While so many good features are unavailable to pawns, I find it very strange that the game list filters are available to pawns even though it is useless since pawns can only have 20 games. So I request this feature be made optional or even not available at all to pawns, since this is more annoying than it is useful
jurek: No, I haven't proposed any change to the scoring rules, only to the criteria used for determining when the game ends. Nevertheless, after thinking about it some more, I've realized that the two issues are not independent. My proposal is not suitable for use with BrainKing's Japanese-style rules, as it would have made joshi tm the loser when he clearly deserves the victory. I could say more about rules and scoring, but this is the wrong board.
I withdraw my specific proposal, but I agree with joshi tm and others that this problem needs to be fixed. Arbitration is not a perfect solution, but it would be far better than nothing.
Backgammon wall - all pieces start at opposit ends of the board They pla until they form a wall on their side...When a player has all pieces on their own wall they win...
joshi tm: Certainly this problem needs to be fixed, and having an arbitrator would be one way to fix it, assuming that someone can be found who has the knowledge and the time and wants the job.
But there is a very simple solution that doesn't require any human intervention (except for a one-time bit of coding on Fencer's part). The rules of the American Go Association specify that when both players pass, fail to agree on the status of stones, and both pass again without placing more stones, the game ends immediately and all stones on the board are counted as alive. I can't think of any reason why something similar shouldn't be implemented here.
Well, I think that joshi tm has a go point about an arbitrator. Here is an example of a game that I am playing where the opponent kept playing after I passed. We are still playing. He moves about once a week. I request that if the number of stones taken exceeds an opponents territory then the game should be automatically decided..
MTC: No, that is the incorrect impression. When both players pass, they are signalling that they are done placing stones. Any stones that are not "alive" (take a good read on http://senseis.xmp.net for what it takes to be alive) should be marked as dead, and then the score should be tallied.
joshi tm: Then surely you deserve to lose? I was under the impression that ending a Go game by passing and marking dead stones was just a way to finish it quicker if it is obvious one person has won. If you would lose by continuing on then you have lost the game fairly and should accept that, rather than trying to cheat your opponent out of a win by passing and hoping they make a mistake in your favour while marking the stones.