Utilizador: Password:
Registo de novo utilizador
Moderador: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Mensagens por página:
Lista de Fóruns
Não pode escrever mensagens neste fórum. O nível mínimo de inscrição para o fazer neste fórum é Nível Cavaleiro.
Modo de acesso: Qualquer um pode escrever
Procurar nas mensagens:  

<< <   109 110 111 112 113 114 115 116 117 118   > >>
7. Agosto 2006, 23:29:54
mctrivia 
Assunto: Re: New game
Modificado por mctrivia (8. Agosto 2006, 01:26:40)
grenv: you will not find any two languages that would be possoble to have different words fit. It is just not mathematically posible. Howevery you could have an accepted international dictionary that includes words from every language that uses the english alphabet. accents can be removed to allow languages like french fit.

7. Agosto 2006, 23:24:21
grenv 
Assunto: Re: New game
gambler104: Well Spanish and English for instance. In the case where a letter exists in one and not the other that's ok, just limits the words it can be used in to that language (e.g. "w" wouldn't appear in a Spanish word.

7. Agosto 2006, 23:22:45
gambler104 
Assunto: Re: New game
grenv: Ok. I think it could be done if there was a constant translation of letters between two languages. If a t in German was always a d in English and every other letter had some corresponding letter, it would work. But I don't think that is the case in any two languages.

7. Agosto 2006, 23:20:29
grenv 
Assunto: Re: New game
gambler104: lol, actually i was referring to the original request, not your explanation :)

Some languages could coexist, but it would be kind of klunky.

7. Agosto 2006, 22:58:39
painintheear 
Assunto: Mancala Games
Games of the mancala variety (there are several) would probably be appreciated. NOTE: There is no one game called "mancala" as said on wikipedia; rather they are a class of games.
--painintheear

7. Agosto 2006, 22:39:21
gambler104 
Assunto: Re: New game
grenv: That was more or less what I was trying to say, but I said it very poorly. The letters don't match up so you couldn't do different languages in the same game.

7. Agosto 2006, 21:37:19
Amandakmg365 
Assunto: Re: New game
grenv:


Hello everyone: Fencer has a king brain so maybe he can figure something out.

7. Agosto 2006, 18:00:34
grenv 
Assunto: Re: New game
gambler104: yeah, um, that didn't make a lot of sense.

Not to mention the letters are different in each language (even if they are the same, the frequency should be different).

Perhaps a multi-language version is possible where either language could be used and the letter frequencies were somehow averaged between them? :)

7. Agosto 2006, 17:20:51
gambler104 
Assunto: Re: New game
Amandakmg365: Different languages would be practically impossible since the words have to be the same on both boards to continue the game.

7. Agosto 2006, 14:52:51
Fencer 
Assunto: Re: New game
Amandakmg365: Of course there is a chance.

7. Agosto 2006, 14:36:19
Amandakmg365 
Assunto: New game
Hello everyone: Is there any chance that the site could have a Scrabble type game? If it did then maybe there is a way to set it up where the game shows in whatever language a player selects. That way we could play anyone who is a different language then we are. Thank you for taking the time to read and reply to this post.

6. Agosto 2006, 18:39:30
Fiona 
Assunto: Re: Message Box
volant: thank you - lets hope Fencer thinks so too

6. Agosto 2006, 18:36:48
Chimera 
Assunto: Re: Message Box
Fiona: that sounds like a really usefull idea. It definately has my vote LOL

6. Agosto 2006, 18:32:28
Fiona 
Assunto: Message Box
in the message box is there any way of having an option to save a message in a seperate folder as i have a few i would like to save but more often than not when im clearing out my messages i delete them by accident. not sure if this would be possible but seems a good idea.

5. Agosto 2006, 14:37:54
Beren the 32nd 
Assunto: Re:
Mr. Shumway: I also agree it is a good idea. Additionally, when I click on the game, I would like to see the rating range and further details there too, such as Pawns/Knights etc allowed or not.

Fencer, keep at it, you are doing great.

5. Agosto 2006, 00:38:01
krinid 
Assunto: Re: Collective games
Fencer:
Yes, I realize it won't be something you can just add overnight, but something to think about anyhow, in the longrun.

4. Agosto 2006, 20:23:20
Fencer 
Assunto: Re: Collective games
krinid: Mhm. Sounds interesting. But it's a bit tricky to implement. Maybe a good candidate for the August Action advantage.

4. Agosto 2006, 20:11:26
krinid 
Assunto: Collective games
Fencer,
Here's a new feature that I think would get well used: collective game support. I know there are at least 3 collective games going on right now, in the shogi, xiangqi and the go fellowships (here's the GO one: http://brainking.com/jp/Board?bc=2713). It would be neat if it could be done both inside and out of a fellowship. It would have a sign-up system like a tournament, except that people joining partway would be fine (based on whatever criteria the collective game owner sets up - could be limited # of participants, could be membership to a fellowship, rank limits, etc).

The key parts are:
- sign up
- keeps track of votes (you could even have the votes make an actual move on the board to cast their votes)
- owner can change votes and moves before they're made final (for reason such as symmterical equivalence in go; see the above mentioned collective game of go forum for details, or for eliminating people that aren't playing seriously, etc)
- system automatically counts votes and shows the winning move and plays it

There's lots of other fine details we can discuss if you decide to implement it.

Currently, we're doing it where the 'owner' of collective game and the opposing player play a game together, and the owner makes move on behalf of everyone casting text votes in the forum.

(I suppose you could even make it so both black and white could be composed of voting teams).

3. Agosto 2006, 09:43:07
*BOB*on*Bush* 
Assunto: Re: Solution
GiuiT: Superb Solution! Fencer??????

3. Agosto 2006, 08:38:04
tojo 
Assunto: Re: auto-pass (dont hit me, maybe here comes something new)
grenv: Well in that case, I suggest to place that checkbox in every game. There is already bunch of things you can click on. One more for auto-passes couldn't hurt.

2. Agosto 2006, 21:49:21
$ONE$ 
Assunto: Re: Copyrighting "En Passant"
Tycho: LOL-
why did 'musketeers' fight with swords ;?] Touché!

2. Agosto 2006, 19:01:30
Adaptable Ali 
Assunto: Re: Solution
GiuiT: Thats a fantastic idea FENCERRRRRRRRRRRRRRRRRRRR

2. Agosto 2006, 15:35:46
grenv 
Assunto: Re: auto-pass (dont hit me, maybe here comes something new)
gambler104: If doubling is an option, then autopass is clearly not going to kick in. However the choice should be "double" or "pass".

Where doubling is not an option we should autopass.

2. Agosto 2006, 15:19:30
gambler104 
Assunto: Re: auto-pass (dont hit me, maybe here comes something new)
Mr. Shumway: It's not exactly uncommon either. It happens after you have a lot of pieces off but get one knocked back and then completely blocked.

2. Agosto 2006, 13:48:32
toedder 
Assunto: Re: auto-pass (dont hit me, maybe here comes something new)
diogenes: I thought the same - until I remembered, that you only have to roll the dice in matches with doubling cube, and that you could offer a double instead of rolling the dice - not very common I guess, but the rules offer you this possibility.

2. Agosto 2006, 13:00:47
diogenysos 
Assunto: auto-pass (dont hit me, maybe here comes something new)
in backgammon, you still have to roll the dice even if there is no possibility to get in (when all places from "1" to "6" are occupied by at least two pieces of the opponent.

Maybe it could be possible to save at least that click? player still can write a message, still watches the current situation on the board, but does not have to be dissapointed by rolling the dice (and perhaps watching a good roll) before passing anyway...

hm, what do you think? or did you all discuss even this change before???

2. Agosto 2006, 11:43:04
pgt 
Assunto: Re: Solution
GiuiT: What a brilliant idea. I second it! (unless we can actually implement it for EVERYBODY - including the ignorant!)

2. Agosto 2006, 11:03:27
GiuiT 
Assunto: Solution
How about a litle checkbox in everybody's profile? You could check that you agree that the system would do auto-passes. Then the player who knows what an auto-pass is wouldn't be surprised and the player who doesn't know what a auto-pass is would not check the checkbox with this feature. Everybody will be happy, including Fencer.

2. Agosto 2006, 10:43:32
FilsdeTycho 
Assunto: Re: Copyrighting "En Passant"
Modificado por FilsdeTycho (2. Agosto 2006, 10:44:10)
$ONE$: en passant is right (and used in FIDE rules). "En garde" is for musketeers before fighting (which is also appropriate for chess duels!). Tycho lost his nose in a duel!

2. Agosto 2006, 08:59:32
Adaptable Ali 
Assunto: Re:
Sarah1980:

2. Agosto 2006, 08:27:28
Fencer 
Assunto: Re: To do list
mctrivia: That wouldn't be wise because the list is not constant. Some entries occasionally disappear and are replaced by other ones.

2. Agosto 2006, 06:40:43
Binabik 
Assunto: Boggle
Modificado por Binabik (2. Agosto 2006, 06:41:32)
Has Boggle been suggested as a word game? It would be nice to have a one-turn game for when we're waiting for moves to be made....
This is one site, which seemed pretty simple: weboggle.shackworks.com - there's a new game starting every 90 seconds or so.

2. Agosto 2006, 03:32:03
mctrivia 
Assunto: To do list
Fencer is your to do list published any ware? If not could you publish it and put a link to it from this fellowship. That way we could look for what you are already planing to do before making Feature Requests. Also could you make a list of things like autopass that you will not do?

2. Agosto 2006, 03:18:33
Sarah 
we want some new

2. Agosto 2006, 02:18:38
$ONE$ 
Assunto: Re: average wait per move =
*BOB*on*Bush*: i, of course, agree!

Or at least an asterisk denoting a member* of the -Quick Players Club on the "Public Waiting Games" page above "Time Control"???

Public waiting games player is online Quick Players Club Member*
Game (your BKR) Event Opponent (BKR) Your color Time control (?)

2. Agosto 2006, 02:06:30
$ONE$ 
Assunto: Re: Copyrighting "En Passant"
Walter Montego: i heard "en garde" in chess tournaments decades ago... [queen check]

1. Agosto 2006, 22:32:51
Vikings 
perhaps onigoroshi is forgetting to click the box that says "allow unrated players"

1. Agosto 2006, 22:04:39
toedder 
Assunto: Re:
whopper: Now it makes perfect sense!
Enjoy the wine ;)

1. Agosto 2006, 21:36:50
Sylfest Strutle 
Assunto: Re:
Mr. Shumway: No, I don't think your link would make sense in my weird/bad sentence either.

What I wanted to say was that displaying the desired rating range in your list of waiting games, instead of saying that "any player" can join, would avoid misunderstandings such as this one.

If this doesn't make sense either, I'll blame it on poor english and good wine.

I'll shut up now. :)

1. Agosto 2006, 16:54:54
toedder 
Assunto: Re:
whopper: Ok, I misunderstood the term "waiting room" then.

And your link doesn't lead to the right post I think. If I am right, you wanted to reference this one

1. Agosto 2006, 16:46:17
Sylfest Strutle 
Assunto: Re:
Mr. Shumway: That's what onigoroshi suggested as well("one's waiting games").

And I think it's a good idea instead of the misleading any player.

1. Agosto 2006, 16:38:01
toedder 
Assunto: Re:
King Reza: Yes, but that is not the point. onigoroshi wants to see the parameters that he specified for the games that he sent out.

onigoroshi: Now in the waiting room you only see invitations that you can accept - and this seems to be very useful to me. What Walter proposed seems to be the best solution: add a column in the waiting games section of the Main Page.

1. Agosto 2006, 16:08:29
King Reza 
Assunto: Re:
Walter Montego:When you see a public invitation, it means that your BKR has been in your opponent's desired range!  Otherwise BK doesn't show you the invitation at all.

1. Agosto 2006, 16:05:57
Walter Montego 
Assunto: Re:
onigoroshi: But your waiting games already appear on your main page. Would having your opponent's desired BKR range listed there help?

1. Agosto 2006, 15:56:49
onigoroshi 
whopper: yes, at minimum, I should be able to see my games in the waiting room, complete with specified game parameters!

1. Agosto 2006, 14:49:15
Sylfest Strutle 
Assunto: Re: Waiting Games Feature
onigoroshi: I think it would be nice to have that information somewhere, and the waiting games list on the main page seems like a good place for that. Sometimes I delete a game and set up a new one, because I'm unsure if I remembered to set the correct range the first time (especially if it takes a while without anyone accepting the game).

1. Agosto 2006, 13:51:41
furbster 
Assunto: What about this game seems interesting? Blokus

1. Agosto 2006, 05:39:17
onigoroshi 
right, my point is after setting the game up, *I* cannot see the range of BKR ;)

1. Agosto 2006, 05:21:04
Orlandu 
Assunto: Re: Waiting Games Feature
skipinnz: you are right... Current mode is set that you only see the range of BKR

1. Agosto 2006, 05:16:37
skipinnz 
Assunto: Re: Waiting Games Feature
onigoroshi: I believe that if the BKR is set when first setting up a game, any potential opponents not within that range would not see the game on the waiting list.

<< <   109 110 111 112 113 114 115 116 117 118   > >>
Data e hora
Amigos online
Fóruns favoritos
Clubes
Dica do dia
Copyright © 2002 - 2024 Filip Rachunek, todos os direitos reservados.
Voltar para o topo