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Again yes in BK 1.0. Maybe all pawns in fellowships should automatically be removed from them after all they do get a reminder about there memberships expiring.
Well 'dream' (Big Boss) of The Dream Team has not been here since June 2003, yet the fellowship is still there. Most people have left it now, but there are a few left.
Maybe the Members of a fellowship should vote on what should happen.
In dream's case she did state she was leaving, but no one offered to take the Fellowship over and she did not nominate anyone.
So i would say, mark the fellowship is "inactive" until new Big Boss candidate appears, and would have to be appointed by you Fencer.
thankyou for the reply fencer.. so for example, if a big boss rook has become a pawn due to not renewing, is he still the big boss ? are they still able to 'run' that fellowship ?
I wasn't suggesting anything should happen, I was just curious :o)
I would think a pawn should automatically be ejected from the fellowship (not a right as a non paying member to be in any fellowships) and then the next in line rook should take over.
The rank should be set automatically by join date of the fellowship (ie longest serving rook is the next in line) however, this rank structure should be able to be changed by the Big Boss so that he.she can control who gets the reins when they get omitted
Nothing at this version happens.
What should happen? Delete the whole fellowship? Set "big boss" status to another fellowship member automatically? Mark the fellowship is "inactive" until new Big Boss candidate appears?
Brian and Chatty...i 100% support your opinion. Im so tired of all this childish name changing.
Suppose this should be at "feature requests" but:
1. Is there a way to make name changes impossible?
2. If anyone must change his/her name, have them pay a fee of $ 10-20 each time they change.
Fencer I think its time that this fiasco be stopped, having people banned for cheating (AT CHECKERS) and then bringing them back to moderate the board for said game is disgusting.
Personally I don't see thew fun in cheating... I have never had a 2nd ID... I have never needed one as far as I am concerned..
You have a genuine reason for changing Brian1971.. and as you say, your other ID is a dead one anyway... but there are too many people on here with multi ID'S... I sure hope it stops too!
I also believe LJ is Qwerty as well. OF course Lj is not always LJ either. He keeps changing into something else. Now LJ is MapleLeaf GZ for those who did not know. At least with AD changing his name, you know it is AD because the AD is always in the name. AS far as me having a second ID, I do have one. I admit it. However I havent used in since November. It was my original ID but after the big crash last year and all those games were lost as a result, I created a new ID and quit using the old one. So if anyone wants to accuse me of multiple IDs and cheating as a revenge motive check it out. The old ID is BlazinBrian. You will notice it has been stagnet since November. I hope with BK2 we will be able to rid the multiple ID situation so people dont cheat.
it is a great game but can often take a very very long time on a turn based site, especially when both opponents are too scared to use the cube.
It is really the only way to play BG OTB though
Crissie, I honestly don't know! I've never played with a doubling cube, and I did ask once at the backgammon board, and got an answer I understood at the time... but that was a long while ago and I've forgotten now! I'm sure if you ask again at the backgammon discussion board, someone would be good enough to explain it again :o)
Doubling cube!!!!! Yeah! This would make Backgammon here MUCH more interesting.......
It seems not a big change but actually IT IS A HUGE CHANGE! Just my opinion.
"A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can."
Plus the site also talks about the doubling cube! <HINT HINT> :-)
what happens is that some people (maybe without even knowing) moves one of the pieces and then cant move another ,but if it was made to know that two moves are available (either via the swop...or moving a differnt piece first) .. what tends to happen sometimes is that some players will move only one piece so they dont leave any open , (which you can do ..wether it is right or wrong ) .if you roll a six and a two ,you have to use the highest dice possible .
this situation will not apply to double though as the 2 numbers are both the same and therefore you just have to keep moving until you have no more moves available.
The bug has to do with a roll of different numbers where moving a particular pieve with one number stops the movement of the 2nd.
If you rolled a double:
You have to use the maximum number of your 4 different individual numbers. (You had to use all 4 numbers if you can, if not you have to use 3, if not you have to use 2 etc.....)
If you didn't rolled a double:
You have to use both 2 numbers if you can.
If you can move one number but not the other, then move this.
And if you can use any of the 2 but not both of them, then you have to play the higher number.
Doesnt matter to me if the rules are "real" or "homemade" as long as all players know how to use them. If only some players know how to "handle" this bug its unfair imo.
Yes, I know about this bug. The problem is that when I added Backgammon to this site, I was not aware of this rule. And then I was short of time and had to solve more serious problems.
Please confirm if I understand the algorhithm correctly:
1) When dice are rolled, all possible moves with the first die must be checked if a valid second [and third and fourth in case of double] one can be done as well.
2) If no such move is found, dice are auto-swapped and the process repeats.
3) If still no valid move using both dice is found, player is allowed to use only one die as a legal move.
Did I miss something? I must be absolutely sure before implementing it.