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pauloaguia: I have a few comments on those arguments
If I use AutoPass, when the game comes back to me it may look very different.
Well then don't use autopass. I think if a player picks to use autopass, they should already know it may not look the same.
It may disrupt the conversation
I think the system should still work even if the opponenet writes something.
For example (NO AUTOPASS), if my opponenet makes a move and writes something - when I log in at 5pm, I will see the message
For example (WITH AUTOPASS), if my opponenet makes a move and writes something - the game comes back to them 5 times since I had to pass 5 times. I think STILL log in at 5pm (The exact same time), and will see the message. (YES - The message is seen at the exact same time, but now the game is 5 moves further then it would have been! Plus been told this is a game site, not a chat site.)
WHAT I WOULD LIKE TO SEE:
If one person wants autopass, let it autopass just on his turn. (The opponenet who chooses to not use autopass can still play out every move.)
Let is work on Fischer Clock Games - The majority of players who play Fischer Clock Games are looking for faster games - so why not let Autopass speed it up also?
Let Autopass still work if there is an in-game message. When an autopass is taken, just include a little note of "Your opponenet had no moves and choose to autopass until they have a move. They will make a move & see any message once they have a move to make." Like I said above, i will still see the note at the same time - just the game can be further along. If the note was about a pass move, then I can just go back and look at it - and reply if needed.
(esconder) Se passar com o rato no ícone de nível de inscrição de um jogador, surge um pequeno texto com os seus detalhes. (pauloaguia) (mostrar todas as dicas)